vdl mode 4 performance simulator (dls enhancements) presented by eurocontrol montreal, 26 october...
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VDL Mode 4 Performance Simulator(DLS enhancements)
presented by EUROCONTROL
Montreal, 26 October 2004
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26/10/2004WGM/9
Background
VDL Mode 4 Performance Simulator (VPS)• Developed under contract to Helios Technology• Initially developed to investigate broadcast scenarios
DLS protocol reviewed and updated in 2003 DLS Simulations activities organized in two
phases:• Phase 1: Implementation and validation of point to point protocols
in VPS• Phase 2: Investigations and optimisation of point to point protocols
performance using VPS
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Recap on Phase 1: Development and validation
DLS implementation completed• ICAO Manual (Doc 9816) compliant• Validated with testing and comparison against simple quantitative
models• Capable of handling static and dynamic scenarios• Demonstrates the key DLS features
- Duplicate suppression- Fragmentation of long packets- Priority management- Deterministic re-transmission when ACK not received- Link establishment (ground-air and air-air)- Short and long transmission protocols- Combination of DLPDUs
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Phase 2: Scope
This study targets to answer the following questions
• How can the system be optimised for latency and capacity? • What is optimum burst size for throughput?• What impact for multiple ground stations?• What are the benefits of ground coordination? • How many aircraft can be supported on a single channel?• What is the impact of a dynamic scenario?
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Phase 2: Work plan
WP1 relationship between latency and capacity as a function of
quality of service parameters WP2
Investigate a means of coordinating ground station transmissions will be designed and tested
WP3 develop a realistic traffic and data scenario
WP4 validate the results for a dynamic aircraft scenario
WP5 enhance VPS to include a more automated LME
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WP1: Description
Simulations designed on following principles Technical Manual uses default Quality of Service parameters
Average exchange time is currently 6.5 seconds Can this latency be improved? What is the impact on capacity?
Scenario description• A single ground station with 641 static aircraft• All aircraft log on within the first 10 minutes• A range of channel loading considered (12% - 130%)
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WP1: Preliminary Results (1)
Results in terms of • Delay• Throughput • Retransmissions
Average Delay
0
2
4
6
8
10
12
14
0 1 2 3 4 5 6 7
Short delay S4
Long delay S4
Short delay S3
Long delay S3
•Demonstrates ability to exercise control on transaction time
SHORT
P = 0.1
Demand (kbps)
Ave
rage
del
ay (
sec)
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WP1: Preliminary Results (2)
0
1
2
3
4
5
6
0 1 2 3 4 5 6 7 8 9 10
Cap
acit
y (A
chie
ved
Th
rou
gh
pu
t/kb
ps)
S1 (p=0.25)
S2 (p=0.25)
S3 (p=0.1)
ideal
Demand vs. Throughput• Lower persistence ensure capacity is
matched for higher demand
Throughput vs. Retransmissions
• The unicast/info transfer protocols can be tuned to reduce retransmissions
Demand (kbps)
Thr
ough
put (
kbps
)
P=0.1 P=0.25
0
5000
10000
15000
20000
25000
30000
0 1 2 3 4 5 6 7
Throughput (kbps)
Calculated S1 (p=0.25)
Achieved S1 (p=0.25)
Calculated S6 (p=0.25)
Achieved S6 (p=0.25)N
o. R
etra
nsm
issi
ons
Throughput (kbps)
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WP1: Summary of results
Two main results• Reducing p-persistence to 0.1 adds to stability of performance• Reducing minimum and maximum range can produce greatly reduced
latencies
Can define multiple QoS sets to carry out an automatic trade off of capacity and latency
• Thus VDL Mode 4 can support a number of streams with different QOS
Limiting factor is the number of retransmissions• WP2 will focus on reducing the retransmissions through efficient use of
ground reserved slots
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WP2: Description
Use of ground reserved slots is expected to produce increase in capacity
• WP1 scenarios use random access to initiate each transaction• WP2 considers placing some of these transactions into ground
reserved blocks
Focus of WP2• Use of ground reserved slots allows coordination of transmissions to
avoid garbling• Design of an efficient ground coordination algorithm
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WP2: Current status
Simulation experiments ongoing The results likely to show that VDL Mode 4
protocols support good organisation of the slot resource
High success factor for receipt of bursts Slot sharing Maintenance of capacity per ground station over wide area Wide ranging ability to tune QOS
Potential issues to be addressed There is a poor use of the burst payload capacity (match of data to
message length) Loss in throughput through RTS, CTS, ACK
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WP3: Realistic scenarios
Builds on the previous work by simulating realistic scenarios
• Traffic based on Core European scenario • Data link traffic developed from Link2000 environment• Both single and multiple ground station scenarios considered
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Next Steps
Finish Core European scenario simulations• Produce definitive results on ground coordination
Look at other optimisation possibilities• Optimization of Burst formats • Encouraging greater combination of messages