video time media concepts the spill resource page
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Video TimeMedia Concepts
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Video Time Video Time operates differently than time in
the real world and has its own set of rules. Alter time by cutting, pasting, stretching,
squeezing, and other-wise manipulating it to suit your own purpose.
Not only can you control it, you must control it.
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Real World Time vs. Video Time Speed – Real World time always passes at the
same speed. Flow – The pace in never interrupted. Direction – Real time always flows in one direction
– forward. Coherence – Everything moves together. Video Time is always controlled and continually
changed by the director and editor.
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Video Time Speed Screen time is the real world time in which
a video program is actually displayed on-screen.
There are two ways to change time speed: Alter the actual speed within individual shots Alter the apparent speed of the action by editing
different shots together.
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Altering speed within a shot Altering speed within a shot is achieved by
recording or playing the shot at a slower or faster rate than normal.
Slow motion Moderate Slow motion imparts a dreamlike
effect. More Pronounced slow motion allow us to see
otherwise invisible actions
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Altering speed within a shot Fast Motion
Moderate fast motion alters the mood usually making an ordinary action look funny.
More pronounced fast motion condenses actions to make its overall shape or pattern easier to see. (Example – sky full of clouds boiling up to a thunderstorm).
Extreme fast motion can compress whole months into a few seconds.
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Altering speed in editing The action within every shot unrolls at a
perfectly normal, realistic pace. Editors control video time in two ways: Overlapping and Omitting. Overlapping – slow time down. Omitting – speed time up. Figure 4-4, 4-5. Altering Video Time to edit performance – page
49.
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Video Time Flow Three main forms of video time
progression: Serial Time Flow – a stream of events moving
forward in a single sequence. Parallel Time Flow – Two or more sequence of
action that are happening at the same time. (“The Chair”)
Disjointed Time Flow – the way sequences are shot during production (almost always out of sequence to save time and money).
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Video Time Direction Time Running Backwards – reverse-motion
can be used to simulate actions that would otherwise be impossible – Figure 4-8.
Flashing Backward (and Forward) – contrasting it to the present or explaining the present.
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Video Time Coherence Video makers manage time another way by
splitting apart their video and audio components and mixing them with those of other moments.
Voiceover narration Split Edits
Video leads – When the video changes first, the old audio continues off-screen, over the new video. Figure 4-9.
Audio leads – When audio changes first, the sound from the new scene begins over the preceding video. Figure 4-10.
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About Time Video time behaves very differently from
actual time because nothing about it is fixed.
The skillful video maker uses the changeability of video time, manipulating it to condense the action, unfold the narrative, and create special effects.
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