using an arduino host - 4d...
TRANSCRIPT
APPLIC
ATI
ON N
OTE
Application Note: 4D-AN-P4019
ViSi-Genie A Simple Digital Voltmeter Application using an Arduino Host
Document Date: July 31st, 2013
Document Revision: 1.0
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Description
This application note explains how to use a 4D display module in displaying
voltage readings received from a host controller. The host is an AVR-
ATmega328-microcontroller-based Arduino Uno board. The host can also be
an Arduino Mega 2560. Ideally, the application described in this document
should work with any Arduino board that tolerates an analog input voltage
value from 0 to 5 volts and with at least one UART serial port. See
specifications of Aduino boards here.
NOTE: Some Arduino boards such as the Due operate at 3.3 volts and
tolerate analog input voltage levels from ground up to 3.3 V only. Applying
more than 3.3 V may damage the chip. If attempting to use 3.3V Arduino
boards for this application, make sure to limit the analog input voltage to
3.3 volts only and please read carefully your board’s datasheet.
Before getting started, the following are required:
Any of the following 4D Picaso display modules:
uLCD-24PTU
uLCD-28PTU
uLCD-32PTU
uLCD-32WPTU
uLCD-43(P/PT/PCT)
uVGA-III
other superseded modules which support the ViSi Genie
environment
4D Programming Cable or µUSB-PA5
micro-SD (µSD) memory card
Workshop 4 IDE (installed according to the installation
document)
Any 5-volt-tolerant Arduino board with a UART serial port
4D Arduino Adaptor Shield (optional) or connecting wires
Arduino IDE
10-kilo-ohm trimmer potentiometer
Breadboard
The user has completed the project described in 4D-AN-P4017-
ViSi-Genie Connecting a 4D Display to an Arduino Host or has an
understanding of how an Arduino host communicates with a 4D
display
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Content
Description ............................................................................................. 2
Content................................................................................................... 3
Application Overview .............................................................................. 4
Setup Procedure ..................................................................................... 5
Load the Example ................................................................................... 5
Create a New Project ............................................................................... 6
Create a New Project ............................................................................. 6
Select ViSi Genie ..................................................................................... 8
Design the Application ............................................................................ 8
Create a LED Digits Object...................................................................... 9
Naming of Objects................................................................................ 11
Add a Static Text .................................................................................. 11
Add an Angular Meter .......................................................................... 12
Add a Rocker Switch ............................................................................. 14
Build and Upload the Project ................................................................. 15
How to Save the Program .................................................................... 15
Connect the Display Module ................................................................ 15
Insert the µSD Card to the PC ............................................................... 18
Program Destination ............................................................................ 19
Compile and Download ........................................................................ 19
Insert the µSD Card to the Display Module........................................... 20
Writing the Host Code ........................................................................... 21
Download and Install the ViSi-Genie-Arduino Library .......................... 21
Understanding the GenieTemperature Sketch Demo ........................... 22
Open a Serial Port and Set the Baud Rate 22
Reset the Arduino Host and the Display 24
The Main Loop - Writing Data to the Display 24
The Main Loop – Interrogating the Display 25
The Main Loop – Receiving Data from the Display 25
The User’s Event Handler 25
Set Up the Project ................................................................................. 27
Using the New 4D Arduino Adaptor Shield (Rev 2.00) .......................... 27
Using the Old 4D Arduino Adaptor Shield (Rev 1) ................................. 30
Connection Using Jumper Wires ........................................................... 30
Connect the Trimmer Potentiometer to the Arduino ............................ 31
The Complete Project ........................................................................... 32
Proprietary Information ........................................................................ 35
Disclaimer of Warranties & Limitation of Liability .................................. 35
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Application Overview
The application developed in this document works in a manner illustrated in
the diagram shown to the right. First, the wiper of a trimmer potentiometer,
acting as a voltage divider, is connected to pin A0 of the Arduino Uno.
Thus, the voltage level at pin A0 can be of any value between 0 and 5 volts.
Thru ADC, an analog voltage level sampled by pin A0 is given a 10-bit binary
equivalent value. Given the reference voltage, which is 5 volts by default,
the digital voltage value can now be computed. The digital voltage reading
is then sent to the display module. Note that the default range of allowable
analog input voltage for the Uno and Mega 2560 is 0 to 5 volts only.
The Arduino host is programmed in the Arduino IDE to perform ADC and
send the voltage readings to the display module. The display module, on the
other hand, is programmed in Workshop (ViSi Genie environment) to display
the voltage readings.
This application note comes with a ViSi Genie program and an Arduino
sketch. The process of creating the ViSi Genie program is first shown. Then
the flow of the Arduino sketch is discussed. The sketch can be used to
develop more complex applications related to ADC. The last section shows
how the display module, Arduino host, and trimmer potentiometer are
connected.
Trimmer potentiometer
Arduino host
Genie objects
0 to 5 volts
Analog voltage
message
Trimmer
potentiometer acts
as a voltage divider
Digital voltage values are
computed and sent to the
display module
The display module
receives and displays the
voltage readings.
Analog voltage
levels are sampled
and given 10-bit
binary equivalent
values
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Setup Procedure
Load the Example
Workshop 4 opens and displays the Recent page.
To load the existing project, click on Open.
A standard open window asks for a ViSi-Genie project.
Now, check the type of the screen module by selecting the Project menu.
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If using a different display module, change the target display module by
clicking on the display button.
The Change Display window appears.
Select the screen on the drop-down list and define the orientation.
…and confirm by clicking on .
Create a New Project
Create a New Project
Workshop 4 opens and displays the Recent page.
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To create a new project, there are two options.
Click on the top left-most icon, New.
Or Click on the icon beside Create a new Project.
These options update the main window with the selection of the screen.
Select the appropriate screen and preferred orientation. The screen used in this example is the uLCD-32PWTU (landscape reversed orientation).
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Select ViSi Genie
Design the Application
Everything is now ready to start designing the project. Workshop 4 displays
an empty screen, called Form0. A form is like a page on the screen. The form
can contain widgets or objects, like sliders, displays or keyboards. Below is
an empty form.
At the end of this section, the user will able to create a form with four
objects. The final form will look like as shown below, with the labels
excluded.
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Create a LED Digits Object
The LED digits object will display values received from the Arduino host. To
add a LED digits object, go to the Digits pane and select the first icon.
Click on the WYSIWYG (What-You-See-Is-What-You-Get) screen to place a
LED digits object. The WYSIWYG screen simulates the actual appearance of
the display module screen.
The object can be dragged to any desired location and resized to the desired
dimensions. The Object Inspector on the right part of the screen displays all
the properties of the newly created LED digits object named Leddigits0.
Static text
LED digits
Angular meter
Rocker
switch
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Feel free to experiment with the different properties. To know more about
digital display objects, refer to 4D-AN-P4012-ViSi-Genie-Digital-Displays.
The LED digits object in this example has the following properties.
Apply the properties. The WYSIWYG screen is updated.
The object has four digits, three of which are to the left of the decimal
point. The object is positioned near the bottom of the screen.
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Naming of Objects
Naming is important to differentiate between objects of the same kind. For
instance, suppose the user adds another LED digits object to the WYSIWYG
screen. This object will be given the name Leddigits1 – it being the second
LED digits in the program. The third LED digits object will be given the name
Leddigits2, and so on. An object’s name therefore identifies the object’s kind
and unique index number. It has an ID (or type) and an index.
Coolgauge0
It is important to take note of an object’s ID and index. When programming
in the Arduino IDE, an object’s status can be polled or changed if its ID and
index are known. The process of doing this will be shown later.
Add a Static Text
Static text objects are useful for labelling purposes. As the name implies, the
status of these objects cannot be changed when the program runs. To add
a static text, go to the Lables pane and click on the static text icon.
Click on the WYSIWYG screen to place the object.
In the Object Inspector, change the caption to volts, and increase the font
size. The static text object used in this example has the following properties.
Object index Object ID
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When done, the WYSIWYG screen should look similar to the one shown
below.
Add an Angular Meter
To demonstrate the use of meters and to give the application an “analog
touch”, an angular meter will be added to the screen. Go to the gauges pane
and click on the angular meter icon.
Click on the WYSIWYG screen to add the object.
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The object can be dragged to any desired location and resized to the desired
dimensions. The angular meter used in this example has the following
properties.
Take note of the decimals, maximum, and minimum values. When done,
the form will look like the image shown to the right.
To know more about meters and gauges, read 4D-AN-P4008-ViSi-Genie-
Gauges.
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Add a Rocker Switch
To demonstrate the use of an input widget and to make the application
more interactive, a rocker switch will be added as a means to turn on and
off the voltmeter. When the rocker switch is off, the angular meter and LED
digits objects will display zero volts. This makes the application appear to be
turned off. To add a rocker switch, go to the inputs pane and click on the
rocker switch icon.
Click on the WYSIWYG screen to place the object.
The rocker switch used in this example has the following properties.
The user may need to move the static text object. The final form is shown
below.
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To know more about inputs and switches, read 4D-AN-P4009-ViSi-Genie-
Inputs.
Build and Upload the Project
How to Save the Program
Save the program with the desired file name first.
Connect the Display Module
Connect the display module to the PC using a 4D USB Programming Cable or
a µUSB-PA5 programming adaptor.
Note: Before using the 4D Programming Cable or the µUSB-PA5 adaptor, the
drivers need to be installed first. Click any of the hyperlinks to go to the
product page. Follow the instructions on the page for installing the drivers.
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Check the orientation.
4D USB Programming
Cable or a 5-way cable
connected to a µUSB-PA5
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Setup using a µUSB-PA5:
Check the orientation.
Complete setup:
Go to the Comms menu to check if the module is detected.
Above the Comms section, the violet light mentions no module is currently
connected.
USB to miniUSB cable
connected to the PC
µUSB-PA5
programming
adaptor
5-way cable
going to the
display module
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With the display module connected to the 4D USB programming cable (or
µUSB-PA5), plug the cable into the USB port. Click on the drop-down list and
select the COM port allocated to the cable. The product pages for the
programming cable and µUSB-PA5 have instructions on how to determine
the allocated COM port.
The light turns yellow while the connection is being established:
Finally, the light goes blue when the connection is established.
The light turns red when no module is attached to the selected port:
Insert the µSD Card to the PC
For Picaso display modules, a µSD card shall be FAT16-formatted, and
partition can't exceed 4 GB.
Insert the µSD card into the USB adaptor and plug the USB adaptor into a
USB port of the PC.
To PC
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OR insert the µSD card into a µSD to SD card converter and plug the SD
card converter into the SD card slot of the PC.
Check if the µSD card is mounted, here it is mounted as drive E:
Program Destination
Choose how the project is going to be uploaded to the module. Select the
Project menu and click on Flash as the destination.
Compile and Download
After making sure that the device is detected, go to the Home menu and
click on the Comp n’Load button.
Workshop now builds and downloads the program to the display module.
Workshop will prompt the user for the µSD card. Select the drive on the
drop down list then click on OK.
To PC
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A progress bar is displayed while the necessary files are being copied to the
µSD card. Workshop copies two files to the µSD card –the GCI and the DAT
files. The GCI file contains the graphics and the DAT file contains a list of the
objects inside the GCI file. These files will be accessed by the program when
the display module is turned on.
Now Workshop downloads the program to the flash memory of the display
module.
Finally, the message box displays the code size and confirms that the
download to the flash memory has been successful.
Insert the µSD Card to the Display Module
Properly disconnect the µSD card from the PC and plug it to the µSD Card
slot of the display module. The project now starts and runs on the screen.
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Writing the Host Code
This section discusses how to program the Arduino host to make it work with
the display module. It is assumed that the user has a basic understanding of
how the Arduino host works and how to program in the Arduino IDE.
Inexperienced users may need to frequently refer to the Arduino website
for more information.
Download and Install the ViSi-Genie-Arduino Library
The ViSi-Genie-Arduino library files are located here:
https://github.com/4dsystems/ViSi-Genie-Arduino-Library
On the right side of the github page, click on the Download ZIP button. Save
the zip file and extract its contents to the folder where additional Arduino
libraries are saved.
Here is a link to a tutorial on installing additional libraries in the Arduino IDE.
http://arduino.cc/en/Guide/Libraries
In Windows for example, the library files will be saved here:
Remember to restart the Arduino IDE after installing the libraries. As a
quick test, the genieArduino demo sketch should be accessible under the
File – Examples menu.
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Understanding the GenieTemperature Sketch Demo
Open the genieArduinoVoltmeter sketch attached to this document. Note
that comments have been added to the code. Additional explanations are
now given below.
Open a Serial Port and Set the Baud Rate
In the setup () function a group of lines allows the user to choose the
serial port and the baud rate to be used in talking to the display.
By default, the first line is uncommented which means that the Arduino host
uses port Serial0 to communicate with the display module. The command
therefore, opens port Serial0 for communication with the 4D display module
at 9600 bps. Logically, the 4D display should also communicate with the
Arduino host at the same baud rate. To check the baud rate of the ViSi Genie
program go to the project menu in Workshop.
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To change the baud rate of the ViSi Genie program, simply click on the drop
down arrow.
Choose the desired baud rate (115200 bps for instance) and download the
program to the display module again. Now change the baud rate of the
Arduino host as well.
For Arduino boards with four hardware serial ports (like the Mega 2560), the
user can choose another port to talk to the display by uncommenting the
corresponding line. To use Serial2 at 9600 bps for example:
N.B.: Again, remember that the baud rate of the display module should
match that of the Arduino host.
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Reset the Arduino Host and the Display
It is sometimes necessary to reset the Arduino host and the display module.
To make resetting more convenient, the code below resets the display
module when the program is restarted.
If using the new 4D Arduino Adaptor Shield (Rev 2)
Note that the GPIO pin D4 of the Arduino host is used here for resetting the
display. When using the new 4D Arduino Adaptor Shield (Rev 2.00 written
on the PCB), simply connect RES to AR in jumper J1. See the section “Set Up
the Project”. If using the old 4D Arduino Adaptor Shield (Rev 1), simply
modify the code above. Use pin 2 instead of pin 4.
If using the old 4D Arduino Adaptor Shield (Rev 1)
If using jumper connecting wires, connect the RESET pin of the display
module to the D4 pin of the Arduino with a 1kohm series resistor in between
(see the section “Set Up the Project”), and modify the code as shown below.
If using jumper wires
Note that the logic state for resetting the display is now 0 instead of 1. This
is because the display module’s RESET pin is directly connected to D4 via a
1kohm resistor. If using a 4D Arduino Adaptor Shield, the display module’s
RESET pin is switched by the D4 pin via a transistor.
The Main Loop - Writing Data to the Display
This and the following sections discuss how the main loop and the user’s
event handler work. It is strongly recommended that the user opens and
analyses the accompanying Arduino sketch while reading this text.
In the main loop, the function below receives and queues the data received
from the display.
Initially, there is no data received from the display since none of the objects
were configured to report an event. The program now evaluates if the
voltmeter is turned on or off.
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Since flag is initially set to 0, the following statements are executed.
These lines send or write the value 0 to Leddigits0 and Angularmeter0. The
voltmeter application is “off” in this case.
The Main Loop – Interrogating the Display
After writing the value zero to Leddigits0 and Angularmeter0, the program
executes the command
This command sends a message to the display inquiring for the status of
Rockerswitch0. The display will respond with the appropriate message,
which will be received at the next iteration of the loop. The program now
goes back to the start of the loop.
The Main Loop – Receiving Data from the Display
In the second execution of the main loop, data is received from the display
as a result of the statement
The data or message is received and queued by
Another function (to be written by the user) is needed to process the
received data. This function is the user’s event handler, which was arbitrarily
given the name myGenieEventHandler(). This function is called from
inside the function genieDoEvents().
The User’s Event Handler
The user’s event handler now takes out a message from the events queue
and evaluates it. Hence, the following lines:
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The message is then tested if it is a REPORT_OBJ event from Rockerswitch0.
This is the expected response of the display to the interrogation message
sent earlier.
If the above condition is true, the value of the event is stored in
rockersw_val.
The value of an object event or message represents that object’s status. For
instance, the message for Rockerswitch0 will have a value of 0 when it is off,
a value of 1 when it is on. This concept is applicable to widgets or objects
having only two states such as the DIP switch (default mode), and the
Winbutton (toggle mode).
Suppose the user has turned on Rockerswitch0 by touch, the statement
below is executed.
The program exits the user’s event handler and goes back to the main loop.
There it processes the block
since flag has just been set to 1.
The line
performs the conversion below.
𝑣𝑜𝑙𝑡𝐿𝐸𝐷 = 𝑠𝑒𝑛𝑠𝑜𝑟𝑃𝑖𝑛 𝑙𝑒𝑣𝑒𝑙𝑠 𝑥 5 𝑣𝑜𝑙𝑡𝑠
1023 𝑙𝑒𝑣𝑒𝑙𝑠 𝑥 1000
The variable voltLED will hold a value between 0 and 5000, which will be sent to Leddigits0.
Remember that Leddigits0 has four digits so it can display 0000 to 5000. Now, since three of the four digits are to the right of the decimal point, it will display 0.000 to 5.000.
ADC resolution of
the Arduino Uno
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Angularmeter0, on the other hand, is configured to display 0.0 to 5.0. For
more information on writing to Genie objects, refer to 4D-AN-P4018-ViSi-Genie Writing to Genie Objects Using an Arduino Host.
Set Up the Project
This section discusses how to connect the display module and the LM35
temperature sensor to the Arduino host. For the display-module-to-
Arduino-host connection, the user has the option of using a 4D Arduino
Adaptor Shield or simply connecting the Tx0, Rx0, RESET, and GND pins of
the display module to the corresponding pins of the Arduino host.
Using the New 4D Arduino Adaptor Shield (Rev 2.00)
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To reset the display using the D4 pin of the Arduino and to power the display
from the Arduino host, set jumpers J1 and J2 as shown below.
By default, jumpers J3 and J4 are configured to connect RX (RX of display
module) to D0 (TX0 of the Arduino) and TX (TX of display module) to D1 (RX0
of the Arduino). To use the other serial ports of the Mega or Due, remove
the jumper connectors of J3 and J4 and connect the display TX and RX pins
to the desired serial port using jumper wires.
Below are images of a complete setup wherein the display module and the
Arduino host have a common power supply. Note that the power supply
must be able to provide enough current for both the display module and the
Arduino host. Refer to the display module’s datasheet for the specified
supply current.
Using the USB cable:
Using the jack:
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To power the display using a 4D USB Programming Cable or a µUSB-PA5
Programming Adaptor, set J2 as shown below.
H2 is for the 4D USB Programming Cable or µUSB-PA5 and H1 is for the
display module. Note that the display module cannot be programmed in this
setup since H2 transfers power only. Always disconnect the display module
from the Arduino Adaptor Shield first before programming it. Always check
the orientation of the connectors.
Complete setup:
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Using the Old 4D Arduino Adaptor Shield (Rev 1)
Connection Using Jumper Wires
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Connect the Trimmer Potentiometer to the Arduino
Schematic for trimmer potentiometer-to-Arduino-Uno connection
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Breadboard layout for trimpot- to-Arduino-Uno connection (made with Fritzing)
The Complete Project
The uUSB-PA5 programming adaptor is used here only to power the display.
Set jumper J2 of the new Arduino Adaptor Shield as described in page 29.
The uUSB-PA5
10k-ohm
trim pot
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Adjusting the trimmer potentiometer.
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