virtual world, real learning - susan aldridge #eden16
TRANSCRIPT
VIRTUAL WORLD
June 16, 2016
REAL LEARNING
Measureable Engaging Customized Authentic
IDEAL LEARNING EXPERIENCE
Allows instructor to
continuously assess
learner response to
measure effective learning
Designed in a way that
motivates learners to
engage in the learning
process
Accommodates for:
Experience
Age
Ability
Learning
style/preference
Lifestyle
Available equipment
Provides
instruction that is:
Interdisciplinary
Applicable
Both knowledge-
based and
problem-based
VIRTUAL REALITY A computer-generated learning environment that is
Immersive Interactive Multi-sensory Three-dimensional
VIRTUAL REALITY Makes it possible for students to
Safely apply and practice new knowledge
Work individually or collaboratively
VIRTUAL REALITY Well-designed virtual reality learning environments
Incorporate immediate feedback or reward systems
Can be customized around individual abilities and learning preferences
Support a variety of educational games and simulations in just about any discipline
AUGMENTED REALITY
An emerging digital tool that:
Merges virtual reality with actual reality
Superimposes 3D virtual objects over 3D/2D real environment/space
Can be accessed through a variety of apps and input devices
AURASMA A free digital tool that works on mobile devices,
such as tablets and smartphones
Allows teachers to select anything in the
environment and turn it into a “trigger”
This can then be overlaid with additional 3D content
HOLOGRAPHY A hologram is a three-dimensional, free-standing
image, created with photographic projection and
viewed through special devices.
www.youtube.com/watch?v=0hL4XTsg894 (on pg. 33; start in at 54 seconds; and include the rest of the clip)
(Microsoft HoloLens for education)
HOLOGRAPHY
Applications As enhancements, holograms can be used for:
Remote collaboration
Complicated science experiments
Virtual field trips
Three-dimensional design projects
Depicting complex systems and structures
HOLOGRAMS FOR GAMING Holograms can take game-based learning tools like Minecraft
to a new heights by combining virtual with augmented reality.
Drexel University Online
Collaboratory
May 2015
THE CONNECTED CLASSROOM OF THE FUTURE
Susan C. Aldridge, PhD
Facebook.com/DrexelUniversityOnline
Youtube.com/DrexelOnline
@DrexelOnline