vidampark prototype 0.1

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VIDAMPARK Prototype 0.1 Components Set up * 1 Entrance * 36 rides (12 of each colour, printed front and back) * 2 sets of dice (in 3 colours) * 100 cubes in two colours. Put the entrance tile on a flat surface that’s large enough to play on. Make three piles of rides (one for each colour). Give both players 2 sets of dice (one of each colour). Give both players all the visitors tokens of one colour. Goal of the game You and your opponent are the managers of Vidampark. At the moment, you are managing the park together, but the Board has decided to promote one of you to be the only manager. You both have to prove your worth: bring as many visitors to the park as possible. The board will look at your achievements ride per ride, and will only count your visitors if you managed to secure a majority for that ride (in comparison with your opponent, not total seats per ride available). Whoever has the most visitors wins the game. How to play The game consists of as many rounds as there are rides (full game of 36). The game ends when the last ride has been built and all players completed their actions, thereby ending the round. Each rounds starts off with a battle, to see who has the best building strategy for the round. The winner than takes his or her actions first, and the loser ends his or her actions at the end of the round. 30 2 http://goo.gl/forms/3B5WBLpllR

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Print and play prototype of my first game, Vidampark.

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  • VIDAMPARK

    Prototype 0.1Components

    Set up

    * 1 Entrance* 36 rides (12 of each colour, printed front and back)* 2 sets of dice (in 3 colours)* 100 cubes in two colours.

    Put the entrance tile on a flat surface thats large enough to play on. Makethree piles of rides (one for each colour). Give both players 2 sets of dice (oneof each colour). Give both players all the visitors tokens of one colour.

    Goal of the gameYou and your opponent are the managers of Vidampark. At the moment, youare managing the park together, but the Board has decided to promote one ofyou to be the only manager. You both have to prove your worth: bring as manyvisitors to the park as possible. The board will look at your achievements rideper ride, and will only count your visitors if you managed to secure a majorityfor that ride (in comparison with your opponent, not total seats per rideavailable). Whoever has the most visitors wins the game.

    How to playThe game consists of as many rounds as there are rides (full game of 36).The game ends when the last ride has been built and all players completedtheir actions, thereby ending the round. Each rounds starts off with a battle,to see who has the best building strategy for the round. The winner than takeshis or her actions first, and the loser ends his or her actions at the end of theround.

    30 2 http://goo.gl/forms/3B5WBLpllR

  • 1. Battle for the buildEach die represents a different aspect of a ride: its popularity (red),location in the park (green) or the capacity (blue). Popularity beatscapacity, capacity beats volume and volume beats popularity not withevery roll, but theres a bigger than 50% chance per roll.

    At the start of each round, you and your opponent secretly select a die to roll:this is the aspect that you will give up this round, and the aspect that youropponent will have the benefit from if you win the battle. Because the dice arenon-transitive, correctly predicting your opponents choice will give you abigger chance of winning the battle.

    The colour of the winning die will determine the available actions for thatround:

    In the unlikely event that a battle is unresolved (tie), player start over andsecretly select a die.

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    - Winner: Only rides of the corresponding colour are available for thewinner to build.- Loser: Additional actions depending of the colour of the winning dieare available for the loser to take.

  • 1. Winning a battle: build ride, add visitors and resolve effects of popularity.The winner of the battle takes his or her action first.

    1. He or she has to build the top ride in the colour of his battle die the tilescant be turned around. If a ride of the corresponding colour is no longeravailable, the winner has to build the ride that:

    Build a ride by laying it on the table. You can only place the ride north, south,west or east to another tile.

    2. Add visitors cube to the tile: one for each starting visitor spot (darker and inthe top row).

    3. After building the ride, the popularity of the ride takes effect. The popularityof each ride is represented by stars in the top banner. For each star, you canadd another visitor cube to adjacent tiles. More popular rides will have apotential to attract visitors even to rides further away, however, this effect willbe smaller the further its removed from the newly build ride. Add one visitorcube per attraction you visit while moving to your destination ride.

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    - Doesnt correspond with your opponents choice of die (this might mean two rides are available for you to build);- Is the only type of colour still available;- Has your choice of die as the secondary dot on the lower right hand corner ofthe tile (this might mean that the top tile needs to be turned around).

  • Remember: - You cant add additional visitor cubes to the new ride;- You cant add visitor cubes to rides that are already ful; and - Visitors cant walk in diagonals to skip rides they are not interested in; - If there are free rides available, you will lose the unused visitor cubesUNLESS- Your ride is adjacent to the entrance tile. You can move these visitor cubesat any point during any of your future turns.

    In this phase, you can give up two of your visitors cubes to replace one of youropponents visitor cube with one of your own (which can shift the balance ofthat particular ride). You can only do this once per round.

    2. Losing the battle: adding visitors and special actionsWhile the loser of the battle cannot build additional rides, he or she has two actionsto take:

    1. Add three visitor cubes to any ride (or different rides). You can give up two ofyour visitors cubes to replace one of your opponents visitor cube with one of yourown (which can shift the balance of that particular ride). If there is no room on anyof the rides, you can use the entrance tile to store the visitor cubes. You can movethese vuisitor cubes at any point during any of your future turns.

    2. Action corresponding with the colour of the winners die:* Red: Move one visitor cube (yours or opponents) from a lower popular ride to anadjacent higher popular ride.* Green: Replace one opponents visitor cube with your visitor cube.* Blue: Add an additional visitor cube.These actions can't apply to a newly built ride.

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  • VIDAMPARK Rules 0.1tiles 1 0.1tiles 2 0.1tiles 3 0.1dice 0.1entrance starting tile