vo from start to finnish introduction –the outcast, red-headed stepchild –modern technology and...
TRANSCRIPT
VO From Start To Finnish
• Introduction
– The outcast, red-headed stepchild
– Modern Technology and perception
– Film, Broadcast, Music Production
VO From Start To Finnish
• Project Planning
– Organization and Design
– Implementation, Implementation, Implementation
– Get In The Game - Early
• Story
VO From Start To Finnish
• Script
– How we’re saying what it is that…we’re…saying…
– Feedback into production planning
• Groundwork Summary
– Plan, Design, Story, Script, Production
Talent
• The Pros
• New IP
– Right Voice for the Right Character
• Talent Agencies
– Auditions
– Opinions
At The Session
• Producer
– Paperwork – Release, Timecard, etc.
• Wrangler
– Deli Tray?
– Details, Details
At The Session
• Director
– Story – “What’s my motivation?”
– Design Implementation Issues
– Performance issues – Pacing
At The Session
• Engineer
– Preface
– Technical Process Standards
– Environment
– Microphone, Comm, Video
– Signal Path
Signal Path Example 1
Talent
MicGood Tube Preamp
DAW input
Tra
ck
A
Plug-InCompressor
At The Session
• Engineer
– Begin the Asset Chain
– Performance Capture
• Microphone placement
• Timecode
The Dual-Channel Method
Talent
Mic Dual-Channel Preamp[Gain B=Gain A-8 to 15 db]
Xf ormer IsoSplitter To Inputs A and B
A/D Conv ertor
A &
BA
& B
DAW Digital Input
Tra
ck
AT
rac
k B
Asset Handling 101
• Naming Conventions Standards
– Standards again…
– Illegal Characters / Cross-Platform
• Backups
– Standardized library
Editing
• Cutting
– Standards
– In-House vs. Contractors
• Processing
– Standards
• Compression
• EQ
Editing
• Processing
– Problem Solving
– Tools Of The Surgeon
– Enhancement
• Asset Handling 102
– It’s That Time…
Localization
• Methodology
– In-House / Local Contractor / Remote Contractor
– Custom Tooling
– Lip Synch
Mixing
• Film vs Game Mixing
– Linear Content – “IGCs”
– In-Game Active Mixing/Ducking
• Surround
– PL2
Wrap-up
• Design & Plan
– Be Proactive
– Set Standards In Advance
– Implementation^3
– Pitfalls
• Story & Script
Wrap-up
• Recording & Editing
– 2 Mic / Channel Method
– Minimize Problems
• Localization Out & In
• Mixing
– Linear Content
– In-Game Mixing
Wrap-up
• Credits
– EA Games
– Don Veca