user-centric design - treasury -...
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USER-CENTRIC DESIGN ...AND HOW WE’D BENEFIT FROM USING IT
(DATE)
OVERVIEW
INTRODUCTION
PROBLEM STATEMENT
CURRENT STATE & EXAMPLES
PROPOSED METHODOLOGY & EXAMPLES
EXECUTION PLAN
CONCLUSION
REFERENCES
INTRODUCTION
IT TRANSFORMATION INITIATIVES
MULTIPLE PROJECTS AFFECTING ENTIRE DOI STAFF
HIGHLY TECHNICAL INFRASTRUCTURE CHANGES
ORGANIZATIONAL (PEOPLE) SHIFTS
NEW TECHNOLOGIES AND SERVICES INTRODUCED
COST SAVINGS EXPECTATION
PROBLEM STATEMENT
VARIED JOB ROLES
SCIENCE & FIELD
IT & TECHNICAL
FIDUCIARY & LEGAL
ADMINISTRATIVE
CULTURAL & PUBLIC SERVICE
VARIED JOB LOCATIONS
FIELD
OFFICE
INTERNATIONAL
LAB
SHARED SPACES
STAFF (EMPLOYEES, CONTRACTORS AND VOLUNTEERS)
PROBLEM STATEMENT
“COOKIE CUTTER” ASSUMPTIONS / ANSWERS
NEEDING “REAL DATA” FOR “REAL SOLUTIONS”
NO COMMON SOURCE/REPOSITORY FOR JOB PROFILES
“USER STORIES” ≠ “USE CASES” ≠ “BUSINESS CASES”
NON-NATIVE SKILL SETS TO DOI REQUIRED FOR IT TRANSFORMATION ACTIVITIES
NO CENTRAL AND COMMON “LEXICON” FOR DESCRIBING COMPONENTS AND ACTIVITIES
CURRENT STATE
SEVEN (7) MAJOR IT TRANSFORMATION INITIATIVES
OVERLAPPING RESOURCE REQUIREMENTS
SHARED/CROSS-CUTTING IN GOALS / SERVICES / TECHNOLOGIES/TARGET STAFF
ACTIVITIES SPLIT BETWEEN NEW BRANCHES WITHIN OCIO
NEW AND OLD COMMUNICATION ISSUES
DEFINE SCOPES, GOALS, AND DELIVERABLES
POLITICS AND HABITS
CURRENT STATE
FOUNDATIONAL ISSUES
MISSING CRITICAL COMPONENTS & ARCHITECTURE
GOVERNANCE - CLEAR DELINEATION AND DEFINITION
COMMON TERMINOLOGY
UNIVERSAL ORGANIZATION “THOUGHT”/”IDEA” BUY-IN AND SUPPORT
RESOURCE IDENTIFICATION, UTILIZATION, AND ACQUISITION
CURRENT STATE - EXAMPLES
EXAMPLE - “AWARENESS” & “RESOURCES”
PROJECT TEAMS NOT KNOWING THAT THE WORK OR DATA THEY NEED WAS OR CAN BE PERFORMED OR COLLECTED BY SOMEONE ELSE, OR HAS THE SKILLS AVAILABLE ELSEWHERE
EXAMPLE - “CLEAR COMMUNICATION”
WORK DONE BY CONTRACTORS DOES NOT ADDRESS ACTUAL NEEDS OF PROJECT TEAMS. WORK ASSIGNMENTS CAME FROM SOMEBODY NOT IN/ON THE TEAM NEEDING THE DATA
EXAMPLE - “TERMINOLOGY”
DIFFERENT GROUPS ARE WORKING ON THE SAME ACTIVITY, BUT SINCE THEY CALL IT SOMETHING DIFFERENT, IT’S ASSUMED THIS IS A NEW WORK EFFORT, AND THEREFORE TIME IS SPENT DUPLICATING EFFORTS
PROPOSED METHODOLOGY CONTEXTUAL DESIGN
USER EXPERIENCE (UX)- USER-CENTRIC DESIGN (UCD)
GOAL-ORIENTED/DRIVEN/SEEKING
TASK AND PROCESS FOCUSED
REAL EXPERIENCES CAPTURED (FUNCTIONAL OBSERVATIONS)
CAPTURE OF ARTIFACTS (INPUTS AND OUTPUTS)
CONSIDERATION OF OPERATIONAL ENVIRONMENTS
CONTEXTUAL DESIGN “WHO ARE THE USERS OF THE SYSTEM?”
USER PERSONAS
CHARACTERISTICS OF TARGET USER
TYPICAL/AVERAGE AMALGAMATION
ROLES & RESPONSIBILITIES
TASKS & GOALS
MOTIVATION & NEEDS
ENVIRONMENT & CONTEXT THE “WHO, WHAT, WHERE WHEN, WHY, AND HOW” QUESTIONS
CONTEXTUAL DESIGN “WHAT ARE THE USERS’ TASKS AND GOALS?”
MULTIPLE MODELS (ONTOLOGIES & PARADIGMS)
FLOW MODEL :“COMMUNICATION, INTERACTIONS, ROLES & RESPONSIBILITIES”
SEQUENCE MODEL :“TRACKING/FOLLOWING STEPS IN PROCESS”
CULTURAL MODEL :“ENVIRONMENTAL INFLUENCES, PRESSURES, AND NORMS”
ARTIFACT MODEL :“TRACKING OF INPUTS AND OUTPUTS DURING OR SUPPORTING WORK”
PHYSICAL MODEL : “REAL-LIFE REFERENCE OF ENVIRONMENT WHERE WORK IS PERFORMED, INCLUDING OFFICE,
UNDERSTAND HOW THE TASK MUST BE PERFORMED, BY WHOM, WITH WHAT, UNDER WHAT INFLUENCES
IN THIS CASE, PERFORMING A CALL ON A CELLULAR NETWORK
CONTEXTUAL DESIGN “WHAT ARE THE USERS’ EXPERIENCE LEVELS WITH THE SYSTEMS, AND
SIMILAR SYSTEMS?”
UNIQUE PERSONAS / SITUATIONS
DEPENDS ON WORK PERFORMED
DEPENDS ON EXPERIENCE AND FAMILIARITY
DEPENDS ON ENVIRONMENT WHERE WORK OCCURS
CHANGES OVER TIME
CHANGES WITH TECHNOLOGY
CHANGES WITH IMPLEMENTATION
PREVIOUS HABITS / EDUCATION
INTERDEPENDENCE ON OTHER ACTIVITY/ SYSTEMS
ALL OF THESE CAN BE USED TO PERFORM THE SAME TASK, BUT WHICH
IS BEST USED FOR THE SITUATION WITH A GIVEN PERSONA
CONTEXTUAL DESIGN “WHAT FUNCTIONS DO THE USERS NEED FROM THE SYSTEM?”
WHAT CAPABILITY IS NEEDED TO PERFORM THE TASK
TECHNOLOGY/PROCESS SUPPORT
CONFIDENTIALITY / INTEGRITY /AVAILABILITY (SECURITY)
OPERATIONAL ENVIRONMENT / MOBILITY (ROBUSTNESS / FLEXIBILITY)
INPUTS/OUTPUT (VIRTUAL & PHYSICAL) WHAT IS EVERYTHING THAT NEEDS TO BE
AVAILABLE TO THE USER TO ACHIEVE (THROUGH TASK EXECUTION) THE INTENDED GOAL(S) OF
OPERATING WITHIN THE SYSTEM(S)?
CONTEXTUAL DESIGN “WHAT INFORMATION MIGHT THE USERS NEED, AND IN WHAT FORM DO
THEY NEED IT?”
MULTIPLE FORMATS / SOURCES
PHYSICAL / VIRTUAL
LANGUAGE / ENCODING
CONDITION / COMPLETENESS
CAPABILITY OF USER
SKILL / KNOWLEDGE / ABILITY / AWARENESS
ROLE (ACCESS) / LEVEL (AUDIENCE)
UNDERSTANDING THE LIMITATIONS AND DEMANDS OF THE USER, SYSTEM, ENVIRONMENT, CURRENT STATE, AND RESOURCES TO
COMPLETE THE TASK AT HAND
CONTEXTUAL DESIGN “HOW DO USERS THINK THE SYSTEM SHOULD WORK?”
PRECONCEPTIONS / HABITS
MAPPING
PHYSICAL <> VIRTUAL
OLD <> NEW
MENTAL <> REAL-LIFE
LANGUAGE / LEXICON / TERMINOLOGY
TARGET USER / AUDIENCE
CONTEXT OF SYSTEM USE/OPERATION
THE NEED TO TRANSLATE CONCEPTS OF THEORY OR IDEAS INTO PRACTICAL REPRESENTATIONS OF TOOLS, ACTIONS AND
RESOURCES REQUIRED TO PERFORMS THE TASK TO ACHIEVE THE GOAL(S), INCLUDING UNDERSTANDING WHAT COMPONENTS/
INFORMATION MAY BE MISSING (UNDER SUPPORTED)TO DO IT OR IF WHAT’S AVAILABLE IS TOO MUCH (OVER SUPPORTED)
EXECUTION PLAN
COLLECT AND GATHER DATA
INTERPRET AND ANALYZE DATA
CONSOLIDATE DATA (CLEAN AND NORMALIZE)
“VISIONING” (DEVELOP SCENARIOS, SYSTEM MODEL)
STORYBOARD (CONCEPTUALIZE)
USER ENVIRONMENT DESIGN (PROCESS/ACTIVITY FOCUS)
PROTOTYPING (ALPHA, BETA, DEMO, ETC.)
CONCLUSION
NEED TO FUNDAMENTALLY ALTER THE “SHORT CIRCUIT” HABITS WITH SERVICE AND TECHNOLOGY DELIVERY, REMOVE POLITICS
DEVELOP A COMMON LANGUAGE AND LEXICON WHEN SPEAKING ABOUT USERS, TASKS, PROCESSES, GOALS
REALIZE THAT ENGINEERING ISN’T “ALWAYS TECHNICAL” AND CUSTOMER RELATIONS ISN’T “ALWAYS HIGH-TOUCH”
BUILD REUSABLE RESOURCES AND COMPONENTS THAT CAN BE COMMON AMONG PROJECTS
FOCUS ON GOALS, TASKS, PROCESS AND USERS RATHER THAN TECHNOLOGY AND SYSTEMS
REFERENCES
PERSONAS: THE FOUNDATION OF A GREAT USER EXPERIENCE - HTTP://UXMAG.COM/DESIGN/PERSONAS-THE-FOUNDATION-OF-A-GREAT-USER-EXPERIENCE
USER-CENTERED DESIGN - HTTP://EN.WIKIPEDIA.ORG/WIKI/USER-CENTERED_DESIGN
CONTEXTUAL DESIGN - HTTP://EN.WIKIPEDIA.ORG/WIKI/CONTEXTUAL_DESIGN
USABILITY.GOV : USABILITY METHODS - HTTP://WWW.USABILITY.GOV/METHODS/INDEX.HTML
WRITING EFFECTIVE USE CASES AND USER STORY EXAMPLES - HTTP://WWW.GATHERSPACE.COM/STATIC/USE_CASE_EXAMPLE.HTML