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TRANSCRIPT
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-Read all 4 questions before writing anything
-answer the easiest question 1st
-most times question 1 is the easiest
-see if part B calls part A and so on
-many times part C consists of A and B calls
-write something on every question
-write legibly / use PENCIL!!!!!!!!!!
-keep track of your time
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-When writing methods
-use parameter types and names as provided
-do not redefine the parameters listed
-do not redefine the methods provided
-return from all return methods
-return correct data type from return methods
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-When writing a class or methods for a class
-know which methods you have
-know which instance variables you have
-check for public/private on methods/variables
-return from all return methods
-return correct data type from return methods
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-When extending a class
-know which methods the parent contains
-have the original class where you can see it
-make sure you have super calls
-check for public/private on methods/variables
-make super calls in sub class methods as needed
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-When extending abstract / implementing interface
-know which methods the parent contains
-have the original class where you can see it
-make sure you have super calls
-check for public/private on methods/variables
-make super calls in sub class methods as needed
-implement all abstract methods in sub class
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ArrayList of References / Objects – get,set,remove,add,size – levels of abstraction
Matrix / 2 D Array – nested loops, GridWorld ( grid )
GridWorld or Make a Class – location, actor, bug, critter, grid, super, abstract
String / Array Question – find biggest, find smallest, etc.
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A typical ArrayList question involves putting something into an ArrayList and removing something from an ArrayList.
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Arraylist is a class that houses an array. An ArrayList can store any type. All ArrayLists store the first reference at spot / index position 0.
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0 1 2 3 4 5 6 7 8 9
nums
0 0 0 0 0 0 0 0 0 0
int[] nums = new int[10]; //Java int array
An array is a group of items all of the same type which are accessed through a single identifier.
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ArrayList frequently used methods
Name Use
add(item) adds item to the end of the list
add(spot,item) adds item at spot – shifts items up->
set(spot,item) put item at spot z[spot]=item
get(spot) returns the item at spot return z[spot]
size() returns the # of items in the list
remove() removes an item from the list
clear() removes all items from the list
import java.util.ArrayList;
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List<String> ray; ray = new ArrayList<String>(); ray.add("hello"); ray.add("whoot"); ray.add("contests"); out.println(ray.get(0).charAt(0)); out.println(ray.get(2).charAt(0));
ray stores String references.
OUTPUT
h c
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int spot=list.size()-1; while(spot>=0) {
if(list.get(spot).equals("killIt")) list.remove(spot);
spot--;
}
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for(int spot=list.size()-1; i>=0; i--) {
if(list.get(spot).equals("killIt")) list.remove(spot);
}
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int spot=0; while(spot<list.size()) {
if(list.get(spot).equals("killIt")) list.remove(spot); else spot++;
}
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public DownloadInfo getDownloadInfo( String title ) { DownloadInfo ret = null; for( DownloadInfo d : downloadList ) { if( d.getTitle().equals( title ) ) return d; } return ret; }
You must know ArrayList!
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public void updateDownloads( List<String> titles) { for( String s : titles ) { DownloadInfo d = getDownloadInfo( s ); if( d == null ) downloadList.add( new DownloadInfo( s ) ); else d.incrementTimesDownloaded(); } }
You must know ArrayList!
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One question on the A test free response is usually a random question that is hard to predict.
CustomerSort Robot Reservation
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This question usually involves an array and many times has sorting and searching components.
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0 1 2 3 4 5 6 7 8 9
nums
0 0 0 0 0 0 0 0 0 0
int[] nums = new int[10]; //Java int array
An array is a group of items all of the same type which are accessed through a single identifier.
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0 1 2 3 4 5 6
s
String s = "compsci";
A string is a group of characters. The first character in the group is at spot 0.
c o m p s c i
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String frequently used methods
Name Use
substring(x,y) returns a section of the string from x to y not including y
substring(x) returns a section of the string from x to length-1
length() returns the # of chars
charAt(x) returns the char at spot x
indexOf(c) returns the loc of char c in the string, searching from spot 0 to spot length-1
lastIndexOf(c) returns the loc of char c in the string, searching from spot length-1 to spot 0
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String frequently used methods
Name Use
equals(s) checks if this string has same chars as s
compareTo(s) compares this string and s for >,<, and ==
trim() removes leading and trailing whitespace
replaceAll(x,y) returns a new String with all x changed to y
toUpperCase() returns a new String with uppercase chars
toLowerCase() returns a new String with lowercase chars
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String sent = "alligators rule"; String find = "gato"; System.out.println( sent.indexOf( find ) ); System.out.println( sent.indexOf( "dog" ) ); System.out.println( sent.substring( 3 , 6 ) ); System.out.println( sent.substring( 6 ) );
OUTPUT
4 -1 iga tors rule
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public TokenPass( int playerCount ) { board = new int[ playerCount ]; for( int i = 0; i < playerCount; i++ ) { board[i] = (int)( Math.random() * 10 + 1); } currentPlayer = (int) ( Math.random() * playerCount ); }
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public void distributeCurrentPlayerTokens() { int amt = board[ currentPlayer ]; board[ currentPlayer ] = 0; int i = currentPlayer + 1; while( amt > 0 ) { if( i == board.length ) i = 0; board[i] += 1; amt--; i++; } }
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A typical Abstract/Interface question requires that a class be written that extends the abstract class or implements the interface and that all abstract method(s) be implemented.
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Abstract classes are used to
define a class that will be
used only to build new
classes.
No objects will ever be
instantiated from an abstract
class.
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Mammal (abstract class)
Human Whale Cow
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Any sub class that extends a
super abstract class must
implement all methods defined
as abstract in the super class.
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public abstract class APlus { public APlus(int x) //constructor code not shown
public abstract double goForIt(); //other fields/methods not shown }
Pet Item
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public class PassAPTest extends APlus { public PassAPTest(int x) { super(x); }
public double goForIt() { double run=0.0; //write some code - run = x*y/z return run; } //other fields/methods not shown }
public abstract class APlus { public APlus(int x) //constructor code not shown
public abstract double goForIt(); //other fields/methods not shown }
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public interface Exampleable { int writeIt(Object o); int x = 123; }
Methods are public abstract! Variables are public static final!
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public interface Exampleable { public abstract int writeIt(Object o); public static final int x = 123; }
Methods are public abstract! Variables are public static final!
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An interface is a list of abstract methods that must be implemented. An interface may not contain any implemented methods. Interfaces cannot have constructors!!!
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Interfaces are typically used when you know what you want an Object to do, but do not know how it will be done. If only the behavior is known, use an interface.
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Abstract classes are typically used when you know what you want an Object to do and have a bit of an idea how it will be done. If the behavior is known and some properties are known, use an abstract class.
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One question on the A test free response will require you to manipulate a 2-dimensional array or a GridWorld grid.
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0 1 2
0 0 0
int[][] mat = new int[3][3];
A matrix is an array of arrays.
0 0 0
0 0 0
0 1 2
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0 2 0
int[][] mat = new int[3][3]; mat[0][1]=2;
A matrix is an array of arrays.
0 0 0
0 0 0
0 1 2
Which array?
Which spot?
0 1 2
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0 0 0 5 0
0 0 0 0 0
0 0 7 0 0
0 0 0 0 0
0 3 0 0 0
mat[2][2]=7;
mat[0][3]=5;
mat[4][1]=3
0 1 2 3 4
0
1
2
3
4
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for( int r = 0; r < mat.length; r++) { for( int c = 0; c < mat[r].length; c++) { mat[r][c] = r*c; } }
0 0 0
0 1 2
0 2 4 if mat was 3x3
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0 1 2
0 0 0
int[][] mat = new int[3][3];
A matrix is an array of arrays.
0 0 0
0 0 0
0 1 2
# of arrays
size of each array
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int[][] mat = {{5,7},{5,3,4,6},{0,8,9}}; for( int[] row : mat ) { for( int num : row ) { System.out.print( num + " "); } System.out.println(); }
OUTPUT 5 7 5 3 4 6 0 8 9
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public SkyView( int numRows, int numCols, double[] scanned ) { view = new double[numRows][numCols]; int i = 0; for( int r = 0; r < numRows; r++ ) { for( int c = 0; c < numCols; c++ ) { if( r % 2 == 0 ) { view[r][c] = scanned[i]; } else { view[r][numCols - c - 1] = scanned[i]; } i++; } } }
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public double getAverage( int startRow, int endRow, int startCol, int endCol) { double avg = 0.0; for( int r = startRow; r <= endRow && r < view.length; r++ ) { for( int c = startCol; c <= endCol && c < view[r].length; c++ ) { avg = avg + view[r][c]; } } return avg / ( (endRow - startRow + 1) * (endCol - startCol + 1)); } //The boundary checking on the loops is not necessary, but it //makes me all warm and fuzzy on the inside so I put it in there.
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-Read all 4 questions before writing anything
-answer the easiest question 1st
-most times question 1 is the easiest
-see if part B calls part A and so on
-many times part C consists of A and B calls
-write something on every question
-write legibly / use PENCIL!!!!!!!!!!
-keep track of your time
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-When writing methods
-use parameter types and names as provided
-do not redefine the parameters listed
-do not redefine the methods provided
-return from all return methods
-return correct data type from return methods
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-When writing a class or methods for a class
-know which methods you have
-know which instance variables you have
-check for public/private on methods/variables
-return from all return methods
-return correct data type from return methods
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-When extending a class
-know which methods the parent contains
-have the original class where you can see it
-make sure you have super calls
-check for public/private on methods/variables
-make super calls in sub class methods as needed
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-When extending abstract / implementing interface
-know which methods the parent contains
-have the original class where you can see it
-make sure you have super calls
-check for public/private on methods/variables
-make super calls in sub class methods as needed
-implement all abstract methods in sub class
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ArrayList of References / Objects – get,set,remove,add,size – levels of abstraction
Matrix / 2 D Array – nested loops, GridWorld ( grid )
GridWorld or Make a Class – location, actor, bug, critter, grid, super, abstract
String / Array Question – find biggest, find smallest, etc.
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