vdis10021 working in digital design - lecture 3 - creative practice

40
VIRTU DESIGN INSTITUTE Lecturer: Rachel Hawkins WORKING IN DIGITAL DESIGN VDIS10021 WORKING WITH PHOTOMEDIA IN CREATIVE PRACTICE

Upload: virtu-design-institute

Post on 06-Sep-2014

93 views

Category:

Education


0 download

DESCRIPTION

This detailed lecture is broken down into three key sections. 1. Make Images 2. Get Creative 3. Manage Process Within this lecture we look at many aspects of taking photos, making images digital, image editing and manipulation as well as how to manage media assets, the process, copyright and OHS issues.

TRANSCRIPT

Page 1: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE

Lecturer: Rachel Hawkins

WORKING IN DIGITAL DESIGN VDIS10021

WORKING WITH PHOTOMEDIA IN CREATIVE PRACTICE

Page 2: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 2

Working with Photomedia in Creative Practice

This detailed lecture is broken down into three key sections.

1. Make Images2. Get Creative3. Manage Process

Within this lecture we look at many aspects of taking photos, making images digital, image editing and manipulation as well as how to manage media assets, the process, copyright and OHS issues.

This lecture also includes some examples of innovative and creative photomedia used in advertising as inspiration. These photographic examples have been heavily edited in Photoshop to create imaginative visual effects.

1. MAKE IMAGES• Take photos

- types of cameras, resolution & quality - colour cast, catchlights & sunflares

• Make images digital - Scan images - types of scanners- file types (pdf, jpg, tiff, gif, png & eps)- colour, grey balance, tone reproduction, cast removal, end

point accuracy, noise & resolution

2. GET CREATIVE• Software options• Explore, play, manipulate and create • Photoshop

- colour correction - levels, filters & effects- colour cast removal- catchlights- layers and transparency- masks- texture & gradient- light & shade

3. MANAGE PROCESS• Workflow & UPDIG• File storage

- image sizes, storage, sharing files- version numbering, file tracking- organisation of assets - documentation of process for replication

• Copyright and stock images• OHS Issues

- using cameras, computers, scanners & printers- sitting at a computer for long periods of time

Page 3: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 3

Page 4: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 4

Page 5: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 5

Page 6: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

MAKE IMAGES

Page 7: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 7

Taking PhotosBefore you begin taking photos it is important to know what the intention for the use of the image is. If you know the image will be used for large posters and print you will need to plan accordingly by setting the camera to a high resolution setting. You will need to make allowances for memory/data space. In contrast, if your photography is only for use online for social media and websites then taking photos on your mobile device may be suitable. If the images will be used across several mediums then it is better to capture the images will high resolution. It is easy to reduce file size but very hard, and often impossible to increase file size and quality.

For high resolution images, use a good camera to take your photos.

A quick helpful checklist:þ Check the image size settings prior to taking your photosþ Check you have a full batteryþ Check your lens is clean þ If using film - check you have enough film to take your desired

photosþ If using digital - check your memory card (SD card) is emptyþ Arrange for a tripod if you require oneþ Research your desired lighting and time your photo shoot

appropriately, or hire lights if desired.

Types of cameras

When choosing what camera to use you will most likely be limited by what is accessible to you, however, try to use a proper camera when taking photos that will be printed as they will be larger and better quality. You have more control over the light and zoom settings with a camera. It is best to avoid mobile devices such as smart phones, ipads and tablets when doing photography for print reproduction.

It can be fun to play with Polaroid cameras. They can generate unusual visual effect. You can digitise the photos through scanning the image. The problem with Polaroid is that they are physically small. A good quality scanner can usually increase the size a bit however usually not enough for reproduction on a large poster or billboard.

Taking photos with a camera or smart phone will usually result in a ‘jpg’ file type image.

Page 8: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 8

Resolution - Image size and DPI (dots per inch) Image sizes and DPI (dots per inch) can be edited in Photoshop. DPI is used to describe the resolution, number of dots per inch in a digital print and the printing resolution of a hard copy print. Up to a point, printers with higher DPI produce clearer and more detailed output. As a general guide: 72dpi = screen resolution (low), 300dpi = high resolution print. For good quality photo reproduction you will need a minimum of 300dpi at actual size.

Photoshop

Page 9: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 9

Colour CastsA colour cast is a tint of a particular colour, usually unwanted, which affects the whole of a photographic image evenly.Certain types of light can cause film and digital cameras to have a colour cast. In general, the human eye does not notice the unnatural colour, because our eyes and brains adjust and compensate for different

types of light in ways that cameras cannot. In film, colour casts can also be caused by problems in development. Improper timing or imbalanced chemical mixtures can cause unwanted casts. Colour cast can be corrected with photo filters in Photoshop.

Lens FlareLens flare is the light scattered in lens systems through generally unwanted image formation. Flare manifests itself in two ways: as visible artifacts, and as a haze across the image. The haze makes the image look “washed out” by reducing contrast and color saturation (adding light to dark image regions, and adding white to saturated regions, reducing their saturation). Visible artifacts, usually in the shape of the lens iris, are formed when light

follows a pathway through the lens than contains one or more reflections from the lens surfaces. A flare is particularly caused by a very bright light sources, most commonly, this occurs when shooting into the sun. It can be reduced by using a lens hood or other shade.

CatchlightCatchlight is a light source that causes a specular highlight in a subject’s eye or an object to be captured in the image. They are also referred to as eye lights. A catch light may be an artifact of the lighting method, or have been purposely engineered to add a glint or “spark” to a subject’s eye during photography. Adding a catch light can help draw attention to the subject’s eyes, which may otherwise get lost among other elements in the scene. Especially in

portraiture, eyes without catch lights are often said to appear dull or lifeless. Audiences usually perceive eyes without specular highlights to be lifeless or evil, and for this reason many cinematographers specifically eliminate catch lights on antagonistic characters.

A catch light is not the same as the red-eye effect; in general, red-eye is an undesired effect (caused by the reflection of light from the retina inside the back of the eyeball), while catch lights are often aesthetically desirable, and produced by light reflecting from the cornea. Lighting is often arranged in studio portraits specifically to create attractive catch lights.

As a specific light source, a catch light is usually fairly dim or focused, as to not affect any other part of the scene or face. Many other lighting methods, however, are known for the distinctive or unique catch light they produce. Among those methods are ring lights, which produce several highlights in a ring, and large soft boxes, which produce large, square highlights.

A catchlight can be edited, either added or removed, in Photoshop by using retouching techniques.

Page 10: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 10

File types The most common image file formats, the most important for cameras, printing, scanning, and internet use, are JPG, TIF, PNG, GIF and PDF.

JPGDigital cameras and web pages normally use JPG files - because JPG heroically compresses the data to be very much smaller in the file. There is nothing like a JPG for smaller file sizes, but this is at the cost of image quality. JPG is used when small file size is more important than maximum image quality (web pages, email, memory cards, etc). But JPG is good enough in many cases, if we don’t overdo the compression.

When you choose jpg you need to know two things: 1) JPG should always choose higher Quality and a larger file, and 2) do NOT keep editing and saving your JPG images repeatedly,

because more quality is lost every time you save it as JPG.

TIF (TIFF)TIF is lossless and is considered the highest quality format for commercial work. TIF is the most versatile, except that web pages don’t show TIF files. For other purposes however, TIF does most of anything you might want, from 1-bit to 48-bit color, RGB, CMYK, LAB, or Indexed color. This should be your first choice for large print reproduction artwork.

PDF PDF files are the best choice for text documents, forms, or other images containing text. Some programs, like Adobe Acrobat, use OCR technology to scan the actual characters of the text so you can edit the text later and search for words or phrases in the document.

GIFGIF was designed by CompuServe in the early days of computer 8-bit video, before JPG, for video display at dial up modem speeds. GIF always uses lossless LZW compression, but it is always an indexed color file (8-bits, 256 colors maximum), which is poor for 24-bit color photos. Don’t use indexed color for color photos today, the color is too limited. GIF is still very good for web graphics (i.e., with a limited number of colors). For graphics of only a few colors, GIF can be much smaller than JPG, with more clear pure colors than JPG). I

PNGPNG can replace GIF today. PNG was invented more recently than the other file types. One additional feature of PNG is transparency for 24 bit RGB images. Normally PNG files are a little smaller than TIF or GIF files, but PNG is perhaps slightly slower to read or write. PNG is another good choice for lossless quality work.

RAWCamera RAW files are very important of course, but RAW files must be processed to regular formats (JPG, TIF, etc) to be viewable and usable in any way. However, the point is that RAW offers substantial benefit in doing that. Camera RAW images are not RGB (the meaning of RAW), and must be converted to RGB for any use.

Page 11: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 11

Making Images Digital - How to scan imagesTYPES OF SCANNERSA scanner (Image Scanner) is a device that optically scans images, printed text, handwriting, or an object, and converts it to digital data and/or image. Scanners are commonly used in office environments for digtising physical documents for record keeping or sharing via email.

There are several types of scanners each with specific strengths; Drum, Flatbed, CCD scanner, CIS scanner, Film, Roller scanner, 3D scanner, Planetary scanner and Hand.

Drum ScannerThe drum scanner gets its name from the clear acrylic cylinder, the drum, on which the original artwork is mounted for scanning. One of the unique features of drum scanners is the ability to control sample area and aperture size independently. The sample size is the area that the scanner encoder reads to create an individual pixel. The aperture is the actual opening that allows light into the optical bench of the scanner. The ability to control aperture and sample size separately is particularly useful for smoothing film grain when scanning black-and white and color negative originals. Drum scanners are capable of scanning both reflective and transmissive originals that are mounted on an acrylic cylinder, the scanner drum, which rotates at high speed while it passes the object being scanned in front of precision optics that deliver the image information.

Flatbed ScannersCCD scanner - A flatbed scanner is usually composed of a glass pane, under which there is a bright light which illuminates the pane, and a moving optical array in CCD scanning. CCD-type scanners typically contain three rows (arrays) of sensors with red, green, and blue filters.

CIS scanner - CIS scanning consists of a moving set of red, green and blue LEDs strobed for illumination and a connected monochromatic photodiode array under a rod lens array for light collection. Images to be scanned are placed face down on the glass, an opaque cover is lowered over it to exclude ambient light, and the sensor array and light source move across the pane, reading the entire area. An image is therefore visible to the detector only because of the light it reflects.

Film Scanner“Slide” (positive) or negative film can be scanned in equipment specially manufactured for this purpose. Usually, uncut film strips of up to six frames, or four mounted slides, are inserted in a carrier, which is moved by a stepper motor across a lens and CCD sensor inside the scanner. Some models are mainly used for same-size scans.

Roller ScannerScanners are available that pull a flat sheet over the scanning element between rotating rollers. They can only handle single sheets up to a specified width (typically about 210 mm, the width of many printed letters and documents), but can be very compact, just requiring a pair of narrow rollers between which the document is passed.

3D scanner3D scanners collect data on the three-dimensional shape and appearance of an object. A 3D scanner is a device that analyzes a real-world object or environment to collect data on its shape and possibly its appearance (i.e. color). The collected data can then be used to construct digital three-dimensional models.

Page 12: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 12

Planetary Scanner A planetary scanner (also called an orbital scanner) is a type of image scanner for making scans of rare books and other easily damaged documents as well as delicate objects without physical contact. In essence, such a scanner is a mounted camera taking photos of a well-lit environment. Planetary scanners allow for books to open to a full 180 degrees and have special features that protect the book binding from being damaged. Many of those scanners are equipped with self-balancing book cradles, gaps for the binding to be placed in, and pressure-sensitive glass controls.

Hand Held ScannerHand held document scanners are manual devices that are dragged across the surface of the image to be scanned by hand. Scanning documents in this manner requires a steady hand, as an uneven scanning rate produces distorted images; an indicator light on the scanner indicates if motion is too fast. They typically have a “start” button, which is held by the user for the duration of the scan; some switches to set the optical resolution; and a roller, which generates a clock pulse for synchronization with the computer. They are also available for 3D scanning.

Drum scanner

3D scanner

Page 13: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 13

Scanning - Setting your image preferencesEvery scanner will have it’s own scanning software. Inexpensive DIY scanners will have basic software allowing the user some uncomplicated basic control options for choosing the resolution, file size, file type, black & white, colour or grey scale and sometimes brightness and contrast tools. More advanced/quality/expensive scanners software will offer the user far more control and options for colour management.

Page 14: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 14

Scanning - Adjusting Colour, Grey Balance & ToneMore advanced/quality/expensive scanners software will offer the user a large amount of control and options for colour management. Amongst these there is controls for Grey Balance, Tone and Saturation. Editing these aspects relies on good screen calibration and a well trained human eye.

Grey Balance is the balance between CMY (Cyan, Magenta & Yellow) colors required to produce neutral greys.

Tone is a quality of color. It has to do with whether or not a color is warm or cold, bright or dull, light or dim and pure.

Saturation is used to describe the intensity of color in the image. A saturated image has overly bright colors. You can increase saturation on under-exposed images, or vise versa.

Page 15: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 15

Page 16: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 16

Page 17: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 17

Page 18: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

GET CREATIVE

Page 19: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 19

Software Options Digital and Graphic designers are required to have advanced skills in industry standard design softwares. The most commonly used design package is Adobe Creative Suite consisting of Illustrator, Photoshop, InDesign, Acrobat Professional, Dreamweaver, Fireworks and Flash. Photoshop and InDesign are the software most applicable to this subject and working with photomedia for print and web.

This course includes Photoshop and InDesign tutorials.

PLAY - Trial and error is the best way to learn.Although I did some basic subjects in Photoshop and InDesign during my degree, I categorise myself as self taught. 90% of my software skills were learnt by trial and error, while on the job and via online tutorials.

ONLINE TUTORIALS - I have provided some video tutorials for Photoshop and InDesign. It is a great way to learn software. If you can’t work out how to do something, look for a tutorial on youtube or through sites like www.lynda.com. Alternatively post your questions on a thread in the forum and I will post an answer or tutorial to instruct you.

GET THE SOFTWARE: Get the Adobe CC suite on a 30 DAY FREE TRIAL. If you have already used your 30 day free trial, they offer a reasonable student package for $14.99/month.

SOFTWARE ALTERNATIVES - If you are looking for free software alternatives, the following options have good reviews.

For Photography: GIMP - GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring.http://www.gimp.org/

Portrait Pro - PortraitPro is new portrait airbrushing software that has been “trained” in human beauty. Exceptionally fast and easy to use, and capable of the highest quality touch up, it lets you improve your photos instantly, just by moving sliders. http://www.portraitprofessional.com/

For Page Layout: Scribus - Scribus is an Open Source program that brings professional page layout with a combination of press-ready output and new approaches to page design. Scribus supports professional publishing features, such as color separations, CMYK and spot colors, ICC color management, and versatile PDF creation. http://www.scribus.net/

PagePlus Starter Edition - Create posters, flyers, business cards, save and edit PDF files, and much more. PagePlus is versatile and easy-to-use desktop publisher. An integrated word processor, logo designer and photo editing lab make it easy to create attractive documents, while intelligent alignment tools give you neat layouts effortlessly.http://www.serif.com/desktop-publishing-software/

Page 20: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 20

Explore, play, manipulate & create

Your photomedia capabilities are only limited by your imagination and your willingness to experiment with

both your photography and photo editing skills.

The tasks in this course ask you to explore photography and be imaginative with photo

manipulation.

The key to a great outcome is a good starting point. Using good quality imagery as a key starting point to beautiful, imaginative, thought provoking and

interesting work. Don’t forget to have fun too.

Two of the worlds most famous photographic artists are introduced below. Annie Liebovitz has been

extremely successful in the commercial world while Jerry Uelsman has chosen to dedicate himself to his art rejecting commercial opportunities. They develop

complex original photo media that is appreciated world wide. The following pages include some

examples of their work.

Photoshop When editing your photos in Photoshop the key tasks

and tools that you will use/address are:

• Colour correction • Levels, filters & effects• Colour cast removal• Catchlights• Layers and transparency• Masks• Texture, gradient & noise• Light & shade• Compositions

«Please refer to the Software Tutorials in the Lectures Tab «

There are several Photoshop tutorials that will be of use to you. Some of the tutorials I have found for you

on youtube and others I have created.

Page 21: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 21

ANNIE LIEBOVITZAnnie Leibovitz was born on October 2, 1949, in Westbury, Connecticut. Annie Liebovitz does fine photographic portraits and is most well known for her work with Vanity Fair and Rolling Stone magazine. Her photographs are intimate, and describe the subject. She was unafraid of falling in love with the people she photographed. Widely considered one of America�s best portrait photographers, Annie Leibovitz started her career as a staff photographer for start-up rock music magazine Rolling Stone, in 1970. Two years later, Leibovitz was chief photographer for the magazine, a position she would hold for 10 years. Leibovitz is noted for her use of bold primary colors and surprising poses. Many of her Rolling Stone covers have become collector’s items. In 1983, Leibovitz accepted a position with Vanity Fair, which gave her a wider pool of subjects to work with. She has made many memorable covers, including two of Demi Moore, naked, and one of Whoopi Goldberg, half submerged in a bathtub of milk. In 1987, Leibovitz won a Clio award for her portraits of celebrity holders of “American Express” cards.Read more: http://www.answers.com/topic/annie-leibovitz#ixzz36Sjdnr5w

Page 22: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 22

Page 23: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 23

Page 24: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 24

JERRY UELSMANJerry Uelsman created unique images with composite photographs. Being very talented in the darkroom, he used this skill in creating his composites. He never used digital cameras, since he felt that his creative process was more suited to the darkroom. Uelsmann was born in Detroit, Michigan in 1934. Uelsmann produced his composite photographs with multiple negatives and extensive darkroom work. He used up to a dozen enlargers at a time to produce his final images, and has a large archive of negatives that he has shot over the years. Uelsmann didn’t care about the boundaries given by the Photo Secessionists or other realists at the time, he simply wished to share with the viewer the images from his imagination and saw photomontage as the means by which to do so -“allegorical surrealist imagery of the unfathomable”. Despite his works’ affinity with digital techniques, Uelsmann continues to use traditional equipment. “I am sympathetic to the current digital revolution and excited by the visual options created by the computer, “however I feel my creative process remains intrinsically linked to the alchemy of the darkroom.” http://en.wikipedia.org/wiki/Jerry_Uelsmann

Page 25: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 25

Page 26: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 26

Page 27: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 27

Page 28: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 28

Page 29: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

MANAGE PROCESS

Page 30: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 30

Workflow & UPDIG During the industry’s migration from analog to digital photography the Universal Photographic Digital Imaging Guidelines (UPDIG) were written. The site was designed to offer photographers the information required to ensure that quality reproduction of imagery was universal.

According to Patricia Russotti & Richard Anderson, authors of the book ‘Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve’ the best practice workflow to employ the UPDIG guidelines in photography is a process of:

1. PLANNING: The outline or schema for a project whereby the outcomes and methods are decided upon before starting the process. In a digital photography workflow, planning is an essential element in the efficiency of the process and takes into account such issues as ease of use, repeatability, collaboration, final usages, sustain-ability, longevity, and preservation of the work.

2. CAPTURE: The process of using devices such as digital cameras or scanners to capture images in a digital format. The resulting files are then further processed to arrive at a final image. This could be in the form of a photographic, moving image, or an audio recording.

3. INGESTION: Ingestion refers to the process of downloading images to your computer. This includes a number of important steps that can be done automatically by your software, or that can be done in a batch to an entire shoot. When done correctly, good Ingestion can save time and add security to your photos.

4. EDITING: The process of selecting, ranking, and organizing images. This can include deleting outtakes, applying star ratings, color labels, and metadata to files, along with sorting according to content. The term edit is also used to generally describe the process of applying image-processing steps.

5. OPTIMISATION: In the context of digital photography workflow, the process/steps of correcting tone and color, sharpening, retouching, and other output specific adjustments. Optimization can take place at the individual file level, or it can be done as a batch process for multiple files and in more than a single pass or round. Files that have been prepared for specific uses such as proofing, printing, and web would be considered optimized.

6. PROOF: Proofing is the process of testing image output for the desired outcome prior to the finished product being produced. This often saves money on expensive print runs or large scale prints or high quantities. It is a trial sheet of printed material that is made to be checked and corrected. Also called proof sheet. It may also be a trial impression of a plate, stone, or block taken at any of various stages in engraving.

7. OUTPUT/DELIVERY: A broad-based term that refers to an end use/ destination for a digital image. This could be print output using inkjet, press, laser writer devices, film, or other substrates. It could also be screen based for use on the web, multimedia and interactive applications, or video.

8. ARCHIVING: A collection of images kept in secure, long-term storage. Archiving can take place at different stages of the workflow: original captures prior to processing and optimization, the master files that contain image optimization, and working files and their derivatives at the completion of job.

You can read more about UPDIG at the official website. I have also uploaded their guidelines into the resources. http://www.updig.org/Another great resource is http://dpbestflow.org/

Page 31: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 31

Proofing Excerpt from ‘Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve’.Patricia Russotti & Richard Anderson.

Proof Types that we are familiar with

Contact SheetsThe term contact sheet is derived from the process of placing a sheet of negatives in direct contact with a photographic piece of paper and exposing the negatives. This creates one sheet with all the images the size of the original negatives. This process is used for viewing the images in a group at a small size so that a decision can be made regarding what images should be printed or used for the final product. A contact sheet has evolved from the traditional negatives on paper to using small thumbnail-size digital images and printing out a grouping on one (or more) sheets of paper. Again, this allows for viewing and selecting images for further use.

Mark-up ProofsThe term mark-up proof can be applied to any and all stages of proofing. Basically, a mark-up-proof is any proof that has been “marked” to identify areas that need further optimization. This can include selecting imaging to optimize for a contact sheet; it can also include more specific instructions such as global or local color adjustment requirements and density adjustments. Or, for example, a graphic design working or artist proof may be “marked” perhaps to suggest a font change or layout alteration.

Work Proof or Artist ProofA work or artist proof is a proof to ensure that the elements and characteristics are inherent in the image, guide-print, or work print, or example of the finished product, but not the finished product.

Contract ProofA physical print that serves as a true representation of the anticipated final output. It is a binding object that, once signed off on by all parties, becomes the reference match point for subsequent reproductions.

Bon a Tirer (Pulled from)—Final Proof Press ProofsThe press proof is the last proof to be checked before approval for printing. It is signed by the customer, or on his or her behalf, and releases the printer from responsibility.

Page 32: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 32

File Storage Image SizeHigher quality images and work will result in larger file sizes that may process slowly on your computer and be cumbersome to store and share. Be conscious of what quality level is required and don’t keep files with excessive size. Be aware of photos/compositions with multiple layers as this increases the file size.

Storage, Backup & ArchivingIf you have a large collection of assets and large files you need to make sure you have ample storage space in the way of an external hard drive, or several of them. You may require additional storage as backup for all your work and assets. This is especially necessary if you are responsible for storing client work. You will need to archive and keep all your usable photography in raw form as well as optimised work for future use.

Sharing FilesWhen sharing your images and work it is very important to make sure your IP is protected. You also don’t want to hand over high resolution files until you have been paid for your work. Therefore it is always best to supply flattened low res smaller files to clients for soft proofing. Another alternative is to place a watermark on your imagery so it cannot be used. There are several ways to share small and large files online. You can simply email files or make use of an FTP Site (File Transfer Protocol) like ‘yousendit’ or ‘dropbox’. The great thing about sites/services like this is that they can also act as extra storage and backup for your work.

Library of AssetsKeep track of your photographic assets by building a library that you can go back to again and again. This library may consist of all original photography or include stock imagery you have purchased and have rights to use. Having an organised usable library will make working on future projects more efficient.

Document your processDocumenting your process is valuable to your learning process but also for repeating effects when required. There is nothing worse than creating the most stunning image with your exact desired effect and then either losing it or forgetting how to create it on the next image in a series of work. Photoshop has a handy ‘History’ tab that tracks your process however when you close the file, this history is erased from the tab. Make a habit of documenting your steps and processes in a notebook or diary as you work. You will not only retain the skills better in your memory but will have hard copy notes of your exact process to go back to whenever it is needed.

File names, filing of the job and version trackingEvery designer needs a clear tracking system for their files ensuring information about the client, job and document version number are precise. You should be systematic with how you file work for clients and always keep back up of that work. It is a good idea to include:

For example; JAdams_BusCard_90x55mm_JUL14_v3.indd

• Description and/or Headline• Specific Rights Usage (possibly

PLUS code or usage description)• Client Name• Location

• Keywords• Star Ratings• Special Instructions• Version number• File Dimensions if applicable

Fig 5.7 File Archiving. Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve. P. Russotti & R. Anderson.

Fig 7.2 File Naming. Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve. P. Russotti & R. Anderson.

Page 33: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 33

Copyright COPYRIGHT LAWCopyright is a form of protection provided by the law to the authors of “original works of authorship.” By virtue of the Berne Convention for the Protection of Literary and Artistic Works, works are protected in all 160 countries that are party to the Convention, as well as various other laws such as the US copyright act.

Copyright law defines the legally enforceable rights of a creators creative and artistic works under Australian law. The scope of copyright in Australia is defined in the Australian Copyright Act. Designs may be covered by the Copyright Act (as sculptures or drawings) as well as by the Design Act.

Copyright is free and automatic upon creation of the work and belongs to the first creator of an original work. Under Australian law, when an employee is the creator of original work and is paid for their time, the first owner of copyright is the employer. If the creative work is completed by a freelancer or contractor the first copyright will belong to the creator.

Have a read of the copyright information sheets available in the resources tab.

Stock ImageryAs a designer you have access to photos you have taken yourself, stock imagery you can purchase or photography that you have commissioned.

Stock images can be purchased from various stock libraries like Shutterstock and iStock Photo and are broken down into two main types, royalty-free and rights-managed.

For royalty-free images, you get nearly unlimited use. You can use the image in virtually any application, for as long as you like, in as many different projects as you like, as long as you comply with the terms of the license agreement. The image is available to use from when you purchase a license. Following payment of the license fee, no additional royalty payments are owed.

With rights-managed images, your right to use the image is typically restricted, with limitations placed on things such as duration of use, geographic region, industry, etc., as established by your license agreement.

Q: I’m using an image I found through a Google Image search. If it’s on the internet, doesn’t that mean it’s free?A: No. Just because an image is on the internet, it doesn’t mean the image is free to use. You may still need the correct license to use it. There is a difference between an image being online and an image being “in the public domain” (the term given to content that is not owned or controlled by anyone).

Page 34: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 34

OHS Issues Working as a photographer and graphic designer is relatively low risk occupation however there are some aspects of health and safety that can be considered for best practice.

ErgonomicsTaking care of your body ensures you will be able to retain long term efficiency in your work environment. You should consider ergonomics as a fundamental element in your workflow. The goal should be to establish a working environment that promotes safety and increases productivity. We can do this by focusing on how we use our bodies. Posture, movement, and taking the time to set up a functional, ergonomically correct work environment will ensure repetitive strain injuries are avoided.

Patricia Russotti & Richard Anderson, authors of the book ‘Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve’ ergonomic “must dos” are:

• Use common sense.• Ensure that the top of your monitor is at eye level and

directly centered in front of you.• Position the monitor at arm’s length in front of you.• Check that the level of your desk is approximately at your

belly button.• Have your elbows fall at a 90-degree angle, slightly below

the desk surface, when you type. Ideally, your arm should be supported from fingertip to elbow.

• Make sure your chair armrests are level with your keyboard.• Keep your feet flat on the floor.

Consider the seat length of your chair in relation to your height and size. If you sit cross legged or with one leg crossed over the other, be sure that your back is straight and that you have proper support for your spine. If you have two or more monitors you will need to consider how your head and neck move.

WORKSPACE CHECKLISTþ What is the pattern you use for moving your head?þ Does the current setup force you to angle your head and neck?þ What is the relationship between your back, spine, neck, and head

movements?þ Then add your keyboard, mouse, and pressure-sensitive tablet.þ Pay attention to your movements and how you feel after a long work

session.þ Adjust elements until you can work without pain, twinges, and

annoyanceþ Some have keyboards that drop down from their desk. These allow for

height adjust ability, depending on the kind of work you are doing.

Fig14.4 Example of utilizing a dropped keyboard and a pressure-sensitive tablet. Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve. P. Russotti & R. Anderson.

Fig 14.8 An easy solution is to prop up the laptop with something as simple as a three-ring binder.Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve. P. Russotti & R. Anderson.

Page 35: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 35

OHS Issues cont.Office EnvironmentThere are health and safety risks for office spaces that house printing, copying, and computer equipment. Discomfort or health effects may arise if machines are poorly sited, inadequately ventilated, poorly maintained or used by operators continually for long periods. There have been a number of recent studies on laser printer emissions showing they emit paper fibers, organic vapors and inorganic gases. Excessive dry heat can also build up if too many machines are placed in a small area, or where their use is frequent and ventilation insufficient. This can cause discomfort to the eyes, and the workplace can become too dry and hot. Excessive noise may also be experienced in such circumstances, or where the machines are old or poorly maintained. Clearing paper jams in printers and other duplicating machinery will expose users to hot or moving parts, sharp edges, pinch points, or exposed electrical parts. Modern machines should have such risks designed out and should turn off automatically upon opening of the machine. However, a machine must always be disconnected from the power supply before opening. Handling paper or collating copies are manual handling risks. Office workers may also experience headache and fatigue, and nasal, eye, throat and skin symptoms; chronic respiratory symptoms (cough, phlegm production, chronic bronchitis, wheezing); and respiratory infections (common colds, tonsil infections, sinus infections, pneumonia) as a result of exposure to carbon-less copy paper (CCP), paper dust, and fumes from photocopiers and printers (FPP)

ChemicalsEmployers must carry out assessments on all hazardous chemicals used in the workplace. If a hazard is identified, controls must be put in place according to the preferred order. That is to eliminate the hazardous substance, or where this not practicable, substitute it with a less hazardous substance. If this is not practicable, control methods such as local exhaust ventilation, and as a last resort personal protective equipment must be used. Employers must meet the exposure limits set for any substance used in the workplace.

Ozone: Photocopiers produce small amounts of ozone (an unstable form of oxygen). This odorous gas is irritating to the eyes, the lungs, the throat and nasal passages. Severe exposure can result in lung damage.

Selenium and cadmium: The photo-conductive material in photocopiers is usually selenium. Cadmium sulphide, zinc oxide and organic polymers are also used. Trace amounts of these materials can become airborne. However, under normal operation, the concentrations of these pollutants are well below those associated with health effects.

Toner materials: The main ingredient in the toner is carbon black. This is mildly toxic - though some impurities in toners may be carcinogenic. As currently manufactured, carbon blacks contain extremely low levels of impurities and do not warrant concern regarding health effects.

Liquid toners: Some modern toners are in a liquid form and so rarely irritate the skin, but exposure to solvents within them can dry and crack the skin, and mildly irritate the eyes. The same hazards apply to the various solvents used for cleaning duplicating machines. They also pose a fire risk if not stored adequately. Frequent contact with toner or other solvents may cause dermatitis or asthma.

UV Radiation: Ultra-violet radiation may also be released through the glass plate, but at very low levels. Modern equipment does not present a bright light hazard beyond short-term discomfort to the eyes, but it is recommended that the photocopier lid be kept down.

Other EMR: Electro-magnetic fields (EMFs) are produced by electronic equipment. It is recommended that workers should not stand by the photocopier when doing long runs (e.g. 15 minutes). If it is necessary to stand by, then at the distance should be at least 1 metre from the photocopier.

http://www.ohsrep.org.au/hazards/ohs-reps-@-work-plant-/office-hazards-photocopiers,-printers-etc#action

Page 36: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 36

Page 37: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 37

Page 38: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 38

Page 39: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 39

Page 40: VDIS10021 Working in Digital Design - Lecture 3 - Creative Practice

VIRTU DESIGN INSTITUTE: WORKING IN DIGITAL DESIGN - VDIS10021 40