wafan rebellion
TRANSCRIPT
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Player’s Manual
Role Playing Game Supplement an tewart - ichal ysek
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Introductionifferent role-playing rule systems can be applied and/or used with the
ew orizon world and its different games.
olt is a role-playing system developed to be used for different genres
and worlds, with only a few adjustments for the setting. olt has been
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book is using version .0 of the olt rule system.
olt is a set of rules and practices designed to quickly and accurately de-
termine the realistic outcome of a character’s action, taking both skill and
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the character sheet, and chance is represented by two twenty-sided dice
(d20). o other dice or tables are used in-game.
How to read7KHLGHDLVWRUHDGWKURXJKWKHHQWLUHWH[WLQWKHRUGHULW¶VEHHQZULWWHQ
MXVWOLNHDQ\RUGLQDU\ERRNQRWIROORZLQJDQ\SDJHUHIHUHQFHV7KHUHIHU-
ences are there to serve as a guide to the reader who, once familiar with
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The BasicsThe Roll
A character’s ability to affect the world is described as a number of Attri-
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indicates how competent the character is in that particular area. n the
case of trength, how strong the character is, how well he or she tends to
perform in situations in which success depends on the character’s ability
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character. ormally, Attributes have a value between and 5.
9R_WXVHVH[DFWO\RQHW\SHRIGLFHUROO%DVLFDOO\LW¶VXVHGWRGHWHUPLQH
the outcome of actions, taken either by a character or an C. t uses
two 20-sided dice. deally, the two dice should be in different colors. Any
combinations will do, but we will assume that one die is black and that
the other one is white.
7KHUHVXOWVRIWKHUROOHGGLFHDUHQRWDGGHGWRJHWKHUEXWUHPDLQVHSD-
rate. ach result is compared to the arget umber , usually the value of
a suitable Attribute, and if at least one of the results are equal to or lower
than the value of the target number, the action is a success.
f a character, for instance, attempts to move a boulder which lies in the
way, one “rolls trength”. f one or both of the dice show a result which is
equal to or lower than the character’s trength, the character succeeds
in moving the boulder.
A die that shows a value equal to or lower than the Attribute with which it
LVFRPSDUHGLVFDOOHGD³VXFFHVVIXOGLH´7KLVPHDQVRQHFDQHQGXSZLWK
zero, one or two successful dice.
7KHKLJKHUWKHYDOXHRIDVXFFHVVIXOGLFHWKHEHWWHUWKHUHVXOW
7KHKLJKHUWKHYDOXHRIDQXQVXFFHVVIXOGLFHWKHOHVVFDWDVWURSKLFWKHUHVXOW
f both dice are successful, the highest result is used.
f both dice are unsuccessful, the lowest result is used.
A successful roll where the highest successful dice shows a result of 5
is called “5 success” and a failed roll of 5 is called “5 failed”.
xample 1: gon trength 9 attempts to move the boulder. e rolls two
20-sided dice. is results are 18 and 3. ince 3 is less than 9 the attempt i
“3 success” - not a very good success. he boulder will be moved but it will take time. ad gon rolled
an 18 and a 19 the result would have been “18 failed”. ince 18 is a high number the attempt fails in a
relatively harmless way - not much time or energy is wasted. he boulder however stays where it is.
xample 2: organ trength 3 attempts the same thing. he results 3 and 18 would
still be “3 success” 18 and 19 s till a mild failure. owever organ rolls and 1 which
is “ failed” a low result - several minutes are lost and organ is very tired afterwards.
7KHEDVLFLGHDLVWKDWZKHQFRPSDUHGWRRWKHUUHVXOWVRIWKHVDPHW\S
(successful/unsuccessful), higher is always better.
Varying difficultyQWKHH[DPSOHXVHGDERYHWKHERXOGHUPLJKWEHODUJHRUVPDOOWFDQEH
argued that moving a smaller rock would be easier than moving a large
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$QH[FHSWLRQDOO\KHDY\DQGWURXEOHVRPHERXOGHUPLJKWJLYHDSHQDOW\
while a smaller and lighter rock might award a 5 bonus.
xample: gon attempts to move an exceptionally large and heavy boulder. e gets a - penalty. hen rolling gon’s trength attribute is treated as if it were 4 instead of the usual 9
Luck 7KHUHLVRIWHQDFKDQFHRIVXFFHVVDQGDULVNRIIDLOXUHUHJDUGOHVVRIVNLOORU
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mechanic uses the difference in color between the two dice in each oll.
IWKHEODFNGLHFRPHVXSWKHUROOLVDOZD\VDVXFFHVV7KHGHJUHH
of success is determined by the white die, ignoring the Attribute.
IWKHEODFNGLHFRPHVXSWKHUROOLVDOZD\VDIDLOXUH7KHGHJUH
of failure is determined by the white die, ignoring the Attribute.
n other words, there’s always a 5 chance of success, and a 5 risk o
failure. ote that the may veto absurd intentions without a roll, simply
stating that the attempt fails.
xample: gon attempts to sneak up on a guard. e is not very good at it; his tealth
score is 3. his time however the black die shows 1 and the white one 12 - a 12 uc
cess. e just happens move where the guard isn’t looking.
Competitionhen competing, like when someone is trying to open a door someone else
attempts to keep closed, a roll is made for both (all) the people involved.
A successful roll always beats an unsuccessful roll.
A high successful roll beats a low successful roll.
f both rolls are failed, there’s a stalemate. f for any reason a stalemate
is impossible, roll again.
Extended tests6RPHDFWLRQVUHTXLUHPRUHFRQWLQXRXVHIIRUWOLNH¿[LQJDEURNHQGRZQYHKLFOH
GLJJLQJDWUHQFKRUSLFNLQJDORFNQRUGHUWRUHVROYHWKLVNLQGRIDFWLRQVH[WHQGHG
WHVWVPD\EHXVHG$QH[WHQGHGWHVWLVDVHULHVRIFRQVHFXWLYHUROOVZKRVHUHVXOWV
DUHDGGHGWRJHWKHUDFKH[WHQGHGWHVWKDVD7DUJHW6XPDQGDWLPHVFDOH7KH
WLPHVFDOHGHWHUPLQHVKRZRIWHQDUROOLVPDGH7KHUDWHRI6XFFHVVIURPHDFK
UROOLVDGGHGWRJHWKHU:KHQWKHVXPLVHTXDOWRRUKLJKHUWKDQWKH7DUJHW9DOXH
WKH$FWLRQVXFFHHGV7DUJHWYDOXHVDUHZULWWHQ>LQEUDFNHWV@IROORZHGE\WKHWLPH
VFDOHIQRWLPHVFDOHLVVSHFL¿HGLWLVRQHVHFRQGIGHFLSKHULQJDQHQFU\SWHG
PHVVDJHFDOOVIRUD6FLHQFH>@RQHKRXUWHVWDUROODJDLQVW6FLHQFHLVPDGH
HYHU\KRXU7KHUDWHRIHDFK6XFFHVVLVDGGHGXSXQWLOWKHVXPH[FHHGV>@
([DPSOH)L[LQJDMDPPHGPDFKLQHJXQUHTXLUHVD5DQJHG&RPEDW>@UROO7KH¿UVW
second the roll is a success of 4. he next roll is a failure and nothing happens. he third
roll is a uccess of clearing the jam after three seconds: 4+ = 11. n the third second
the sum of the successful rolls is 11 more than the required 10].
Introduction and Basics
6 1 7
3
18
ne white die, and one black die.
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trength 9, dice 18 and .
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Overview7KHFKDUDFWHUFUHDWLRQSURFHVVIROORZVWKHVHVLPSOHVWHSV
. eceive points7KHJDPHPDVWHUWHOOVWKHSOD\HUVWKHDPRXQWRI
points they are allowed to spend on their characters.
2. pend points
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three human races are lympian, romethean and edean, and
the three wafan races are Aesir, anir and otun. or more
information, see aces, page .
3XUFKDVHRQHRUPRUH%DFNJURXQGVour character has probably
had a life before adventuring. se points to purchase values in one or
PRUH%DFNJURXQGVRUPRUHLQIRUPDWLRQVHH%DFNJURXQGSDJH;;;.
3XUFKDVH$WWULEXWHV7KHEDVLF$WWULEXWHVDUHWKHIRXQGDWLRQRI
the character. A higher value in an Attribute is better, and values are
purchased for points. or more information, see Attributes, page .
3XUFKDVH7UDLWV7KLVVWHSLVQRWPDQGDWRU\$FKDUDFWHUGRHVQ¶W
KDYHWRKDYHDQ\7UDLWVDWDOORUPRUHLQIRUPDWLRQVHH7UDLWVSDJH;;;
(TXLSPHQW7RJHWKHUZLWKWKHJDPHPDVWHU¿JXUHRXWZKDWLIDQ\
equipment the character should have at the beginning of the game.
ne way to do this is to give each character a set amount of
geodites, appropriate for the campaign and its setting, and let them
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various thresholds and values of the character’s weapons. or more
information, see quipment, page .
&DOFXODWH¿QDOYDOXHV7KHUHDUHDIHZH[WUDYDOXHVWKDWQHHGWREH
FDOFXODWHGEDVHGRQWKHYDOXHVRIWKHH[LVWLQJDWWULEXWHV
6WXQWKUHVKROGV ee tun thresholds, page .
,QMXU\WKUHVKROGV ee njury thresholds, page .
(QFXPEUDQFH ee ncumbrance, page .
:HDSRQPRGL¿HUV ee quipment, page .
n step 2, spend oints, the order in which the purchases are made is not set one
PD\IRULQVWDQFHEHJLQZLWK7UDLWVPRYHRQWR$WWULEXWHVWKHQSXUFKDVH%DFN
JURXQGVDQGWKHQJREDFNWRVSHQGDQ\UHPDLQLQJSRLQWVRQ$WWULEXWHVRU7UDLWV
Spending pointsQWKHFKDUDFWHUVKHHWHDFK$WWULEXWHDQGHDFKOLQHLQWHQGHGIRU%DFNJURXQGVKDVD
QXPEHURIFLUFOHVQH[WWRLW$ERYHHDFKFROXPQRIFLUFOHVLVDQXPEHUUHSUHVHQWLQJWKH
YDOXHJDLQHGE\ILOOLQJHDFKFLUFOH7KHFLUFOHVDUHDOZD\VILOOHGLQIURPOHIWWRULJKWQH
point fills up one field, and all the fields must be filled before the circle itself counts as filled
$FLUFOHGLYLGHGLQWRWZR¿HOGVFRVWWZRSRLQWVWR¿OOFRPSOHWHO\RQHGL-
YLGHGLQWRWKUHH¿HOGVFRVWVWKUHHDQGVRRQ7KHYDOXHRIWKH$WWULEXWHRU%DFNJURXQGLVWKHQXPEHUDERYHWKHODVWFLUFOHWREHFRPSOHWHO\¿OOHG
Combat Attributes7KHFLUFOHVWRWKHULJKWRI&ORVHFRPEDWDQGDQJHGFRPEDWDUHGLIIHUHQWIURP
those of the other Attributes or balance reasons, anged combat is more
H[SHQVLYHWROHDUQ$FKDUDFWHUZKRHQJDJHVLQFORVHFRPEDWZLOODOVRKDYHWR
be strong and fast, whereas a shooter relies solely on one Attribute anged
FRPEDW7KHFRVWRI&ORVHFRPEDWLVWKHVDPHDVDUHJXODU$WWULEXWHEXWWKH
circles are arranged differently to match the numbers above them.
Races7KHUHDUHVL[UDFHVLQ1HZ+RUL]RQWKUHHKXPDQUDFHVO\PSLDQUR
methean and edean) and three wafan races (Aesir, anir and otun)
RUPRUHLQIRUPDWLRQDERXWWKHVL[GLIIHUHQWUDFHVsee page .
Repeated attemptshen circumstances permit, a character that has failed a roll may try again.
nless some new tools or tactics are included in this new attempt, the char-
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DQGDIWHUIRXULWLV:KHQWKH7DUJHW1XPEHULVUHGXFHGEHORZWKH
character is no longer able to make constructive efforts the task has proven
WREHWRRGLI¿FXOW7KLVUXOHGRHVnot DSSO\WRDWWDFNVIRUH[DPSOHWU\LQJWRKLW
DGLVWDQWWDUJHWZLWKDULÀHRUURXWLQHH[WHQGHGWHVWV
The Character $FKDUDFWHULQWKHFRQWH[WRIUROHSOD\LQJJDPHVJHQHUDOO\UHIHUVWRD
SOD\HU¶VDOWHUHJRLQVLGHWKH¿FWLRQDOZRUOGLQZKLFKWKHJDPHWDNHVSODFH
LQWKLVFDVH1HZ+RUL]RQ7KHFKDUDFWHUVDUHFUHDWHGXVLQJWKHUXOHVLQ
WKLVWH[W&ROODERUDWLRQLVJHQHUDOO\EHQH¿FLDOFKDUDFWHUVFUHDWHGDWWKH
VDPHWLPHDUHPRUHOLNHO\WR¿WLQZLWKWKHUHVWRIWKHJURXS$OOFKDUDFWHUV
must be approved by the ame aster () before the game starts.
All persons in the world of ew orizon which are not controlled by a
player are referred to as “C’s”, which is traditional shorthand for “non-
SOD\HUFKDUDFWHU´7KHVHDUHFUHDWHGDQGFRQWUROOHGE\WKH*QFUHDW-
ing them, the may use these rules, or just make up whatever values
WKDW¿WWKH1&LQTXHVWLRQ
Preparation%HIRUHWKHSURFHVVRI DVVLJQLQJQXPEHUVDQGVSHQGLQJSRLQWVEHJLQV
WKHQDWXUHRI WKHFKDUDFWHUVKRXOGDW OHDVW EHVRPHZKDW ÀHVKHGRXW
7KLQNDERXWWKHFKDUDFWHU¶VEDFNJURXQGRFFXSDWLRQSHUVRQDOLW\IDPLO\
DQGPDLQDUHDVRIH[SHUWLVH7KHVHDUHWKHPHDWRIWKHFKDUDFWHUWKDW
which makes it a person rather than mere statistics.
Pointsoints are used to measure a character’s general competence, and also
WRVKRZKRZ WKDW FRPSHWHQFHLV GLYLGHG7KH*GHFLGHVKRZPDQ\
SRLQWVWKHSOD\HUVVKRXOGXVHWREXLOGWKHLUFKDUDFWHUV7KHH[DFWQXPEHU
depends on what kind of a campaign the had in mind
20 points each, nskilled A very young or unsuccessful group of ad-
venturers, a gang of teenage street brat.
30 points each, Average oe farmers, librarians, electricians, nurses
and cab drivers - ordinary people, typically with very little combat train-
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40 points each, Competent A team of some renown - top investigators,
a prestigious military unit, the most respected scientist in a particular
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A story about a group of heroes with legendary skills might call for 50
points or more.
Progresst is customary (but not necessary) to award additional points during the
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the campaign one point after each session is generous, one for everyWZRRUWKUHHVHVVLRQVLVPRUHFRPPRQ7KHSOD\HUVVSHQGWKHVHSRLQWV
freely, but should focus on areas which have been relevant since the last
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arms, then spending points on anged Combat is probably inappropriate
and may be vetoed against by the .
ince the purpose of the point system is to maintain a balance of power
within the group, it is recommended to give the same number of points to
every player. f a new player joins an ongoing campaign, the number of
points should be set reasonably close to that of the older characters, or
WKHQHZFKDUDFWHUVKRXOGSURJUHVVIDVWHUXQWLOEDODQFHLVDFKLHYHG7KH
same goes for characters whose players have been absent for a while.
2 points used4 points used
9 points used12 points used +RZDWWULEXWHVDUH¿OOHG
with corresponding numbers.
Character Creation
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Character Creation
7KHPDMRULW\SDUWRIWKH&KDUDFWHU6KHHWLVRQO\¿OOHGRXWRQFH$OOFDO-
culations required for a character are set before even starting a game
nce completed, the player only needs to compares dice rolls with the
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WHU¿QGVRUEX\VDQHZDUPRURUDQHZZHDSRQEHFDXVHWKHQLWVVWDWLV
tics must be recalculated.
Example Character Creation[DPSOHFKDUDFWHUJHQHUDWLRQ7KH*VHWVDQXPEHURIRLQWVDQGDsum of eodites (recommended 40 oints and 50 000 eodites).
RUHDFKRIWKHIROORZLQJSRLQWVGHVFULEHWKHH[DPSOHFKDUDFWHU¶VUHD-soning when making choices
DFH UHFRPPHQG QRQRO\PSLDQ WRJHWD FKDQFH WR H[SODLQ WKHQDWXUHRIWKHFRVWRI7UDLWVERWK*HRGLWHVDQGRLQWV7KHSOD\HU
also chooses ize here.%DFNJURXQGVSHUKDSVDKLJKYDOXHLQRQHDQGDOLWWOHORZHULQDQRWKHU3) About 25 points are spent purchasing the necessary Attributes.7KHFKDUDFWHUVSHQGVDIHZSRLQWVRQ7UDLWV7KHUHPDLQLQJRLQWVDUHVSHQWLQFUHDVLQJDIHZ$WWULEXWHV7KHUHPDLQLQJ*HRGLWHVDUHVSHQWSXUFKDVLQJDGGLWLRQDOJHDU
Races7KHUHDUHVL[SOD\DEOHUDFHVLQ1HZ+RUL]RQWKUHHKXPDQRQHVDQG
WKUHH:DIDQRQHV%HLQJD:DIDQFRPHVZLWKDIHZEHQH¿WVLUVWWKHL
injuries can be repaired, meaning they need not wait for a natural healing
process. econd, they bleed much more slowly than humans do. n the
interest of balance, this means that EHLQJD:DIDQUDFHFRVWV3RLQWV
rite down your character’s race on an empty line in the central column
of the character sheet. f it is a afan race, check three circles by tha
OLQH7KHUDFHGHWHUPLQHVWKHFKDUDFWHU¶VOLPLWDWLRQVLQDYDLODEOH7UDLWV
but also in size.
Size7KHSOD\DEOHUDFHVLQ1HZ+RUL]RQDUHFDWHJRUL]HGDVIRXUGLIIHUHQWVL]
es, which determine the highest permitted value in some Attributes. Any
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PHDQLQJ LVWKHKLJKHVWSHUPLWWHG$WWULEXWHYDOXH7KHUHDUHDGYDQ
tages and disadvantages of all sizes, so they cost no oints.
As a guideline, mall characters are around ,5 meter high, arge ones
closer to 2 meter, and uge ones are 2,5 meter or more. ize is not only
OHQJWKKRZHYHUDQH[WUHPHO\PXVFXODUFKDUDFWHUFDQEHDUJHDW
meter of height. Conversely, a very slender character could still be nor-
mally sized at slightly above 2 meter in height.
Choose your own size from what’s available for your race. f it is not or
PDOZULWHLWGRZQRQWKHFKDUDFWHUVKHHW7KLVFKDUWVKRZVZKDWVL]HV
are available to the human and wafan races.
our ize determines the upper limits of four Attributes
1RWHWKDW+XJHFKDUDFWHUVDUHFRQVLGHUHGDUJH7DUJHWV
Background7KH%DFNJURXQGVGHVFULEHZKDWDFKDUDFWHUKDVEHHQVSHQGLQJKLVRUKHU
WLPHRQEHIRUHWKHJDPHEHJLQV7KH%DFNJURXQGVWKHFKDUDFWHUFKRRVHV
are written on the empty lines in the centre of the character sheet. or
PRUHLQIRUPDWLRQUHJDUGLQJ%DFNJURXQGVVHH%DFNJURXQGVSDJH;;;.
Attributes7KH$WWULEXWHVDUHXVHGWRPHDVXUHWKHFKDUDFWHU¶VFRPSHWHQFHDQGVNLOOLQ
GLIIHUHQWDUHDV7KHUHDUH$WWULEXWHVLQ1HZ+RUL]RQDQGWKH\DUHDOOOLVW-
ed on the character sheet. or more information, see Attributes, page .
Traits7UDLWVDUH SURSHUWLHV RI WKHFKDUDFWHUZKLFK FDQQRW EHDFFXUDWHO\ GH-
VFULEHGDVSDUWRIDQ$WWULEXWH7KH\FDQHLWKHUEHDGYDQWDJHVRUGLV-
advantages. Advantages cost points, while disadvantages give points.
edean gene splicing, romethean cybernetics and afan built-in tech-
QRORJ\DUHDOOGHVFULEHGDV7UDLWVRUPRUHLQIRUPDWLRQRQ7UDLWVDVZHOO
DVDOLVWRIH[DPSOHVVHH7UDLWVSDJH;;;.
Equipment 7RJHWKHUZLWKWKH*WKHSOD\HUGHFLGHGZKDWZHDSRQVDUPRUDQGRWK-
er equipment the character starts the game with. ften, the players can
be assigned a set sum of resources that can be used to purchase equip-PHQW7KHIROORZLQJDUHJXLGHOLQHVIRUDQDSSURSULDWHDPRXQWRIVWDUWLQJ
geodites for different levels of wealth, as well as a short description of
what sort military equipment each level can afford
At the ’s discretion, the characters may also start with loans of up to
twice their starting eodites. oans have an interest of 0 per month,
and when the game starts the dept equals 50 of what was lent.
ules regarding equipment are found under quipment, page , andlists of weapons and armor under 7DEOHVSDJH;;;.
Character Sheet 7KHFKDUDFWHUVKHHWFDQEHIRXQGon page .http//www.newhorizon.com/ew orizon Character heet.pdf
estitute
oor
alker
Adventurer
rofessional
ealthy
ich
000
0 000
20 000
50 000
00 000
500 000
2 000 000
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A cheap weapon.
ecent weapons and armor, or one good weapon.
ood weapons and armor.
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7RSRIWKHOLQHHTXLSPHQWSHUKDSVDVPDOOYHKLFOH
eodites (money) is not an issue.
The character’s nameThe player’s nameAttributes
Backgrounds and Traits Encumbrance
:HDSRQV Chance to hit Damage
S t r i k e
S n a p s h o t
G u a r d
D i r e c t e d
G r a p p l e
A i m e d
D e f e n s e
A u t o
A t t a c k s
R a n g e
P i e r c e
S t u n
I n j u r y
'DPDJHWKUHVKROGVS tu n I nj ur y
Negligible Negligible
Minor Minor A r m s
L e g s
Moderate Moderate
Serious Serious
Severe Severe
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0 -2 -5Value 3 5 7 8 9 10 1 1 1 2 1 3 1 4 1 5
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1 10m
2 20m
3 50m
4 100m
5 200m
6 500m
7 1000m
8 2000m
9 5000m
$WWULEXWHV
Value 3 5 7 8 9 10 1 1 1 2 1 3 1 4 1 5Strength
Constitution
3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Toughness
Willpower
3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Movement
Agility
3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Perception
Stealth
3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 Acting
Speaking
3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Humanities
Science
3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5Medicine
Repair
Fence
Power
Precision
3 5 7 8 9 1 0 11 12 13Close combat
Ranged combat
$UPRU Deflect Stop Slow
&RYHUDJH
&RYHUDJH
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3 5 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 Animal ken
Driving
Damage thresholdsWeapons and weapon statistics
Armor and armor statistics
uman
$HVLU
anir
otun
mall
mall
ormal
ormal
ormal
ormal
arge
arge
arge uge
trength
oughness
$JLOLW\
tealth
mall
ormal
0
0
0
0
arge
uge
3
3
8
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The different races7ZRUDFHVH[LVWRQ1HZ+RUL]RQ+XPDQVDQG:DIDQVDFKRIWKHVH
two races has three sub-races. umans are divided into lympian u-
mans, romethean Cyborgs and edeans. afans are divided into Aesir
afans, anir afans and otun afans.
RWXQ:DIDQVDUHWKHVWURQJHVWRIDOOUDFHV7KHZHDNHVWRWXQ:DIDQLV
as strong as a physically powerful anir afan or edean. otun afans
are also slower and less agile than any of the other races. anir afansare second only to otun afans in resiliency.
Aesir afans, lympian umans, and edeans are the most agile of all
races. Aesir afans are physically the weakest race, along with lympi-
an umans. owever, most Aesir afans are slightly more powerful than
lympian umans. anir afans and romethean Cyborgs are often
HTXDOO\SRZHUIXO7KH\DUHRIWHQZKDW\RXZRXOGFDOO¿JKWHUVRUZDUULRUV
edeans can acquire special abilities through A manipulation and the
merging of their A together with the A of a ew orizon creature.
Namesne of the most important things is giving your character a name. t is
more and more common for people living on ew orizon to only have a
VLQJOHQDPHRUDQLFNQDPH7KLVLVHVSHFLDOO\WUXHIRUSHRSOHOLYLQJRQouzem and the alk of an. ysekoid, renzenlos, aila, mber and
6LOKRXHWWHDUHJRRGH[DPSOHVIRUWKDW$TXLORQLDQVKRZHYHUDUHIRQGRI
having a family name as well. ana Cainsdottir (which means the daugh-
ter of Cain) and ack Arthursson (which means the son of Arthur) are
H[DPSOHVRIWKDW
Backgroundso character start at the age of one, and therefore, he/she usually has
a background. A background represents the life which the character had
before this day. A background should normally contain a place of birth
and the story about how the character was growing up into the man/
woman he/she is today. f the character has a certain set of skills then the
background should normally be able to give a reason for that. A charac-
WHUVEDFNJURXQGVKRXOGDOVREHDEOHWRH[SODLQDFKDUDFWHUVYLHZRQOLIH
and society, morals and attitude towards other people and races. oreinformation about backgrounds can be found on page .
Humans7KHKXPDQVRI1HZ+RUL]RQDUHPRUHYHUVDWLOHWKDQHYHUEHIRUH%DFN
on arth, they were divided into two separate groups normal humans
and those which received robotic implants. hen humans reached ew
+RUL]RQDWKLUGJURXSZDVDGGHGWRWKHPL['1$PDQLSXODWHGKXPDQV
PL[HGZLWKWKHXQLTXHIDXQDRIWKHQHZSODQHW7KHVHWKUHHGLVWLQFWVXE
VSHFLHVFRH[LVWDVEHVWWKH\FDQEXWWKHLUGLIIHUHQFHVKDYHEHHQ WKH
cause of many wars. owever, each human regardless of race or gender
is and always will be, a unique individual.
Wafansaveform Androids, colloquially known as afans, where “created” by
humans to be their slaves. n time they won their freedom through blood
sweat and tears and became the second species of humanity to inhabi
arth and later also the stars. afans are not machines like you might
think, they are in fact people. afans are not made in factories. afan
are “born”. ot like people, but they are born nonetheless. 0 of al
:DIDQVDUHERUQLQD:DIDQFUFKH$:DIDQ&UFKHLVIRUPHGZKHQVL[
or more afans of the same type are called up by the local community
WRDFWDVPHQWRUVWRDQHZJHQHUDWLRQRIDGR]HQRUVR:DIDQV7KH\¶O
be close with a few crèche mates and consider them siblings, though no
always.
A afan is born with a fairly general set of skills and vocabulary, equivaOHQWWRD¿IWHHQ\HDUROG+HVKHLVUDLVHGDQGSHHUHGZLWKRQHRIWKHVL[
PHQWRUV:DIDQVDUHDOVRERUQZLWKDYHU\JHQHUDOFRQ¿JXUDWLRQWRWKHLU
body, a prototype form, if you will, bereft of decoration and weapons, or
even ornamental components.
:KDWIXUWKHUGH¿QHVWKHPLVWKDWHYHQWKRXJKDOO:DIDQVDUHKXPDQRLG
there are three distinct groups which show an enormous amount of phy
ORJHQ\OLNHDQWV7KHWKUHHGLVWLQFWVXEVSHFLHVDOOOLYHZRUNDQGHYHQLQ-
teract with one another differently based on their creed. ach tailor made
IRUDVSHFL¿FOLIHVW\OHDQGFHUWDLQEURDGVSHFLDOL]DWLRQV+RZHYHUHDFK
afan regardless of creed is a unique individual and cannot simply be
labeled.
Races
Olympians
Prometheans MedeansHumans
5
6
7
8
9
10
11
12
Small
Medium
Large
Enormous F
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The life & death of a WafanIDXFLG&RGH[LVUHPRYHGWKH:DIDQFDQWKHRUHWLFDOO\VXUYLYH+RZ-
HYHUWKHLUPHPRULHVDUHHQWLUHO\JRQH7KHLUXPLQRXV&RUHLVWKHSRU-
WLRQRIWKHLUDQDWRP\ZKLFKLQFRQMXQFWLRQZLWKWKHLUXFLG&RGH[PDNHV
WKHPDOLYH7KHXQLTXH:DYHRUPRIWKHLUXPLQRXV&RUHFUHDWHVWKHLU
thought patterns, their individual souls, if you will. f it’s disabled for too
long, their system will be unable to recreate it properly.
p to a certain point, a afan can be reactivated, and will suffer onlyPDUJLQDOSHUVRQDOLW\DOWHUDWLRQVIURPWKHLURIÀLQHSHULRGDOORIZKLFKLV
dependent on the damage to the core. After a certain point, it can’t be
reproduced with more than a marginal success rate, and the afan is
essentially dead as its personality cannot be resurrected. lacing an in-
WDFW XFLG &RGH[ LQD QHZ:DIDQ ERG\ ZRXOG JLYHD QHZSHUVRQDOLW\
the memories of another afan, which it may, or may not be able to
read properly, as each afan formats its stored memories in a different
fashion. eading memories which are too different from ones own format
could lead to pretty nasty insanity.
Wafan Architecturehat makes afans truly alive is their unique cybernetic physiology,
PRVWLPSRUWDQWO\WKHLUXPLQRXV&RUH7KH XPLQRXV&RUHLVD KHDY\
PHWDOOXUJLFDOUHLQIRUFHGFHUDPLFVKHOOOLQHGZLWKDUHÀHFWLYHPLUURUVXU-
IDFHDQGVSHFLDOOLJKWHPLWWHUV7KHKROORZLQWHULRULV¿OOHGZLWKGHXWHULXPR[LGHFRPPRQO\NQRZQDV+HDY\:DWHUDQGSDUWLFOHVRIPDJQHWLFDOO\
LPSHOOHGUHÀHFWLYH PHWDOVHW DORQJ DSUHVHWVHULHVRIPDJQHWLF ORRSV
DQGVSLUHVLQDIUDFWDOSDWWHUQ7KHLQWHULRURIWKHFKDPEHULVOLWE\VSHFLDO
OLJKWLQJXQLWVZKLFKZKHQLQWHUDFWLQJZLWKWKHSDUWLFOHÀRZVFUHDWHVDFRQ-
stantly evolving aurora of light. t is used as a random thought generator
which gives afans their capability for illogical thought and intuitive leaps
SUHYLRXVO\H[FOXVLYHWRRUJDQLFOLIH
6HFRQGDULO\DQGQH[WPRVW LPSRUWDQWO\LV WKHLUXFLG&RGH[$FU\VWDO-
line memory array which grows as the afan grows with their memories
constantly being etched into deeper and deeper layers of the crystal-
OLQHVWUXFWXUH7KHXFLG&RGH[JURZVHYHUPRUHFRPSOH[DQGXQLTXH
in shape and color as the memory capacity increases. emory is stored
in a slightly different format for each afan so it’s not possible to simply
plug-and-play the memory data and to view the data of a deceased a-
IDQRIWHQWDNHVDVXSHUFRPSXWHUVHYHUDOZHHNVRIFRGH[ZRUN
Luminous Core7KH¿UVWRIWKHVHWHFKQRORJLHVLVWKHLUµXPLQRXV&RUH¶ZKLFKLVHVVHQ
WLDOO\ DQH[WUDRUGLQDULO\ KHDY\ GXW\ HQYLURQPHQWSRGFRQWDLQLQJKHDY\
water and precisely controlled amounts of radium particles which are
VXVSHQGHGLQ WKHOLTXLGPHGLXP7KH VSHFLDOO\FDOLEUDWHGVKHOO VHQG
controlled light waves through the heavy water and particle clouds creat
ing a living and rapidly evolving three dimensional fractal image called a
ave orm.
ave orms act as a virtual computer processor, and respond to chang
ing data which is sent to them in the form of light waves in a semi-random
way much as a human mind might react to them, allowing them an almos
organic diversity of thought.
Certain particular components of the ave orm are often related to
certain powers an individual afan might posses, such as the ability to
PDQLSXODWHDLUPROHFXOHVRUHOHFWURPDJQHWLF¿HOGVLHFRPEDWSRZHUV
such as the ability to hurl metallic blades at a foe with the power of elec
WURPDJQHWLVP7KHVHZDYHIRUPVPD\EHGXSOLFDWHGE\RWKHU:DIDQV
but the success rate is not guaranteed.
7KHXPLQRXV&RUHGRHVSURYLGHDFHUWDLQV\VWHPLFZHDNQHVVLQ:D
fans. ibrations and the uper onic range are as irritating to a afan as
they might be to a dog. Additionally, ltra onic weapons or sound waves
FDQFDXVHH[FUXFLDWLQJSDLQE\GLVUXSWLQJWKHYLEUDWLRQVLQWKHLUXPLQRXVCore, and can render them comatose or even braindead by breaking
down the ave orm, if the intensity is strong enough.
Lucid Codex7KHQH[WFUXFLDOSLHFHRIWHFKQRORJ\LVWKHXFLG&RGH[DIRUPRIFU\V
talline heart, and the method by which a afan’s memories are stored
A secondary tank contains a dense liquid carbon medium, at the cente
of which is a diamond, which is the afan’s data storage medium. ach
diamond pool has special trace impurities which slightly color each dia
mond a distinct hue. As a afan grows and learns, the crystal grows
steadily larger, from the size of the head of a pin to the size of a football
if a afan lives several centuries or absorbs a truly massive amount of
data.
Aesirs
Vanirs
Jotuns
Wafans
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Olympian Humansroper ame lympian uman.
lang ames rogenitor, makers.
erogatory onkey boys, meat bags, breeders.
eight ange 5’0” - ’4” female, 5’8” to ’8” male.
eight ange 20-220 lbs female, 50-25 lbs male.
:HDSRQ7\SHVDUJHWRH[WUHPHO\ODUJHKDQGKHOG
$UPRU7\SHV$OODUPRUIURPOLJKWWRKHDY\
7KRURXJKWKHODVWIRXUFHQWXULHVKXPDQVKDYHLPSURYHGWKHLUOLYLQJFRQGLWLRQV
and medical care to such a degree that they could no longer simply call them-
selves “just” humans. lympian humans are generally a little stronger and a
OLWWOHIDVWHUFRPSDUHGWRZKDWKXPDQVZHUHIRXUKXQGUHG\HDUVDJR7KH\DUH
more resilient to cuts and bruises, and much more resilient, almost immune in
fact, to most common diseases. lympian humans can be without food, drink
or sleep for longer periods than what was possible for humans, and they can
KROGWKHLUEUHDWKIRUXSWRDKDOIDQKRXU7KH\DOVROLYHORQJHULQJHQHUDOFORVH
to 50 years, as their cellular breakdown process has been slowed down no-
ticeably. ome lympians humans are very intelligent, beyond what has ever
been seen before. owever, stupidity still breads true in some families despite
their brave efforts in the past to remove this unwelcome trait from the general
gene pool. evertheless, the general lympian human is still more intelligent
than the general human a few hundred years past.
OriginO\PSLDQKXPDQVDUHWKH¿UVWRIWKH¿YHVHQWLHQWUDFHVWRKDYHRULJL-
QDWHGIURPDUWKDQGDUJXDEO\WKHFUD]LHVW7KLVLVIRUWXQDWHDVWKHLU
insanity is often the catalyst for some of the most shockingly amazing
advances in science as well as the arts in recorded history.
owever, by the end of the twenty second century, the human popula-
tion was beyond count. uch large masses of people, on a planet which
only seemed to get smaller and smaller to them, led to a large set of new
diseases and epidemic outbreaks. And then one day, when sudden death
became just as common as everyday breeding, people realized that they
were doomed.
7KHZRUOGZDVIDFLQJPDQ\SUREOHPVDQGSHRSOHNQHZWKDWVRPHWKLQJ
H[WUDRUGLQDU\QHHGHGWREHGRQHLIWKH\ZDQWHGWRVXUYLYHDQRWKHUFHQ-
WXU\7KHSODQHWZDVRYHUSRSXODWHGRRGDQGPHGLFLQHZDVLQVKRUWsupply, and many natural resources were already at an end. ast but
not least, new and at that time unstoppable disease were killing people
everywhere, to some degree solving the problem of overpopulation, but
at the same time making people scared and forcing them to panic.
ome scientists began to look to the stars for a new place to live, al-
though it would take many more years before ew orizon was discov-
ered. ther scientists focused on new medical advancement, trying to
LPSURYHKXPDQVWRPDNHWKHLULPPXQHV\VWHPVEHWWHU7KHVHPHGLFLQHV
soon came to fruit, and were improved year after year. ith their help,
SHRSOHZHUHDEOHWRPRUHHDVLO\¿JKWRIIGDQJHURXVGLVHDVHVXQWLORQH
day when the dangerous diseases were no longer a threat.
At that point, the human immune system had been improved to such a
GHJUHHWKDWKXPDQVEHFDPHLPPXQHWRPDQ\KRUUL¿FKHUHGLWDU\FRQGL-
WLRQV7KHLUSK\VLFDOVWUHQJWKDQGHQGXUDQFHZDVDOVRLPSURYHG6RPHpeople think that if you believe that you cannot get sick, then your body
will act accordingly, and so medical advancements were also made to
improve the human mind. As a result, the intelligence of the average hu-
man was increased beyond anything they had ever hoped for, creating a
newer and sturdier strain of the old species.
After years of evolution, humans began to look back and compare them-
selves to what they were during the twenty second century, and they
UHDOL]HGWKDWWKH\ZHUHQRORQJHUDQ\WKLQJOLNH+RPRVDSLHQV7KH\ZHUH
superior in every way. n order to differentiate themselves from the previ-
RXVJHQHUDWLRQVWKH\EHJDQWRFDOOWKHPVHOYHVµO\PSLDQV¶
his all happened before people left arth for ew orizon. he follow-
ing, describes lympians as they are now, and on ew orizon.
AppearanceComing in all sizes, builds and colors, umans possess and incredible
UDQJHRIGLIIHUHQWEUHHGVFRPPRQO\FDOOHGµUDFHV¶DOORIZKRDUHPRUH
or less identical in capabilities. owever some have mildly higher toler
ances to recreational poisons such as tobacco or ethanol (alcohol) bev
erages than others, as well as different ranges of diseases susceptibility
Perceptionlympians are considered unpredictable, irrational, illogical, sanctimo
nious and just plain batshit insane. epending on what day of the week
it is, these can alternately or congruently can be applied in any combina
tion to an lympian. ome umans and afans perceive them to be
DVHSDUDWHVSHFLHVIURPWKHVWUDLQRIKXPDQLW\WKDWH[LVWVLQRXUZRUOG
today, circa 200, having bred the old species away.
Factslympians are more psychologically varied than other strains of human
ity, being both creative and unpredictable. ue to their strict breeding
doctrines designed to prevent the decline in the race, they do suffer a
slight intolerance for the ill, which borders almost on paranoia.
lympians, especially in regards to creative design and strategy, are of
WHQUDLVHGWRKROGWKHPVHOYHVDERYH:DIDQV7KLVLVPRUHUHJLRQDODQDUHDVOLNHWKH:DONRIDQ$TXLORQDQG7LOD\DDUHOHVVSURQHWRWKLVWKDQ
anadu, or ew Chania. Also, despite their bravado, they’re very much
the same humans that we are today, just healthier, and slightly less prone
to mental illness.
Upbringing ittle has changed in human upbringing in the last several hundred years
DQGLWGLIIHUVJUHDWO\IURPUHJLRQWRUHJLRQ7KHPRVWLPSRUWDQWFKDQJH
really lies with the act of having children.
ather than the old genetic lottery of procreation, at birth human children
KDYHDJHQHWLFVDPSOHWDNHQZKLFKLVNHSWRQ¿OHIRUWKHUHVWRIWKHL
natural life. hen a couple decides they want to have children, they mus
FRQVXOWDPHGLFDOVSHFLDOLVWWRDSSO\IRUDLYH%LUWKLFHQVH%$Q
%LVJUDQWHGRUGHQLHGEDVHGRQWKHJHQHWLFFRPSDWLELOLW\RIWKHWZRindividuals. t may be denied if the individuals are too closely related, o
WRJHWKHUKDYHWRRJUHDWRIDSRVVLELOLW\WRJLYHELUWKWRFKLOGUHQZLWKH[FHV-
sive allergies, birth defects or genetic disorders.
+RZHYHULIWKHFRPSDWLELOLW\LVJRRGZKLFKLVFRPPRQDOLPLWHG%PD\
EHJUDQWHGIWKHFRXSOHKDVDQH[FHSWLRQDOO\JRRGFKDQFHRISURGXFLQJ
superior, gifted children, they can be granted an nlimited icense, and
be encouraged to be fruitful and multiply more than average with specia
WD[LQFHQWLYHVDQGH[WHQGHGVWDWHIXQGHGFKLOGPHGLFDOFRYHUDJH7KHUH
DUHWKRVHZKREUHDNWKH%UXOHVUHJXODWLRQV7KLVLVGLI¿FXOWKRZ-
ever, as at birth each male child is implanted with a small device which
keeps their body from producing a key enzyme in their sperm which al-
lows them to penetrate the wall of an egg to fertilize it, in effect render
LQJWKHPUHSURGXFWLYHO\LPSRWHQWQFHDQ%KDVEHHQJUDQWHGWKH
male is given a prescription for an enzyme agonist which bypasses the
implant, and within a week allows the enzyme to reach crucial levels foreproduction. owever the sperm count which is at capacity is a little low
so more than one attempt may be necessary. sually this is customary
regardless, so there are few complaints to this aspect.
Social As vast and varied as the sunrise, lympians are generally raised to be
friendly, but due to being more unpredictable, and raised only by a single
set of parents, typically, they can turn out to be as cranky and cantanker
ous as any of the current day specimens one might have seen.
Olympians
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Specialties+LJKO\ DGDSWDEOH +XPDQV DUH FDSDEOH RI ¿OOLQJ DOPRVW DQ\ ZRUNHUV
niche that can be imagined when the proper precautions are taken. And
they often do, even if it’s more economically practical to have a afan do
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to have a greater prowess in than their afan associates.
umans are natural politicians. aving invented politics, and spending
thousands of years perfecting its illogical subroutines, they have tailoredWKHSOD\LQJ¿HOGWRWKHLURZQVWUHQJWKVDQGZHDNQHVVHVDQGWKXVO\H[-
cel. umans also tend to make more caring medical/medical engineer-
ing professional than their afan relatives, perhaps due to their view of
injuries and diseases not as a simple problem to be corrected, but as a
VHULRXVLVVXHGHVHUYLQJRIFRPSDVVLRQDQGµWHQGHUORYLQJFDUH¶W¶VDQ
old argument which has never been successfully won, but most umans
and afans tend to prefer human health specialists.
Likes, Dislikes, Aestheticsntirely variable. epends heavily on the upbringing and regional back-
ground of the individual in question.
Dwellingsntirely variable. epends heavily on their upbringing, as well as theregion in which they live.
Aulora Ghede Zebotzei Arevon
Chloe Sullivan
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Promethean Cyborgsroper ame romethean uman / Cyborg.
lang ames Augments, cyborgs.
erogatory Canned meat, retread, chopjobs.
eight ange 5’2” - ’8” female, 5’2” to ’2” male.
eight ange 30-300 lbs female, 80-400 lbs male.
:HDSRQ7\SHVDUJHWRHQRUPRXVKDQGKHOG6PDOOWRODUJHPRXQWHG
$UPRU7\SHV$OODUPRUIURPOLJKWWRKHDY\
uring war or even sometimes by accident, an lympian human some-
times loses a limb or becomes deadly wounded. uring such an event,
the romethean implantation process is the only option, where more of-
ten than not, vital organs of the human are merged with advanced tech-
nology. uring this process, advanced electronics are embedded into liv-
ing tissue, merged on a cellular level with protein interactions and neuron
VLJQDOV7KLVH[WUHPHO\DGYDQFHGHQJLQHHULQJSURFHVVLVWDLORUPDGHIRU
each individual, since no two individuals are even remotely identical on
a cellular level, differing thousand times over when it comes to protein
LQWHUDFWLRQVDQGELRORJLFDOSDWKZD\V7KHURPHWKHDQLPSODQWDWLRQSUR-
cess cannot be performed on edeans since a edeans chemical and
biological processes are totally unknown and differ for each individual.
7KHURPHWKHDQ LPSODQWDWLRQSURFHVV LV WKHUHIRUHRQO\ SHUIRUPHGRQ
lympian humans.
OriginURPHWKHDQ&\ERUJVDUHQRWDFWXDOO\DUDFHXQWRWKHPVHOYHV7KH\DUH
DPRGL¿FDWLRQRIEDVHOLQHO\PSLDQ+XPDQVZKRKDYHFKRVHQWRKDYH
WKHLUERGLHVDOWHUHGZLWKF\EHUQHWLFFRPSRQHQWVHLWKHUWRFRUUHFWGLV¿J-
XUHPHQWPXWLODWLRQRUWRLPSURYHWKHLURZQSK\VLFDOSHUIRUPDQFHµ&\-
ERUJV¶H[LVWHGDVHDUO\DVWKHWKFHQWXU\ZLWKWKHDGYHQWRIWHFKQROR-
gies like the pacemaker, but what we call rometheans did not appear
until much later in history, and were actually an offshoot of the afan war
for independence. At the height of the war, afans had gained substan-
tial inroads into toppling the human world government, however umans
were beginning to hold their own, and use their unpredictable nature to
YHU\VORZO\SXVKEDFN7KHFXUUHQW:DIDQOHDGHUDQ$HVLUGXEEHGµ&D-
ligula’ by his former human masters decided to use the humans own
unpredictable creativity against each other.
6HHNLQJWKH¿QHVWJHQHWLFVSHFLPHQVWKHKXPDQUDFHKDGWRRIIHUDWULDOand error process of surgical amputation and grafting produced many
IDLOXUHV DQG XQDFFHSWDEOH FDQGLGDWHV EHIRUH WKH µULFWXV H[RURLG¶ SURM-
HFWUHDFKHGIUXLWLRQZLWKWKHVXEMHFWGHVLJQDWHGDVµ*UHQ]HQORVLWWHU¶
renzenlos itter was a cyborg, whose base human form had a massive
frame, well developed muscles, advanced cognitive abilities as well as
WKHUDUHJHQHWLFFRQGLWLRQFDOOHGKRWRJUDSKLFHPRU\K\VLFDOHDW
7KLVDOORZHGWKH¿QLVKHGVXEMHFWQRWMXVWWRUHPHPEHUDQ\WKLQJKHVDZ
with perfect accuracy, but also allowed him to mimic any physical feat he
had witnessed with a high degree of accuracy.
emory wiped and brainwashed, he was put to sue in combat. is hu-
mans limbs, spinal cord and many organs and bones were either re-
placed or reinforced to create a specimen with strength drastically su-
perior to an ordinary uman (and most afans) as well as impressive
durability. owever, as opposed to bringing a decisive end to the war,
RYHUWKHQH[WIHZ\HDUVWKHZDUHVFDODWHGWRKHLJKWVSUHYLRXVO\XQVHHQLQKLVWRU\7KLVZDVEURXJKWDERXWE\WKHXQH[SHFWHGHVFDSHRIDSUHYL-
RXVVSHFLPHQ7LHULWWHUDQHZIDFWLRQ VSHFL¿FDOO\IRUJHGWR UHSODFH
afans and umans as the dominant race, making them subservient
WRDUDFHWKDW7LHUEHOLHYHGKDGERWKRIWKHLUVWUHQJWKVDQGQRQHRIWKHLU
ZHDNQHVVHVYHQWXDOO\7LHUDQG*UHQNLOOHGHDFKRWKHUSXWWLQJDQHQG
WR7LHUVSODQV+RZHYHUWKHOHJDF\RIF\ERUJWHFKQRORJ\UHPDLQHG&\-
ERUJVDVH[WHQVLYHDV*UHQ]HQORVNQRZQWRKLVWRU\DVµ*UHQ¶ZHUHWRR
H[SHQVLYHDQGWRRSRZHUIXOWREHPDVVSURGXFHGDVDFFHSWLQJDOOEXW
the most powerful and skilled afan and umans, they were virtual gods
RQWKHEDWWOH¿HOG7KRVHZKRODWHUUHFHLYHGWKHµ¿UHRIWKHJRGV¶DVLWKDV
EHHQGXEEHGVLQFHZHUHIDUOHVVDGYDQFHGLQRYHUDOOPRGL¿FDWLRQ7KH\
were named rometheans, and despite having no direct connection to
WKHJULPKRUURUV RIDOO WRRZHOOUHPHPEHUHGZDU WKH\ ¿QGWKHPVHOYHV
shunned even to this very day, centuries later.
Appearance%HLQJO\PSLDQVDWWKHLUEDVHURPHWKHDQVDUHYDULHGLQVNLQKDLUDQG
H\HFRORU%XWLQDGGLWLRQWKH\DUHDOVRIXUWKHUGLIIHUHQWLDWHGLQWKHVL]H
VW\OHDQGFRPSOH[LW\DQGSODFHPHQWRIWKHLUF\EHUQHWLFLPSODQWV
7KHPRVWFRPPRQF\EHUQHWLFUHSODFHPHQWVDUHOLPEVVXFKDVDUPVR
legs. And the limb can vary from human in size and general shape, to en
larged and grotesquely cybernetic in overall design, sometimes pushing
the limit of what people might choose to think of as human, such as theDGGLWLRQRIH[WUDOLPEVRUUHSODFHPHQWRIH\HVZLWKPRUHHODERUDWHVHQ
VRU\DSSDUDWXVHVVFRPPRQO\DVWKH\DUHPRUHH[SHQVLYHUHSODFHG
OLPEVFDQEHGHVLJQHGWREHVSHFL¿FDOO\DUWLVWLFLQGHVLJQRUJLYHQIXQGD-
PHQWDOO\FRPEDWRULHQWHGIHDWXUHVZKLFKOHQGWRDVSHFL¿FGHVLJQPRWLI
the romethean receiving them may have in mind.
rometheans often have pale skin, as the medicine used to combat the
ERG\¶VQDWXUDOLQVWLQFWVWR¿JKWRIIWKHLPSODQWVDVIRUHLJQERGLHVDVZH
as strengthen the nervous system to transmit and receive the powerfu
impulses from the implant frequently weaken or destroy the body’s pro
duction of elanin.
n fact many rometheans who live long enough often become albinos
ot all rometheans chose their appearances, or their status as a ro
methean, and only have their implants and prosthetics for legitimate
medical reasons. As a result, in public they tend to wear cloaks, longFRDWVRUKDWVWRFRYHUZKDWPDQ\VHHDVWKHLUGLV¿JXUHPHQW
PerceptionURPHWKHDQVDUH RIWHQ VHHQDV JURWHVTXHO\GLV¿JXUHG E\O\PSLDQV
7KLVLVEURXJKWRQE\WKHLUHXJHQLFSUDFWLFHVPDNLQJLWHDV\WRVHHUR
PHWKHDQVDVDEHUUDWLRQVWKDWQHHGWREHZHHGHGRXWRULJQRUHG7KLV
has actually led to many legitimate cases were rometheans have been
XQMXVWO\GHQLHGWKHULJKWWRKDYHRIIVSULQJ7KH\DUHDOVRYLHZHGDVQHDUO\
superhuman in regards to their physical strength and stamina by lym
pians, and as such have been completely disbarred from most lympian
competitions.
7KHSURJHQLWRUVRIWKHURPHWKHDQVVXFKDV*UHQDQGWLHUZHUHSRWHQ
WLDOO\LPPRUWDOGXHWRDQH[WHQVLYHO\UHYDPSHGDUWL¿FLDOLPPXQHV\VWHP
DQGDGYDQFHGQDQR¿OWHUZKLFK UHPRYHGSDUWLFXODWHPDWWHUIURP WKHLERGLHVKRZHYHUWKLVWHFKQRORJ\LVJURWHVTXHO\H[SHQVLYHDQGLPSUDFWL
FDO7KHHVWLPDWHGFRVWLQPRGHUQFXUUHQF\WRSURGXFHHLWKHUVSHFLPHQ
ZDVRYHUVL[ELOOLRQ*HRGLWHV
HJDUGOHVV RIWKLVIDFWURPHWKHDQV DUHRIWHQSHUFHLYHGDV µXQMXVWO\
ORQJOLYHGLQFRPSDULVRQWRWKHEHQH¿WVWKH\UHFHLYHIURPWKHLUDXJPHQ
tation. n fact, most rometheans have a somewhat reduced life span
7KHSXEOLFH\HRIWHQVHHVWKHPDVYLROHQWORZOLIHFULPLQDOVZKRFDQ¶WKROG
jobs, and simply clutter up society, and a result many are unable to eve
acquire or hold a job due to this prejudice and as a result are forced to
turn to less reputable businesses or even crime.
Factsost rometheans are unhappy individuals due to both their status as
VRFLDOSDULDKVDPRQJO\PSLDQVDQGHYHQVRPH:DIDQV7KLVLVRIWHQPDGHZRUVHE\WKHSV\FKRORJLFDOHIIHFWVWKHLUGUXJVDQG¿QDQFLDOVLWXD
tions often impose upon them. ore rometheans die from suicide than
DQ\RWKHUVHQWLHQWUDFHH[FHSW OHPPLQJV URPHWKHDQVFDUU\D ORWR
anger, and if pushed are often more than happy to push back, which can
often be deadly. rometheans seldom know their own strength.
Advanced cybernetics, adrenaline and the fact that the only built in safety
on how hard they can push themselves is their own brains cane theoreti
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rometheans have a very poor self image, and simply live day to day
simply trying everything they can to get by, at least enough to buy their
drugs, food and maintenance, and are notorious for putting away mas
sive amounts of alcohol.
Prometheans
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Upbringing ittle has changed in human upbringing in the last several hundred years,
DQGLWGLIIHUVJUHDWO\IURPUHJLRQWRUHJLRQ7KHPRVWLPSRUWDQWFKDQJH
really lies with the act of having children. ather than the old genetic lot-
tery of procreation, at birth human children have a genetic sample taken,
ZKLFKLVNHSWRQ¿OHIRUWKHUHVWRIWKHLUQDWXUDOOLIH:KHQDFRXSOHGH-
cides they want to have children, they must consult a medical specialist
WRDSSO\IRUDLYH%LUWKLFHQVH%$Q%LVJUDQWHGRUGHQLHGEDVHG
on the genetic compatibility of the two individuals. t may be denied if theindividuals are too closely related, or together have too great of a pos-
VLELOLW\WRJLYHELUWKWRFKLOGUHQZLWKH[FHVVLYHDOOHUJLHVELUWKGHIHFWVRU
genetic disorders.
+RZHYHULIWKHFRPSDWLELOLW\LVJRRGZKLFKLVFRPPRQDOLPLWHG%PD\
EHJUDQWHGIWKHFRXSOHKDVDQH[FHSWLRQDOO\JRRGFKDQFHRISURGXFLQJ
superior, gifted children, they can be granted an nlimited icense, and
be encouraged to be fruitful and multiply more than average with special
WD[LQFHQWLYHVDQGH[WHQGHGVWDWHIXQGHGFKLOGPHGLFDOFRYHUDJH
7KHUHDUHWKRVHZKREUHDNWKH% UXOHVDQGUHJXODWLRQV7KLVLVGLI-
¿FXOWKRZHYHUDVDWELUWKHDFKPDOHFKLOGLVLPSODQWHGZLWKDVPDOOGH-
vice which keeps their body from producing a key enzyme in their sperm
which allows them to penetrate the wall of an egg to fertilize it, in effect
UHQGHULQJWKHPUHSURGXFWLYHO\LPSRWHQWQFHDQ%KDVEHHQJUDQWHG
the male is given a prescription for an enzyme agonist which bypassesthe implant, and within a week allows the enzyme to reach crucial levels
for reproduction. owever the sperm count which is at capacity is a little
low, so more than one attempt may be necessary. sually this is custom-
ary regardless, so there are few complaints to this aspect.
Social rometheans tend not to make friends easily, especially among non ro-
metheans. owever those few friends that they do make, they will often
WUHDVXUHPRUHGHHSO\WKDQOLIHLWVHOI7RDURPHWKHDQFRPSDQLRQVKLSLV
a rare and precious thing that no amount of money can buy them. After
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family and loved ones. A few are able to make it through their severe
emotional trauma and manage to keep close family ties, but such oc-
currences are rare. omantically, rometheans tend to be opportunistic,
only seldom being able to bring themselves to a monogamous relation-VKLSZLWKDQRWKHUHYHQDQRWKHUURPHWKHDQ7KHLULVVXHVZLWKVHOIZRUWK
PDNHLWGLI¿FXOWWREHOLHYHRWKHUVFDQVHHDQ\WKLQJLQWKHPRWKHUWKDQDQ
ugly monster and they will often react defensively to being propositioned.
SpecialtiesQHYHU\VHQVHRI WKHWHUPURPHWKHDQVDUH¿JKWHUV7KHLUYHU\OLYHV
are a struggle to keep their bodies healthy and strong, pay bills and keep
a roof over their heads in the adversity they struggled with breeds a tre-
mendous amount of repressed anger.
7DNLQJLQWRDFFRXQWWKHLULPSUHVVLYHGXUDELOLW\DQGSKHQRPHQDOSRWHQWLDO
strength, a romethean who stops repressing his anger is often like a
IRUFHRIQDWXUH7KH\¶UHHYHQPRUHSUL]HGWKDQRWXQVDVSROLFHVROGLHUV
ERXQW\KXQWHUVDQGPHUFHQDULHVHZWUXVWWKHPLPSOLFLWO\EXWDV¿JKW-
ers they almost always get the job done. uch like otuns, their physi-FDOVWUHQJWKDQGVWDPLQDDOVRDOORZVWKHPWRH[FHODWFRQVWUXFWLRQDQG
manufacturing, though prejudice makes it hard to hold down a job.
Likes, Dislikes, Aestheticsntirely variable. epends heavily on the upbringing and regional back-
ground of the individual in question.
Dwellingsntirely variable. epends heavily on their upbringing, as well as the re-
JLRQLQZKLFKWKH\OLYHRVWURPHWKHDQVWHQGWRKDYHGLI¿FXOW\DIIRUGLQJ
nice homes, and often live in somewhat less attractive regions of town.
Avidak
GrenzenlosRitter
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Medean Humansroper ame edean uman.
6ODQJ1DPHV7URZVSOLFHGIDH
'HURJDWRU\OHDEDJVIX]]EXFNHWVSL[LHVHOYHVIDLULHV
eight ange 4’8” - ’2” female, 5’0” to ’5” male.
eight ange ubstantial variation.
:HDSRQ7\SHV6PDOOWRHQRUPRXVKDQGKHOGDOO'1$+HOL[ZHDSRQU\
$UPRU7\SHV$OODUPRUIURPOLJKWWRKHDY\DQG'1$+HOL[DUPRU
edeans are created from lympian umans by using a powerful substance
called edea. uring the edean transformation process, a chemical and
biological chain-process occurs on a cellular level, changing everything from
the humans A, genes and chromosomes to protein interactions and bio-
ORJLFDOSDWKZD\V7KHSURFHVVLQH[WUHPHO\FRPSOLFDWHGDQGQRWSRVVLEOHWR
FDOFXODWHVLQFHRYHUDKXQGUHGRIWKRXVDQGSURWHLQVH[LVWZKLFKDUHPHUJHG
split or transformed in billion upon billion different ways.
7KHRXWFRPH FDQQHYHUEH IRUHVHHQEHIRUHKDQGVLQFHWKHSURFHVVLV
always different for each individual and a complete mystery to any doctor
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certain animal traits have shown to be very stable and are carried over
to the lympian when he or she goes through the edean plicing pro-
FHVV%HFDXVHRIWKDWFHUWDLQ+HOL[HVKDYHEHHQGHYHORSHGZKLFKRIIHU
VSHFL¿FWUDLWVIRUWKHQHZHGHDQ
uring the edean plicing process, the A of an lympian umans is
merged with the A of a ew orizon animal. As mentioned before, dif-
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[DPSOHRIVXFK7UDLWVDUHÀLJKWWLVVXHUHJHQHUDWLRQDQGQLJKWYLVLRQ
7KHHGHDQWUDQVIRUPDWLRQSURFHVVLVJHQHUDOO\RQO\SHUIRUPHGRQFHIRUHDFK
individual, since performing it more than once can be very dangerous, lethal
even, and would most likely result in a horrifying abomination. 7KHHGHDQ
WUDQVIRUPDWLRQSURFHVVFDQEHUHYHUVHGEXWLW¶VXVXDOO\YHU\H[SHQVLYH
7KHHGHDQWUDQVIRUPDWLRQSURFHVVLVQHYHUSHUIRUPHGRQDURPHWKH-
an Cyborg since vital organs of a romethean are usually so closely
merged with its technology that during the edean transformation they
are ripped apart from its technology causing instant death. o romethe-
an Cyborg has ever survived the edean transformation process, and
the process is therefore only performed on lympian humans.
Originf all the mysteries of ew orizon, its ancient ruins and its bizarre life
IRUPVQRP\VWHU\LVPRUHLQWULJXLQJWKDQWKH7XOJH\:RRGHQWLUHO\DOLHQ
to this world, and far more so even than its human visitors. Creatures
and organisms that dwell within diverged from life on both arth and ew
orizon at a virtually primordial level.
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VRPHWLPHURXJKO\¿YHKXQGUHG\HDUVSDVWWLVEHOLHYHGWRKDYHDUULYHG
E\FHOHVWLDOLPSDFWFHQWXULHVDJRWKDVVLQFHVORZO\H[SDQGHGRXWZDUG
VORZO\FRQYHUWLQJWKHHQRUPRXVLVODQGRI1HZ&UHWHLQWRDOXVKEXWWR[LF
DOLHQSDUDGLVHWHDPLQJZLWKH[RWLFSODQWVDQGDQLPDOV
[SORUDWLRQGXHWR WKHKLJKO\FDXVWLFQDWXUHRI WKH:RRGVVSRUHVZDVYHU\GLI¿FXOW+RZHYHULQDWHDPRIO\PSLDQVDQG$HVLUXVLQJD
QHZSURWRW\SHH[SORUDWLRQVXLWZDVDEOHWRGHOYHVHYHUDOPLOHVLQWRWKH
interior of the massive fungal dome and made the discovery of the cen-
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unremarkable for what they were, these strange creatures were remark-
able for what they would bring about.
7KHVH GHDGO\ MHOOLHVVHHPHG WRFRPH LQDQDOPRVWLQ¿QLWHQXPEHURI
variations, including adaptations which were simply not normal for any
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LQJFDPRXÀDJHWKHDELOLW\WRVSLWSRLVRQDQGDQ\QXPEHURIRWKHUEL]DUUH
WUDLWV7KHPRVWFRPPRQO\DVVLPLODWHGWUDLWVHHPHGWREHVRPHVRUWRI
powerful paralytic poison, earning them the name orgons.
A long careful study of the creatures showed that they were all born
baseline, and then at some point when they age they would stalk othe
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for a period of a month and emerge adapted to the very A of thei
victim, allowing them to hunt in many new and different ways, ensuring
the survival of the species through an impressive diversity. owever al
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were entirely baseline.
everal weeks of research led to the discovery of the substance which
allowed these creatures to perform their amazing feat. edea, a very
powerful substance which acts like a prion, attacking foreign A and
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WZDVSRVWXODWHGWKDWWKHVXEVWDQFHHGHDFRXOGHDVLO\EHPRGL¿HGIR
KXPDQXVHWRFUHDWHPRGL¿HGKXPDQVZKREUHGFRPSOHWHO\WUXHWREDVH-
OLQHEXWWKH¿QDQFLDOOHDGHUVRIWKHUHVHDUFKH[SHGLWLRQZHUHWKRURXJKO\
appalled and immediately pulled the plug immediately.
owever, come time to pull out many pieces of research equipment and
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night.
here they went was never discovered, and all attempts to track them
IDLOHG7KHWHDPZDVIRUFHGWRSXOORXWZLWKRXWWKHPDQGQRWKLQJPRUHZDVKHDUGIRUDOPRVWWHQPRQWKV%HOLHYLQJWKHGHDGDVSHFLDOWHDPZDV
sent to discover their fate, and an enormous press conference was held
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the remaining scientists.
6WULGLQJIURPWKHZRRGVWKHVL[PRGL¿HG+XPDQVVLPSO\ZDONHGWRWKH
press conference and unceremoniously made it their own, announcing
themselves to the world, revealing they had made a quick breakthrough
due to the ingenious thinking of their deceased colleague, r ans hae
that they breakthrough took only two months, and that they’d been living
and testing their bodies free of the apparatus all this time.
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QHZO\ERUQHQWLUHO\EDVHOLQHEDE\JLUO$QDVWDVLD7KHUHSHUFXVVLRQVR
WKLVXQYHLOLQJDUH VWLOOIHOWWRGD\7KDW UHJDUGOHVV RIKRZ GLIIHUHQW WKH\
were, their genetic alterations were mere window dressings and they human remained untouched underneath it all. ince then, despite a very
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OLVKHGWKHLURZQFLW\OLXPGHHSEHQHDWKWKH7XOJH\:RRG
Appearance7KHLUDSSHDUDQFHLVYDVWDQGYDULHGVRPHHGHDQVDUHEDUHO\UHFRJQL]-
able as human beings, so great is their change.
Perceptionith the bizarre, almost fairy tale like world they dwell in beneath the
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ÀLJKW\DQGYDLQJORULRXV
Upbringing o one is born a edean, and only the most unusual accidents lead to
one becoming a edean involuntarily. n fact, to become a edean one
must either prove to the inner circles of edean ociety that they are
worthy of the transformation, or pay an enormous fee to black marke
+HOL[6SOLFHUVIRUORZJUDGHRXWHUFLUFOHWUDQVIRUPDWLRQVIIVSULQJUDLVHG
by edeans are treated with the same love and care any human child
would be, though their education tends to be a bit more arduous, as they
often hope for their children to pass eventual tests to be selected as a
edean candidate.
Medeans
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Social 7KHLUVRFLDOKLHUDUFK\LVGLIIHUHQWWKDQDQ\DQRWKHURWKHURQWKHSODQHW
having a seven tiered social hierarchy based on individual achievements
and the successively more sophisticated gene splicing possible as a re-
sult of their standing. owever, these circles have little bearing on wheth-
er an individual.
ach circle is named after various mythical creatures and loosely de-
VFULEHVWKHOHYHORIFRPSOH[LW\RIWKHVSOLFLQJZLWKLQHDFKFDVWH7KHPRVWFRPPRQDUHWKHWK&LUFOHJUHV7KHVHJUHVDUHXVXDOO\PHUHO\ODUJHU
DQGVWURQJHUWKDQQRUPDOKXPDQEHLQJV7KH\KDYHQRVSHFLDOGXWLHV
ROORZLQJWKHPDUHWKHWK&LUFOH7UROOVZKRDUHPRUHVRSKLVWLFDWHGWKDQ
their th Circle counterparts, in that they often have special abilities be-
yond those of a normal human, such as improved healing, the ability
to see abnormal visual wave lengths and the like. Again, their duties to
other edeans are negligible.
7KHWKFLUFOHLVFDOOHGWKH:\YHUQFLUFOHDQGWKHVH:\YHUQVDUHQRWXQ-
OLNHWKHSUHYLRXVFLUFOHVEXWWHQGWREHIDUPRUHUH¿QHGDQGOHVVEHVWLDO
DVZHOODVSRVVHVVLQJNHHQHUVHQVHV7KH\RIWHQDFWDVFRXQFLORUVIRU
new edean prospects.
7KHWKFLUFOHLVUHIHUUHGWRDVWKHXWHUDH7KHDHVDUHIXUWKHUUH-
¿QHGVWLOODQGIDUPRUHJHQHWLFDOO\FRPSOLFDWHGWKDQWKHSUHYLRXVFLUFOHVand quite beautiful to look upon, far less chimerical than previous circles.
7KH\XVXDOO\DFWDV WKHSULPDU\HPSOR\HHVLQWKHLUUDFLDOJRYHUQPHQW
and are commonly considered a civil service group.
7KHUGFLUFOHLVFDOOHGWKHRUGVDQGDGLHVDQGWKH\OLYHRQO\ZLWKLQ
WKHLUKRPHFLW\7KH\DUHRIWHQKLJKUDQNLQJRI¿FLDOVZKRKDQGOHDQ\ODZV
UHJDUGLQJHGHDQLQWHUQDOVRFLHW\7KH\WHQGWREHQHDUO\KXPDQLQDS-
SHDUDQFHEXWIDU¿QHUPRUHGHOLFDWHDQGUH¿QHGVFRXUHGRIDOOÀDZV
and with a single animal aspect handsomely emphasized.
7KHQG &LUFOH LVFDOOHG WKH'DXJKWHUVDQG 6RQVDQGWKH\DUHTXLWH
literally the princes and princesses of the edean society, the children
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UH¿QHGHYRFDWLYHRIWHUUHVWULDOFUHDWXUHVRIOHJHQGDQG¿FWLRQ:LWKLQWKH
VRFLHW\WKHLUMRELVWRZDQGHUWKHZRUOGH[SHULHQFLQJQHZVHQVDWLRQV
and spreading the good will of their people.
7KHVWFLUFOHLVWKHLQJXHHQZKLFKLVWKHPRVWFRPSOLFDWHGDQG
SHUIHFWO\HQJLQHHUHGHGHDQVWRGDWHDQGVRPHRIWKH¿QHVWPLQGVSUR-
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emerging edean Culture with the aid of those below them.
Specialtiesike lympians, they’re capabilities are vast and varied, and depending
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Likes, Dislikesuch like lympians, their preferences tend to be quite vast and varied.
Aestheticsedeans tend to prefer smooth angular designs, or organically inspired
VKDSHVVKXQQLQJWKHULJKWDQJOHVRIRUGLQDU\DUFKLWHFWXUH7RWKLVHQG
they make many things out of natural materials when possible.
Dwellingsedeans often prefer to live in genetically engineered oaks hybridized
ZLWKWUHHVRI WKH7XOJH\:RRGZKLFK JURZH[WUHPHO\UDSLGO\WR JUHDW
KHLJKWVZLWKPDVVLYHRSHQFHQWHUVDQGFDQEHFRD[HGWRJURZEXEEOH
like hollow wooden blisters for rooms.
Beelzebub
Csaru
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Aesir Wafans All these racial traits are relative except the height, weight and armor
weapon types. ersonality traits can, and do differ greatly from afan
to afan.
roper ame Aesir afan.
lang ames ittle guys, little gals, skin types, curves, last born.
'HURJDWRU\ 7XUNH\EDFRQ VNLQIUHDNV NRVKHU SRUN FUXQFKLHUV ODZQ
jockeys, small fry.eight ange 4’5”-5’5” female, 4’8”-5’0” male.
eight ange 0-200 lbs female, 50-250 lbs male.
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$UPRU7\SHV$OODUPRUW\SHVH[FHSWKHDY\
OriginCreated last among the afan creeds, the Aesir were created for some
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domestic duties as maids, chefs and all other viable manner of personal
servants.
ther common usage included 24 hour labor in small, cramped locations
which a anir couldn’t enter, and it was not considered desirable for a hu-
man to enter. o many ancient towns had legions of naked, androgynous
Aesir roaming their sewers and maintenance tunnels, performing end-less series of maintenance tests.
Created to be as human in every detail as possible, although on a scale
roughly one foot shorter than average, it came as no surprise when an-
atomically correct and functional Aesir were eventually created for no
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:KHQWKH:DIDQVHYHQWXDOO\UHEHOOHGDQGSXEOLFRI¿FLDOVRUGHUHGWKHP
put down like animals instead of negotiated with, it was the Aesir who
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diately, they waited for their brethren’s signal, than simply assassinated
many wealthy and powerful owners, and sabotaged many of society’s
hidden and forgotten inner workings.
Appearance7KH\¶UHPRVWHDVLO\GLIIHUHQWLDWHGIURPKXPDQVE\WKHLUVPDOOHUVWDWXUH
and typically lighter build. Also, Aesir will, as often as possible, wear
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sir has visible but not unattractive seams in their skin at their major joints.
An Aesir will also almost always have similar skin indentations applied
as art across other areas of their body artistically like humans will apply
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Aesir are not limited to human skin tones, hair colors or eye colors. As
such the visual variety of Aesir is far greater than that of their human look
cousins. n fact, as often as not, an Aesir will try to be as unique as pos-
sible, and cultivate as distinctive a self image as possible, often wearing
vintage design clothing from eras long past to accomplish this feat.
Aesir are also more easily distinguished from humans, in that they’retypically about one foot shorter in their height ranges, though perfectly
proportioned for one of their seemingly diminished stature.
Perception $HVLUDUHRIWHQVHHQDVZHDNIULYRORXVÀLJKW\DQGLPPDWXUHGXHWRWKHLU
FKLOGOLNHVWDWXUHDQGH[RWLFDSSHDUDQFHV$HVLUDUHDOVRXQMXVWO\FRQVLG-
ered an especially sneaky lot, due to their unusually stealthy nature. ost
Aesir can walk as quietly as cats if they need to due to their size, which
unnerves many people. Aesir are believed to be more prone to stabbing
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independence.
Facts An Aesir is typically slightly less emotionally mature than a human o
afan of their age only in that they tend to be more playful physically
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seriously if they so choose. An Aesir’s physical strength is not especially
impressive for a afan, being negligibly greater than a human of thei
size, and possessing durability to match their strength due to their ligh
construction. Aesir are no more or less devious or manipulative than any
human.
Upbringing $Q$HVLUVW\SLFDOXSEULQJLQJLVIDUPRUHµDW\RXURZQSDFH¶WKDQWKRVHR
their fellows. ach Aesir typically has -2 years to go through a series
of twenty self study packets, and simply have one of their parents tuto
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FRPSOHWHGQHZSDFNHWVEHFRPHDYDLODEOHDQGSULYLOHJHVOLNHWKHLU¿UV
WULSLQWRVRFLHW\DWODUJHRUWKHLU¿UVWVNLQOLQHZRUNDUHJLYHQDVUHZDUGV
Aesir are also encouraged to take up as many arts as they can, as they
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Social Aesir are typically very socially outgoing, whether with friends or strang
HUVDQGDUHNQRZQIRUH[FHOOHQWFRQYHUVDWLRQDOVNLOOV7KHUHDUHW\SLFDOO\YHU\IHZVRFLDOHQYLURQPHQWVWKH\KDYHGLI¿FXOW\PLQJOLQJLQ$URPDQW
cally inclined Aesir will often try and impress their prospective mate with
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¿QGHFHLYLQJDGYDQFHVWKRXJKWKH\WHQGWRSOD\LWFRROHUWKDQPRVW
Aesir value friendship quite dearly and often likes to buy little gifts fo
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RYHUZKRIRRWVWKHELOOIRUPHDOVSUHIHUULQJWRSD\IRURWKHUV7ZR$HVLUDW
lunch can be quite a hilarious sight.
Specialties $HVLUDUHLQPDQ\UHJDUGVKXPDQ7KXVWKH\H[FHODWWDVNVZKLFKKX-
mans would ordinarily do well at with their physical abilities, but they can
bypass limitations such as the necessity for breathable air, or the pres
HQFHRIRUJDQLFVSHFL¿FWR[LQV$HVLUWHQGWR¿QGUHVHDUFKSRVLWLRQVVXFKas astronomy, advanced mathematics, theoretical physics and all man
QHURIRWKHUUHVHDUFKLQWHQVLYHVFLHQFHV$HVLUDUHFRQVLGHUHGH[WUHPHO\
talented at discerning what fashions suit an individual, and as such many
well known clothing tailors, designers, hair dressers and fashion consul
tants are afans.
Aesir generally like to be free spirits, so their hobbies are as diverse as
they can get. ue to their limitations matching humans so closely, large
Aesir are often known to compete in the same competitive sports leagues
as umans.
7KH\WHQGWRIDYRU6RFFHU9ROOH\%DOODQG6ODP%DOO$HVLUDUHDOVRYHU\
ÀDPER\DQWDERXWWKHLUWDVWHVLQIRRGDQGGULQNVRIWHQEHLQJNQRZQIRU
WKHLULQWHUHVWLQH[RWLFQHZUHFLSHVÀDVK\PL[HGGULQNVDQGDQ\H[FLWLQ
new desert confection they can get their grubby little hands on. Aesi
like their gadgets, like any afan, but tend to like the smallest and mosFRPSDFWRQHVWKH\FDQ¿QGSUL]LQJGHVLJQVW\OHDQGPLQLDWXUL]DWLRQDO-
most above the functionality of a device. Aesir are widely considered to
be the shrewdest wheelers and dealers in the land, often practically rob
bing store owners or customers, all while leaving their opposite with the
impression they got a good deal. crimping and saving comes natural to
them as a result, but they often save only to turn around and spend it on
the latest tech.
Aesirs
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Dislikes Aesir aren’t impatient per se, but there isn’t a lot an Aesir tends to dislike
PRUHWKDQVLWWLQJDURXQGZDLWLQJ7KH\FDQVLWDQGSHUIRUPWDVNVDGPLUD-
bly, but sitting idle with no activity is almost enough to set one foaming at
WKHOLSV%RUHG$HVLUNHSWZDLWLQJORQJHQRXJKKDYHEHHQNQRZQWRVWDUW
UHDUUDQJLQJRI¿FHZDLWLQJURRPIXUQLWXUHWRWU\DQGLPSURYHLWVOD\RXWMXVW
to keep busy. espite their similarities, Aesir almost as a rule absolutely
despise being called humans and consider it almost a mortal insult. any
a otun has mocked and Aesir, and elicited homicidal rage bad enoughto leave the otun in bad need of a body repair shop, and an intense ver-
EDOOHVVRQLQWKHLUµLJQRUDQWRWXQVKLWNLFNHUUDFLVP¶7KH\WROHUDWHVXFK
statement more from humans, who the regard as clueless and stupid in
this view as opposed to bigoted.
Aesir also tend to dislike being dirty. hile they don’t develop body odor
or sweat like humans, accumulating dirt, grime and odors about their
person repulses them more than it does humans, due to their almost
odorless natural state, as such they are sometimes seen as a little fussy.
Aesthetics Aesir are almost all beautiful, but beautiful is often nowhere near enough
IRUWKHP$HVLUDUHUDLVHGWRZDQWWRDSSHDUH[RWLFDQGXQLTXH7KH\¶OO
often spend a long portion of their childhood cultivating a unique appear-
ance and wardrobe.
7KH\DOVRZDQWWRSHUVRQDOL]HWKHLUSURSHUW\DERXWDVPXFKDVWKH\GR
WKHLURZQDSSHDUDQFH7KH\¶OORIWHQKDSSLO\VKHOORXWJUHDWHUWKDQUHWDLO
price on weapons or armor they purchase simply to have it customized
to suit their aesthetics, occasionally even to the detriment of its perfor-
mance.
Dwellings An Aesirs home is quite odd, in that it generally
shows little of the Aesirs personality, as
opposed to their individual possessions.
7KH\¶UHSODLQO\IXUQLVKHGPDWFKLQJWKHLU
personal design style if possible, but this
LVQRSULRULW\7KH\VLPSO\ZDQWWREH
comfortable and functional. As far asdecorations, and Aesirs home tends
WREHDVHFOHFWLFDPL[RIUDQGRP
crap as the old fashioned family
diners of the .. ld bicycles
hanging off the wall, hubcaps
from vintage cars, neon product
signs, movie posters and a wide
enough assortment of mismatched
garbage to qualify as a rummage sale.
Suen
Secilia
Celeste
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Vanir Wafans All these racial traits are relative except the height, weight and armor
weapon types. ersonality traits can, and do differ greatly from afan
to afan.
roper ame anir afan.
lang ames irst born, alphas, composite, sleeks.
erogatory ot rods, junkers, widgets, twonky, clunkers, stylists.
eight ange 5’8”-’0” female, ’4”-8’0” male.eight ange 250-400 lbs female, 350-500 lbs male.
:HDSRQ7\SHVDUJHWRYHU\ODUJHKDQGKHOG6PDOOWRPHGLXPPRXQWHG
$UPRU7\SHV$OODUPRUIURPPHGLXPWRKHDY\
Origin7KH¿UVWPDVVSURGXFHGIRUPRI:DIDQEXLOWDVDFRPSURPLVHEHWZHHQ
the originally theorized designs, which would eventually become otun
and Aesir respectively.
7KHLUGHVLJQZDVVXSSRVHGWREHVXFKWKDWWKH\ZHUHRIWKHVDPHURXJK
size as humans, but capable of a superior physical performance and
durability, allowing for a wide range of possible tasks.
anir were originally built in truly enormous numbers, and thus when a-
fans originally rose up against the human masters, many rose to posi-tions of power over their fellow afans.
Appearanceanir are built as a skeletal frame, over which their motor function mech-
anisms are sheathed in metal casings, and then foam is applied and
PROGHGWRSURYLGHDURXJKDQDORJRIKXPDQSK\VLTXH7KHLUERGLHVDUH
WKHQVKHDWKHGLQDFDUERQ¿EHUPHVKWRFUHDWHDZRYHQ¿EHUµVNLQ¶ZKLFK
is then imprinted with a semi-unique set of colored markings before inci-
VLRQVDUHPDGHZLWKLQWKHVNLQDQGPRRULQJSRLQWVDUHH[SRVHG
7KHPRRULQJSRLQWVDUHZLUHGWRDQGDI¿[HGZLWKD9DQLUVH[WHUQDOSODWH
DUPRUZKLFKLVXVHGWRSURWHFWPRVWGHOLFDWHMRLQWVDQGH[WUHPLWLHVDV
ZHOODVD:DIDQ¶VYLWDOVLQLWVFKHVWDQGVWRPDFK7KH\ZLOORIWHQVSHQG
much money customizing their armor as they grow older, spending it on
better plate in more pleasing shapes, along with trim, inlaid lighting andFKURPHGWULPVDVZHOODVÀDVK\SDLQWMREV$9DQLUDOVRKDVDYHU\KX-
man face, head of hair, and sometimes neck and ears as well. anir take
special pride in keeping their hair and face as appealing as possible.
Perceptionanir are perceived, because of their ancient heritage, to be brash, loud
mouthed and commanding towards others. anir, as of late, are reputed
WRDGPLUHHGHDQVRIWKHRSSRVLWHVH[IRUWKHLULQWULJXLQJVHOIPRGL¿FD-
WLRQV7KHUH¶VOLWWOHHYLGHQFHHLWKHUZD\EXWLW¶VDVWHUHRW\SHWKDWPDNHV
enough sense few non-anir take it at anything less than face value.
7KH\¶UHDOVRSHUFHLYHGE\RWKHUVDVYDLQLQWKHLUDSSHDUDQFHDVZHOODV
fond of showing off their physical capabilities and their knowledge base.
Factsanir are very self conscious about the fact they’re neither as nimble nor
human in appearance as an Aesir kin, nor as strong or durable as the
RWXQNLQ7KHUHIRUHWKH\VWULYHDVKDUGDVSRVVLEOHWRPDNHDQDPHIRU
themselves based on their individual merits as they possibly can.
9DQLUWHQGWRWU\WREH¿HUFHO\LQGHSHQGHQWVRZKHQHYHUSRVVLEOHWKH\
avoid asking for help or input, because not being able to solve a problem
on their own can often negatively impact their self esteem. owever the
ÀLSVLGHRIWKHVHWUDLWVLVZKLOHWKH\GRVHHNWREHSUREOHPVROYHUVDQG
paragons, it’s not often for personal gain, and is more to make those they
care about proud, and so that they might rely on them in a crisis as well
as simple day to day life events.
Upbringing 9DQLUDUHW\SLFDOO\UDLVHGIRUIRXUPRQWKVWRGLVFRYHUH[DFWO\ZKRWKH\
are, and during this time they are given only very general studies, and
DPSOHDPRXQWVRIIUHHWLPHWRSXUVXHµOLIHVWXGLHV¶LQZKLFKWKH\¶UHHQ-
couraged to learn about the roles they might take in the world and try
DQG¿QGDQLFKHIRUWKHPVHOYHV7KLVVFKRROLQJLQFOXGHVPDQ\HDUO\OLIH
WRXUVRIORFDOHQYLURQPHQWVDQGYLUWXDOH[SORUDWLRQRIWKHZRUOGDURXQG
them. anir are always strongly encouraged to take up an art, no matte
the sort. anir are somewhat well known for their color sense, which isEHOLHYHGWREHEURXJKWRQE\H[SRVXUHDWDQHDUO\DJHWRPDQ\PRUH
GLYHUVHHQYLURQPHQWVWKDQRWKHU:DIDQV$VVXFK9DQLURIWHQH[FHODW
any form of art composed of color composition such as painting, matisse
DQGSULQWGHVLJQ7KH\¶UHDOVRIDLUO\ZHOONQRZQIRUWKHLUDELOLW\WRSOD
wind instruments.
$IWHUIRXUPRQWKVJHQHUDOVFKRROLQJEHJLQVDQGWKHQH[WIRXUDUHVSHQ
LQJHQHUDOUHDOZRUOGVWXGLHVDQGLQGHSWKVWXGLHVRIWKHLUSULPDU\µOLI
studies’ group, as well as advanced tutoring in whatever arts they’ve
taken up, typically they’re gifted with the instruments necessary to ply
their art at this phase.
At eight months, a young anir moves from their crèche centric life, and
EHJLQVLQWHUQLQJIRXUKRXUVDGD\¿YHGD\VDZHHNDWPDQ\GLIIHUHQWMRE
locations to create a well rounded worker that can readily handle the rea
world job market.
Advanced schooling in general studies, as well as independent life stud
LHVDQGDUWFRQWLQXHV$WIRXUWHHQPRQWKVD\RXQJ9DQLUEHJLQVDQH[-
WHUQVKLSZLWKDQHPSOR\HUDQGZLOOW\SLFDOO\PRYHRXWLQWRWKHLU¿UVWKRPH
RIWHQURRPLQJZLWKDFUFKHPDWHWRVKDUHH[SHQVHVIRUWKH¿UVW\HDUR
two of life.
Social 9DQLUKDYHDUHSXWDWLRQDVµNQRZLWDOOV¶DQGIRUDJRRGUHDVRQ9DQLUDUH
UDLVHGWRNQRZDOLWWOHELWDERXWHYHU\VXEMHFW7KHLUGHVLUHWREHKHOSIXO
and knowledgeable can occasionally lead to confrontation, as it often
makes them seem to be jockeying hard for an alpha position in any socia
group.
anir are in general, however, perhaps the best friend anyone could eveDVNIRU7KH\ZLOOJRWRDOPRVWDQ\OHQJWKWKH\FDQWRNHHSDSURPLVH
offer any advice they can and give out any resource available to help a
friend solve their problems even if it’s detrimental to their own well being
and often ask nothing in return.
9DQLUURPDQFHLVFRQVLGHUHGDOPRVWFRPLFDOO\VWDQGRI¿VKHVSHFLDOO\EH
tween two anir, as they often try to impress one another with how little
WKH\QHHGRQHDQRWKHU%HWZHHQD9DQLUDQGDQ\RWKHU:DIDQNLQRUKX
man, their desperation to show how reliable, clever and helpful they can
be has been the grist for many jokes over the years.
Specialtiesanir are widely considered to have no specialty, and merely be general
ists, more surface than substance. owever this could hardly be furthe
from the truth. anir study hard all their lives on subjects relevant to themselves, or the world around them in order to better themselves, preferring
DEURDGEDVHRINQRZOHGJH%XWUHJDUGOHVVRIWKHLUOHDUQLQJKDELWVWKHU
are many subjects and trades they hold dear to their heart that they de
YRWHHQRUPRXVDPRXQWVRIWLPHDQGHIIRUWWRZDUGVDQGZLOOKRQHWRD¿QH
art, however for almost every anir, their specialties tend to be unusua
and unique combinations.
ne thing that’s fairly universal is a anirs passion, which burns hotte
than even an lympian umans on some occasions. As such, their artis
WLFRXWOHWVDUHRIWHQH[WUHPHO\SRZHUIXOHPRWLRQDOO\
Vanirs
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Likesanir are most at home in small groups of people, in an intimate envi-
ronment, like a nice restaurant or a night club. here they can talk and
ODXJKEXWZRQ¶WEHRYHUZKHOPHGE\HQRUPRXVFURZGV7RD9DQLUYDUL-
ety is the spice of life, and they’ll try any kind of food and any kind of drink
at least once. As such, anir are often the victim of somewhat malicious
pranks. anir comfort food varied quite a bit from individual to individual.
anir are also usually fairly obsessed with keeping their appearanceunique, and instead of collecting gewgaws like other afans, they tend
WRDSSO\WKHLUPRQH\WRNHHSLQJXSWKHLUDSSHDUDQFHV7KHLUJHPSUHIHU-
HQFHXQOLNHDQ$HVLURUDRWXQUXQVWRZDUGVWKHSUDFWLFDO7KH\ORYH
large synthetic diamonds, and will often purchase synthetic gemstone cut
GLDPRQGVRIVLJQL¿FDQWVL]H'HSHQGLQJRQWKHLUSHUVRQDOFRORUVFKHPH
they’ll often have them in different cuts and colors and have them mount-
ed into their superstructure, often subtly backlighting them for display
SXUSRVHV7KLVLVRIWHQGHULVLYHO\FDOOHGWKHLUµPDWLQJSOXPDJH¶DORQJZLWK
their often elaborate hair styles.
Dislikes7KHUH¶VQRWKLQJLQWKHNQRZQXQLYHUVHZKLFKZLOOWDNHWKHZLQGRXWRID
anirs sails than having to sit and be quiet for long periods of time while
in the company of others who are currently active in physical tasks or
conversation not related to the anir in question.
anir will go out of their way to try and include themselves in the con-
versation or task if at all possible. anir also intensely dislike repetitious
tasks which involve little or no social interaction with coworkers, custom-
ers or clients.
7KHODFNRIVRFLDOL]DWLRQLVUHSXWHGWREHDEOHWRGULYHD9DQLUFOLQLFDOO\
insane. hile that may be an embellishment, there is some truth to the
statement. A anir also despises standardized daily rituals, and strives to
be unpredictable in his daily activities to keep himself fresh and interest-
ing. anir also resent stereotypes to a far greater degree than other va-
rieties of afans, and will protest far more heartily than a otun or Aesir
who usually simply shrug it off.
Aesthetics $9DQLUDHVWKHWLFLVWZRIROG7KH\FXVWRPL]HWKHLU¿EHUPHVKVKHDWKDQG
armor as vividly and heartily as a car owner will customize their prized
YHKLFOH7KH\ZLOORIWHQHQKDQFHRUHYHQFRPSOHWHO\UHSODFHWKHLU¿EHU
mesh sheath, dying or striping it, or replacing it with a custom sheath
RIRQHRUPRUHPDWHULDOVRYHUODLGDQGZRYHQLQWRWKHFDUERQ¿EHUWREH
more fundamentally aesthetic, favoring geometric lines and angles in the
designs.
7KH\WKHQVHHNWRKDYHWKHLUDUPRUSDLQWHGLQWKHEHVWYDULHW\RIKHDY\
DXWRPRWLYHJUDGH SDLQWDQG GHWDLOHGDV PXFKDVSRVVLEOH7KH\FRQ-
coct elaborate color schemes for themselves, trim their armor in shiny or
brushed chrome, and embellish it with synthetic gemstones like a pea-
FRFNRQ GLVSOD\7KH\WDNHJUHDWSULGHLQ NHHSLQJWKHLUDUPRUSROLVKHG
DQGJORVV\7KH\DOVRWDNHJUHDWSULGHLQWKHLUIDFHVDQGVSHQGDORWRI
time on their hair, making sure it looks as stylish and attractive as pos-
sible.
Dwellingsanirs homes tend to be furnished rather sparsely, with an emphasis put
PRUHRQFRORUKDUPRQ\DQGXVDELOLW\WKDQLQGHVLJQDQGGHFRUDWLRQ7KH\
favor utilitarian appliances and furnishing that will be serviceable and
retain their original appearances for as long as possible.
hat little decorations a anir tends to have are usually basic, primarily
SDLQWLQJVDQGGHFRUDWLYHOLJKW¿[WXUHV9DQLULQJHQHUDOVHHPWRSUHIHU
renting a home to owning one, making them a bit of an oddity in this
regard.
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Jotun Wafans All these racial traits are relative except the height, weight and armor
weapon types. ersonality traits can, and do differ greatly from afan
to afan.
roper ame otun afan.
6ODQJ1DPHV%LJERQHVVHFRQGERUQEHKHPRWKVOHYLDWKDQV
'HURJDWRU\7UDFWRUVJDUEDJHGLVSRVDOÀDSMDFNHQJLQHVGRQNH\HQJLQHV
eight ange ’0”-0’0” female, 8’”-2’0” male.eight ange 500-800 lbs female, 00-5 lbs male.
:HDSRQ7\SHVDUJHWRH[WUHPHO\ODUJHKDQGKHOGHGLXPWRH[WUHPH-
ly large mounted.
$UPRU7\SHV$OODUPRUUDWHGKHDY\DQGDERYH
Originotuns originated as the second variety of afan created for mass pro-
duction, crafted with the intent of use as live-capture law enforcement
DJHQWV7KHLUDFWXDOFRQFHSWLRQFDPHSULRUWRWKH9DQLUVFRQVWUXFWLRQDV
one of two possibilities for the initial run of ass roduced afans, but
both plans were ousted in favor of a composite of the two, .. the anir.
Appearanceotuns are the least physically human like of the three afan creeds,resembling ancient automated labor droids far more than they resemble
WKHDQGURLGVWKH\DFWXDOO\DUH7KH\WHQGWREHODUJHDQGEXUO\RIEXLOG
with enormous hydraulic systems and heavy metal or ceramic plating for
KHDY\GXW\ZRUNFDSDELOLWLHVRYHUDQH[WUDWKLFNPHWDODQGFDUERQ¿EHU
woven under suit. Any tools of their trade a otun acquires will often then
be built into their structure or stored inside internal storage compartment
built into their massive superstructures, as such a otun will often be less
symmetrical than other creeds. otuns very rarely have animate faces,
KDYLQJDPRUHDUWL¿FLDOORRNLQJVFXOSWHGIDFHFRPPRQO\RWXQVW\SLFDOO\
eat by using ports located either on their hands, or by removing the lower
portion of their sculpted face plate and revealing a smaller sculpted open
PRXWKEHQHDWKWKHLUIDFHWRLQWDNHIRRG:LWKWKHLUODFNRIIDFLDOH[SUHV-
sion, male otuns tend to communicate their moods by a shift in eye
colors and the small pin lights across their bodies, whereas the females
have large tracks of lights arrayed across their body for the same
purpose.
Mannerisms7\SLFDOYDOXHVWKDWDUHDWWHPSWHGWREHLQVWLOOHGLQRWXQVDVFKLOGUHQDUH
blunt honesty, hard work, straight forward thinking and the value of pride
in ones work.
Perceptionotuns are often perceived as very simple and somewhat brutish, this is
KRZHYHUFRPSOHWHIDOODF\:KLOHµVLPSOH¶RWXQVDUHE\QRPHDQQRWLQWHO-
ligent, they simply don’t beat around the bush and go straight to a point.
%HLQJHQRUPRXVLQVWDWXUHRWXQPDOHVKDYHDFHUWDLQP\VWLTXHIRUWKH
females of smaller races, and in the absence of horses on ew orizon,
WKHSKUDVHµKXQJOLNHDRWXQ¶KDVFUHSWLQWRSXEOLFYHUQDFXODUW¶VDOVR
widely (but not necessarily fraudulently) that otun males are intriguedE\EXVW\IXOO¿JXUHGO\PSLDQIHPDOHV&RQYHUVHO\RWXQIHPDOHVKDYH
a reputation for practically carrying anir males away by their heels and
NHHSLQJWKHPDVSHWV7KLVKRZHYHUKDVOHVVRIDEDVLVLQUHDOLW\W¶V
DOVREHOLHYHGWKDWRWXQVQHYHUHQWHU¿HOGVQRWFRQQHFWHGWRPDQXDOOD-
bor, which is also only somewhat accurate at best.
Factsotuns tend state things simply and boldly, with little or no diplomacy,
leading to the belief they’re simple when their merely painfully honest.
RWXQVWHQGWR¿QGPRUHVDWLVIDFWLRQLQSK\VLFDOO\HQJDJLQJMREVWKXVWKH
LQWHOOHFWXDOVDPRQJWKHLUUDQNVDUHRIWHQH[SORUHUVKDQGVRQHQJLQHHUV
PHFKDQLFVRU¿HOGVSHFLDOLVWVLQWKHLUUHVSHFWLYHWUDGHVLIWKH\DUHQ¶WLQ
more common trades such as soldering, construction, demolition or police work.
Upbringing A otun Crèche is usually far more isolated from civilization than a typica
one, and they’re often raised in the deep wilderness for three months o
solitude in rough crafted stone homes, and taught to improve their sur-
roundings, and turn the home into something more comfortable. After
three months they’re introduced to society, and taught about the world
around them, and they begin their peerage in general studies and start to
decide their place in the world.
7\SLFDOO\WKH\¶UHHQFRXUDJHGWRWDNHXSDQDUWPRVWSUHIHUVFXOSWLQJR
architectural design, but some are well known for their ability to sing bass
DQGKDQGOHSHUFXVVLRQLQVWUXPHQWV$WWKHDJHRIVL[PRQWKVWKH\EH
gin advanced studies, and are given an allowance to begin customizing
themselves to become more unique. At the age of nine months they be
JLQDQH[WHUQVKLSDQGVWDUWSODQQLQJDQ\DGYDQFHGVFKRROLQJWKH\PD\
take loans for. At the age of one year, a otun moves out and seeks his
fortune in the world, biding farewell to those parents and crèche mates
they may not see again and begin their lives proper through schooling
or careers.
Social RWXQVWHQGWREHEUDVKVRRIWHQKDYHGLI¿FXOW\PDNLQJPDQ\IULHQGVEXW
overall tend to be very loyal and true to those who can see them for wha
they really are beyond their simple facades and see the sophisticatedperson underneath, and will often give the proverbial shirt off of their back
to a friend in need.
otun romance is much like typical human romance, though a otun male
or female will often prefer to create their own tokens of affection as op
posed to purchasing them for their intended.
Specialtiesotuns have a unique understanding of geometry, and as such are natu
ral engineers, construction workers, sculptors and city planners. otuns
DOVRH[FHODWDQ\ WDVNZKLFK UHTXLUHVPDVVLYHVWUHQJWK RUHQGXUDQFH
ULYDOHGRUH[FHHGHGLQVXFKMREVRQO\E\URPHWKHDQVRUWKHRFFDVLRQD
H[FHSWLRQDO9DQLURUHGHDQ
Likesotuns are most at home in casual meeting environments, like bars o
restaurants, where they can talk, eat and drink to the wee hours of the
morning.
RWXQVDOVRWHQGWRHQMR\VLPSOHEXWKHDUW\µVWLFNWR\RXUULEV¶YDULHWLHV
of food, regardless of its ethnic origins. A vindaloo is just another kind o
VWHZWRD:DIDQDQGÀDWEUHDGLVMXVWDELVFXLWWKDWVRPHRQHVDWRQDV
far as they’re concerned.
otuns are also fond of the latest electronic gizmos, more so than most
other creeds, often going out of their way to make use of their acquisi-
tions in their daily lives, usually keeping them around longer than other
afans or umans might, only eliminating them in the event they’re re
placed with a new such gadget.
ike all afans, otuns are fond of crystals, but they prefer large, uncu
VHPLSUHFLRXVVWRQHVRYHUVPDOOHUSUHFLRXVJHPVWRQHV7KH\¶UHDOVRH[
WUHPHO\IRQGRIUDUHDJDWHV7KH\DOVRHQMR\ZKHQSULFHLVQHJRWLDEOH
haggling over prices. hile not the best salesman, per se, they’re very
shrewd when it comes to actual negotiation for the trade of goods and
VHUYLFHVEXWDUHRIWHQNQRZQWRVSHQGWKHLUVDYLQJVµFHOHEUDWLQJ¶WKHL
good fortune at the retail.
Jotuns
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Dislikes7KHUH¶VYHU\OLWWOHWKDWLUULWDWHVDRWXQPRUHWKDQDVORSS\MREHYHQLIWKH\
don’t show it. ndividuals who do a half assed job tend to drive them up
the wall, enough to make them foam at the lips if they had the capability
in some cases.
otuns also tend to intensely dislike tasks which involve long periods of
WLPHZLWKOLWWOHRUQR DFWLYLW\RUPRYHPHQW¿QGLQJD VHGHQWDU\SDFHRI
OLIHDQDWKHPDWRWKHPVHOYHV7KHUH¶VDOVRYHU\OLWWOHPRUHWKDWDRWXQdislikes more than being lumped together with other otuns, and insist on
EHLQJMXGJHGE\WKHLURZQPHULWV7KH\VHHPWRUHVHQWIDYRULWLVPWRZDUGV
themselves in the construction industry.
Aestheticsotun aesthetics tend to be less like the human average idea of aesthet-
ics, and far more close to the human aesthetics prized in appliances and
vehicles. A otun will often choose to decorate themselves with chrome
WULPUHÀHFWRUVDQGYDULRXVPRRGOLW'6
ot unlike a anir, however otuns often avoid anything but they tend to
DYRLGDQ\WKLQJEXWWKHPRVWEDVLFDQGGXUDEOHRISDLQWMREV7KLVLVQRWWR
say they won’t have more than one color of paint on their body, but they
YHU\UDUHO\XVHDQ\H[SHQVLYHNLQGVRISDLQW
DwellingsRUHWKDQDQ\RWKHUUDFHH[FHSWDHGHDQDRWXQVKRPHLVKLVFDVWOH
7KH\RIWHQGHFRUDWHWKHPZLWKDVPDQ\ODUJHFU\VWDOOLQHIRUPDWLRQVDV
WKH\FDQ¿QGDQGZLOORIWHQDOVRKDYHJHRPHWULFDOO\SOHDVLQJDUWZRUNDQG
JHRPHWULFDOO\GHVLJQHGGLVSOD\WDEOHVWRDFFHQWWKHLUFROOHFWLRQV7KH\¶OO
typically furnish their homes with the largest, sturdiest and most geo-
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design synergy in their appliances as well.
As for decoration, otuns are not well known for their taste in interior
design, but this is only because they seldom invite many people
into their homes, preferring social gathering points as opposed
WRSULYDWH7KHLUVHQVHRIVW\OHLVVHFRQGWRQRQHLQWKLVUHJDUG
A otun, when he or she can, prefers to build their own home,
even if it’s small, so they can tailor every aspect of the houseto their own personality, and often consider the building of one
WREHDVLJQL¿FDQWOLIHDFKLHYHPHQW
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Bleeding umans bleed faster than afans. t goes without saying that if a afan and a human are
mortally hurt, then the human will bleed to death much faster than the afan.
Losing a Limb'XULQJEDWWOHLWLVQRWXQFRPPRQWKDWERWKKXPDQVDQG:DIDQVORVHD¿QJHURUVRPHRWKHU
body part. A lost arm is a bit more complicated for humans, since it cannot be replaced with
a new human arm. owever, losing an arm is not the end of it, as certain technologies are
available for lympian humans.
hen an lympian human loses an arm, it can be replaced with a robotic arm, which will also
FKDQJHWKHKXPDQLQWRDURPHWKHDQF\ERUJ7KLVSURFHGXUHLVYHU\FRPSOLFDWHGDQGPD\
take up to several days to complete.
IDURPHWKHDQF\ERUJORVHVDQDUPWKHQLW¶VMXVWUHSODFHGZLWKDGLIIHUHQWURERWLFDUP7KHSURFH-
GXUHLVVLPSOHEXWFUHDWLQJDVXLWDEOHDUPRU¿QGLQJRQHWKDWPDWFKHVPD\WDNHVHYHUDOGD\VWRGR
hen an lympian human is engineering into a romethean cyborg, his nervous system is
FRQQHFWHGWRKLVLPSODQWV7KHSURFHGXUHLVYHU\KDUGDQGUHTXLUHVDORWRIWLPHWRFRPSOHWH
$Q\WKLQJJUDIWHGLQWRDQO\PSLDQKXPDQ¶VQHUYRXVV\VWHPLVDURPHWKHDQLPSODQW7KHUH-
fore, pacemakers and the like, which are not wired directly into the nervous system, does not
make the lympian a romethean cyborg.
$URPHWKHDQLPSODQWFDQEHUHPRYHGDQGUHSODFHGZLWKH[SHQVLYHFORQHGWLVVXHVRUDUDUH
RUJDQWUDQVSODQW7KHUHYHUVHGSURFHGXUHLVKRZHYHUQHYHUH[DFW7KHURPHWKHDQF\ERUJ
will become an lympian human again, but his nervous system will never really be the same
DVEHIRUHWZLOOEHLQOHVVWKDQQRUPDO¿JKWLQJVKDSHDQGSUREDEO\KDYHDELOLW\SHQDOWLHV
:KHQDHGHDQORVHVDQDUPLWZLOOUHPDLQORVW7KHELRORJLFDOV\VWHPRIDHGHDQLVVRFRP-
SOH[DQGXQNQRZQWKDWFRPELQLQJLWZLWKURPHWKHDQWHFKQRORJ\LV\HWQRWSRVVLEOH+RZHYHU
VRPHHGHDQVKDYHDWUDLWZKLFKDOORZVWKHPWRJURZEDFNDORVWOLPEOLNHDQDUP%XWWKLV
procedure takes a lot of time, usually several days to several weeks or months depending on
which body part was lost.
WLVQRWSRVVLEOHWRFROOHFW'1$VDPSOHVDQGFXOWLYDWHQHZOLPEVLQODUJHJODVVF\OLQGHUV¿OOHG
ZLWKJUHHQLVKÀXLGVDQGFDEOHVRYHUDIHZZHHNV6XFKWHFKQRORJLHVGRQRWH[LVWHGHDQVZKR
FDQJURZWKHLURZQOLPEVH[LVWEXWKRZWKHSURFHVVDFWXDOO\ZRUNVLVVWLOOXQNQRZQ
$OO:DIDQVFDQEHUHSDLUHGLIWKH\ORVHDERG\SDUW+RZHYHULWLVQRWDOZD\VHDV\WR¿QGDQ
LPPHGLDWHUHSODFHPHQWDVHDFK:DIDQGLIIHUVJUHDWO\LQVL]HDQGFRPSOH[LW\:DIDQUHSDLUV
can also be quite intricate and time consuming, and often require an actual engineering bay to
repair, whereas as a human can simply stanch bleeding, or heal naturally over a day or two.
Electro Magnetic Pulseslympian humans and edeans are immune to electromagnetic pulses (s). romethe-
ans are part robots, and that part is often affected by electromagnetic pulses and can cease
to function all together if they are within range from such an attack. All afans are sensitive to
electromagnetic pulses and they can cease to function from such an attack.
Race Differences
Differences between Humans and Wafans7KHUHDUHPDQ\GLIIHUHQFHVEHWZHHQ+XPDQVDQG:DIDQVZKLFKDUHRILPSRUWDQFHIRUWKH*6RPHRIWKHVHGLIIHUHQFHVDUHSUHVHQWHGLQWKHIROORZLQJ
chapters. owever, keep in mind that afans are far more similar to humans than they are different.
:DIDQVDUHQRWMXVWVLPSOHURERWV7KH\DUHQRWDQGURLGV:DIDQVKDYHIHHOLQJVWKH\FDQJHWKXUWWKH\FDQIDOOLQORYHDQGJHWPDUULHGWKH\FDQKDYH
FKLOGUHQDOWKRXJKWKHSURFHVVRIELUWKLVWRWDOO\GLIIHUHQWDQGPRUH:DIDQVDUHVLOLFRQEDVHGEHLQJVZKRDUHFRQVLGHUHGOLYLQJFUHDWXUHV7KH\JHWKXUW
ZKHQGDPDJHG7KH\IHHOSDLQRUGHVSDLUDQGWKH\WUHDVXUHSHDFHORYHDQGKRSHOLNHDQ\KXPDQEHLQJ
Sleeping A afans equivalent of A memory is enormous, but eventually the video, audio, tactile and emotional data becomes overwhelming and a afan
becomes burdened as their automated systems struggle to funnel this into long term memory while data is still accumulating, slowing their faculties and
UHÀH[HV
7KHUHIRUHMXVWOLNHKXPDQVQHHGWRVOHHSD:DIDQQHHGVWRUHVWEHWZHHQVL[DQGWZHOYHKRXUVSHUGD\GHSHQGLQJRQKRZPXFKGDWDWKH\¶YHEHHQERP
barded with in their waking period and how long they’ve been awake. ess hours of sleep is manageable but will become a problem after a few days or a
week. A tired afan will actually want to close his eyes to minimize video data being stored.
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Eating RVW:DIDQV¿QGHDWLQJDQGGULQNLQJSOHDVXUDEOHGXHWRWKHWDVWHVHQVDWLRQVVR
centuries have been spent creating advanced systems in which much of a a-
fans mineral needs can be supplied by eating actual food, to make fueling up a so-
FLDOHYHQWOLNHKXPDQGLQLQJ7RWKLVHQGWKH\KDYHDFRPSOH[V\VWHPZKLFKDOORZV
them to break food down into necessary component materials and eject waste in
much the same manner as a human. As a result, much afan food is incredibly
WR[LFWRKXPDQVEXWVRPHFDQEHVWRPDFKHGE\URPHWKHDQVDQGHGHDQV
Diseases+XPDQVJHWVLFNIURPWLPHWRWLPHW¶VRQO\QDWXUDO7KHUHDUHYLUXVHV
and bacteria on ew orizon which humans have not yet encountered.
7KHUHIRUHGLIIHUHQWSODTXHVFRXOGHUXSWDQGZKRNQRZVZKDWHOVH
n the other hand, some edeans have a trait which makes them im-
mune to certain or most diseases.
uman diseases do not affect afans. owever, afans are typicially victims
of silicone, rubber or metal eating fungus and living rust. A afans was dis-
covered not long ago whose entirely body had been ravaged by some form of
FRUURVLRQ7KLVFRUURVLRQKDGFRPSOHWHO\GHYRXUHGDOOVLOLFDOHDYLQJEHKLQGRQO\
DQR[LGL]HGVKHOOQHVVHQFHHYHU\WKLQJWKDWZDVVLOLFRQHEDVHGRUKDGDQ\VLOLFRQHVHHPHGWRKDYHVLPSO\EHHQHDWHQDQGDOOWKHH[SRVHGPHWDOUXVWHGD
DQDFFHOHUDWHGUDWH7KHFXUHZDVVLPSOHWKRXJKDVDOOLWWRRNZDVVXEPHUJLQJ
any affected afans in boiling water for a certain period of time.
afans are immune to computer viruses as we know them.
Wafan Crèche
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BackgroundQDOOEXWWKHPRVWVSHFLDORIFDVHVSHRSOHDUHQRWEODQNVODWHV7KHLU
NQRZOHGJHFRPHVIURPH[SHULHQFHWKHLUVNLOOIURPWUDLQLQJ7KDWH[SHUL-
HQFHLVGHVFULEHGDVDQXPEHURIHDUOLHUFDUHHUVRU³%DFNJURXQGV´%DFN-
grounds represent several aspects of the character
eputation ame and renown, respect from your colleagues. eople
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as competent, or maybe dangerous, all according to the player’s wishes.7KLVDVSHFWRIWKH%DFNJURXQGLVRSWLRQDO<RXPD\FKRRVHWRKDYHDORW
RIRLQWVLQD%DFNJURXQGEXWVWLOOEHTXLWHXQNQRZQEXWQRWWKHRWKHU
way around.
&RQQHFWLRQV<RXFDQPDNHD%DFNJURXQGUROOWRJHWLQWRXFKZLWKFRO-
leagues or a member of a related profession a lawyer for a Corporate
anager, another tradesman for a erchant, an illegal arms dealer for a
HUFHQDU\DQGVRRQ<RXFDQDOVRUROO%DFNJURXQGWRJHWDMREGRLQJ
ZKDWWKDW%DFNJURXQGGRHVRU¿QGVRPHRQHWRVHOO\RXUJRRGVWR:KHQ
making such a roll, the takes the present circumstances into account
supply, demand and the quality of the goods.
%DFNJURXQGVDUHZULWWHQRQWKHHPSW\OLQHVLQWKHFHQWUDOFROXPQRIWKH
FKDUDFWHUVKHHW7KH¿UVWSRLQWVSHQWRQD%DFNJURXQG¿OOVLWV¿UVWFLUFOH
JUDQWLQJDYDOXHRI7ZRSRLQWVJHW\RXDDQGVRRQ$FKDUDFWHUPD\
KDYHDQ\QXPEHURI%DFNJURXQGVEXWPXVW¿OODWOHDVWRQHFLUFOHLQHDFKRQH9DOXHLVWKHVDPHDVQRWKDYLQJWKH%DFNJURXQGDWDOO
9DOXHLQD %DFNJURXQGLQGLFDWHVDVWXGHQWRUD IUHVKUHFUXLWZKR
knows only the very basics of the trade.
9DOXHLQ D%DFNJURXQGKDVMXVWEDUHO\WKHFRQQHFWLRQVDQGWKH
know-how to make a living.
9DOXHLQD%DFNJURXQGLVZKDWFDQEHH[SHFWHGRIDSURIHVVLRQDO
ZLWKDIHZ\HDUVRIH[SHULHQFH
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good connections.
Bounty Hunter $ERXQW\KXQWHUFDSWXUHVIXJLWLYHVIRUDPRQHWDU\UHZDUGERXQW\%RXQ-
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be offered either by the local or the Avalonian government. owever, no
all bounties are strictly legal. ther factions usually rely on standard law
enforcement agencies to recover suspects. or the bounty hunter to be
able to track people in the wilderness, this should be combined with the
DSSURSULDWH+XQWHU%DFNJURXQG
olls:)LQGDVSHFL¿FSHUVRQLQFLWLHV¿QGRXWPRUHDERXWWKHWDUJHW
nowledge: Basic law, criminal gangs, infamous criminals, black
markets. Accustomed to wearing light body armor.
$QLPDO.HQ ide Corbie and wift eizer.
&ORVH&RPEDW nives, clubs, melee use of ranged weapons.
5DQJHG&RPEDW7KURZQZHDSRQVSLVWROVVKRWJXQVDQGULÀHV
Corporate Management A corporate usually has a lot of different people employed, everything
IURPJHQHUDOZRUNHUWRDFKLHIRI¿FHU&KLHIWLWOHVDUHJLYHQWRDQHP
ployer by the corporation/company when a new position becomes avail
able, which means that a worker normally does not start off as a chief burather must work his way up to achieve a higher position in the company
As company worker the character will have access to certain company
resources depending on the level of employment and access. ote tha
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human resources. As the story begins, you are either no longer employed
as a Corporate anager, or your company is still very small.
Backgrounds
Artist 7REHDQDUWLVWLVWRKDYHDQ
inner calling for creativity
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spectrum of activities, from
creating art, practicing the
arts and/or demonstrating an
art. Artists are found in any
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are many adventurers on ew
orizon who are also artists.
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in the wilderness but artists are often
drawn to the beautiful scenery and its
many elements which are presented be-
yond the edge of their protective city walls.
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WKH VKHHW VKRXOG EH PRUH VSHFL¿F IRUH[DPSOHDLQWHU6FXOSWRU$FWRU'DQFHU
usician, riter, ardener or Cook.
olls: how off, produce work of
art appropriate to the type of artist,
interpret and appraise works of art.
nowledge: amous artists.
$FWLQJ mpress the audience
in an interview.
+XPDQLWLHV he art
of foreign cultures,
historic works.
Ontrose the artist
Bounty Hunter
Mesa Trapper
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1p: p to junior management
2p: p to middle management
p: p to senior management
olls:'DWDVHDUFK¿QDQFLDOSODQQLQJLPSOHPHQWDQGPDLQWDLQDQ
effective organizational structure on the appropriate level and below,
evaluate results and employee capacities.
nowledge: Corporate law, economics, other companies
(particularly ones with similar or related niches, current events,faction trade policies.
Speaking: rade negotiations, speakdecipher management talk,
write contracts, slant reports.
+XPDQLWLHVCultural differences pertaining to trade, negotiations
or public relations.
Courier 7KH&RXULHU¶VWDVNLVWRJHWLQIRUPDWLRQRUDSDFNDJHIURPRQHSODFHWR
another as quickly as possible and by any means necessary. A Courier
knows which vehicles are best suited for traveling in any kind of terrain,
DQGZKHUHWR¿QGWKHPW¶VRIWHQWKHFDVHWKDWD&RXULHULVWKHRQO\RS-
tion for a small settlement or outpost to receive information or medicine.
7KHUHDUHVWLOOFRXULHUVRQIRRWXQQHUVSDUWLFXODUO\LQWKHMXQJOHVDQG
LQ7XOJH\ZRRGV
olls: ead terrain, make camp, prepare food.
6WHDOWK muggling.
nowledge: ocal terrain, climate, dangerous plants and animals.
Accustomed to long, fast and tiresome journeys.
$QLPDO.HQ ide Corbie and wift eizer.
&ORVH&RPEDWnives.
5DQJHG&RPEDW istols.
River Courier 0RYHPHQW wimming in fast rivers.
river: Cs, otorboats.
5DQJHG&RPEDW hotguns.
Wasteland Courier (eserts, onely mesa, Blighted dunes
river: otorcycles, As.
Glacier Courier 0RYHPHQW kiing, ice-skating, running
in snow or on ice.
river: nowcat, snowmobile.
Jungle Runner &ORVH&RPEDWne-handed swords.
nowledge of jungle toxins and remedies.
Tulgey Runner &ORVH&RPEDWne-handed axes.
Can use a breathing apparatus during
strenuous activities.
Duelist $ 'XHOLVW LVD SHUVRQZKRSURIHVVLRQDOO\¿JKWVGXHOVIRU KRQRU RUIR
SUR¿W7KLVZD\RI¿JKWLQJLVXVXDOO\PXFKVKRZLHUFRPSDUHGWRWKDWRID
oldier or a ercenary. uelists often partake in public games and duels
ost legal duels end when one of the combatants has been unarmed
RUVRPHKRZGLVDEOHGIURPIXUWKHU¿JKWLQJZKLOHLOOHJDOGXHOVDUHWRWKH
death.
olls: how off, etiquette, protocol and procedures.nowledge:&ORVH&RPEDWZHDSRQW\SHVODZVWKDWFRQFHUQ¿JKWLQJ
DQGGXHOVIDPRXVGXHOLVWV$FFXVWRPHGWR¿JKWLQJLQEXWQRWZHDULQJ
for a prolonged time up to medium grade body armor.
$QLPDO.HQ ide wift eizer.
&ORVH&RPEDWAll contemporary equivalents of historical weapons
(knives, swords, clubs, axes, polearms, shields etc - but not tazers or
¿[HGED\RQHWV
5DQJHG&RPEDW hrown weapons and pistols.
Jenny the courier
Sigma, Hornet andInrajit Savant
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Hunter 7KH+XQWHUDOVRFDOOHG7UDSSHURUDQJHULVVRPHRQHZKRNQRZVZHOO
how to survive in the wilderness. unters have usually learned to survive
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harmony with the native animals in that location, or at least how to avoid
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WKHQLJKWKRZWR¿QGIRRGWRHDWDQGKRZWRDYRLGWKHGDQJHURXVDQL-
mals which stalk the land.
olls:7UDFNLQJUHDGWHUUDLQ¿QGZDWHUPDNHFDPSSUHSDUHIRRG
nowledge: ocal terrain, climate, natural toxins and remedies.
Accustomed to hiking.
$QLPDO.HQ /RFDOÀRUDDQGIDXQD5LGH&RUELHDQG6ZLIW6HL]HU
Walk of Man&ORVH&RPEDWnives, axes, spears and bows.
5DQJHG&RPEDW7KURZQZHDSRQV3LVWROVVKRWJXQVDQGULÀHV
esa rapper onely esa.
une rapper%OLJKWHG'XQHV
ountain rapper Azuremar ountain ange and usty ollows.
teppe unter$]XUHPDUODLQVDQG&DQGOHZD[[SDQVH
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how to use crossbows and blowpipes.&ORVH&RPEDWnives, axes, spears.
5DQJHG&RPEDW hrown weapons, bows, crossbows and blowpipes.
Narehl anger1DUHKOXQJOH7UDFNLQJ
$QLPDO.HQ ide akt.
&ORVH&RPEDWAny melee weapon shorter than about 1 meter.
5DQJHG&RPEDW hrown weapons, bows, crossbows, blowpipes,
pistols, shotguns and submachineguns.
arsh anger9LOH6WUHWFKLQ1DUHKODQGHULDQWKHQLQVXODLQ1HR7LWDQLD
&ORVH&RPEDWnives, clubs and polearms.
5DQJHG&RPEDW Bows, crossbows, pistols and shotguns.
Other $TXLORQLDQ7XQGUD+XQWHU now aste, Aquilon.
&ORVH&RPEDWnives, clubs, axes and
polearms.
5DQJHG&RPEDW hrown weapons, bows
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esert anger7KRXVDQGLOH'HVHUW
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&ORVH&RPEDWnives, clubs, swords
och polearms.
5DQJHG&RPEDW hrown weapons,
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iverAccustomed to wearing a breathing
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river: Cs, otorboats.
&ORVH&RPEDWnives,
harpoons.
5DQJHG&RPEDWarpoons
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Accustomed to wearing a
breathing apparatus although
edeans usually don’t need it.
&ORVH&RPEDWnives, clubs
and staves.
5DQJHG&RPEDW hrown weapons,
bows and blowpipes.
)LVKHUPDQ3LUDWH7KHVXUIDFHRIWKHVHD$FFXVWRPHGWRVRPHUHDOO\
QDVW\ZHDWKHUDWVHDDVZHOODV¿JKWLQJLQWKHZDWHU
riving:$OOVKDSHVDQGVL]HVRI¿VKLQJERDWV
&ORVH&RPEDW nives, clubs and polearms.
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ulgey unter ew Chania. Accustomed to wearing a breathing apparatus
&ORVH&RPEDW nives, axes and polearms.5DQJHG&RPEDW%RZVFURVVERZVEORZSLSHVVKRWJXQVDQGULÀHV
Backgrounds
Scylla the Wild Child
Nymph Druid
Diver
Druid Shaman
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Investigator nvestigators are skilled at digging through legal documentation, and the
observation of their surroundings and enemies. An investigator could be
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LQYHVWLJDWRUVNQRZZKHUHWRORRNIRUDQVZHUVDQGKRZWRJHWWKHP7KH\
know the inner workings of most legal systems and what buttons to push
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DQGKRZWREHFKDUPLQJLQWLPLGDWLQJFRQ¿GHQWUHDVVXULQJRUHYHQFOXH-
less when they need to.
olls:)LQGDVSHFL¿FSHUVRQLQFLWLHV¿QGRXWPRUHDERXWDQRWKHU
SHUVRQ¶VEDFNJURXQG¿QGZLWQHVVHV
nowledge: aw, criminal gangs. Accustomed to wearing light
body armor. amiliar with concealable versions of weapons.
Speaking: nterrogation.
Science: Bypass electronic lock.
epair: ick mechanical lock.
&ORVH&RPEDWnives and clubs.
5DQJHG&RPEDW istols.
Journalist 7KHZRUOGLVYDVWDQGLWVSRVVLELOLWLHVLQ¿QLWHIWKHUHZHUHQREUDYHVRXOV
with a camera around their neck and a way with words, many poignant
events might go unknown. A good ournalist will often sink his teeth deepinto stories others might dismiss as lunacy, just out of morbid curiosity.
olls: ind story, take photographs or shoot videos, record sound,
write, data search, deduce additional data, memorize information,
plant bugs.
nowledge: ournalism-related law, current events, celebrity gossip,
conspiracy theories. amiliar with all kinds of concealable recording
devices.
+XPDQLWLHV action military agenda, economical and social structure.
Science: ata encryption and concealment.
Law Enforcement Agent RVW SROLFH IRUFHVWHQG WRZRUN H[FOXVLYHO\ ZLWKLQ WKHLU FLWLHVDQGWKH
outlying areas within their authority. owever, there are more than a few
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:DONRIDQ$YHU\VLJQL¿FDQWGLVWLQFWLRQEHWZHHQWKH6ROGHUDQGWKH
aw nforcement agent is that the latter strives to maintain public order
QRWWRJDLQWDFWLFDOYLFWRULHV7KH\FDUU\JXQVIRUWKHLUSHUVRQDOGHIHQVH
and use them as a last resort. t is not uncommon for heriffs to also
have one or a few points in a unter skill appropriate to the local terrain
olls:5HTXLVLWLRQVHDUFKRUDUUHVWZDUUDQW¿QGZLWQHVVHV
nowledge: aw, police procedures, faction organizations,
criminal gangs. Accustomed to wearing light body armor.
6KHULII&ORVH&RPEDWnives and clubs.
6KHULII5DQJHG&RPEDW3LVWROVVKRWJXQVDQGULÀHV
3ROLFH&ORVH&RPEDWClubs and shields.
3ROLFH5DQJHG&RPEDWistols, shotguns and submachine guns.
ApoideaDruid
SWAT
Avalonian Police
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Mechanic A mechanic is a craftsman who uses tools to maintain, upgrade and re-
pair machinery or equipment. echanics are found in any major city on
1HZ+RUL]RQ:LWKRQHRUPRUHRLQWVLQD6ROGLHU%DFNJURXQGWKLVZLOO
also encompass military vehicles and equipment.
7KHIROORZLQJKROGVWUXHIRUDOONLQGVRIFUDIWVPDQVKLSI\RXGRQ¶WNQRZ
KRZWRKDQGOHLW\RXFDQ¶WPDNHLW7KLVPHDQVDQ$XWRHFKDQLFNQRZV
KRZWRGULYHDQ\NLQGRIFDUPRWRUF\FOHRU$79DQGD%ODGHVPLWKNQRZVhow to use any kind of thrown or melee weapon. owever, if a character
LVIDPLOLDUZLWKDZHDSRQRQO\WKURXJKDHFKDQLF%DFNJURXQG&ORVH
Combat and anged Combat count as no higher than when using it.
7KHUHDUHPDQ\NLQGVRIPHFKDQLFVHDFKZLWKWKHLURZQDUHDRIH[SHU-
tise.
olls: rder the right parts and materials, improvise components,
identify weapon by sound or wound, or a vehicle by sound, lights
or tracks.
nowledge:7\SHVPRGHOVDQGWKHLUVWUHQJWKVDQGÀDZVFRPSRQHQWV
and compatible brands.
&ORVH&RPEDWYDOXDWHTXDOLWLHVDQGÀDZVLQDFORVHFRPEDWZHDSRQ
5DQJHG&RPEDWYDOXDWHTXDOLWLHVDQGÀDZVLQDUDQJHGZHDSRQ
epair: Build, modify, upgrade, maintain, repair or sabotage.
Science: Computer-aided design or manufacture.
Aircraft Mechanic An Aircraft echanic works with building and repairing airplanes and he-
licopters.
Armorsmith An Armorsmith builds and repairs Armor, whether made from animals
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tomed to wearing all kinds of armor.
Auto Mechanic $Q$XWRHFKDQLFEXLOGVDQGUHSDLUV&DUVPRWRUF\FOHV$79VZKHHOHG
and tracked).
Bladesmith $%ODGHVPLWKEXLOGVDQGUHSDLUVWKURZQZHDSRQVDQGPHOHHZHDSRQV
Bowyer $%RZ\HUEXLOGVUHSDLUVWKURZQZHDSRQVDUURZVERZVDQGFURVVERZV
Gunsmith A unsmith deals with weapons that relies on a chemical reaction to
propel one or more projectiles towards a target guns, cannon and gre-
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auss weapons.
Hovercraft Mechanicovercraft echanics build and repair air-cushion vehicles (ACs).
Machinist achinists can repair or recreate parts for almost any vehicle or ma-
chine, as long as they have some sort of schematic and the appropri-DWHWRROV:KLOHWKLVWKHRUHWLFDOO\DOORZVWKHDFKLQLVWWR¿[DQ\EURNHQ
piece of machinery, it comes with a few limitations a machinist is more
dependent on a workshop, and is less adept at improvising components
7KHWUDLQLQJGRHVQRWLQFOXGHDQDO\]LQJZK\DPDFKLQHKDVVWRSSHG
working or what needs to be replaced.
Ship Mechanic A hip echanic builds and repairs ships, Cs, submarines. hen
FRPELQHGZLWKD6ROGLHU%DFNJURXQGWKLVDOVRLQFOXGHVQDYDOPLQHVDQG
torpedoes.
MercenaryHUFHQDULHVDUHWUDLQHG¿JKWHUV ZKRXVH WKHLU ¿JKWLQJDQG NLOOLQJ WDO
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but tend to work for the highest bidder. ew bands of mercenaries care
whether an operation is legal or not, as long as the pay outweighs the
risks. ercenaries are often hired by merchants who travel the many
caravan routes to protect them and their cargo. A character with the er
FHQDU\%DFNJURXQGPD\DOVRKDYHEHHQDEDQGLWSLUDWHRUDVVDVVLQ
olls:&RQWDFWVKDG\GHDOHUV¿QGVDIHKRXVHVHWDPEXVK
nowledge: Black markets, criminal gangs. Accustomed to wearing
up to medium grade body armor.
'ULYHUDQG$QLPDO.HQne vehicle, or one riding animal of the
player’s choice.
eapons: our weapon types of the player’s choice.
Backgrounds
Nero
Kaila
Frost
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Merchant erchants specialize in transporting goods, negotiating prices, and pro-
tecting their cargo by any means necessary. oving goods from one city
to another in ew orizon is risky business, and most traveling mer-
chants know how to use a weapon (they often have one or more oints in
WKHORFDO+XQWHU%DFNJURXQGQDGGLWLRQWKH\RIWHQWHDPXSZLWKRWKHU
travelers to form caravans, and pool their resources to hire a band of
mercenaries for their protection.
olls:$SSUDLVHJRRGVHVWLPDWHPDUNHW¿QGEX\HURUVHOOHU
nowledge: rade routes, supply and demand, laws of import and
export, customs (tolls and duties procedures, black markets.
$FWLQJ&XVWRPHU¿UVWLPSUHVVLRQIDVWKDJJOLQJFRQV
Speaking: ore extensive bartering, reading and writing contracts.
$QLPDO.HQ ide Corbie, wift eizer and akt.
Miner $PLQHULVDSHUVRQZKRVHZRUNRUEXVLQHVVLWLVWRH[WUDFWRUHRUPLQHU-
als from the earth. iners have knowledge of the stress points of rock,
tunnels, stone walls, etc. iners know how to use advanced machinery
DVZHOOSLFNDQGVKRYHOWRH[WUDFWPHWDOOLFRUHVDQGJHPVWRQHV7KH\
DUHDOVRYHU\SUR¿FLHQWZLWKFRPPHUFLDOH[SORVLYHVLQFOXGLQJGHPROLWLRQ
charges.
olls:$SSUDLVHPLQHUDOVUHDGWHUUDLQVXJJHVWPRVWHI¿FLHQWPHWKRG
of exploitation of a deposit, identify explosion type, quantity, distance
and probable purpose.
nowledge: Commercial explosives, mining companies, corporate
and faction exploitation procedures, known deposits.
river: oaders, excavators, trucks, mining trucks.
epair: epair and maintain manual and automated mining tools,
set and arm commercial explosives.
Science: eology, geography, prospecting, use of automated
equipment, calculate quantity, optimal position and probable effects
of explosives.
Physician A physician practices the profession of medicine the diagnose and treatment o
GLVHDVHVDQGLQMXULHVK\VLFLDQVRIWHQVSHFLDOL]HLQRQHRUVHYHUDO¿HOGV
olls: iagnose patient, data search.
nowledge:$PEXODQFHDQGKRVSLWDOSURFHGXUHVGLIIHUHQW¿HOGV
of medicine, medical emergency laws.
epair: ix medical equipment.
Science: se of automated medical equipment.
he number of oints decide approximate level of education and rank:
1p: edical assistant (CA, CA, A, A tudent nurse
Medicine: reat inor and oderate njuries, change bandages,
inject painkiller.
2p: urse edical student
Medicine: reat erious njury, treat tun damage, stop bleeding,
diagnose common illness or toxin.
p: hysician
Medicine: reat any non-evere njury, remove foreign object,
diagnose uncommon illness or toxin.
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Traumatologist Medicine: reat evere njury.
Pathologist olls: iagnose and suggest treatment of any disease.
Toxicologist olls: iagnose and suggest antidote to any toxin.
Psychiatrist olls: iagnose and treat mental illness.
Cross Genome Physician7KH+HUVKH\QLYHUVLW\RQ1HZ&KDQLDLVWKHOHDGLQJVFKRROIRU&URVV*HQRPH
hysicians, who work with enetic engineering, recombinant A technology
JHQHWLFPRGL¿FDWLRQPDQLSXODWLRQDQGJHQHVSOLFLQJ
Medicine:7UHDWZRXQGHG0HGHDQVSHFL¿F
bodyparts.
Bionic Engineer pecializing in romethean Cyborg
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DEOHWRFUHDWHRUUHSDLUDUWL¿FLDOOLPEV
or romethean electronics.
epair: aintain and repair
romethean cybernetics.
Cyber Life SurgeonCyber ife urgeons are the developers of
afan technology the people who “repair/heal”
afans and build or maintain afan Crèches.
n general, a afan doesn’t need too much in
the way of computer maintenance. early allhospitals in the major cities have cyber life
surgeons for afans just like they have
physicians for humans.
olls: iagnose afan, data search.
nowledge:Ambulance and hospital
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medical emergency laws, afan-related
diseases and parasites.
Medicine:afan patients only: reat tun
damage, dull pain or halt bleeding.
epair: afans patients only: reat njury, replace
broken limb, prevent corrosion, perform maintenance.
Jaim
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Programmer Computer programming (often shortened to programming or coding) is
the process of writing, testing, debugging/troubleshooting, and maintain-
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FRGHRIWHQUHTXLUHVH[SHUWLVHLQPDQ\GLIIHUHQWVXEMHFWVLQFOXGLQJNQRZO-
edge of the application domain, specialized algorithms and formal logic.
ost professional programmers studied computer science engineering
(in one form or another) at one of ew orizons universities.
olls: dentify computer, program and encryption method, detect virus or bug.
nowledge:&RPSXWHUW\SHVPRGHOVDQGWKHLUVWUHQJWKVDQGÀDZV
components and compatible brands.
epair:&RPSXWHUKDUGZDUHPRGL¿FDWLRQVXSJUDGHVUHSDLUVRU
(physical sabotage.
Science: Build, reinforce or hack electronic security, write software
programs, viruses or bots, data encryption, decryption and concealment.
Scientist cientists are usually working for a certain university or school focus-
LQJZRUNLQJLQ DVSHFL¿F¿HOGVXFKDVLQ :DIDQQJLQHHULQJ9HKLFOH
QJLQHHULQJ1HXURPRUSKLFQJLQHHULQJ%LRORJLFDO6FLHQFHV&RPSXWHU
cience, eapon/Armor esign pecialists, etc.
7KLV%DFNJURXQGLVZULWWHQRQWKHFKDUDFWHUVKHHWDVLWVVSHFL¿HG¿HOGof science, for instance Chemist, hysicist, Astronomer, athematician,
%LRORJLVWLQJXLVWRUKLORVRSKHU1RWHWKDWRQO\1DWXUDORUPDODQG$S-
plied sciences are linked to the cience Attribute ocial sciences are
linked to the umanities Attribute.
olls:$QDO\]HREMHFWDSSURSULDWHWRWKHVFLHQWL¿F¿HOGJDWKHU
datasamples, deduce additional data, data search, get funding
for research.
nowledge:$FDGHPLFSURFHGXUHVGLIIHUHQW¿HOGVRIUHVHDUFK
research applications.
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¿HOGRI6FLHQFH
Soldier A soldier is trained and employed by the military branch of a faction
6RPH DUHHGXFDWHG SURIHVVLRQDOVLQ WKHVNLOO RIZDU DQGH[SHUWV ZLWK
weapons or in hand-to-hand combat, while others are less disciplined
and might be more suitable as simple guards. ne thing which all sol-
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military force, and they know how to follow orders. edics also have the
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olls: ig trenches, march in line, know who can to get things done
RI¿FLDOO\DQGLQSUDFWLFHGRGJHXQGHVLUHGGXWLHVEXWQRWGLUHFWRUGHUV
nowledge: ilitary procedures, tactics, military equipment and
vehicles. Accustomed to wearing all manner of body armor.
Medicine: top bleeding.
$QLPDO.HQ ide wift eizer.
&ORVH&RPEDW nives and close combat use of ranged weapon.
5DQJHG&RPEDW+DQGJUHQDGHVDVVDXOWULÀHVDQGPDFKLQHJXQV
Aquilonian Soldier arines trained for arctic conditions.
0RYHPHQW kiing, ice-skating, running in snow or on ice.
$QLPDO.HQ ide Corbie.
river: ubmarines, Cs, otorboats, snowcat, snowmobile.
Warhead Soldier 7UDLQHGIRUGHVHUWFRQGLWLRQV
river: eeps, As (wheeled and tracked, tanks.
Xanadian Soldier 7UDLQHGIRUGHVHUWFRQGLWLRQV
river: eeps, airplanes, helicopters.
Backgrounds
Programmer
WarheadSoldier
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Spy6SLHVDUHXVHGIRULQ¿OWUDWLRQWRDFTXLUHGDWDWRE\SDVVVHFXULW\RU WR
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corporations, organizations, or for themselves. spionage typically in-
cludes pretending to be someone else. f this is to be a realistic bluff in
WKHORQJUXQWKH6S\%DFNJURXQGLVFRPELQHGZLWKDWOHDVWRQHDGGLWLRQDO
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olls: Analyze security, deduce location of person or goods of interest,PHPRUL]HLQIRUPDWLRQ¿QGSODQWEXJ¿QGVDIHKRXVH
nowledge:0HWKRGVRILQ¿OWUDWLRQVHFXULW\V\VWHPVSROLFHSURFHGXUHV
amiliar with concealable versions of weapons and equipment.
Science: Bypass electronic lock, data encryption, decryption and
concealment.
epair: ick mechanical lock, improvise picks and sabotage.
&ORVH&RPEDWnives and clubs.
5DQJHG&RPEDW istols.
Teacher 7HDFKHUVPRVWO\ZRUNDW SXEOLFRUSULYDWHVFKRROVRUXQLYHUVLWLHV7KH
7HDFKHU %DFNJURXQG LV XVHGWR KHOSRWKHUV OHDUQ :KLOHDQ\RQH FDQ
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information down into more understandable parts and plan and perform
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skill of the instructor.
olls: nstruct one or several students, prepare material and exercises,
data search.
nowledge:$FDGHPLFSURFHGXUHVGLIIHUHQW¿HOGVRIUHVHDUFK
Using Backgrounds7KH%DFNJURXQGFDQLQVRPHVLWXDWLRQVEHXVHGIRUUROOVMXVWOLNH$WWULEXWHV
LVDPHDVXUHRIWKHFKDUDFWHU¶VUHQRZQDQGFRQQHFWLRQVLQWKDWSDUWLFXODU¿HOG
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ground as competent, and perhaps dangerous (according to the player’s wish-
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RUSURIHVVLRQDOVDVVRFLDWHGZLWK\RXUWUDGH<RXFDQDOVRUROO%DFNJURXQGWRJHW
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7KH%DFNJURXQGDOVRFRYHUVHYHU\DVSHFWRIDSURIHVVLRQWKDWLVQ¶WLQFOXGHG
LQDQ\RIWKH$WWULEXWHV$FKDUDFWHUZLWKWKH6ROGLHU%DFNJURXQGFRXOG
use it to know how to get away with breaking some rules as well as know
ing who to talk to in order to get things done within the military organization
1RWHWKDW%DFNJURXQGVQHYHUUHSODFH$WWULEXWHV$SK\VLFLDQXVHV
HGLFLQHWRWUHDWDZRXQGQRWWKH3K\VLFLDQ%DFNJURXQG
([DPSOH$SULYDWHH\HUROOVWKH,QYHVWLJDWRU%DFNJURXQGWR¿QGRXWZKRPLJKWKDYHVHHQ
VRPHWKLQJEXWKHPXVWVWLOOXVH6SHDNLQJWRFRQYLQFHDIULJKWHQHGZLWQHVVWRFRQ¿GHLQKLP
7KHFKDUDFWHU¶V%DFNJURXQGVDOVRGHWHUPLQHZKDWWKH$WWULEXWHVHQFRPSDVVR
DQ$TXLORQ+XQWHUDQJHG&RPEDWDSSOLHVPDLQO\WRKXQWLQJULÀHVDQGVKRWJXQV
- not dealing with a jammed machine gun. Attempting tasks outside of your area
RIH[SHUWLVHW\SLFDOO\UHVXOWVLQSHQDOWLHVRUH[DPSOHDQ$XWRPHFKDQLFZRXOG
suffer -2 to epair repairing a small boat, and along the lines of -5 to epair tryingWR¿[DVXUIDFHWRDLUPLVVLOH7KHKLJKHUWKH%DFNJURXQGWKHPRUHDGYDQFHG
WKHFKDUDFWHU¶VNQRZOHGJHLQWKDW¿HOGRUH[DPSOHDFKDUDFWHUZLWK:DUKHDG
6ROGLHULVIDPLOLDUZLWKRQHW\SHRIDVVDXOWULÀHDQGRQHW\SHRIKDQGJUHQDGHV
Any other type of weapon would result in a -2 penalty. ith arhead oldier 5 the
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common machine guns, anti-tank rounds and mines. ith arhead oldier o
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military armaments will result
in penalties.
Spy
Martial ArtsTeacher
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Attributes7KHYDOXHRIDQ$WWULEXWHGHSHQGVRQWKHDPRXQWRIRLQWVVSHQWRQLW
7KH*GHFLGHVWKHDPRXQWRISRLQWVDFKDUDFWHUVKRXOGEHZRUWKGH-
pending on the style, genre and mood of the campaign or adventure.
RRNLQJDWWKH&KDUDFWHUVKHHW\RXZLOOQRWLFHWKDWWKH¿UVWFLUFOHLQWKH
WRS$WWULEXWHVLVQRWLFHDEO\WKLFNHUWKDQWKHRWKHUV7KHVHFLUFOHVUHS-
UHVHQWYHU\EDVLFDELOLWLHVWKDWPRVWSHRSOHWDNHIRUJUDQWHGRUH[DP-
ple, a character with 0 trength, ovement or Agility is unable to move,
and character with 0 peaking is unable to communicate. layers areVWURQJO\UHFRPPHQGHGWRVSHQGWHQRIWKHLURLQWV¿OOLQJRXWWKHVHWHQ
circles. on’t leave one of these blank without a convincing reason, and
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Attributes
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Above each column of circles is a number, representing the value gained
E\¿OOLQJHDFKFLUFOH7KHFLUFOHVDUHDOZD\V¿OOHGLQIURPOHIWWRULJKWQH
SRLQW¿OOVXSRQH¿HOGDQGDOOWKH¿HOGVPXVWEH¿OOHGEHIRUHWKHFLUFOH
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DFWHUKDVHUFHSWLRQ7KH¿UVWIRXUFLUFOHVFRVWRQHSRLQWHDFKWR¿OO
DQGYDOXHVDQGKLJKHUKDYHEHHQVSOLWLQWRWZRRUPRUH¿HOGV
7KHKXPDQQRUPLVRUSRLQWVVSHQW$YDOXHRILVDSSURSULDWHIRUD
trained professional, and the very best might achieve .
Attribute descriptionsere are descriptions of the 8 Attributes that are used in ew orizon.
7KHLGHDLVWKDWWKHVHGHVFULSWLRQVVKRXOGJLYHSOD\HUVDEHWWHUXQGHU-
standing of what spending points in each Attribute actually means.
trength aw muscle power. trength affects the amount of damagethe character can dish out in close combat, and also affects how muchthe body can take in terms of injury, since a lot of muscles means power-ful bones.
&RQVWLWXWLRQ Constitution is about endurance, and it forms the basis of a character’s immune system. t determines the quality of the character’sveins and lungs, and how well the body handles injury and infection.Constitution also determines rate of healing.
oughness7KHKLJKHUYDOXHLQWKH7RXJKQHVVDWWULEXWHWKHPRUHDEXVH
ZLOOWKHFKDUDFWHU¶VERG\EHDEOHWRZLWKVWDQG7R[LQVKHDWDQGFROGPXVWJHWWKURXJK WKHFKDUDFWHU¶V7RXJKQHVVEHIRUHWKH\EHJLQWR GRDFWXDOGDPDJH7KLVDWWULEXWHDOVRFRQWUROVORQJWHUPHQGXUDQFHDQGWKHDELOLW\to function without food or water.
:LOOSRZHU%DVLFDOO\VWXEERUQQHVV:KLOH&RQVWLWXWLRQVHWVWKHOLPLWVRIyour body’s endurance, illpower determines the character’s ability topush it to those limits. igh illpower is not about refusing to changeone’s mind, but rather the will to survive - the thing that holds the con-sciousness together when the body begins to falter.
ovement peed, traveling by foot. o matter what Attribute is used,the character will never move faster than this - whether swimming, climb-LQJVQHDNLQJRU UXQQLQJ7KHH[FHSWLRQ LVÀ\LQJIRUWKRVHFKDUDFWHUVZKRKDYHWKHDSSURSULDWH7UDLWV
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erception
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umanities
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illpower
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anged Combat
erception 9.
$JLOLW\$JLOLW\LVXVHGIRUPRUHFRPSOH[PDQHXYHUVOLNHMXPSLQJFOLPE-ing, softening a fall, crawling through small openings or getting out ofhandcuffs or ropes.
3HUFHSWLRQ7KLV$WWULEXWHPHDVXUHVWKHVHQVLWLYLW\DQGDOHUWQHVVRI Dcharacter’s senses. erception is used to spot traps, see through dis-
guises and recognize people at long distances.
tealth7RQRWEHVHHQKHDUGRURWKHUZLVHQRWLFHG$OVRLQFOXGHVFRQcealing, planting or palming items.
$FWLQJ Acting is, put simply, pretending. t is used for impersonationLQWLPLGDWLRQFRQVRUMXVWPDLQWDLQLQJDFDOPDQGUHOD[HGPDQQHUZKHQthe lawmen pull over your truck full of contraband.
6SHDNLQJ7KLV$WWULEXWHLVXVHGWRFRQYLQFHSHRSOHRIVRPHWKLQJWKURXJreasoning. hether eloquent or blunt, spoken or written any kind of persuasion, bartering, negotiation or even interrogation falls under peaking. ote the difference between using words and arguments to interrogate and using brute force or an intimidating demeanor - intimidation haslittle to do with the words you use and everything to do with how you backthem up, and is therefore usually more Acting than peaking.
umanities umanities encompass all manner of cultural knowledge
language, psychology, sociology and cultural anthropology. t also includes knowledge of history and geography. A character with a singleoint spent in umanities can speak one foreign language - not veryZHOOEXWHQRXJKWRJHWE\7KHVHFRQGRLQWLQ+XPDQLWLHVDGGVDQRWKHUtwo languages, the third oint another three and so on 3 oints wouldEHODQJXDJHV7ZRSRRUO\VSRNHQODQJXDJHVFDQEHWUDGHGLQIRUEHLQJUHDVRQDEO\ÀXHQWLQRQH7KUHHSRRUO\VSRNHQODQJXDJHVFDQEHWUDGHGLQIRUQDWLYHRUQHDUQDWLYHÀXHQF\
cience1DWXUDOIRUPDODQGDSSOLHGVFLHQFH7KLV$WWULEXWHLVWKHRUHWLFDin nature and is primarily used for programming, calculations or designing functional schematics.
edicine7KHHGLFLQH$WWULEXWHLQFOXGHVDOONLQGVRIPHGLFDORUPHGLFLQHUHODWHGNQRZOHGJHLQFOXGLQJ¿UVWDLGVXUJHU\RUPHGLFLQDORUUHFreational) pharmacology.
epair7KHPDLQWHQDQFHUHSDLUFRQVWUXFWLRQRUGHFRQVWUXFWLRQRIDQ\kind of technological artifact.
$QLPDOHQ7KLV$WWULEXWHGHWHUPLQHV\RXUDELOLW\WRLQWHUDFWZLWKDQL-mals oothe them, scare them or even tame them (if they are at all tamDEOHWLVDOVRXVHGIRUULGLQJLI\RXKDYHDQ\%DFNJURXQGWKDWVWDWHVthat you are able to ride that particular animal. hen combined withD 6ROGLHURU DZQIRUFHPHQW %DFNJURXQG$QLPDO HQDOVR LQFOXGHVknowledge of how and for what purposes the police and military use andtrain animals.
rivingLNHDOO$WWULEXWHV'ULYHULVJRYHUQHGE\%DFNJURXQGV$ORQHLrefers to the ability to drive a car. or any other type of vehicle, you wilUHFHLYHSHQDOWLHVLIQR%DFNJURXQGVWDWHVWKDW\RXDUHIDPLOLDUZLWKLWQFRPELQDWLRQZLWKWKH6ROGLHU%DFNJURXQG'ULYHUDOVRFRQWUROVPLOLWDU\YH-hicles and their turrets or guided weapons. ore oints in the governing%DFNJURXQGDOORZVDFFHVVWRPRUHDGYDQFHGRUH[RWLFYHKLFOHV
ilot, p propeller plane, 2p jet plane, 3p helicopter.elmsman, p corvette, 2p tanker, 3p submarine.
&ORVH&RPEDW ighting hand to hand, with or without any kind of meleeZHDSRQ[DPSOHVLQFOXGHVZRUGVULÀHEXWWVZKLSVDQGEURNHQERWWOHVClose Combat governs both offensive and defensive abilities.
5DQJHG&RPEDW7KHXVHRIDQ\NLQGRIUDQJHGZHDSRQVXFKDVERZVURFNVSLVWROVRUÀDPHWKURZHUV$Q\WKLQJWKDWKLWVDWDUJHWIURPDGLVWDQFHXVHVDQJHG&RPEDWZKHWKHUWKHSURMHFWLOHLV¿UHGRUWKURZQE\KDQG
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Damage thresholdsn the character sheet, under “amage thresholds”, there is a table with
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n these columns, values related to the character’s ability to withstand
damage are recorded.
tun7KH'DPDJHWKUHVKROGVWDEOHOLVWVWKH¿YHlevels of tun used by the system, in ascending order
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which are the character’s tun thresholds (see page
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trength, Constitution, and twice the sum of
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result to the tun thresholds table, see page .
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character’s njury thresholds (see page
)7KH\DUHFDOFXODWLQJE\DGGLQJWKH
character’s trength, Constitution and twice
LWV7RXJKQHVVDQGFRPSDULQJWKHUHVXOWWR
the njury thresholds table, see page .7KHVHFRQGDQGFHQWUDOFROXPQKDVDOLVWRI
WKUHHYDOXHVWKHVHDUHWKHQHJDWLYHPRGL¿HUV
FRUUHVSRQGLQJWRHDFKGDPDJHOHYHO7KH\
are determined by comparing the character’s
illpower to the wound penalties table, see page .
Encumbrance7KHFKDUDFWHU¶VQFXPEUDQFHWDEOHGHVFULEHV WKHDPRXQWRINLORVWKH
Character is able to carry before a given penalty sets in. Compare the
character’s trength with the ncumbrance table (see page ) to ge
WKHVSHFL¿FWKUHVKROGV
7KHHQFXPEUDQFHSHQDOW\DIIHFWVUROOVPDGHZLWKWKHIROORZLQJ$WWULEXWHV
trength, &RQVWLWXWLRQ, ovement, $JLOLW\ and tealth. t also applies
to all nitiative checks (see page ) and all aspects of Close Combat
efense, rapple, uard and 6WULNH.
Weapon Modifiers7KHVHQXPEHUVGHVFULEHKRZPXFKEHWWHURUZRUVHWKHFKDUDFWHULVD
¿JKWLQJFRPSDUHGWRDQDYHUDJHSURIHVVLRQDOVROGLHU7KHUHDUHWKUHH
ZHDSRQPRGL¿HUV
ence = Close combat -
ence rates the character’s ability to defend or attack in close combat
IWKH¿JKWLQJWXUQVLQWRJUDSSOLQJWKLVPRGL¿HUEHFRPHVOHVVLPSRUWDQW
ence is the character’s Close combat Attribute minus seven.
ower = (trength Close Combat) / 2 - ower affects the character’s skill when performing or defending agains
grappling attacks. t also determines the force with which the characte
can attack. ower equals the mean value of trength and Close comba
(rounded up), minus seven.
recision = anged combat -
recision governs all aspects of shooting or throwing. t is the character’s
anged combat Attribute minus seven.
essica’s tun levels.
essica’s njury values
Attribute limitations $Q$WWULEXWHYDOXHRU SRLQWVLV XVXDOO\FRQVLGHUHGKXPDQPD[L-
PXP7KHFKDUDFWHU¶V6L]HPLJKWGLFWDWHKLJKHURUORZHUPD[LPXPVLQ
6WUHQJWK7RXJKWQHVV$JLOLW\DQG6WHDOWK7KH*PD\DOVRFKDQJHWKLV
limit depending on the campaign a group of powerful heroes could be
allowed to increase their Attributes a few notches higher than what would
RWKHUZLVHEHSHUPLWWHGRUH[DPSOHZKHQWKH\KDYHD WRWDORI
points, and 2 when they reach 5.
xample: A arge otun can normally increase trength to 11. n an epic campaign with
characters built for 0 points the increases all limits by +1: the arge otun may
purchase trength 12.
QWKHFKDUDFWHUVKHHWWKH¿UVWFLUFOHWKHRQHWKDWFRUUHVSRQGVWR9DOXH
LVWKLFNHUIRU¿UVWWHQ$WWULEXWHV7KHVH$WWULEXWHVUHSUHVHQWYHU\EDVLF
abilities that most characters should have at least one point in - there is
a huge difference between 0 and 3. ne of these thicker circles left blank
indicates some sort of handicap
7KH UHPDLQLQJ HLJKW $WWULEXWHV DUH DVVRFLDWHG ZLWK PRUH VSHFLDOL]HG
VNLOOVPRVWSHRSOHDUHFRPSOHWHO\XQIDPLOLDUZLWKVHYHUDORIWKHP7KHVH
$WWULEXWHVDUH DOVRPXFKPRUHFORVHO\OLQNHGWR WKHFKDUDFWHU¶V%DFN-
JURXQGV7KHQXPEHURISRLQWV\RXPD\VSHQGRQWKHPLVGHWHUPLQHGE\
WKH%DFNJURXQGLQZKLFKWKHFKDUDFWHUDFTXLUHGWKRVHVNLOOV$VDUXOHRI
thumb, none of these Attributes should have a value more than 2 higher
WKDQLWVFRUUHVSRQGLQJ%DFNJURXQG
xample: A mercenary who is an expert marksman anged Combat 9 would inevitably
have gained some renown because of this feat: he ercenary Background value should
not be lower than .
0 trength
0 Constitution
7RXJKQHVV
0 illpower
0 ovement
0 Agility
0 erception
0 tealth
0 Acting
0 peaking
nable to carry anything heavier than l ight
clothes.
Anything more strenuous than standing is
H[KDXVWLQJ
[WUHPHO\IUDLOEHZDUHRI¿UPKDQGVKDNHV
ighly suggestible, and any pain prevents
constructive action.
ncapable of any self-propelled locomotion.
7XUQLQJDURXQGUHTXLUHVDPSOHURRPDQG
plenty of time.
Completely oblivious to the surroundings.
otoriously loud and unable to grasp the con-
cept of visibility.
evoid of charisma, very easy to read
(whether talking or not).
udimentary vocabulary, barely literate, no
rhetorical skills.
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Traits7UDLWVDUHVSHFLDOTXDOLWLHVRIWKHFKDUDFWHUZKLFKIRUVRPHUHDVRQFDQ-
QRWEHH[SUHVVHGWKURXJK$WWULEXWHV7KH\DUHXVXDOO\HLWKHUSRVLWLYHRU
QHJDWLYHDFK7UDLWFRPHVZLWKD³FRVW´LQRLQWV1HJDWLYH&RVWPHDQV
you get points back, to spend on other things.
6RPHRIWKHSRVLWLYH7UDLWVKDYHQHJDWLYHHIIHFWVDVZHOODQGYLFHYHUVD
WKHFRVWUHÀHFWVWKLVDQGDQHJDWLYHFRVWVLPSO\PHDQVWKHQHJDWLYH
aspects outweigh the positive.
LOODFLUFOHIRUHYHU\SRLQWDSRVLWLYH7UDLWFRVWRUGUDZDPLQXVLQDFLUFOH
IRUHYHU\SRLQW\RXJRWEDFNIURPDQHJDWLYHWUDLW7KHFKDUDFWHU¶V7UDLWV
DUHZULWWHQRQWKHVDPHOLQHVDV%DFNJURXQGV7KHFROXPQ³9DOXH´LVOHIW
EODQNIRU7UDLWV
f the awards more points after a session, the player may use those
to purchase new traits or buy off negative ones.
1HZQHJDWLYHWUDLWVPD\DOVREHDFTXLUHGGXULQJSOD\7KHFKDUDFWHUPD\
KDYHEHHQOHIWKDUGRIKHDULQJDIWHUDQHDUE\H[SORVLRQRUKDGDQDUP
chewed off by something lurking in a swamp. egardless of whether
a negative trait is bought voluntarily or is the result of in-game events,
SRLQWVDUHDOZD\VDZDUGHG7KHVDPHJRHVIRUSRVLWLYHWUDLWVLIWKH*
permits, they may be acquired during play and will the cost the player
points.
n short, points are always awarded for new negative traits, and new
positive traits always cost points.
General Traits:LWKIHZH[FHSWLRQVWKHVHDUHDYDLODEOHWRDOOVL[UDFHVLQ1HZ+RUL]RQ
human and afan alike.
3RVLWLYHJHQHUDOWUDLWV
Ambidexterity (1 point)7KLV7UDLWQHJDWHVSHQDOWLHVIRUXVLQJDQRQGRPLQDQWKDQG
Beauty (1 point)<RXORRN JUHDWHRSOHDUHJHQHUDOO\PRUH LQFOLQHGWR OLNH\RXDW¿UVW
glance, but on the other hand you’re more likely to be recognized. otuns
PD\QRWWDNHWKLV7UDLW
Contact (1 to 3 points)ou know someone who might be able to help you out at times, if it’s not
WRRULVN\DFKVXFKSHUVRQLVSXUFKDVHGDVDVHSDUDWH7UDLW7KHFRVWLV
GHWHUPLQHGE\WKHVNLOODQGLQÀXHQFHRI\RXUFRQWDFWDQGE\WKHOR\DOW\WR
you. emember, however, that friendship is a two-way street.
p omeone who’s reasonably well-connected or skilled a shady
dealer who can get rid of stolen goods for you, or a lawman you could
call to help you out of some uncomfortable situations.
2p6RPHRQHTXLWHLPSRUWDQWLQWKHLUFRQWH[WOLNHWKHFKLHISK\VLFLDQ
at a hospital, the leader of a powerful street-gang, or a respectable
diplomat.
p7KLVLVQRWMXVWVRPHRQH\RXNQRZLW¶VDQROGIULHQGRUDWOHDVW
a close one. omeone you’d take great risks for, and who’d do the
same for you.
Eidetic Memory (1 point)ou can rapidly memorize and instantly recall numbers, dates, shor
WH[WVIDFHVPDSVDQGVXFK
Sense of Orientation (1 point)ou are far less likely to lose your way, perhaps due to an intuitive sense
of the cardinal directions or remarkable spatial recognition.
Sense of Time (1 point)ot only do you know roughly what time it is, you are also able to calcu
ODWHKRZORQJVRPHWKLQJVKRXOGWDNH[DPSOHVLQFOXGHWKHWLPHLWWDNHV
for opponents to reload, how fast it is plausible to travel in a certain kind
of terrain with a given type of vehicle and, of course, at what time one is
likely to arrive at a given location.
egative general traits
Addiction (-1 to -2 points)p Constant use of a legal substance, to a point at which it becomes a
QXLVDQFHWR\RXUVHOIDQGWKHRWKHUSOD\HUV[DPSOHVLQFOXGHFRQVWDQW
smoking or getting drunk every night (and hung-over in the morning).
2p requent use of an illegal substance, which must be acquired
smuggled through customs and hidden from the law at all times. f
you do not get your kicks at least once a week, the hunger for it wil
increase with every day, until it makes you disregard everything else.
Clumsy (-3 points)n everything you do, there seems to be a small but crucial detail that you
forget, or just mess up. erhaps it’s just bad luck. ither way, a roll with a
%ODFNFRXQWVDVD%ODFN\RXIDLOUHJDUGOHVVRIDOOVNLOO
Coward (-2 points)Choosing a dangerous option when there seems to be a less risky solu
tion requires a illpower oll. ess risky options include surrendering
hiding, running away from the battle or just not jumping over that gaping
chasm (at least not right now). f you illpower is higher than , you
PD\QRWWDNHWKLV7UDLWWPXVWEHERXJKWRIIEHIRUH:LOOSRZHUFDQEH
increased above .
Combat Paralysis (-3 points)hether a result of a sheltered childhood, strictly non-violent mora
standards or lacking courage, in each combat a illpower-test must be
SDVVHGEHIRUH\RXDUHDEOHWRDFWDFKDWWHPSWWDNHVRQHIXOO7XUQ
Compulsive Behavior (-1 to -2 points)PSXOVHV ULWXDOVRU WLFVRUH[DPSOH NOHSWRPDQLDREVHVVLYHFOHDQOL
ness or coprolalia.
-p A disturbing habit, like spitting every 2 minutes or always repeat
ing the last few words of every sentence. t won’t take long before
people begin to wonder what’s wrong with you.
-2p7KHVHDUHEHKDYLRUVWKDWVLJQL¿FDQWO\LPSDLU\RXULQWHUDFWLRQZLWK
the world or are very likely to get you into trouble, like compulsive thefor lying.
Dark Secret (-1 to -3 points)YHU\RQHKDVWKHP7KRVHGLUW\OLWWOHVHFUHWWKDW\RX¶GUDWKHUQRWKDYH
anyone know about. erhaps your family tree is just a little bit too tan-
JOHG«UPD\EH\RX¶YHEHHQDPHPEHURIDVHFUHWFXOWWKDWVDFUL¿FHG
live animals (or worse) to some dark god.
A single point is highly embarrassing -3p is something that you mus
keep a secret at all costs threaten witnesses, steal evidence or murde
if you have to.
Traits
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Delusions (-1 to -3 points)elusions range from fanaticism to paranoia or hypochondria - some can
be quite imaginative. emember, though, that what constitutes a “delu-
VLRQ´LVUHODWLYHWRWKHFXOWXUHRQHLQKDELWV7KHQXPEHURIRLQWVDZDUG-
ed, as usual, is in direct proportion to how inconveniencing the delusion
is to the character.
[DPSOHV7KH¿UPEHOLHIWKDWDOOZDWHULVWR[LFRUWKDWJRRGDOZD\VWUL-umphs no matter the odds.
Duties (-1 point) A day-job, a family to look after, a garden that must be tended to - what-
HYHUWKHUHDVRQLV\RXFDQQRWVLPSO\UXQRIIWRGLVWDQWDGYHQWXUHV7KHUH
DUHDUUDQJHPHQWVWKDWPXVWEHPDGH¿UVWDQGHYHQWKHQWKHUHPD\EH
uncomfortable side-effects to leaving.
Enemy (-1 to -3 points)6RPHRQHKDVLWLQIRU\RX7KHQXPEHURIRLQWV\RXJHWIURPWKLVRQH
depends on how powerful the enemies are, and how far out of their way
they would go to make trouble for you. A - enemy might try to mess with
you if you happen to be in the same place, while a -3 enemy will put con-
siderable effort into destroying you in any way possible.
Forgetful (-1 point)hether you are notoriously absent-minded or just easily distracted,
things tend to slip your mind. ou will occasionally realize too late that
\RXGLGQRWUHORDGDIWHUWKHODVW¿UH¿JKWRUWKDW\RXGLGQ¶WEULQJWKDWFOLPE-
ing equipment after all.
Gullible (-1 point)7KHUHDUHQRGLVDGYDQWDJHVWRWKLV7UDLW1RQHZKDWVRHYHULW¶VD IUHH
RLQW7UXVWPH
Missing Limb (-2 to -14 points)-2p issing one arm.
-8p%RWKDUPVPLVVLQJQRWUHFRPPHQGHG
-p er leg missing.
DFKPLVVLQJRUGLVDEOHGOLPELVD WRDOO*UDSSOLQJUROOV7KLV7UDLW
must be bought off before a replacement limb begins to function properly.
Mute (-2 points)ou cannot speak or produce any audible sounds using your mouth, not
even whispering. ersuasion rolls are limited to writing or hand gestures,
which in many interactions results in penalties.
No Sense of Direction (-1 point):KHWKHU\RXDUHXVLQJURDGVLJQVRUDYHU\JRRGPDSLWLVVWLOOGLI¿FXOW
IRU\RXWR¿QG\RXUZD\:LWKRXWHLWKHURQH\RX¶UHORVWLQWZRPLQXWHV
outside your own hometown.
No Sense of Time (-1 point)hat difference does an hour or two make, anyway? lease do not work
ZLWKH[SORVLYHVDQGZRXOGUHFRPPHQGDMREZKHUHWLPHLVUHOHYDQWLQ
any way.
Phobia (-1 point)<RXKDYHDQLUUDWLRQDOIHDURIVRPHWKLQJ[DPSOHVLQFOXGHIHDURIFRQ-
¿QHGVSDFHVFODXVWURSKRELDKHLJKWVDFURSKRELDWKXQGHUVWRUPVDV-
traphobia) and water (aquaphobia). ou will go to great lengths to avoid
what you are afraid of. f it cannot be avoided, you will suffer a -2 to -5
PRGL¿HUWRDOOUROOVGHSHQGLQJRQWKHGHJUHHRIH[SRVXUH
Reduced Sense (-1 to -10 points)ne or more of your senses doesn’t work the way they’re supposed to
7KLVPDLQO\PHDQV6LJKW+HDULQJRU6PHOO7DVWH
-p1RVHQVHRI6PHOO7KLVDOVRPHDQVWKDW\RXKDYHQRVHQVHR
taste.
-p educed ight / educed earing -5 to erception rolls involvingthat sense. egated by glasses or hearing-aid. -2pLI\RXFDQ¶W¿[\RXU
problem by using glasses or a hearing-aid.
-p eaf. o erception rolls can be made based on sound alone
ou can read lips. -4p if you can’t.
-p %OLQG1RHUFHSWLRQUROOVFDQEH PDGH EDVHG RQVLJKWDORQH
XWXDOO\H[FOXVLYHZLWKDKLJKDQJHG&RPEDW$WWULEXWH
Ugly (-1 point)hether you were born that way or were injured, people tend to dis
OLNH\RXEHFDXVHRIKRZ\RXORRNDWOHDVWLQLWLDOO\7KLVPHDQV\RXJHW
slight penalties in many social interactions (and severe penalties in any
seduction-attempts).
Unintelligible (-1 point)ou cannot speak in a way or in a language that people in general un
GHUVWDQGEXW\RXUYRLFHFDQVWLOOH[SUHVVHPRWLRQRUDVHQVHRIXUJHQF\
Olympian TraitsO\PSLDQ7UDLWVDUHORVWLIWKHFKDUDFWHUDFTXLUHVURPHWKHDQ&\EHUQHW
ics or any edean plicing (all points spent in them are refunded).
Bland (1 point)<RXKDYHYHU\IHZGLVWLQJXLVKLQJIHDWXUHVPDNLQJLWH[WUHPHO\KDUGIR
witnesses to describe or point you out in a crowd or a lineup.
High Pain Tolerance (1 point)DLQLVMXVWZHDNQHVVOHDYLQJ\RXUERG\6WXQ7KUHVKROGVDUHLQFUHDVHG
1HJOLJLEOH
inor 2RGHUDWH
erious
Intuition (1 point)hen something just isn’t right, you have an eerie ability to sense it.
could be an ambush, poison in the food or your partners in crime about
WRVHOO\RXRXW7KHVLJQVDUHDYDJXHIHHOLQJRIXQHDVHDWRXFKRIWKH
QHUYHVWGRHVQRWWHOO\RXZKDW¶VZURQJMXVWWKDWVRPHWKLQJGH¿QLWHO\
LV1RWHWKDWWKH*LVE\QRPHDQVREOLJHGWROHWWKLV7UDLWZDUQ\RX
every time.
Natural Resistance (1 point)7KLV7UDLWDZDUGVDERQXVWR&RQVWLWXWLRQDQG7RXJKQHVVZKHQUHVLVW-
LQJGLVHDVHRUWR[LQV
Quick Reflexes (1 point)ou receive 5 to all nitiative rolls, regardless of which Attribute is used
Rapid Healing (1 point)7KLV7UDLWVLJQL¿FDQWO\UHGXFHVWKHWLPHEHWZHHQHDFKHFRYHU\UROOIRU
njuries. t does not make Critically njured body parts grow back. evere
njuries still require medical attention to heal properly.
inor 2 hours day
oderate very day
erious very 2 days
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Sterner Stuff (1 point)6KUHGGHGVKRWEXUQWRUEURNHQLWZLOOKHDO6HYHUHQMXU\7KUHVKROGLV
increased by 3.
Trustworthy (1 point)hether deserving it or not, you tend to come across as a responsible
citizen, a decent person who tells the truth and can be counted on. aw
HQIRUFHPHQWRI¿FHUVDUHOHVVOLNHO\WRVHDUFK\RXDQGPRUHOLNHO\WREH-lieve your story during an investigation. t’s easier to get a job, a loan, and
DJXQSHUPLW7KLV7UDLWLQFUHDVHVERWK$FWLQJDQG6SHDNLQJE\XSWR
when dealing with authorities, door guys, the military, corporate guards
or the like.
Weathered (1 point)ou’ve seen it all, and endured it - from the bitter cold of snow-covered
mountains to the unbearable heat of endless deserts. ou normally do
not suffer any penalties on account of the discomforts of the climate.
6KRXOGH[WUHPHFLUFXPVWDQFHVFDOOIRUSHQDOWLHVDQ\ZD\WKH\DUHWREH
more lenient than usual.
Medean Splicing 7KHVH7UDLWVDUHDYDLODEOHWRHGHDQVRQO\7KHDQLPDOVRXUFHDIIHFWV
WKHDSSHDUDQFHRIWKHHGHDQPRUHRIWHQWKDQQRW1HJDWLYH7UDLWVUHS-UHVHQWWKLQJVWKDWKDYHJRQHZURQJZLWKWKHVSOLFLQJRUH[DPSOHWKHUH
LVQRVSHFL¿FKHOL[WKDWLQWHQWLRQDOO\PDNHV\RXRQVWURXVDVWKLVFRXOG
be the side-effects of pretty much any splicing.
edean appearance traits
orns, tiny claws, pointy teeth, decorative antennae and tails, patches
of fur and so on are optional and free. f it doesn’t give you any advan-
WDJHVLWGRHVQ¶WFRVWSRLQWV7KHSOD\HUGHFLGHVZKDWWKHFKDUDFWHUORRNV
OLNHEXWWKHDSSHDUDQFHVKRXOGUHÀHFWRQHRUPRUHRIWKHFUHDWXUHVIURP
which the helices were taken (see lympian Appearance, below).
Olympian Appearance (1 point)7KHVSOLFLQJ ZDVSHUIRUPHGXQGHUULJRURXV FRQWUROHYHQE\ WKHVWDQ-
dards of the procedure. ou still look lympian, but a thorough medical
H[DPLQDWLRQZLOOUHYHDOVSOLFHG'1$VLQJDQ\7UDLWVZKLFKDUHQRWKX-
PDQVXFKDV1R[LRXV%UHDWKRUUHKHQVLOH7RQJXHZLOODOVRPDNH\RXUtrue nature obvious to others.
7KLV7UDLWFDQQRWEHFRPELQHGZLWK7UDLWVWKDWLQYDULDEO\DOWHU\RXUDS-
SHDUDQFHOLNHH[WUDOLPEVRUDQH[RVNHOHWRQI\RXDFTXLUHVXFK7UDLWV
later on, the oint spent on lympian Appearance is refunded. ithout
WKLV7UDLWWKHVSOLFLQJPXVWEHOHDYHVRPHYLVLEOHHGHDQSK\VLFDOIHD-
WXUHVOLNHH[RWLFVNLQWH[WXUHVRUDQWHQQDH7KHGHWDLOVRIWKHVHIHDWXUHV
are left to the player.
Distinct Smell (-1 to -2 points)<RXKDYHDYHU\SHFXOLDUVPHOO7KRXJKQRWQHFHVVDULO\XQSOHDVDQWLWLV
LPPHGLDWHO\UHFRJQL]DEOHWR PRVWSHRSOHZKRKDYHPHW\RX7UDFNLQJ
you or detecting your the presence is done with 5 bonus. f the tracker
KDVWKH6HQVHRI6PHOO7UDLWWKLVPRGL¿HULVQHGRHVQRWUHTXLUH
superhuman abilities to determine whether or not you’ve been staying in
a room the last few days. n the -2p version, this is a foul stench, keep-ing most people a few paces away. ou may be denied entrance to local
stores, hotels and bars.
Strange (-1 point)7KHVSOLFLQJV WXUQHGRXWWR GLVWRUW\RXU DSSHDUDQFHZKLFK QHJDWLYHO\
affects the reactions of others. Apply a -2 penalty for most social interac-
tions, like bartering or asking about rumors at the local pub. hen trying
WRLQWLPLGDWHVRPHRQHKRZHYHUWKLVFRXOGWXUQLQWRDERQXV7KHVH
PRGL¿HUVGRQRWDSSO\ZKHQLQWHUDFWLQJZLWKRWKHUHGHDQV
Monstrous (-2 points)7KHVSOLFLQJVKDYHOHIW\RXORRNLQJPRUHOLNHDEHDVWWKDQDSHUVRQRFDO
restrictions in some places might require you be kept on a leash or in a
cage. Apart from the dangers of being mistaken for a monster and sho
DWWKLVLQÀLFWVDSHQDOW\ZKHQLQWHUDFWLQJZLWKRUGLQDU\SHRSOHLNHWKH
6WUDQJH7UDLWEHLQJRQVWURXVFDQDGGZKHQDWWHPSWLQJWRLQWLPLGDWH
VRPHRQH7KHSK\VLFDOFKDQJHVDUHHYHQDELWWRRPXFKIRU\RXUIHOORZ
edeans -2 to social rolls when interacting with them.
Unusual Fit (-1 point)omething about your anatomy makes it hard or impossible to wea
UHJXODUDUPRURQDQ\SDUWRI\RXUERG\7KLVFDQEHGXHWRSDUWLFXODUO\
EXON\QDWXUDOZHDSRQVDQH[RVNHOHWRQGHUPDOVSLNHVHWF7KHFKDUDFWHU
can only wear individually customized armor ouble the prices when
SXUFKDVLQJQHZDUPRURUUHSDLULQJEURNHQSDUWV7KHFRVWRIFXVWRPL]LQJ
DQH[LVWLQJDUPRULVXVXDOO\WKHVDPHDVWKHSULFHRIDQHZXQPRGL¿HG
RQH7KLV7UDLWFDQRQO\EHWDNHQRQFHHYHQLIVHYHUDO7UDLWVFDQEHVHHQ
as the cause of it.
edean head traits
Jaws (1 point)tronger jaws and sharp teeth allow you to bite with great force. hile
edean aws do not have the brutal cutting power of its cybernetic, hydraulic equivalent, they are more agile and better suited for combat. t
can also be combined with a wide range of natural venoms (see below)
f the edean has a mostly humanoid face, attacks with aws dislocate
the mandibula in order to facilitate biting and swallowing. hile this is no
discomfort to the edean, it does not look human.
Mimic Sound (1 point)<RXKDYHDYHU\DGYDQFHGVHWRIYRFDOFKRUGV1DWXUDORUDUWL¿FLDOVRXQGV
can be replicated, even reasonable simple electronic codes, like signa
sequences for ultrasound remotes. oices can be invented from scratch
RULPSHUVRQDWHGRQWKHÀ\DIWHUMXVWDIHZVHFRQGVRIOLVWHQLQJ
Prehensile Tongue (1 point)<RXUWRQJXHFDQEHH[WHQGHGWRUHDFKDERXWDPHWHURXWVLGHWKHPRXWK
t can be used to pick things up or perform attacks, applying venom i
DYDLODEOH7KHWRQJXHLVWRXJKÀH[LEOHDQGIHDWXUHVUHWUDFWDEOHEDUEV
7KHH[DFWDSSHDUDQFHVXFKDVFRORURUZKHWKHURUQRWLWLVFOHIWLVXS
WRWKH SOD\HU7KHWRQJXHZKHQXVHG DVD ZHDSRQLV ODXQFKHGZLWK
considerable speed. An opponent that is not aware of it may very wel
be caught off guard by the attack, missing both efense and uard (ee
&RPEDWUHKHQVLOH7RQJXHVKDYH EHHQNQRZQWR IUHTXHQWO\EXW QR
always (player’s decision), cause speech impediments such as lisps or a
tendency to involuntarily stress “sssibilant consssontantsss”.
edean sensor traits
All sensor helices function simultaneously - you do not have to choose
ZKLFKRQHLVDFWLYH$FKDUDFWHUZLWKFHUWDLQ6HQVRU7UDLWVPD\QRWWDN
WKH%OLQG7UDLWVHHHSODFHG9LVLRQEHORZ7KHVHQVRUVDUHPRUHRIWHQ
than not visible, like distinctly shaped ears or antennae. n general, sen
sors do not replace the erception Attribute, but negate penalties. en
sor splicings may also open up new opportunities for erceptions rollsthat would not be available to a normal human being.
Echolocation (2 points)FKRORFDWLRQLQFOXGHVKHDULQJDQGFUHDWLQJXOWUDVRXQGZDYHV7KHKHDU
ing allows you to detect and locate active sources of echolocation o
A as well as other sources of high frequency sounds within some
NPGHSHQGLQJRQWKHODQGVFDSH7KHRWKHUDVSHFWRIFKRORFDWLRQLV
the ability to produce ultrasound, which can be bounced off objects within
about 30m to determine their location, speed, composition and density
unrestricted by fog or smoke. f you’re Aquatic or Amphibian, choloca
tion also works under water, where the range is 300 meters.
Traits
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Infrasound (2 points)ou can sense and determine the direction to any motions faster than
ZDONLQJZLWKLQ [HUFHSWLRQPHWHUV DUWKTXDNHVYROFDQRHVVWRUPV
and heavy machinery like tanks, wind turbines or factories can all pro-
GXFHGHDIHQLQJLQIUDVRXQGOLPLWLQJWKHXVHRIWKLV7UDLWSDUWLFXODUO\LQ
cities. iring at a target perceived only with infrasound is considered
%OLQGLUH
Night Vision (1 point)<RXKDYHH[FHOOHQWYLVLRQHYHQLQQHDUO\FRPSOHWHGDUNQHVVDQG\RXFDQ
see basic colors in a way that the technological counterpart available for
romethean Cyborgs cannot. n total darkness, however, you’re just as
blind as an ordinary human.
Sense of Smell (1 point) $QH[FHSWLRQDOVHQVHRIVPHOOSURYLGHV\RXZLWKDGGLWLRQDOLQIRUPDWLRQ
about the surroundings A successful erception roll can identify a per-
son by smell, regardless of visual disguises. n a more thorough inspec-
WLRQLQYROYLQJVQLI¿QJ WKHSHUVRQ¶VFORWKHVRU QHDUE\IXUQLWXUHLW FDQ
also sense if a person or object has been in the immediate vicinity of
VRPHRQHZLWKDNQRZQVPHOOWFDQEHXVHGWR¿QGVHYHUDONLQGVRISRL-
son in food or drink, and it adds 5 to tracking rolls.
Thermosense (1 point)7KHUPRVHQVH GHWHFWV DQG HVWLPDWHV WKH GLUHFWLRQ GLVWDQFH WR DQG
strength of nearby sources of heat, such as warm blooded creatures or
UHFHQWO\XVHG¿UHDUPVQDWHPSHUDWHRUFROGHQYLURQPHQWDSHUVRQFDQ
EHVHQVHGVRPHPHWHUVDZD\WLVQRWVLJKWEXWDPRUHUH¿QHGVHQVH
RIZKHUH WKHKHDWFRPHV IURP ¿ULQJ DWD WDUJHWSHUFHLYHG RQO\ZLWK
7KHUPRVHQVHLVFRQVLGHUHG%OLQGLUHVHH&RPEDW1HDUE\VRXUFHVRI
VWURQJKHDWOLNHRSHQ¿UHVDUHEOLQGLQJWRWKH7KHUPRVHQVH
Thermographic Vision (2 points) An increased spectrum of vision allows you to see differences in sur-
IDFH WHPSHUDWXUH7KHUPRJUDSKLFYLVLRQ SURYLGHVIDU PRUH GHWDLO WKDQ
7KHUPRVHQVHWLVRQSDUZLWKUHJXODUYLVLRQEXWFDQQRWSHUFHLYHFRORU
7KHUPRJUDSKLFYLVLRQLVEOLQGHGE\VWURQJVRXUFHVRIKHDWWKHUVRXUFHV
RIDFWLYHDSSHDUOLNHÀDVKOLJKWVEXWDUHQRUPDOO\QRWEOLQGLQJ
Replaced Vision (-1 point)7KLV7UDLWLVWDNHQLQDGGLWLRQWRFKRORFDWLRQ7KHUPRJUDSKLFRU1LJKW
9LVLRQUHSUHVHQWLQJDQXQH[SHFWHGFRPSOLFDWLRQGXULQJWKHVSOLFLQJW
removes the human eyesight, but as the character still obtains spatial
LQIRUPDWLRQDERXWKHUVXUURXQGLQJV%OLQG*HQHUDO7UDLWGRHVQRWDSSO\
7KLV7UDLWOHDYHV\RX FRORUEOLQG DQGRQO\1LJKW9LVLRQLV DEOHWR UHDG
SULQWVRQÀDWVXUIDFHVOLNHSDSHUDQGPRVWVLJQVWDOVRPDNHV1LJKW9L-
sion easily blinded by daylight. hades are recommended.
edean neural system traits
Berserk (0 or 2 points)0p uffering a oderate or worse injury will throw you into a fren-
zied rage, ignoring all non-Critical tun and less-than-evere njuries.
hile berserking. you must perform a Close Combat attack, or ove-
ment Actions towards a hostile target if you cannot reach one. eap-RQVPD\EHGURSSHGEXWQRWWKURZQRUGUDZQ7KHEHUVHUNVWDWHIDGHV
if you suffer evere njury, or after the last opponent has ceased to
¿JKW IWKUHDWHQHGJUDYHO\LQVXOWHGRU DIWHUVXIIHULQJD LQRU LQMXU\
you may choose to resist the urge to berserk (make a illpower roll).
ote that you are still legally responsible for your actions while ber-
serking, even if you were provoked.
2p As above, but you are able to trigger or stop the berserking with a
VXFFHVVIXO:LOOSRZHUUROOHIIHFWLYHDVRIWKHQH[W7XUQ
Feral (-1 to -2 points)ou have little or no grasp of social protocol the endless greeting rituals
the notion that some food may not be eaten even if it is in plain sight, this
obsession with always wearing clothes - it’s not self-evident to you. ou
may sniff people that seem interesting, sleep under the table wrapped in
a curtain or stroll off in the middle of a conversation because an insect a
the top of a tree is more captivating.
-p ou have some idea of what is permitted, some respect for own
HUVKLSDQGZLOOQRWHDWVRPHRQH¶VGRJDWOHDVWQRWXQSURYRNHG7KLV
milder versions also means you know that geodites are valuable and
WKDWWKH\FDQEHWUDGHGIRURWKHULWHPV7KHSUREOHPVDUHVRFLDODQG
pertaining to (even very basic) etiquette.
-2p ou know very little about the civilized world, and should probably
be kept under the strict guidance of another character when moving
through populated areas.
Predatory Instincts (1 point)ou receive 5 to all nitiative rolls, regardless of which Attribute is used
edean internal organ traits
Complex Anatomy (-1 point)ou do not have all the organs where they ought to be, by human stan
GDUGV$Q\RQHZLWKRXWD&URVV*HQRPHK\VLFLDQ%DFNJURXQGVXIIHUV
WRPHGLFLQHZKHQWUHDWLQJ\RX1RWHWKDWHGHDQVZLWK&RPSOH[$QDWR
my may not have more than 3p in egeneration.
Digestive System (1 point)<RXFDQVWRPDFKMXVWDERXWDQ\WKLQJDQGH[WUDFWDOOWKHQXWULHQWVIURP
it. aterials that contain no nutrients still pass through the system with
RXWFDXVLQJKDUP7KLVPHDQV\RX¶UHSUDFWLFDOO\LPPXQHWRDOPRVWHYHU\
type of ingested poison. oisons which are absorbed through the skin o
that enter the lungs or blood stream still have full effect.
Enhanced Lungs (1 point)ou’re able to hold your breath for Constitution minutes of strenuous ac
WLYLW\RUWHQWLPHVWKDWLIDQ$FWLRQLVVSHQWWRWDNHDGHHSEUHDWK¿UVW
Hibernate (1 point)ou are able to enter a state of hibernation, effectively appearing dead
for up to Constitution days. A fatal bleeding or evere njury will automati
FDOO\LQYRNHWKLVVWDWHMXVWEHIRUHGHDWK$WKRURXJKPHGLFDOH[DPLQDWLRQ
PD\UHYHDODYHU\VORZIDLQWSXOVHDQGH[WUHPHO\VORZEUHDWKLQJ:KLO
hibernating, you are considered blind and completely unable to move
suspended in a dream-like state, only vaguely aware of the surround
ings. All bleeding is halted for the duration, and no food or water and
YHU\OLWWOHR[\JHQLVUHTXLUHGWRVXUYLYHQDOORWKHUUHVSHFWVWUHDWLWDVD
evere tun that persists when the edean tries to wake up. A edean
with active egeneration can only hibernate for Constitution hours, afte
which the body’s energy reserves have been depleted and the characte
wakes up with about week’s worth of starvation and terrible thirst. f the
hibernation was entered willfully (as opposed to induced by damage) it is
possible to hold back the egeneration.
High Metabolism (-1 point)ou require three times as much food as an lympian, and ingested poi
VRQVZRUNWZLFHDVIDVW7KLVH[WUDIRRGUHTXLUHPHQWLVFXPXODWLYHZLWK
increased need caused by egeneration A wounded edean with igh
etabolism and 4 points in egeneration will go through a week’s rations
in single day (34 = ).
Multiple Vital Organs (1 point)XOWLSOHYLWDORUJDQVLQ\RXUWRUVRUHGXFHVWKH¿UVW6HYHUHQMXU\WRD6H
ULRXVQMXU\7KLVUHGXFWLRQDIIHFWV%OHHGLQJV7KHHIIHFWRIXOWLSOH9LWD
rgans will only work once, until the wound is completely healed.
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Regeneration (1 to 5 points)ost edeans have one point in egeneration, gained as part of the pro-
cess of implementing the changes dictated by the new genomes. egenera-
tion means Critically injured arms and legs do grow back, but it takes time.
HJHQHUDWLRQLVGLVDEOHGIRUWKHGXUDWLRQRIWR[LQVDQGPDQ\GLVHDVHVDQG
regenerating limbs and organs requires a lot of nutrients. or the egenera-
tion to be active more than a few hours, the edean must consume addi-
WLRQDOIRRGHTXDOWRRQHH[WUDPHDOSHUSRLQWVSHQWLQHJHQHUDWLRQ
A edean with 5 points in egeneration must eat enough food for
SHRSOHLQRUGHUWREHQH¿WIURPHJHQHUDWLRQLQWKHKHDOLQJSURFHVV
point
inor very day
oderate very 2 days
erious very 5 days
evere very 0 days
Critical very 20 days
2 points
gnore any bleeding longer than 0 minutes.
inor very hours
oderate very 2 hours
erious very dayevere very 2 days
Critical very 5 days
points
gnore any bleeding longer than 0 minutes.
inor very hour
oderate very 2 hours
erious very hours
evere very 2 hours
Critical very day
4 points
'RHVQRWEOHHGD\QRWKDYHWKH&RPSOH[$QDWRP\7UDLW
inor very 0 minutes
oderate very 20 minutes
erious very hour evere very 2 hours
Critical very hours
points
'RHVQRWEOHHGD\QRWKDYHWKH&RPSOH[$QDWRP\7UDLW
inor very minute
oderate very 5 minutes
erious very 0 minutes
evere very 20 minutes
Critical very hour
Wild Mutation (0 points)ome helices used in the splicing did not behave as planned, but they
are obviously doing something... henever the decides, this can
WXUQLQWRRQHRUVHYHUDO7UDLWVRIWKH*¶VFKRLFH7KLVFRXOGEHXVHGWR
help the players along, to present a new challenge or just for comic relief.
7KHRLQWVWKDWWKHVH7UDLWVZRXOGKDYHFRVWZLOOEHDGGHGRUGHGXFWHG
QH[WWLPHWKHFKDUDFWHUVDUHDZDUGHGRLQWV6LQFHWKLVLVDXVHIXOWRRO
IRUVWRU\WHOOLQJPRVW*VHQFRXUDJHWDNLQJWKLV7UDLWE\KDYLQJLWWXUQRXW
to be something useful. t is, however, meant to be an unreliable asset.
edean limb traits
Extending Limbs (1 point)<RXUDUPVFDQEHH[WHQGHGWRHQKDQFHUHDFKLQFORVHFRPEDWLQFUHDVLQJ
6WULNHE\EXWGHFUHDVLQJ*UDSSOHDQG'HIHQVHE\7KHWUDQVIRUPD-
WLRQLVQRWPXWXDOO\H[FOXVLYHZLWKRWKHU$FWLRQVEXWPXVWEHDQQRXQFHG
along with the character’s other Actions (and not after combat checks are
UHVROYHG7KHFKDQJHLVHIIHFWLYHDVRIWKHQH[W7XUQ
Flexible Skeleton (1 point)<RXUERQHVFDQEHVWUHWFKHGDQGEHQWZLWKRXWEUHDNLQJ7KLVDGGV
for rapple checks to escape wrestling. ou can squeeze through any
opening wider than 0cm (diameter), and wriggle out of handcuffs and
most straight jackets with an Agility check. ore advanced devices with
multiple attachment points (or about two rolls of duct tape) will still keep
you in check.
Leg Enhancements (1 to 2 points)p ou can jump Agility meters straight up, and ovement Agility
meters horizontally. amage from falls is reduced by 20, and damage
from kicks is slightly increased.
2pXPSKHLJKWLVLQFUHDVHGWR$JLOLW\[ PHWHUVXPSGLVWDQFHWR
RYHPHQW$JLOLW\[1RUPDOO\\RXGRQRWVXIIHUDQ\IDOOGDPDJH
An Agility roll might be required if wounded or off balance (pushed
shot down from climbing etc.) ovement still limits how far you can
PRYHSHU7XUQLIWKHGLVWDQFHRIWKHMXPSLVIXUWKHUWKDQWKDW\RX¶UH
VWLOOLQWKHDLUDWWKHHQGRIWKH7XUQ7KHHGHDQPD\DWWDFNZKLOHVWL
in the air at a -5 penalty. Attempted ranged attacks may not be Aimed
RU'LUHFWHG'DPDJHIURPNLFNVLVVLJQL¿FDQWO\LQFUHDVHG
Silent Motions (1 point)<RXUPRWLRQV DQGIRRWVWHSVDUH DOPRVWFRPSOHWHO\VLOHQW7KLVDSSOLHVeven if you are running or landing from a fall, as long as no fall damage
LVLQÀLFWHG7KH7UDLWGRHVQRWSUHYHQWREMHFWV \RXWRXFKIURPPDNLQJ
noise - stepping on broken glass or in wet snow still makes a sound.
you move faster than walking, infrasound will still be generated when the
air is pushed aside.
Tentacle Whips (1 point)ong, slender tentacles protrude from either your arms, the head or the
chest. At the end of them is a small mouth or a claw, useable for close
FRPEDWDWWDFNV7KHWHQWDFOHVFDQEHUHWUDFWHGRUUHOHDVHGDWZLOOZLWK
RXWXVLQJXSDQ$FWLRQ7KHFKDQJHLVHIIHFWLYHDVRIWKHQH[W7XUQ7K
tentacles function much like regular whips. As such, they may be used
IRUJUDEELQJREMHFWVRUVZLQJLQJIURPDFKDQGHOLHU7KH\DUHHTXDOO\XVH-
less at grappling range, but they pack a lot more punch than the average
ZKLSDQGDUHRIWHQ¿WWHGZLWKYHQRPJODQGVVHH9HQRPIWKHHGHDQ
is the victim of a isarm attack, the tentacles (unless retracted) are af-
fected to the same degree as the character’s arms.
edean shoulder traits
$HGHDQFDQRQO\KDYHRQHKHOL[WKDWDIIHFWVWKHVKRXOGHUVDQGDOOVXFK
KHOLFHVZLOODIIHFWERWKVLGHV7KHVDPHFKDUDFWHUPD\QRWKDYHIRXUDUPV
DQGZLQJVLWMXVWZRQ¶W¿WRQDUHDVRQDEO\KXPDQRLGWRUVR
Four Arms (2 points)<RXKDYHIRXUDUPV%\GHIDXOWRQO\RQHRIWKHIRXULVGRPLQDQWIWKLV7UDLW
LVFRPELQHGZLWK$PELGH[WHULW\*HQHUDO7UDLWDQ\RIWKHIRXUDUPVFDQ
EHXVHGZLWKRXWSHQDOWLHV7KLV7UDLWDOVRGXSOLFDWHVDOOKHOLFHVWKDWDIIHFW
WKHKDQGVRUDUPV&RPEDW&ODZV IRUH[DPSOHSURYLGHVDOO IRXUDUPV
ZLWKDVHWRIFODZVDFKH[WUDDUPWKDWLVHPSW\DQGDYDLODEOHDGGV
to rapple and efense. f you use three weapons, choose which one o
them is considered the offhand for purposes of calculating offhand modi-¿HUVVHH&RPEDW&RPELQDWLRQVIDOOIRXUDUPVKROGPHOHHZHDSRQV
DSSO\RIIKDQGPRGL¿HUVIRUWZRRIWKHP7KHSOD\HUFKRRVHVZKLFKRQHV
7KLV7UDLWGRHVQRWDOORZWKHHGHDQWRXVHVHYHUDOWZRKDQGHGZHDSRQV
Wings (3 points) A pair of wings, designed for gliding, which unfold to twice your heigh
LQHLWKHUGLUHFWLRQ7KLVDOORZV\RXWRÀ\EXWRYHPHQWLVKDOYHGZKHQ
À\LQJXSZDUGVLHJDLQLQJDQ\DOWLWXGHDWDOOO\LQJLVYHU\DVWUHQXRXV
DFWLYLW\DQG\RXDUHDEOHWRÀ\IRUDPD[LPXPRI&RQVWLWXWLRQ7XUQVR
seconds). light is impossible with more than -2 ncumbrance. ith -5
QFXPEUDQFHRUZKHQWRRWLUHGWRNHHSÀ\LQJWKHZLQJVZLOOVWLOOVORZWKH
fall to a harmless speed. Attacks made while still in the air incurs a -5
SHQDOW\DQGPD\QRWEH$LPHGQIROGHGZLQJVDUHDUJH7DUJHWV
Traits
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edean tail traits
ecorative tails with utilities limited to wagging or tipping over your tea cups
GRQRWFRVWSRLQWV7KHDSSHDUDQFHRIWKHWDLOLVHQWLUHO\XSWRWKHSOD\HUI
VHYHUDOWDLO7UDLWVDUHFRPELQHGWKHUHVXOWLVDVLQJOHPRUHYHUVDWLOHWDLO7KH
tail is not useable if the edean is mmobilized (see njuries, page ).
Balance Tail (1 point) Adds 5 to Agility rolls that involve some element of balance irregular
PRWLRQVZKLOHXQGHU¿UHUHGXFLQJIDOOGDPDJHFOLPELQJUXQQLQJRQQDU-
row ledges or staying on your feet during major earthquakes, to name a
few. t does not affect maneuvering for distance in melee, how high or
how long a character can jump, or attempts to wriggle out of handcuffs.
Prehensile Tail (1 point) $UHKHQVLOHWDLOFDQEHXVHGOLNHDQGH[WUDKDQGLQUHSDLUVRUVLPLODU
tasks, for which might provide a small a bonus (’s discretion), espe-
FLDOO\LQH[WHQGHGWHVWVWFDQEHXVHGOLNHDZHDSRQRQSDUZLWKUHJXODU
SXQFKRUWR¿UHRUVZLQJDRQHKDQGHGZHDSRQ$SSO\WKHSHQDOWLHVIRU
³:URQJ+DQG´7KHWDLOGRHVQRWSURYLGHWKHEHQH¿WVRIDQRIIKDQG
weapon in close combat, and ranged attacks may not be Aimed.
Weapon Tail (1 point) A weapon tail is more specialized for combat and does not suffer the -2
SHQDOW\7KHZHDSRQFDQEHDEODGHDFOXEDURZRIVSLNHVRUDVWLQJHU
ZLWKYDULRXVFKDUDFWHULVWLFVVHHWKH:HDSRQVWDEOHHGHDQ7KH\FDQ
be combined with venoms, if you have such helices.
edean hands and feet traits
7KHVH7UDLWVFDQQRWEHXVHGLIWKHJORYHVDQGERRWVFRYHUDOORIWKHKDQGV
DQGIHHWRGL¿FDWLRQVWRFLUFXPYHQWWKLVSUREOHPDUHHDVLO\PDGHVR
WKHFRVWRIDUPRULVQRWDIIHFWHG7KH&RYHUDJHRIDQDUPRUWKDWSURWHFWV
DUPVDQGRUOHJVLVUHGXFHGE\$OORIWKHVH7UDLWVFDQEHFRPELQHGRU
H[DPSOHWDNLQJERWK&OLPELQJDQG&RPEDW&ODZVOHWVWKHVDPHFODZV
H[FHODWERWKFOLPELQJDQG¿JKWLQJ
Burrowing (1 point)our hands and feet can be used for digging, achieving roughly the same
result as a handful of well-coordinated men with picks and shovels wouldhave. n sand, mud or loose dirt, you are able to submerge completely
ZLWKDQ$JLOLW\>@H[WHQGHGWHVW6WHDOWKLI\RXOHDYHDQRSHQLQJWR
REVHUYHIURP6WHDOWKLI\RX¶UHFRPSOHWHO\FRYHUHG%XUURZLQJFDQ
UDSLGO\LPSURYH¿ULQJSRVLWLRQVEXWGLJJLQJWXQQHOVIRUH[DPSOHXQGHU
walls or into other people’s basements is still hours of hard work.
Climbing Claws (1 point)<RXU¿QJHUVDQGWRHVKDYHVKRUWKDUGFODZVWKDW¿QGJULSDQDQ\QRQ
hardened surface (thick steel, concrete and rock are some of the most
FRPPRQH[DPSOHVRIKDUGHQHGVXUIDFHVRQZKLFKWKHFODZVGRQRWZRUN
SDUWLFXODUO\ZHOO:RRGSODVWLFDQGPRVWLQGRRUZDOOVZRUN¿QH&OLPELQJ
FODZVFDQEHYHU\XVHIXOLQ¿JKWLQJSDUWLFXODUO\LQ*UDSSOLQJGLVWDQFH
but they lack the range and cutting power of Combat Claws.
Combat Claws (1 point)<RXKDYHUHWUDFWDEOHFODZVHLWKHUDWWKHHQGRIWKH¿QJHUVRUKLGGHQLQ
the forearm. ither way, the hand that performs the Combat Claw attack
PXVWEHHPSW\7KHFODZVZLOOJRWKURXJKPRVWZHDSRQVFDQVXQQRWLFHG
and can be readied or retracted instantly - it does not require an Action. n
DKDQGWRKDQG¿JKWWKH\DUHRQSDUZLWKDJRRGFRPEDWNQLIH:LWKRXW
WKH&OLPELQJ&ODZV7UDLWWKHVHFODZVDUHQRJRRGIRUFOLPELQJ
Gecko Grip (1 point)icroscopic hairs on the palms and feet allow you to climb on most sur-
IDFHVDQGKDQJRQLQGH¿QLWHO\ZLWKRXWJHWWLQJWLUHG:KLOHWKLVPHWKRG
allows tiny lizards to climb almost any surface, the weight of even the
VPDOOHVWHGHDQSUHYHQWVWKH7UDLWIURPZRUNLQJRQH[WUHPHO\VPRRWK
surfaces, such as glass or polished steel.
Suction Cups (1 point)6XFWLRQFXSVZRUNRQDOOEXWWKHGXVWLHVWRUPRVWSRURXVVXUIDFHV7KH\WHQG
WROHDYHZHWPDUNVRQURXJKWH[WXUHVDQGVXEWOHULQJVRQZHOOSROLVKHGJODVV
HGHDQVNLQWUDLWV
Camouflage (1 to 8 points)7KHFDPRXÀDJHFKDQJHVWKHVNLQQRWFORWKHVRUHTXLSPHQWXFKPRUH
WKDQORLQFORWKVDQGDUHDVRQDEO\VPDOOZHDSRQDQGWKHFDPRXÀDJHZ
not keep you hidden. Attempts to locate you based on a sense that is cov
HUHGE\WKH&DPRXÀDJHDUHPDGHDWDSHQDOW\WRHUFHSWLRQDQJHG
attacks against you by one who relies on that sense suffer a -2 penalty.
p7KHFRORURI\RXUVNLQFKDQJHVDFFRUGLQJWRWKHVXUURXQGLQJVKLG-
ing you from regular vision.
2p ou can use an advanced layer of muscles in the skin to create
WH[WXUHVDQGVPDOOFKDQJHVWR\RXUVKDSHSHQDOWLHVDSSO\WRDOONLQGV
RIYLVLRQLQFOXGLQJHFKRORFDWLRQVRQDUDQGUDGDUH[FHSWLQJRQO\SDV
sive (thermographic).
p coating - our skin has been altered to show a greatly re-
GXFHGKHDWVLJQDWXUH7KHHUFHSWLRQSHQDOW\DOVRDSSOLHVWRSDVVLYH7KHUPRJUDSKLF
pOIDFWRU\FDPRXÀDJH7KHSHQDOWLHVDOVRDSSO\WRWKRVHZKRDUH
trying to locate or track you by your smell.
&RVW[ Control - ou may use an Action to take on the appearance of something
RWKHUWKDQWKHLPPHGLDWHVXUURXQGLQJV&RQWURORYHUDS&DPRXÀDJHZRXOG
increase the cost to 2p, and permit changing skin color and faking make-up o
VLPSOHWDWWRRV:KHQFRPELQHGZLWKWKHSRLQW&DPRXÀDJHDWD WRWDOFRVWR
4p), this can create a layer of clothes, or the appearance of another person of
VLPLODUVWDWXUH+DLUDQGZRYHQWH[WLOHVDUHWKHKDUGHVWWRUHSOLFDWHDQGWHQGWR
EHVWUDQJHO\PXVK\DQGRUJDQLFWRWKHWRXFK&RQWURORYHUOIDFWRU\&DPRXÀDJH
(increasing its cost to 2p), when combined with ense of mell (sensor) allows
impersonating the scent of another living creature. retending to be someone else
VWLOOUHTXLUHV$FWLQJUROOVMXVWOLNHDQ\JRRGFRVWXPHRUODWH[IDFHPDVNZRXOG
edean natural armor traits
atural armor does not cause ncumbrance and can be combined with
FDPRXÀDJHRVW&RYHUDJHKHDOVRQHSRLQWDWDWLPHWUHDWHDFKORVWSRLQ
as a inor njury. A edean may only have one type of atural Armor.
Exoskeleton (1 to 2 points)DUJHKDUGFKLWLQSODWHVOHQGH[FHOOHQWSURWHFWLRQEXWGRQRWFRYHUMRLQW
YHU\ZHOO[RVNHOHWRQVDUHKDUGDQGLQÀH[LEOH7KH\WHQGWRHLWKHUGH
ÀHFWWKHDWWDFNFRPSOHWHO\RUEUHDNDQGOHWPRVWRIWKHIRUFHWKURXJK
Scales (1 to 2 points)<RXUERG\LVFRYHUHGLQVFDOHVSURYLGLQJGHFHQWSURWHFWLRQ7KHKDUG\HWÀH[LEOH
nature of these scales allows them to mitigate, if not stop, quite powerful attacks.
Tough Hide (1 point)7RRWKLFNIRUSHVN\LQVHFWVEXWQRWDYHU\UHOLDEOHGHIHQVHDJDLQVWZHDS-
ons or large animals on its own.
Spikes (1 point)our body is covered with sharp spikes. Any successful eize made by or
against you automatically deals damage to the opponent. Armor protects the
RSSRQHQWIURPWKLVGDPDJHRQO\LILWFRYHUVWKHDUPV7KHVSLNHVFDQXVXDOO\EH
UHWUDFWHGRUÀDWWHQHGDJDLQVWWKHERG\DOORZLQJ\RXWRZHDUQRUPDOFORWKLQJDQG
armor. ote that if you do wear non-edean Armor where the opponent is try
LQJWRJUDE\RXLWZLOOSURWHFWWKHDWWDFNHU7KHVSLNHVFDQEHXVHGWRDGPLQLVWHU
venom, either as described above or by any unarmed attack. f the spikes are
ULJLGDQGFDQQRWEHUHWUDFWHGWKLV7UDLWLVFRPELQHGZLWKWKHQXVXDOLW7UDLW
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edean venom traits
ou have venom-producing glands somewhere in your body, and a natu-
UDOLPPXQLW\WRLWVHIIHFWV%\GHIDXOWYHQRPFDQEHDGPLQLVWHUHGXVLQJ
DQ\7UDLWWKDWFDXVHVGDPDJH7KHYHQRPLVIXQFWLRQDOIRURQO\DIHZ
seconds outside your body (or a host), so it cannot be used to coat weap-
RQV7KHUHDUH&RUURVLYHVDQG7R[LQV
Corrosives&RUURVLYHVZLOOUHDFWYLROHQWO\ZLWKDOPRVWDQ\PDWHULDO1RWDEOHH[FHS-
tions include glass, gold or certain chemically stable ceramics. Corro-
sives need only reach the skin, either by an attack to an unprotected
DUHDRURQHWKDWLQÀLFWVDWOHDVWDLQRUQMXU\WKURXJKWKHDUPRU
Acid (1 point) A highly reactive substance that damages both living and inanimate ob-
jects. t dissolves some of the victim’s armor, reducing its coverage by
RQHDWWKHHQGRIWKH7XUQ7KLVUHGXFWLRQRI&RYHUDJHRFFXUVHYHQLIWKH
attack did not cause any damage. n terms of game mechanics, Acid is a
damage bonus applied directly to the attack which administers it.
Enzymes (1 point)
A collection of aggressive enzymes, able to dissolve almost any mate-ULDO7KHSURFHVVZLOOFRQWLQXHJUDGXDOO\LQFUHDVLQJWKHGDPDJHXQWLOWKH
HQ]\PHH[SLUHVRU LVHOLPLQDWHG E\DQ DQWLGRWH7KHVXEVWDQFHFRXOG
DOVREH PHFKDQLFDOO\VFUDSHGRXW RIWKH ZRXQG XVLQJ DQH[SHQGDEOH
implement, and preferably some means of restraining the patient (if still
FRQVFLRXV7KLVRSHUDWLRQUHTXLUHVDHGLFLQHUROODQGDIDLOXUHZLOOQRW
only have no effect but also aggravate the njury one level.
MIC - Microbially Induced Corrosion (1 point) A few select strands of the native microbes have, between them, the abil-
LW\WRH[WUDFWQXWULHQWVIURPPRVWNLQGVRIPHWDOSODVWLFDQGUXEEHU7KLV
causes Corrosive damage to equipment, armor, afans and cybernetic
body parts.
Biotoxins
7R[LQVDIIHFWOLIHEHLQJVRQO\&RQWUDU\WRFRUURVLYHVWKH\ZLOOKDYHQReffect on unbroken skin, but require a inor njury to enter the system. f
D9HQRPKDVERWK&RUURVLYHDQG7R[LFHIIHFWVWKHODWWHUZLOORQO\FRXQWLI
DWOHDVWDLQRUQMXU\LVLQÀLFWHG
Hemotoxin (1 point)%\GHVWUR\LQJWKHEORRGFORWWLQJWKHYHLQVDQGJHQHUDOO\ZUHDNLQJKDYRF
DURXQGWKHSRLQWRIHQWU\KHPRWR[LQVRIWHQFDXVHODVWLQJLQMXULHVWRWKH
victim, within only minutes.
Necrotoxin (1 point) A cocktail of bacteria that causes infections in human and animal alike.
ver the course of a few hours, these microbes will attempt to turn any
RUJDQLFWLVVXH WKH\FRPHDFURVVLQWRSXWULGVOLPH7KHZRXQGVGRQRW
scar nicely.
Neurotoxin (1 point)7KHTXLFNHVWSDWKWRDQRWLFHDEOHHIIHFWLQWKHYLFWLP7KHQDWXUHRIWKH
QHXURWR[LQLVXSWRWKHSOD\HUZKHQFKRRVLQJWKHYHQRP6RPHDUHH[-
cruciatingly painful, while others make the victim dizzy. n terms of game
mechanics, the effect is the same tun damage.
Venom Propertiesifferent properties caused by different types of venom.
Venomous Blood (0 points)<RXUEORRG LVYHQRPRXV [SRVXUHWR LWDSSOLHVWKH IXOOHIIHFWVRI WKH
venom, whether this was a result of biting or a benevolent attempt to
SHUIRUPFULWLFDOVXUJHU\7R[LQVVWLOOUHTXLUHDWOHDVWDLQRULQMXU\WRHQWHUthe victim’s system.
Contact Toxin (1 point)7KLV7UDLWXSJUDGHVD%LRWR[LQWRIXQFWLRQRQVNLQFRQWDFWMXVWOLNHD&RU
rosive.
Involuntary Secretion (-1 point)ou cannot control the release of the venom - you will sweat it out into
\RXUFORWKHVGURROLWRQWKHÀRRUFRXJKLWRXWLQWRWKHURRPRURWKHUZLVH
present a hazard to your immediate environment. ote that edeans are
still legally responsible for injuries or damage to property caused by thei
venom, even if the release was unintentional. e would like to take this
RSSRUWXQLW\WR GLVFRXUDJHSOD\HUVIURPWDNLQJ WKLV7UDLWLQ FRPELQDWLRQ
ZLWKDUHVHUYDEOH&RQWDFWWUDQVPLWWHG6\VWHPLF1HFURWR[LQ1R VHUL
ously, don’t.
Preservable (1 point)our venom stays functional for up to 24 hours outside a host. t can
thus be used to coat other melee or thrown weapons as well as darts
RUDUURZV$UHVHUYDEOH&RQWDFW7R[LQFDQDOVREHXVHGWRERRE\WUDS
objects, like door handles or your own wallet. f a Corrosive is combined
with the reservable trait, it will need chemically resilient containers
(glass will do) to be handled and stored. mearing Acid on your knife wil
just make it dull and discolored.
Spit (1 point)<RXDUHDEOHWRIRUFLEO\H[SHOWKHYHQRPIURP\RXUPRXWKDWDWDUJHWXS
to Constitution meters away. An Action must be spent to prepare anothe
load of venom before this attack can be used again.
Systemic Toxin (1 point)DFKWLPHWKHELRWR[LQLVDGPLQLVWHUHGWKHWDUJHWVXIIHUVWZRLQMHFWLRQV
7KHVHFRQGRQHDOZD\VWDUJHWVWKHZKROHERG\HYHQLIWKHDWWDFNZDVD
isarm or mmobilize attack. Corrosives can never be ystemic.
Noxious Breath (1 to 2 points)<RXFDQEUHDWKHRXWDFRQHVKDSHGVWLQNLQJFORXG7KHEDVHDQGOHQJWK
RIWKHFRQHDUHDERXW&RQVWLWXWLRQLQPHWHUVWKH¿UVW7XUQ7KHQH[
WXUQLWVSUHDGV¿OOLQJXSDUHDVRQDEO\VL]HGURRP$Q\KXPDQQRWKROG
ing their breath or wearing a breathing apparatus will suffer the effects
RIWKHYHQRP7KHWZRSRLQWYHUVLRQKDV&RQWDFWWUDQVPLVVLRQDIIHFWLQ
DQ\RQHZLWKRXWDQDLUWLJKWVXLWDFK7XUQLPPHGLDWHO\DIWHUH[SRVXUH
WKHYLFWLPUROOV:LOOSRZHUYHU\IDLOHGGLH LQÀLFWVRQH OHYHO RI6WXQ
ERWKGLFHIDLOWKHYLFWLPWKURZVXSIRURQH7XUQORVLQJWKH$FWLRQEXWQRW
'HIHQVHRU*XDUG7KLVFRXOGEHSDUWLFXODUO\ERWKHUVRPHZKHQZHDULQJ
a helmet with a visor or face mask.
Traits
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edean climate adaptation traits
Amphibian (1 point) Amphibian adaption allows you to function in water just as well as on
ODQG7KHDGDSWLRQLQFOXGHVSDUWLDOO\ZHEEHG¿QJHUVDQGWRHVDQGJLOOV
for underwater breathing. ou do not suffer any penalties for ovement,
Agility or Close combat (thrusts and wrestling only) in and under water.
Aquatic (0 points) As Amphibian, but you cannot breathe air, and will suffocate without a
liquid breathing apparatus.
Bio-filters (1 point)<RXDUH PPXQHWR ELRORJLFDOWR[LQVOLNH YHQRPVSRUHVDQG 1R[LRXV
%UHDWK:KHQUHVLVWLQJWKHHIIHFWVRIFKHPLFDOWR[LQVRUHQ]\PHV\RXU
7RXJKQHVVLVLQFUHDVHGE\
Preferred Habitat (-1 point)ou are specialized in one habitat Arctic, esert or ungle. ou will suffer
no penalties for the hazards and obstacles particular to your preferred
KDELWDWEXW\RXZLOOVXIIHUDWRDOO UROOVZKHQH[SRVHGWRWKHFOLPDWH
RXWVLGHLW7KLVSHQDOW\FDQEHQHJDWHGE\DSSURSULDWHHTXLSPHQWPXFKlike an lympian would wear a thick coat to negate penalties for cold
weather
$UFWLF verheats from temperatures over 0Cº. Countered by cooling
equipment.
esert ypothermia at temperatures under 20Cº. Countered by warm
clothes. oisture is irritating to the skin.
ungle ypothermia at temperatures under 20Cº. Countered by
warm clothes. asily becomes dehydrated.
Exclusive Habitat (-2 points) $VUHIHUUHG+DELWDWRQO\H[SRVXUHWRDQRWKHUFOLPDWHLVSRWHQWLDOO\IDWDO
WR\RXQDGGLWLRQWRWKHSHQDOW\PDNHD7RXJKQHVVFKHFNDIWHUHDFKPLQXWHRIH[SRVXUHWRDQRWKHUHQYLURQPHQW$IDLOXUHLQÀLFWVRQHOHYHORI
tun, which cannot be recovered while the conditions are met. After you
KDYHUHDFKHG&ULWLFDO6WXQHYHU\IDLOHG7RXJKQHVVFKHFNLQÀLFWVDOHYHO
of njury.
CyberneticsCybernetics includes afan and romethean technology. hile the two
are not interchangeable, there is usually a functional equivalent. ultiple
implants that require an Action to activate or toggle can all be handled
with a single Action, e.g. enabling AA and unfolding an implant
eapon simultaneously requires just one Action.
:DIDQ3URPHWKHDQFOLPELQJPRGXOHWUDLWV
Climbing is done using the Agility Attribute. owever, if there is nothing
WRKROGRQWR\RXFDQ¶WFOLPE7KHVH7UDLWVSURYLGHH[FHOOHQWJULSZKHUH
there would normally be little or none. Climbing odules require special-L]HGJORYHVDQGERRWVWRZRUN7KHFRVWLVWKHVDPHEXWWKH&RYHUDJHIRU
an armor that protects arms and/or legs is lowered by .
Climbing Claws (1 point)6KDUSDQGGXUDEOHFODZVXQIROGIURP\RXU¿QJHUVDQGWRHVQHJDWLQJWKH
penalties for poor grip when climbing any non-hardened surface. Climb-
ing claws can be used in combat, but they are nowhere near as power-
IXODVWKHWHFKQRORJLFDOO\HQKDQFHGFRPEDWYHUVLRQEHORZ7KH\¶UHDOVR
good for opening cans or bottles.
Combat Claws (1 point)QFRPEDWWKHVHGRURXJKO\WKHVDPHMREDVDJRRGFRPEDWNQLIH7KH
claws unfold or retract instantly - you need not to spend Actions ready
ing this implant. Attacking with these Claws requires at least one empty
KDQG:KHQFRPELQHGZLWK&OLPELQJ&ODZVWKH\¿QGJULSLQDOOEXWWKH
very strongest of hardened materials.
Climbing Magnets (1 point)trong electromagnets in the palm of the hand and the ball of the foot al
low and negate any penalties for climbing on steel or other ferromagnetic
VXUIDFHV7KHPDJQHWLFSRZHUFDQDOVREHXVHGWRPRYHREMHFWVRIVXFK
materials, such as a roulette ball or a simple metal hasp on the other side
of a door.
:DIDQ3URPHWKHDQIXOOERG\FRQ¿JXUDWLRQWUDLWV
Aqua Configuration (1 point)XOO ERG\ZDWHUSURR¿QJ LQFOXGLQJDOO LQWHUQDO V\VWHPV %DOODVW WDQNV
UHWUDFWDEOH¿QVDQGRULQWHUQDOZDWHUMHWVSHUPLWXQKLQGHUHGRYHPHQW
Agility and Close Combat checks (thrusts and wrestling only) in and un
der water. epths below 000 meters require additional gear.
EMP Shielding (1 point) shielding protects all cybernetics from the effects of and con
ceals any electrical signatures from the implants. n addition, it reduces
electrical and radiation damage by 0.
IR-neutral Skin (1 point)our skin can be cooled and heated to match the surroundings. Attempts
WRGHWHFWDFKDUDFWHUZLWKQHXWUDO6NLQXVLQJSDVVLYHRU7KHUPR-
sense applies a -5 penalty to erception. anged attacks based on these
senses suffer a -2 penalty. A lot of motion detectors and targeting sys
tems depend on passive .
:DIDQ3URPHWKHDQK\GUDXOLFMDFNWUDLWV
ydraulic acks increase trength in slow motions such as holding on to
REMHFWVRULQÀLFWGDPDJHZLWK6HL]H
Hydraulic Jaws (1 point)ou are equipped with impressive hydraulic jaws that easily cut through
VWHHOZLUHVSDGORFNVRUFKDLQV7KHMDZVRSHQVLJQL¿FDQWO\ZLGHUWKDQ
normal, and can be used as a cumbersome but devastating weapon
LQ*UDSSOLQJ7KHGDPDJHLVXQDIIHFWHGE\6WUHQJWK7KHLQVLGHRI WKH
mouth is well protected from accidental cutting, but try not to bite into any
high voltage cables.
Hydraulic Hand (1 point)7KLV7UDLWDOORZV\RXWRKDQJRQWRREMHFWVLQGH¿QLWHO\WDOVRDGGVWR
tun and njury for restling damage, and to your efense when trying
to maintain the eize of someone who tries to break free from you. or
URPHWKHDQVWKLVUHTXLUHVD&\EHUQHWLF$UPRUUHKHQVLOH7DLO
Full Hydraulics (2 points) As ydraulic and but in addition, ull ydraulics add 5 to trength
when lifting, pushing or towing objects and 3 to restling rolls to break
IUHHIURPDQRSSRQHQW¶VKROGRUURPHWKHDQVWKLV7UDLWUHTXLUHVDX
Conversion. t does not include ydraulic aws.
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:DIDQ3URPHWKHDQPHGLFDOWUDLWV
Arterial Valves (1 point)PHUJHQF\YDOYHVDQGVKXQWVUHURXWHWKHEORRGÀRZLQFDVHRILQMXULHV
7KLVPDNHV D :DIDQ FRPSOHWHO\ LPPXQH WR EOHHGLQJ$ URPHWKHDQ
&\ERUJZLWKWKLV7UDLWLJQRUHVDOOEOHHGLQJVXIIHUHGIURP'LVDUPRUP-
mobilize attacks, and applies afan bleeding rules to all injuries. f aromethean replaces every human limb with a cybernetic one, the point
spent on Arterial alves is refunded.
Blood Filter (1 point)QFUHDVHV7RXJKQHVVE\ZKHQUHVLVWLQJDQ\WR[LQQRWFRUURVLYHVDQG
QHJDWHVWKHHGHDQ6\VWHPLF7R[LQ7UDLWIDURPHWKHDQUHSODFHVHYHU\
KXPDQOLPEZLWKDF\EHUQHWLFRQHWKHSRLQWVSHQWRQ%ORRGLOWHULVUHIXQGHG
Built-in Med-kit (1 point) $VHWRIPHGLFDOWRROVXQIROGWRUHSODFHWKHVRPHRIWKH¿QJHUV7KHPHGNLWFDQEH
XVHGIRU¿UVWDLGRUHPHUJHQF\VXUJHU\RQKXPDQVRU:DIDQVWLQFOXGHVDIHZVKRWV
of the most common medical drugs and antidotes, but the syringes can of course
be loaded with whatever the doctor wishes. njecting an unwilling target counts as a
ZUHVWOLQJDWWDFNURPHWKHDQVUHTXLUHDF\EHUQHWLFDUPWR¿WWKHPHGNLW
Impact Compensator (1 point)Constitution rolls to decrease inor, oderate or erious tun no longer
UHTXLUH$FWLRQVROORQFHDWWKHHQGRIHYHU\7XUQVWDUWLQJWKH7XUQDIWHU
WKH6WXQZDVLQÀLFWHG
Pain Blocker (1 point)&DQEHWRJJOHGRQRURIIXVLQJDQ$FWLRQ$QDFWLYHDLQ%ORFNHUQXPEVWKH
body and dulls the reactions All rolls are made with at least a -2 penalty,
regardless of whether or not the character is wounded. Actions that involve a
limb with a erious njury suffer a -5 penalty, and limbs with evere or Criti-
cal njuries are still too broken to use. f the character gains illpower 0 or
XSJUDGHVWRD1HXUDOGLWRUWKHSRLQWVSHQWRQWKHDLQ%ORFNHULVUHIXQGHG
Stabilizer (1 point)%OHHGLQJ WR GHDWK RU VXVWDLQLQJ D 6HYHUH QMXU\ GLVDEOHV WKH&\ERUJrather than kills it. All non-critical body functions (including anobots)
DUHGLVDEOHGWRFRQVHUYHHQHUJ\7KH&\ERUJFDQUHPDLQLQWKLVVWDWHIRU
Constitution weeks before dying. esuscitation is only possible after the
ZRXQGVKDYHEHHQUHGXFHGWR6HULRXVRUEHWWHUDQGWKHORVVRIÀXLGVKDV
EHHQFRPSHQVDWHGIRU$QH[WHUQDOFRPOLQNRUD'LUHFW&RPSXWHUQWHU-
face can be set to transmit a distress signal when the tabilizer kicks in.
Shutdown (2 points) As tabilizer, but the resting state can be entered voluntarily by setting a timer for
revival using a plugged-in computer. ith a irect Computer nterface the Cyborg
can shut down at will using an Action, and set conditions for awakening. Condi-
tions include passive sensor input (touch, pain, light, visible motion, loud noise etc),
GDPDJHOHYHOUHGXFHGDQGRUWKHUHFHSWLRQRIDVSHFL¿FFRPOLQNVLJQDO:KHQVKXW
down, the Cyborg is motionless and silent as the grave. A artial hutdown allows
the Cyborg to remain conscious, but this limits the duration to Constitution daysbefore the energy runs out. A ull hutdown invokes a dream-like state with a mas-
sively distorted sense of time - days pass like minutes. isions in these dreams are
RQO\YDJXHO\LQÀXHQFHGE\ZKDWWKHSDVVLYHVHQVRUVDFWXDOO\UHFRUG:KHWKHUD
ull hutdown was entered willfully or was the result of damage, awakening from it
LQÀLFWVXQPRGL¿HGRGHUDWH6WXQUHSUHVHQWLQJWKHVWDUWXSSURFHVV
Nanobots (1 to 3 points)1DQRURERWVSHUIRUPUHSDLUVWRDOOQRQRUJDQLFERG\SDUWV7KH\¶UHGHVLJQHG
to provide maintenance for long patrols as well as emergency repairs to critical
V\VWHPV1DQRERWVGRQRWSDWUROH[WHUQDODUPRURUZHDSRQVQRUGRWKH\DI-
fect injuries in or bleeding from the non-cybernetic body parts in a romethean
Cyborg. ote that Critically injured body parts are not rebuilt - the anobots
merely seal off the wound and prepare the joint for a replacement limb.
point
7KHVHEDVLFQDQRERWVGRQRWDIIHFW6HYHUHQMXULHV
inor very day
oderate very 2 days
erious or Critical very 5 days
2 points
RUHDGYDQFHGQDQRERWVZLOODXWRPDWLFDOO\PDNHDQXQPRGL¿HGHSDL5 roll to stop a bleeding.
inor very hours
oderate very 2 hours
erious very day
evere or Critical very 2 days
points
$UH¿QHGFRQWUROV\VWHPFRRUGLQDWLQJWKHHIIRUWVRIWKHQDQRERWVDXWR-
PDWLFDOO\PDNLQJDQXQPRGL¿HGHSDLUUROOWRVWRSDEOHHGLQJ
inor very hour
oderate very 2 hours
erious very hours
evere or Critical very 2 hours
:DIDQ3URPHWKHDQVHQVRUWUDLWV
Sensor Compensators (1 point) Automatic glare reduction for the eyes and noise cancellation for the ears pro
YLGHLPPXQLW\WRERWKWKHEOLQGLQJDQGWKHGHDIHQLQJHIIHFWVRIÀDVKEDQJVDQG
H[SORVLRQV7KLVDOVRFRPHVLQKDQG\ZKHQJRLQJIURPDYHU\GLPVXUURXQGLQJ
to a bright one or vice versa, like entering or leaving a cave in daylight.
Vision Toggle (1 point)7KLV7UDLWJUDQWVWKHDELOLW\WRF\FOHWKURXJK1RUPDOORZOLJKWLQIUDUHGR
XOWUDYLROHWYLVLRQPRGHV7KHLPSODQWLQFOXGHVDQLQWHUQDOÀDVKOLJKWWKDW
can emit the corresponding wavelengths, allowing all vision modes to
function as both active and passive. assive infrared allows the user to
measure surface temperatures. Active infrared gives black and white vi
sion even in complete darkness, but cannot perceive differences in tem
perature. Changing modes or toggling active/passive requires an Action
Zoom Vision (1 point)our eyes work like binoculars or a scope, and can be used to measure
GLVWDQFHVI\RXDOVRKDYH9LVLRQ7RJJOHWKHRRPIXQFWLRQDOVRZRUN
with normal vision, low-light, and .
RADAR (1 point)ou can switch between active and passive AA as an Action. Active mode re
places normal vision with AA and provides information about the speed of the
WDUJHW7KHUDQJHLVPHWHUVXQUHVWULFWHGE\IRJRUVPRNHWGRHVQRWZRUNDW
all under water. assive mode does not replace the normal vision. t detects othe
AA sources in a clear line of sight (regardless of distance) but gives no vision
by itself. rometheans require a Cybernetic ead to use AA vision.
SONAR (1 point)ou can switch between active and passive A as an Action. Active mode
replaces the normal vision with A and provides some information on the
VSHHGFRPSRVLWLRQDQGGHQVLW\RIPDWHULDOV7KHUDQJHLVPXQGHUZDWH
and 30m in air, unrestricted by fog or smoke. assive mode does not replace
the normal vision. t can detect active A sources or natural sources o
high frequency sounds within ten times the normal range, but provides no vision
Infrasound Sensor (1 point)7KHVHVHQVRUVDOORZ\RXWR³KHDU´UDSLGPRYHPHQWVDQ\WKLQJIDVWHUWKDQ
walking, no matter how silent to the human ear) and other sources of infra
sound within twice your erception meters. arthquakes, volcanoes, storms
and heavy machinery like tanks, wind turbines or factories can produce
deafening infrasound, limiting the use of the sensor - particularly in cities.
Traits
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Research Sensors (1 point) $LU SUHVVXUH R[\JHQ FRXQW VHLVPRORJLF YLEUDWLRQV *HLJHUFRXQWHU
VSHFWURVFRSHV DLUERUQHWR[LQVDQGSDWKRJHQV \RXQDPH LW7KHVH
sensors are always active and can be set to notify the cyborg of any
abnormal input.
Simultaneous Vision (1 point) Allows several (or all) of the available vision modes to be used at once
LQVWHDGRIMXVWRQHDWWKHWLPH7KHVDPHW\SHRIYLVLRQFDQQRWEHERWK
active and passive at the same time.
:DIDQ3URPHWKHDQVKRXOGHUDGGRQWUDLWV
otuns and romethean cyborgs may have up to two houlder add-ons
- one for each houlder. Aesirs and anirs cannot use houlder Addons.
houlder mounted cannon are only available for otuns (see otun a-
FLDO7UDLWV OLVWURPHWKHDQVUHTXLUHD &\EHUQHWLF 7RUVR IRUDWWDFKLQJ
houlder Add-ons.
Humanoid Arm (1 point)QHDGGLWLRQDOKXPDQRLGDUPDFKH[WUDDUPWKDWLVHPSW\DQGDYDLO-
able adds to rapple and efense. f you use three melee weapons,
choose which one of them is considered the offhand for purposes of cal-FXODWLQJRIIKDQGPRGL¿HUVVHH&RPEDW&RPELQDWLRQVI\RXKDYHIRXU
DUPVDOOKROGLQJPHOHHZHDSRQVDSSO\RIIKDQGPRGL¿HUVIRUWZRRIWKHP
7KHSOD\HUFKRRVHVZKLFKRQHV7KLV7UDLWGRHVQRWDOORZWKHXVHRIVHY-
eral two-handed weapons.
Robotic Arm (1 point) $URERWLFH[WUDDUPW\SLFDOO\ZLWKPRUHMRLQWVWKDQLWVKXPDQRLGFRXQWHU-
SDUWDQGWKXVDEOHWRPRYHPRUHIUHHO\WFDQEHH[WHQGHGWRDERXWP
EXWKDVRQO\KDOIWKHFKDUDFWHU¶VXVXDO6WUHQJWKURXQGXS7KHURERWLF
DUPFDQEH¿WWHGZLWKDZLGHVHOHFWLRQRIWRROVRIWKHSOD\HU¶VFKRLFHDQG
FDQVSHHGXSUHSDLUMREVZKHUHDQH[WUDDUPRUWRROFDQEHXVHIXO*¶V
GLVFUHWLRQ7RROVPRXQWHGRQWKHURERWLFDUPDUHDOZD\VUHDG\IRUXVH
but they still cause ncumbrance.
:DIDQ3URPHWKHDQWKUXVWHUWUDLWV
7KUXVWHUVQHHGRQHPLQXWHWR UHFRYHUEHIRUHWKH\FDQEH XVHGDJDLQURPHWKHDQ&\ERUJVUHTXLUHWZR&\EHUQHWLFHJVWRFRQWDLQWKH7KUXVW-
HUV$FKDUDFWHUFDQRQO\KDYHRQH7KUXVWHUV\VWHPLQVWDOOHGDQGDFWLYH
RUUHFRYHULQJ7KUXVWHUVDUHQRWRULRXVO\KRWHYHQZLWKDQRWKHUZLVH
neutral kin. Attacks while still in the air are made at a -5 penalty, and
PD\QRWEH$LPHGRU'LUHFWHG7KUXVWHUVGRQRWZRUNZLWKPRUHWKDQ
ncumbrance.
Jump Thrusters (1 point)LULQJ\RXUXPS7KUXVWHUVZLOOVHQG\RXXSWR PHWHUVYHUWLFDOO\DQG
RYHPHQW PHWHUV KRUL]RQWDOO\ 7KH GLVWDQFH \RXKDYH MXPSHG QHYHU
counts as fall damage. Alternatively, the thrusters can be used to make
an additional jump in mid-air, or to break a fall, negating fall damage.
Air Control Thrusters (2 points) $VXPS7KUXVWHUVEXW$LU&RQWURO7KUXVWHUVWKURZ\RXXSWRPHWHUV
vertically, and twice ovement horizontally. ovement still limits how far
\RXFDQPRYHSHU7XUQLIWKHGLVWDQFHRIWKHMXPSLVIXUWKHUWKDQWKDW
\RX¶UHVWLOOLQWKHDLUDW WKHHQGRIWKH7XUQ7KHVHWKUXVWHUVDOVRDOORZ
some changes of direction while jumping, like leaping around corners.
Aerothrusters (3 points)7KHVHWKUXVWHUVDUHSRZHUIXOHQRXJKIRUXSWRVHFRQGVRIVXVWDLQHG
ÀLJKWWUDYHOLQJRYHPHQWPHWHUVSHUVHFRQG<RXGRQ¶WKDYHWRXVHXS
all 5 seconds at once. light is impossible with more than -2 ncum-
brance, but landings can still be cushioned enough to negate fall damage
with up to -5 ncumbrance.
:DIDQ3URPHWKHDQZHDSRQWUDLWV
:DIDQDQGF\EHUQHWLFDUPVFDQEH¿WWHGZLWKEXLOWLQRQHKDQGHGPHOHH
or ranged weapons. ach arm can only contain one such weapon, and
WKHIROGHGPHFKDQLVPPXVWSODXVLEO\¿WLQVLGHWKHIRUHDUPLVWROVZKLSV
DQGVKRUWEODGHVZRUNQLFHO\7KHKDQGUHPDLQVIUHHIRURWKHUXVHVOLN
holding (but not using) another weapon. f the weapon must be held in
WKHKDQGXVHWKH&RQFHDOHG&RPSDUWPHQW7UDLWLQVWHDG7KHVH7UDLWV
DOORZWKHHTXLSSLQJRIEXLOWLQZHDSRQU\7KHZHDSRQVWKHPVHOYHVPXVstill be purchased, but their weight does not count as ncumbrance.
Folding Weapon (0 points) A folding weapon is not visible unless one knows what to look for (law
enforcement agents, customs and cyber life surgeons will probably rec
ognize them as armaments). rotracting or retracting a folding weapon
WDNHVRQH$FWLRQ7KH*HRGLWHFRVWRIDIROGLQJYHUVLRQRIDZHDSRQLV
twice that of a regular one.
Spring-Loaded Weapon (1 point)7KLVYHUVLRQRIWKHIROGLQJZHDSRQKDVWKHDGYDQWDJHRIEHLQJUHDGLHG
LQVWDQWO\ QWKH WXUQWKH\DUH XQIROGHGUDQJHGZHDSRQV PD\QRW ¿UH
Aimed shots. irected shots are only possible if you were pointing at the
target with an outstretched arm at the time. elee weapons grant you the
IXOOHIIHFWRIWKHZHDSRQERQXVHVDQGSHQDOWLHVWR7DUJHW1XPEHUVWKHVDPH7XUQ\RXFKRRVHWRSURWUDFWWKHPHYHQLIFRXQWHUDWWDFNLQJDKLJK-
er nitiative enemy trike. etracting the weapon is slower and requires
DQ$FWLRQ7KH*HRGLWHFRVWRID VSULQJORDGHGYHUVLRQRIDZHDSRQLV
twice that of a regular one.
Encased Weapon (2 points)QFDVHGZHDSRQVDUHDOZD\VUHDG\7KHUDQJHGYHUVLRQVDUHQRWSUR-
tracted, but remain hidden inside the arm. A subtle muzzle opens up and
WKHQFORVHVDIUDFWLRQRIDVHFRQGODWHUHQRXJKIRUDEXOOHWWRH[LWRUD
blade to thrust and retract. ncased weapons will pass most weapon
scans unnoticed, but the penalties for getting caught with one are, for
PRVWIDFWLRQVPRUHVHYHUHWKDQIRUDQ\RWKHUFRQFHDOHGFDUU\7KH*HR-
GLWHFRVWRIVXFKDZHDSRQLV¿YHWLPHVWKDWRIDUHJXODURQH
:DIDQ3URPHWKHDQWDLOWUDLWV
Balance Tail (1 point)7KHF\EHUQHWLFHTXLYDOHQWRIWKHHGHDQ7UDLWZLWKWKHVDPHQDPH
Prehensile Tail (1 point)7KHF\EHUQHWLFHTXLYDOHQWRIWKHHGHDQ7UDLWZLWKWKHVDPHQDPH$
UHKHQVLOH7DLOFDQEH¿WWHGZLWKWKH+\GUDXOLF+DQG7UDLWDQGXOO+\-
draulics do affect the grip of the tail.
Weapon Tail (1 point)7KHHTXLYDOHQWRIDZHDSRQWKDWFRXOGQRUPDOO\EHXVHGZLWKDVLQJO
hand is mounted at the end of the tail. Although the weapon is always
equipped and ready for use, it does not grant offhand bonuses or penal
WLHV$:HDSRQ7DLOGRHVQRWVXIIHU³:URQJ+DQG´SHQDOWLHVEXWUDQJH
DWWDFNVIURP LWFDQQRWEH $LPHG7KHDFWXDOZHDSRQPXVW EHERXJK
IRU*HRGLWHVDQGFRVWVDVPXFKDVWKHQRUPDOKDQGKHOGYHUVLRQ7KH
ZHLJKWRIWKHZHDSRQGRHVQRWFRXQWDVQFXPEUDQFHIRU:HDSRQ7DLOV
:DIDQ3URPHWKHDQPLVFHOODQHRXVWUDLWV
Built-in Toolkit (1 point)7KLVSURYLGHV\RXZLWKDOOWKHWRROVRQHFDQH[SHFWWR¿QGLQDVWDQGDUG
WRRONLWEXLOWLQWRWKHKDQGDQGIRUHDUPXQIROGLQJDVQHHGHG7KHEXLOWLQ
toolkit can be used for repairs, bypassing locks, cutting wires or even
VLPSOHZHOGLQJURPHWKHDQVUHTXLUHDF\EHUQHWLFDUPWRWDNHWKLV7UDLW
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Concealed Compartment (1 point)7KLVDOORZV\RXWRKLGHVPDOOREMHFWVXQGHU\RXUVNLQFRPPRQO\LQVLGHDQ
arm, a leg or the abdomen – the player decides. A romethean must place
WKHFRPSDUWPHQWLQDF\EHUQHWLFOLPE7KHLQVLGHRIWKHFRPSDUWPHQWLV
SDGGHGWRSUHYHQWQRLVHIURPPRYHPHQW7KHFRPSDUWPHQWKDVHQRXJK
room for one small object a holdout pistol, a hand grenade, a wallet or a
VHWRIORFNSLFNV7KHFRPSDUWPHQWLVYHU\KDUGWRGHWHFWDQGZLOORQO\show up on the most sophisticated scanners.
Direct Computer Interface (1 point)7KH'&FDQEHXVHGWRVWRUHDQGUHDGDXGLRDQGYLGHRIRUPDWVIURPWKH
&\ERUJ¶VVHQVRUV7H[WLPDJHVDQGYLGHR¿OHVFDQEHGLVSOD\HGLQWKHUHJ-
XODUYLVLRQPRGH7KHXVHUFDQZULWHLVVXHFRPPDQGVDQGFRQWUROGHYLFHV
without using hands or audible voice commands. ncludes a comlink. ro-
metheans require a cybernetic head to install a irect Computer nterface.
Remote Hand (1 point)ne of your hands (choose one when installing) can be detached and
UHPRWHFRQWUROOHGPXFKOLNHDGURQH7KHKDQGFUDZOVXSWRPSHUVHF-
ond and comes equipped with every type of sensor otherwise available to
the Cyborg (i.e if you have A, so does your hand). hat the hand
observes can be displayed on a comlink monitor or viewed using a i-rect Computer nterface. f the emote and is combined with a suitable
&OLPELQJRGXOHLWFDQVFDOHZDOOVDQGFOLQJWRFHLOLQJV7KHKDQGFDQQRW
FDUU\RUXVHDZHDSRQZLWKWKHH[FHSWLRQRI&ODZV&OLPELQJRGXOH7KH
hand can be launched from the wrist, functioning as a thrown rock. t may
EHXVHGWRJUDEWKHWDUJHWLILWKLWVDQGWKLVLVDWDOOSRVVLEOH7KHHPRWH
and includes a winch and 0m of wire, which can be detached from the
KDQGRUXVHGWRUHWUDFWLWDVDQ$FWLRQIWKHKDQGLV¿UPO\DWWDFKHGWR
something, the number of meters retracted each Action is reduced by the
QFXPEUDQFHHQDOW\WKDWWKHPRYLQJREMHFWZRXOGLQÀLFWRQWKH&\ERUJ
rometheans may only detach the hands of cybernetic arms. An arm with
DHPRWH+DQGFDQQRWEH¿WWHGZLWKDEXLOWLQZHDSRQDQGWKHKDQGGRHV
QRWEHQH¿WIURP+\GUDXOLFDFNVZKHQUHPRWHFRQWUROOHG
:DIDQ3URPHWKHDQJOLWFKHVDQGSUREOHPV
Difficult Repairs (-1 point)HSDLULQJ\RXLVXQXVXDOO\GLI¿FXOWWDNHVPRUHWLPHDQGUHTXLUHVPRUH
H[SHQVLYH PDWHULDOV HSDLULQJ \RXU F\EHUQHWLFV LQFXUV D SHQDOW\
hen hiring someone else to do it, this means the costs and time needed
IRUUHSDLUVDUHGRXEOHG<RXPD\QRWWDNHWKLV7UDLWLI\RXKDYH1DQRERWV
Glitches (-1 to -2 points)henever the character undertakes an Action and the black die comes
up 20, an implant will cease to function or behave abnormally built-in
ZHDSRQVPD\HMHFWFOLSV'LUHFW&RPSXWHUQWHUIDFHVPD\ÀRRGWKHXVHU
ZLWKLUUHOHYDQWGDWD+\GUDXOLFDFNVPD\ORFNRQHOLPEDQGVRRQ7KH
determines what happens, but as a rule of thumb any implants in-
volved in the roll are more likely to glitch. litches can be very disturbing,
but not directly fatal.
-p A glitch can be remedied with a quick reboot of the failing part,which requires an Action.
-2p$JOLWFKUHTXLUHVDHSDLU>@1RWHWKDWVHYHUDONLQGVRI*OLWFKHV
(e.g. sensors, arms or aerothrusters to name a few) may further com-
plicate the repairs, depending on the cruelty of the .
Power Inefficiency (-1 to -2 points)ou require more power than what is normally obtained from food. n-
ternal batteries need to be recharged or replaced every week for the p
version, or every day for the 2p one. f the power is low the Cyborg suffers
the same penalties as from a oderate njury, and non-vital implants stop
working until the batteries are recharged. echarging takes one hour
from a high voltage power supply.
Unknown Device (0 points) A cybernetic part contains hardware that the character is not aware of. heneve
WKH*GHFLGHVWKLVFDQWXUQLQWRRQHRUVHYHUDO7UDLWVRIWKH*¶VFKRLFH7KLV
could be used to help the players along, to present a new challenge or just fo
comic relief. f the characters are locked up in a cell with no way out of it, perhaps
WKH\GLVFRYHUVRPH%XLOWQ7RROV6LPLODUO\LIWKHPLVVLRQVHHPVWREHWRRHDV\
WKH*FRXOGPDNHLWDGHVLJQÀDZWKDWFDXVHVVXGGHQRZHUQHI¿FLHQF\7KHRLQWVWKDWWKHVH7UDLWVZRXOGKDYHFRVWZLOOEHDGGHGRUGHGXFWHGQH[WWLPHWKH
characters are awarded oints. ince this is a useful tool for storytelling, mos
*VHQFRXUDJHWDNLQJWKLV7UDLWE\PDNLQJLWWXUQRXWPRVWO\EHQH¿FLDORVWO\
Promethean Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRUURPHWKHDQ&\ERUJVDQGQRW:DIDQV
Neural Editor (2 points) $PRUHVRSKLVWLFDWHGYHUVLRQRIWKHDLQ%ORFNHU7KLVLPSODQWZLOODXWRPDWLFDOO\
reduce pain signals and nothing else. hen calculating wound enalties (bu
not tun levels), the character’s illpower counts as 0. f the Cyborg has o
later on gains illpower 0, the oints spent on the eural ditor are refunded
Subdermal Plates (1 point)%RWK&\EHUQHWLFDQGRUJDQLFSDUWVKDYHEHHQ¿WWHGZLWKDÀH[LEOHOD\HURIDUPRUXQGHUQHDWKWKHVNLQ7KHDUPRULVQRWGLVFRPIRUWLQJEXWLWVWLOOFRXQWV
DVQFXPEUDQFHHSODFLQJWKHSODWHVUHTXLUHVDHSDLU>@PLQXWHWHVW
3URPHWKHDQF\EHUQHWLFERG\SDUWWUDLWV
&\EHUQHWLFV%RG\DUWVGRQRWEOHHGRUKHDODQGDUHYXOQHUDEOHWR
DWWDFNV7KH\DUHUHSDLUHGRUUHSODFHGUDWKHUWKDQWUHDWHGZLWKHGLFLQH
IDF\EHUQHWLFDUPRUOHJLVLQMHFWHGZLWKDWR[LQLWZLOOKDYHQRHIIHFW
Cybernetic Head (2 points)7KHF\EHUQHWLFKHDGUHGXFHVQRQ&ULWLFDO6WXQWKHFKDUDFWHUVXIIHUVE\
one level evere to erious, erious to oderate and oderate to i-
QRULQRU6WXQ LVLJQRUHG7KLVHIIHFW LVFXPXODWLYHZLWK WKDW RIZRUQ
armor, but it does not affect mmobilizing or isarming attacks.
Cybernetic Limb (Arm 1 point, Leg 1 point) A cybernetic limb does not suffer tun damage when struck (by mmobi
lizing or isarming attacks).
Cybernetic Torso (2 points)*UDQWVLPPXQLW\WREOHHGLQJDQGDQ\WR[LQQRWFRUURVLYHVWKDWHQWHUVWKH
V\VWHPWKURXJKWKHVWRPDFKRUOXQJV1HJDWHVWKHH[WUDGDPDJHHIIHFWR
6\VWHPLF7R[LQV
Full Conversion (4 to 8 points)IWKHFKDUDFWHUKDVQRRUJDQLFSDUWVDWDOOWKHKHDGOLPEDQGWRUVR7UDLWV
are replaced by this one. t has all of their effects, plus immunity to al
WR[LQVQRWFRUURVLYHV7KHEDVHFRVWLVSEXWUHGXFHGE\SIRUHDFK
arm or leg the character is missing.
Concealed Cybernetics (1 point) All cybernetic implants and body parts look biological until at least a od
HUDWHQMXU\KDVEHHQLQÀLFWHG$SK\VLFLDQRUF\EHUOLIHVXUJHRQFDQVHH
WKURXJK&RQFHDOHG&\EHUQHWLFVLQDSURSHUPHGLFDOH[DPLQDWLRQ
Aesir Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRU$HVLU:DIDQV
Lock Toolkit (1 point)%XLOWLQWR\RXUERG\DUHWKHWRROVWRIRRODOPRVWDQ\NLQGRIORFNPHFKDQL-
FDOPDJQHWLFHOHFWURQLF¿QJHUSULQWVUHWLQDVFDQWKHZRUNV<RXZLOO
QHYHUUHTXLUHH[WHUQDOWRROVZKHQPDNLQJHSDLURU6FLHQFHFKHFNVWR
RSHQORFNVRUE\SDVVLGHQWL¿FDWLRQGHYLFHV
Traits
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Light Frame (1 point)<RXDUHEXLOWOLJKWHUWKDQPRVW$HVLU¶VDQGZHLJKDERXWKDOIDVPXFK7KHUH-
duced body weight allows you carry another 0kg without suffering -2 ncum-
EUDQFHIFRPELQHGZLWK7KUXVWHUVLWGRXEOHVMXPSLQJKHLJKWDQGGLVWDQFH
Olympian Appearance (1 point)<RXFDQSDVVIRUDQO\PSLDQSURYLGHGWKDWQRREYLRXVPRGL¿FDWLRQVWR\RXUbody have been made. ustaining a oderate njury will reveal your true nature,
DVZLOODWKRURXJKPHGLFDOH[DPLQDWLRQE\DSK\VLFLDQRUF\EHUOLIHVXUJHRQ
Optical Camouflage (1 to 2 points)olographic projections of the surroundings make you harder to detect.
7KLVDOVRPDVNVDQ\DUPRUZHDSRQVDQGRWKHUHTXLSPHQW\RXFDUU\
p:KHQWKHSWLFDO&DPRXÀDJHLVDFWLYH\RXDSSHDUEOXUUHGDQG
transparent. Attempts to locate you using normal vision, or active
are made at a -2 penalty to erception.
2p ore advanced projectors make you almost completely invisible -5 to
erception rolls based on normal vision, or active . anged attacks
against you by someone relying on regular vision suffer a -2 penalty.
Silent Machinery (1 point)Completely silent internal systems and near frictionless joints make the
$HVLU¶VVWHSVYHU\TXLHWHYHQZKHQUXQQLQJ7KH$HVLUFDQRQO\EHKHDUGLI
walking on particularly noisy ground, such as gravel or a creaking wooden
ÀRRU7KLV7UDLWGRHVQRWSUHYHQWIDVWPRWLRQVIURPJHQHUDWLQJLQIUDVRXQG
Stealth Technology (1 point)erception rolls to detect the Aesir using AA or A are done at
a -5 penalty. anged attacks based on these senses suffer a -2 penalty.
Swiftness (1 point)ou receive 5 to all nitiative rolls, regardless of which Attribute is used.
Voice Modulator (1 point)
7KLVFDQEHXVHGWRUHSOLFDWHDQ\VRXQG\RX¶UHIDPLOLDUZLWKDFDUDUULYLQJDNQRFNon a wooden door, gunshots, the roar of a monster etc. oices can be imperson-
ated with a few minutes of recorded conversation (not needed if you’re familiar
with the voice). Acting rolls may be required to make a sentence sound natural.
Vanir Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRU9DQLU:DIDQV
Assault Thrusters (1 point)7KHVHDUHHVVHQWLDOO\XPS7KUXVWHUV¿WWHGWRSURYLGHDVSHHGERRVW:KHQ
DFWLYDWHGWKH\LQFUHDVHWKH9DQLU¶VRYHPHQWE\P7KLVFRXQWVDVDQRU-
mal ovement Action and it can be combined with a Close Combat attack,
ZLWKWKHXVXDOSHQDOWLHVLNHDOO7KUXVWHUVWKHVHUHTXLUHDPLQXWHWRFRRO
GRZQDIWHUHDFKXVH$V$VVDXOW7KUXVWHUVDUHSODFHGRQWKHEDFNUDWKHU
WKDQLQWKHOHJVWKH\FDQEHFRPELQHGZLWKRQHPRUHW\SHRI7KUXVWHU
Coolant Flush (1 point)VHVRQH$FWLRQWRLQVWDQWO\UHVHWD7KUXVWHUFRROGRZQLQDFORXGRIKRWVWHDP
7KH&RRODQWOXVKWDNHVDVORQJWRUHFKDUJHDVWKHUHPDLQLQJFRROGRZQRIWKH
7KUXVWHULWZDVXVHGWRUHVHW
Mechanical Wings (3 points) A pair of wings, designed for gliding, unfold to twice the your height in either direc-
WLRQ7KLVDOORZV\RXWRÀ\EXWRYHPHQWLVKDOYHGZKHQÀ\LQJXSZDUGVLHJDLQLQJ
DQ\DOWLWXGHDWDOOO\LQJLVYHU\DVWUHQXRXVDFWLYLW\DQG\RXDUHDEOHWRÀ\IRUD
PD[LPXPRI&RQVWLWXWLRQ7XUQVRUVHFRQGVOLJKWLVLPSRVVLEOHZLWKPRUHWKDQ
QFXPEUDQFH:LWKQFXPEUDQFHRUZKHQWRRWLUHGWRNHHSÀ\LQJWKHZLQJV
will still slow the fall to a harmless speed. Attacks made while still in the air incurs a
SHQDOW\DQGPD\QRWEH$LPHGQIROGHGZLQJVDUHFRQVLGHUHGDUJH7DUJHWV
Vanir Armor (1 point)equired to wear anir Armor. rotruding attachment points allow the
:DIDQ WR¿[DWH DUPRU WRDQ LQWHUQDOIUDPHZRUNVLJQL¿FDQWO\UHGXFLQJ
HQFXPEUDQFH7KH 9DQLU$UPRU 7DEOHOLVWV WKHHIIHFWLYH HQFXPEUDQFH
weight. f it for some reason becomes relevant to determine the actua
ZHLJKWRIWKH9DQLU$UPRUPXOWLSO\WKHQXPEHUVLQWKHWDEOHE\7KH
armor must be custom-made for the individual, which shows in the prices. anir Armor is clearly visible when worn and can never be concealed
All anir Armor can be instantly ejected by the anir, using an Action.
Vanir Nanobots (4 points)9DQLU1DQRERWVJUDQWLPPXQLW\WR%OHHGLQJ&ULWLFDOO\LQMXUHGERG\SDUWV
are not rebuilt. Alters the recovery rate of njuries
inor very minute
oderate very 5 minutes
erious very 0 minutes
evere or Critical very 20 minutes
Jotun Cybernetics7KHVH7UDLWVDUHRQO\DYDLODEOHIRURWXQ:DIDQV
360º Vision Upgrade (1 point)[SDQGVWKH¿HOGRIYLVLRQWRIRUDOODYDLODEOHYLVLRQPRGHV
Drone Slot (1 point)'URQHVDUHVPDOOUHPRWHFRQWUROOHGURERWV7KH\DUHQRWVHQWLHQWEXWUHD
sonably independent and have no problems maneuvering around obstacles
7KH\XQGHUVWDQGFRPPDQGVOLNH³IROORZ´³¿QG´³DWWDFN´RU³KLGH´DQGZLOOH[-
HFXWHWKHPWRWKHEHVWRIWKHLUDELOLW\7KH\DUHERXJKWIRUJHRGLWHVMXVWOLNH
any other kind of equipment. ach rone lot represents one rone attached
WR\RXURZQDQDWRP\7KLVDOORZV\RXWRFRQWUROWKHPGLUHFWO\DQGLVVXHPXFK
PRUHFRPSOH[FRPPDQGVWKDQUHJXODUGURQHVZRXOGDFFHSWZKLOHWKH\DUH
within radio range. Attached drones launch or land instantly, without requir
LQJDQ$FWLRQ7KHLUEDWWHULHVDUHUHFKDUJHGXVLQJWKHRWXQ¶VQRUPDOHQHUJ\
VRXUFHV7KHFRPPXQLFDWLRQEHWZHHQDRWXQDQGDQDWWDFKHGGURQHLVH[-
tremely hard to decipher to anyone else who might listen to it.
Long Range Communication (1 point)HTXLUHV'LUHFW&RPSXWHUQWHUIDFH&\EHUQHWLF7UDLW$ORQJUDQJHUDGLR
antenna is built into your body, functioning as a backpack radio withou
causing ncumbrance. ou automatically pick up any radio communica
tion in range of the equipment and may choose which channels to moni
WRURUUHFRUGQFU\SWHGFKDQQHOVQHHGWREHFUDFNHGDVXVXDO7KHUDGLR
LVSXUFKDVHGIRUJHRGLWHVMXVWOLNHDQ\H[WHUQDOXQLW
Jotun Armor (1 point)*UDQWV DFFHVV WRRWXQ$UPRUVEXLOWGLUHFWO\LQWR WKHIUDPHZRUN7KLV
leaves very few weak spots (otun Armor has very high Coverage).
Massive Frame (1 point)ou weigh twice as much as a regular otun of your height. ou receive
2 to trength when determining ncumbrance levels.
Shoulder Mount (1 point) A shoulder mount allows a ranged weapon that could otherwise be held in
ERWKKDQGVEHDWWDFKHGWRWKHWRSRIWKHVKRXOGHU7KHVDPHVKRXOGHUPD\
QRWEH¿WWHGZLWKDQH[WUDDUPRUVPDOOHU¿UHDUPVDQGPHOHHZHDSRQV
XVHWKHROGLQJ:HDSRQ7UDLWXVWOLNHF\EHUQHWLF:HDSRQVWKLV7UDLWRQO\
grants the mount the weapon itself must be purchased for geodites and
FRVWVWKHVDPHDVWKHUHJXODUKDQGKHOGYHUVLRQ7KH6KRXOGHURXQWFD
be folded backwards and onto to the back, where it does not impair the
:DIDQ¶VPRYHPHQWV7KHZHLJKWRIWKHZHDSRQVWLOOFRXQWVWRZDUGVQFXP-
brance. ach readied shoulder mounted weapon counts as an additional -2
ncumbrance. eadying or folding requires an Action. aving two houlde
ounts is the only way to use more than one two-handed weapon.
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Trait TablesFor wafans and Promethean Cyborgs
$OO7UDLWVFRVWRLQWVEXWVRPH7UDLWVDOVRFRVW*HRGLWHV
Traits
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Climbing Claws
Combat Claws
Climbing agnets
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$TXD&RQ¿JXUDWLRQ
hielding
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ydraulic aws
ydraulic and
ull ydraulics
edical
Arterial alves
%ORRGLOWHU
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mpact Compensator DLQ%ORFNHU
tabilizer
hutdown
anobots
anobots
anobots
anobots
ensors
ensor Compensators
9LVLRQ7RJJOH
oom ision
AA
A
nfrasound ensor esearch ensors
imultaneous ision
6KRXOGHU$GGRQV
umanoid Arm
obotic Arm
hrusters
XPS7KUXVWHUV
$LU&RQWURO7KUXVWHUV
Aerothrusters
:HDSRQV
olding eapon
pring-oaded eapon
ncased eapon
ails
%DODQFH7DLO
UHKHQVLOH7DLO
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iscellaneous
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Concealed Compartment
irect Computer nterface
emote and
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litches
litches RZHUQHI¿FLHQF\
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nknown evice
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eural ditor
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ead
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ight rame
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ilent achinery
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wiftness
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9DQLU&\EHUQHWLFV
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Coolant lush
echanical wings
anir Armor anir anobots
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30º ision pgrade
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For Medeans A edean may not take two splicing that have the same ide-effect, unless the ide-effect can be increased one rank.
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8/3/2019 Wafan Rebellion
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Traits
For Medeans A edean may not take two splicing that have the same ide-effect, unless the ide-effect can be increased one rank.
ncreasing the rank of a plicing does not require the removal of the lower rank.
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8/3/2019 Wafan Rebellion
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Equipment QWKH7DEOHVFKDSWHUpage ), different kinds of weapons and ar-
mor are listed, together with a number of acronyms and terms describing
HDFKLWHP7KRVHDFURQ\PVDQGWHUPVDUHDOVRXVHGLQWKHFKDSWHUVRQ
Combat (page ) and njuries (page ).
lease note that we do not in any way want to give the impression that
weapons and armor are the only kinds of equipment that are important.
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Weaponseapons may, beside their primary function, also be used as brass
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blunt force trauma.
f a weapon can be used in several ways, it might be a good idea to
write them down as several “weapons” - one might, for instance, write
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performed using the same physical weapon.
n the weapon tables, each weapon and method of attack is listed with
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dier, here assumed to have a value of in all relevant Attributes.
Another way to put it is that the weapons table lists how dangerous
someone who has ence 0, ower 0 and recision 0 is with this particu-
lar weapon and method of attack.
f a character picks up a weapon, the player simply reads the numbers in
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n the character sheet, write down the sum of the number in the weap-
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PRGL¿HUWKHUHVXOWLVDORZHUYDOXHWKDQWKHRULJLQDOSOXVLV
ince only close combat weapons have trike, uard, rapple and
efense, and only ranged combat weapons have nap shot, irected,
Aimed and Auto, those two sets (four values each) share columns on the
character sheet.
7KHVPDOOVTXDUHWRWKHOHIWRIWKHZHDSRQ¶VQDPHLVXVHGWRGLVWLQJXLVK
close combat weapons from ranged weapons. f the weapon is close
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FHUWDLQFROXPQVLIWKHFORVHFRPEDWVTXDUHLV¿OOHGORRNDWWKH6WULNH
uard/rapple/efense column headers. f it isn’t, look at the nap shot/
irected/Aimed/Auto column headers.
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described below.
Strikeecord the character’s ence the weapon’s trike.
&ORVHFRPEDWZHDSRQVRQO\ ow well the weapon works offensively
at its full range. ee istances (page ) for more information about
ange. ote that some attacks, such as restling or biting, cannot be
XVHGDW6WULNLQJ'LVWDQFH7KLVLVLQGLFDWHGE\WKHV\PERO´´XQGHU6WULN-
ing in the weapons table.
xample: the sledgehammer has a trike of 9 which makes it a very clumsy weapon. obert adds
velyn’s ence: 0 and arrives at the number 9 9+0. e records this number in the trike column.
Guardecord the character’s ence the weapon’s uard.
&ORVHFRPEDWZHDSRQVRQO\ ow well one can defend oneself with the
weapon at its full range.
([DPSOH7KHVOHGJHKDPPHUKDVD*XDUGPRGL¿HURI5REHUWDGGV(YHO\Q¶V)HQFH
arriving at the number 4 4+0. e records the number 4 in the uard column.
Grappleecord the character’s ower the weapon’s rapple.
&ORVH FRPEDW ZHDSRQV RQO\ escribes how useful the weapon is
when it comes to attacking while grappling. hort, convenient, cutting
weapons like knives work well here. harp weapons generally have a
higher rapple than blunt ones. ome weapons are not usable at all a
*UDSSOHUDQJH7KLVLVLQGLFDWHGE\D³´RUDEODQNVSRWLQWKHWDEOHV
which is also what is written on the character sheet.
xample: he sledgehammer has no rappling; it’s ”-”. e records this by writing a minus
in the “rappling” column.
Defenseecord the character’s ower the weapon’s efense.
&ORVHFRPEDWZHDSRQVRQO\ escribes how useful the weapon is as
a means to defend oneself when rappling. ee istances, page
ote that bare hands are usually better for defending oneself in grappling
than any weapon or implement.
xample: velyn has trength 9 and Close Combat which amounts to ower +1. hen
recording the efense of the sledgehammer her player obert adds +1. he resulting
value 3 2+1 is what he records in the “efense” column of the weapon.
Equipment
he weapons record sheet.
ledgehammer, with trike 9.
ledgehammer, with uard 4.
ledgehammer, with rapple -.
ledgehammer, with efense .
8/3/2019 Wafan Rebellion
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Snap Shot ecord the character’s recision the weapon’s nap hot.
anged weapons only.VHGZKHQFKDQJLQJGLUHFWLRQRI¿UHRUZKHQ
the weapon has just been drawn and no time has been spent on aiming it
properly. ighter weapons are generally better in this regard.
xample: velyn also gets a 12 gauge shotgun. hile shotguns can be used to admin-ister blows in close combat they are primarily meant for ranged combat - which means
they use the nap hot irected Aimed and Auto column headers. obert adds v-
elyn’s recision which is -2 to the shotgun’s nap hot which is 4. he result is a lousy
2 which he records in the nap shot column.
Directedecord the character’s recision the weapon’s irected.
anged weapons only.7KLVYDOXHLVXVHGZKHQWKHZHDSRQLVDOUHDG\
pointed in the direction of the target.
xample: obert adds velyn’s recision of -2 to the shotgun’s irected: 8. e records
the resulting value of in the irected column.
Aimedecord the character’s recision the weapon’s Aimed.
anged weapons only.7KLVYDOXHLVXVHGZKHQ\RX¶YHWDNHQ\RXUWLPH
to aim properly at a target before pulling the trigger. eavier weapons
with good stability often have higher values here.
xample: A shotgun’s Aimed is 9 which added to velyn’s recision is a respectable
which is recorded in the Aimed column.
Autoecord the character’s recision the weapon’s Auto.
anged weapons only.:HDSRQVFDSDEOHRI¿ULQJPXOWLSOHVKRWVSHUVHF-
RQGKDYHDQ$XWRPRGL¿HUZKLFKLVDSSOLHGWRHDFKVXFFHVVLYHVKRWDIWHU
WKH¿UVW6HHWKHUXOHVIRUDXWRPDWLF¿UHLQWKHFRPEDWFKDSWHUpage .
xample: obert records a 4 which is the sum of velyn’s recision -2 and the shot-
JXQ¶V$XWR,IVKH¿UHVERWKEDUUHOVLQUDSLGVXFFHVVLRQWKHVHFRQGVKRWLVQ¶WYHU\OLNHO\
to hit anything.
AttacksHFRUGWKHZHDSRQ¶VPD[LPXPQXPEHURIDWWDFNVSHUWXUQ
see page .
anged weapons only.7KLVYDOXHUHSUHVHQWVWKHPD[LPXPQXPEHUR
DWWDFNVWKDWPLJKWEHPDGHZLWKWKHZHDSRQ7KLVLVQRWMXVWZHDSRQV
FDSDEOHRIIXOODXWRWKHYDOXHFRYHUVDOOVRUWVRIUDSLG¿ULQJLQFOXGLQJ
just pulling the trigger several times.
xample: he shotgun is a sturdy old break-action side-by-side granting it an Attacks
value of 2 so that’s what obert puts down.
RangeHFRUG7KHZHDSRQ¶VDQJH
[FHSWLRQDOO\ORQJFORVHFRPEDWZHDSRQVKDYHDQJH;LQGLFDWLQJWKD
WKH\FDQEHXVHGDW[WHQGHG'LVWDQFH7KLVLVH[SODLQHGLQPRUHGHWD
under Close Combat, page . or ranged weapons, this indicates the
ORQJHVWGLVWDQFHDWZKLFKWKHZHDSRQFDQEH¿UHGZLWKUHDVRQDEOHDF-
curacy.
xample: he shotgun’s range is 3 or about 0m. he weapon is not intended for use a
a longer distance than this.
Pierceecord for close combat weapons the character’s ower the
weapon’s ierce.
ecord for ranged combat weapons the weapon’s ierce.
7KLVLVDPHDVXUHPHQWRIWKHZHDSRQ¶VDELOLW\WRSHQHWUDWHDUPRUR
close combat values, add the character’s ower to the weapon’s ierce
value. or ranged weapons it’s a separate value, not added to or modi-
¿HGLQDQ\ZD\LHUFHLVH[SODLQHGLQPRUHGHWDLOXQGHU$UPRU see page
).
xample: obert records the ierce values of velyn’s sledgehammer which is her ow
er +1 plus the sledgehammer’s ierce 11. he result is 12. e also records her shot
gun’s ierce value straight from the weapons table 2. his means the sledgehammer i
better than the shotgun for breaking through armor - on the other hand the shotgun has
the added advantage of being usable at a distance.
hotgun, with nap hot 2.
hotgun, with irected .
hotgun, with Aimed .
hotgun, with Auto 4.
hotgun, with Attacks 2.
hotgun, with ange .
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Stunecord for close combat weapons ower the weapon’s tun.
ecord for ranged combat weapons the weapon’s tun value.
7KH6WXQYDOXHPHDVXUHVWKH DELOLW\WR FDXVHSDLQ WRDQG WHPSRUDULO\
VWXQ WKHWDUJHW%OXQWZHDSRQVJHQHUDOO\KDYHPRUH6WXQWKDQEODGHV
DQG¿UHDUPV
xample: the sledgehammer has a tun of 3 which is added to half of velyn’s ower +1
is 3 which obert records in the tun column of the ledgehammer’s row. he shotgun
has a tun value of 2 which is he records in the tun column of the hotgun’s row.
Injuryecord for close combat weapons the character’s ower the
weapon’s njury.
ecord for ranged combat weapons the weapon’s njury value.
7KHQMXU\YDOXHUHSUHVHQWVWKHZHDSRQ¶VDELOLW\WRFDXVHOLIHWKUHDWHQLQJ
ODVWLQJLQMXULHV%ODGHVDQG¿UHDUPVJHQHUDOO\KDYHKLJKHUQMXU\YDOXHV
than blunt weapons.
xample: adding velyn’s ower +1 to the sledgehammer’s njury value of 30 givesobert a nice 31 to write down in the njury column of the weapon. he shotgun has an
njury value of 34 which he records in the same column but on the shotgun’s row. ow
velyn is armed and ready to be unleashed into the world…
Wrong hand
Any attempt to make an attack using a weapon held in the characters off KDQGLQFXUVDPRGL¿HUWRDOOIRXU7R+LWQXPEHUV6WULNH*XDUG*UDS-
ple and efense. f a weapon is designed to be used with both hands but
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for “wrong hand”, if applicable.
Melee combinationsaving a close combat weapon in each hand applies bonuses and pen-
alties apply to trike, uard, rappling and efense. ote that unless
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combination will also suffer the - enalty for “wrong hand” to all four.
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pense of rapple and efense.
Armor Armor is described by its Coverage and rotection. Coverage rates how
likely the armor is to get in the way of incoming attacks, and rotection
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from causing damage.
CoverageCoverage is rated 0-20, depending on how much of the body it covers. At-
tacks that hit the armor and are strong enough to pierce it will damage the
armor, reducing the Coverage. 20 is completely sealed - the only way to
bypass this armor is by restling, or by wearing it down to Coverage .
QWKH&RYHUDJHFROXPQWKHUHDUHER[HVIRUHDFKURZRIDUPRUHDYH
RQHER[EODQNIRUHYHU\SRLQWRI&RYHUDJHRIWKHDUPRUZRUQ
([DPSOH$5DYDJHUDFNHWKDV&RYHUDJH7KHSOD\HU¿OOVWKHULJKWPRVWER[HV
he 10 boxes that are left blank indicate that the armor has Coverage 10.
hile some armor covers the entire body, most of them will only cover
some vital area. or instance, a vest only covers the torso, and will leave
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¿JXULQHQH[WWRHDFKOLQHRIDUPRU$UHDVWKDWDUHSURWHFWHGE\WKDWNLQG
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Hardened armor Armor is damaged when an incoming attack gets through the armor
+DUGHQHG$UPRUPDUNHGZLWKDQ³[´LQWKH+DUGFROXPQLQWKHDUPR
table) is very rigid and provides better protection. t is, however, also
more likely to crack, reducing its Coverage. ardened armor is markedE\ZULWLQJDQ³[ ́E\WKDWDUPRU¶VQDPHRQWKHFKDUDFWHUVKHHW
Reinforced areasome types of armor have a few strengthened sections that can with
stand more damage than the rest. hen such armor is equipped, write
down the armor type on one row and “einforced Area” on another. il
RXWWKHLU&RYHUDJHER[HVDVLIWKH\ZHUHWZRVHSDUDWHDUPRUV
ProtectionHFRUGWKHDUPRU¶V'HÀHFW6WRSDQG6ORZYDOXHV
DFKDUPRUKDV WKUHH GHJUHHVRISURWHFWLRQ'HÀHFW6WRS DQG6ORZ
hen the armor is hit, the ierce value of the attack is compared to each
of these.
An attack with a ierce lower than or HTXDO to the armor’s 'HÀHFW-YDOXHDUHFRPSOHWHO\GHÀHFWHGDQGGRQRGDPDJH
An attack with a ierce lower than or HTXDO to the armor’s top-
YDOXHDUHVWRSSHGE\WKHDUPRU7KHLPSDFWPLJKWVWLOOKXUWEXWWKH
attack does not draw blood or crush anything vital.
An attack with a ierce lower than or HTXDO to the armor’s low-
value gets through the armor at a cost of some of its kinetic energy.
7KHGDPDJHLVUHGXFHG
An attack with a ierce higher than the armor’s low-value goes
straight through the armor, dealing damage as if it wasn’t there.
Armored combat is described in the Combat section (see page )
7KHH[DFWPHFKDQLFVRIWKHDUPRU¶VGDPDJHUHGXFWLRQLVGHVFULEHGLQWKH
njuries section (see page ).
Equipment
ierce values; ledgehammer 12, hotgun 2.
tun values; ledgehammer , hotgun 2.
njury values; ledgehammer 1, hotgun 4.
Armor Coverage 1.
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([DPSOH7KH5DYDJHUDFNHWIURPWKHSUHYLRXVH[DPSOHKDVD'HÀHFWYDOXHRID6WRS
value of and a low value of .
Encumbrance Tableeight in kilograms.
trength
3
5
8
0
2
3
4
5
8
0
5
0
5
20
25
30
40
50
0
0
20
50
200
250
-2
0
20
30
40
50
0
80
00
40
80
240
300
400
500
-
25
50
5
00
25
50
200
250
350
450
00
50
000
250
Stun Threshold Table6WXQWKUHVKROGV6WUHQJWK&RQVWLWXWLRQ[7RXJKQHVV:LOOSRZHU
um
8
202
22
23
24
25
2
2
28
2
30
3
32
33
34
35
33
38
3
40
4
42
43
44
45
4
4
48
4
50
5
5253
54
55
5
5
58
5
0
2
3
4
5
8
0
2
3
4
5
8
80
8
egligible
22
2
2
2
3
3
3
3
3
4
4
4
4
4
5
55
5
5
8
8
88
8
0
0
0
0
0
2
2
2
2
2
3
3
3
3
3
4
4
inor
8
8
8
8
8
0
0
00
0
2
2
2
2
2
3
3
3
33
4
4
4
4
4
5
5
5
5
5
8
8
8
8
8
oderate
2
2
22
2
3
3
3
3
3
4
4
4
4
4
5
5
5
55
8
8
8
8
8
20
20
20
20
20
2
2
2
2
2
22
22
22
22
22
23
23
23
23
23
24
24
24
24
erious
8
8
8
8
8
20
20
20
20
202
2
2
2
2
22
22
22
22
22
23
23
23
23
23
2424
24
24
24
25
25
25
25
25
2
2
2
2
2
2
2
2
2
2
28
28
28
28
28
2
2
2
2
2
evere
2
2
222
22
22
22
22
23
23
23
23
23
24
24
24
24
24
2525
25
25
25
2
2
2
2
2
2
2
2
2
2
28
2828
28
28
2
2
2
2
2
30
30
30
30
30
3
3
3
3
3
32
32
32
32
32
33
33
33
33
33
34
5DYDJHUDFNHW'HÀHFW6WRS6ORZ
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Equipment
Close-combat weapons in ew orizon have superior damage and ar
mor penetration (using nano, vibro, thermo or impact technologies) com
SDUHGWR¿UHDUPV7KLVEDODQFHVWKHLUOLPLWHGUDQJHDQGLWLVZK\FORVHcombat weapons are just as popular as ranged weapons.
ome animals on the planet are almost immune to bullets, and can with
stand almost an unlimited amount of piercing damage, and therefore
EOXGJHRQLQJ DQGVODVKLQJGDPDJHLV WKHRQO\ZD\WR JR%HFDXVH R
WKLVFORVHFRPEDWZHDSRQVDUHYHU\SRSXODURQWKHEDWWOH¿HOG$UPRU
whether it’s a tough hide or a worn suit, have a quite high protection (bu
QRWFRPSOHWHO\DJDLQVW¿UHDUPV+RZHYHUWKHSHQHWUDWLRQDQGGDPDJH
of close-combat weapons is still high enough to pierce through armor and
WKH\RIWHQFDXVHPRUHQMXU\DQG6WXQWKDQ¿UHDUPV
7KHGLVWLQFWLRQEHWZHHQEOXGJHRQLQJFUXVKLQJVODVKLQJDQGSLHUFLQJLV
seamless in olt Attacks with powerful penetration have a high ierce
YDOXHLQ9ROWZKLOH6ODVKLQJDWWDFNVKDYHDKLJKQMXU\YDOXHDQG%OXG-
geoning/Crushing have a high tun value. irearms typically have high
LHUFHEXWORZ6WXQDQGQMXU\%XOOHWVPD\ELWHWKURXJKWKHDUPRUEXthey will not tear up enough tissue on their way through the beast to really
KDUPLWQVKRUW\RXQHHGWR¿UHDORWRIURXQGVLQWRDWDUJHWLQRUGHUWR
achieve the same result as a single close-combat attack would manage
or this reason, close-combat weapons are usually a better choice than
ranged weapons, especially if a player is planning on hunting some of the
wildlife on ew orizon.
um
82
83
84
85
8
8
88
80
egligible
4
4
4
5
5
5
5
5
inor
20
20
20
20
20
22
oderate
24
25
25
25
25
25
2
22
erious
30
30
30
30
30
3
3
33
evere
34
34
34
34
35
35
35
3535
Injury Threshold TableQMXU\WKUHVKROGV6WUHQJWK&RQVWLWXWLRQ[7RXJKQHVV
um
2
3
4
5
8
20
2
22
23
24
25
2
2
28
2
30
3
32
33
34
353
3
38
3
40
4
42
43
44
45
4
4
48
4
50
552
53
54
55
5
5
58
egligible
2
2
2
2
23
3
3
3
3
4
4
4
4
4
5
5
5
5
5
8
8
8
8
8
0
0
0
0
inor
8
8
8
8
8
0
0
0
0
0
2
22
2
2
3
3
3
3
3
4
4
4
4
4
5
5
55
5
oderate
3
4
4
4
4
4
5
55
5
5
8
8
88
8
20
20
20
20
20
2
2
2
22
22
22
22
22
22
23
erious
20
20
20
20
20
2
2
22
2
22
22
22
22
22
23
23
23
23
23
24
24
24
2424
25
25
25
25
25
2
2
2
2
2
2
2
2
2
228
28
28
28
28
2
2
evere
2
2
2
2
2
2
2
22
28
28
28
28
28
2
2
2
2
2
30
30
30
30
303
3
3
3
3
32
32
32
32
32
33
33
33
33
33
3434
34
34
34
35
35
35
um
5
0
2
3
4
5
8
0
2
3
4
5
8
80
egligible
0
2
22
2
2
3
3
3
3
3
4
4
4
4
4
5
inor
8
8
88
8
20
20
20
20
20
2
2
oderate
23
23
23
23
24
24
24
2424
25
25
25
25
25
2
2
2
2
2
2
2
2
erious
2
2
2
30
30
30
30
303
3
3
3
3
32
32
32
32
32
33
33
33
33
evere
35
35
3
3
3
3
3
33
3
3
3
38
38
38
38
38
3
3
3
3
3
Penalty Tableor wound penalties.
:LOOSRZHU
3
5
8
0
inor
-3
-2
-
-
0
0
oderate
-
-5
-4
-3
-3
-2
erious
-
-0
-8
-
-5
-5
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Equipment and Valuables
Drones A drone is a remote-controlled robot, about the size of a cat. t has an C range of
DERXWPLQRSHQWHUUDLQRUPLQIRUHVWVRULQWKHVWUHHWVRIFLWLHV7KLFNZDOOV
may block the signal. ike any kind of communication, the instructions to the drone
as well as its data-feed can be intercepted, jammed or spoofed with the appropriate
tools. irect control over a rones is done using the riving Attribute. tarting up
DQGGHSOR\LQJDGURQHLVDHSDLU>@PLQXWHWHVWLW¶VQRWKDUGEXWLW¶VQRWVRPHWKLQJ
\RXQRUPDOO\GRLQWKHKHDWRIEDWWOHHLWKHU7KLVLVXQOHVV\RXDUHDRWXQZLWKWKH
'URQH6ORW7UDLWWKHQLWGHSOR\VLQVWDQWO\ZLWKRXWUROOVW¶VDOVRFRPIRUWDEO\LPPXQHWRZLUHWDSSLQJDQGKDFNLQJEXWQRWMDPPLQJ7KH%DWWHU\VWDWRIWKHFKDVVLVVHH
below) refers to reasonably intense movement, such as scouting. hen stationary
(eliodrones landed), the batteries last for up to 24 hours, regardless of drone type.
%DWWHULHVWDNHDERXWDQKRXUWRFKDUJHIURPDKLJKYROWDJHVRFNHW
rones are assembled from different rone-parts &3, &KDVVLV, en-
sors and optional $GGRQV7KHVH'URQHSDUWVDUHSXUFKDVHGVHSDUDWH-
ly, and they are assembled to create the rone (see page ).
CPU A drone without a C must be directly controlled, much like a an C model. A
drone can only carry out these commands if it has functional sensor data for the
environment, such as an camera rather than a plain optical one in the dark.
000 eodites A C that accepts “go to”-commands, independently
circumventing simple obstacles.
2000 eodites A C that accepts “go to”, “follow” and “guard” com-
mands, able to report changes in sensor data.
000 eodites$&WKDWDFFHSWVDOORIWKHDERYHSOXV³¿QG´³KLGH´
and “sneak” commands.
000 eodites A C that is capable of more advanced program-
ming with conditions and sequences, like ”gather all the red stones” or
´À\WRZDUGVWKH¿UVWSHUVRQ\RXVHHZKRZHDUVDKDW´
'URQHVWKDWDUHOLQNHGWRDRWXQZLWKWKH'URQH6ORW7UDLWZLOOQRWQHHGD&ZKLOHWKH\
are in within radio range. hen communications are jammed or out of range, however, a
OLQNHGGURQHZLWKRXWD&ZLOOIUHH]HDWWHPSWLQJWRVWD\H[DFWO\ZKHUHLWLV
Chassis:KHHO'URQHQH[SHQVLYHIDVWRQÀDWWHUUDLQ
%DWWHU\Ktrength 2
ovement 5
Agility 5
tealth 5
Cost 2000
7UDFNHG'URQH trong, good all-terrain capacity.
%DWWHU\K
trength 5
ovement
Agility 8
tealth 5
Cost 3000
overdrone Able to cross water at full speed.
%DWWHU\Ktrength
ovement 0
Agility 5
tealth 3
Cost 3000
$TXDGURQH unctional under water.
%DWWHU\K
trength 2
ovement (surface speed)
Agility 3 (underwater speed)
tealth 5
Cost 3000
$PSKLGURQH Capable of walking and diving.
%DWWHU\K
trength
ovement 5 (on land)
Agility 3 (in or under water speed)
tealth 5
Cost 4000
uadruped6LOHQWH[FHOOHQWDOOWHUUDLQFDSDFLW\
%DWWHU\K
trength 3
ovement
Agility 0
tealth
Cost 000
eliodrone lying, short range.
%DWWHU\PLQXWHV
trength
ovement 0
Agility 5
tealth
Cost 5000
Sensors All sensors are equipped with memory units to record the data.
ptical 500
oom lens 500
7KHUPRJUDSKLF
Active 000
assive 000
Active 500
A 3000
AA 5000 (use spends battery twice as fast)
30 sensor mount oubles sensor price
icrophone 00
irectional microphone 500
Add-onsClimbing odule 2000
$OORZVXDGUXSHGVWRFOLPEDQG+HOLRGURQHVWRODQGRQWUHHVDQGIHUUR
magnetic surfaces.
lashlight 00
potlight 500 (use spends battery twice as fast)
anipulators 2000
7ZRVPDOOURERWLFDUPVXVHIXO IRUPRVWWDVNVWKDWFRXOGEH SHUIRUPHG
ZLWKWZRKDQGVRUHFRPSOH[LQVWUXFWLRQVWKDQ³SLFNXS´RU³ÀLSVZLWFK
require direct C. anipulators are not able to use weapons.
tealth Capacity 3000
7KHUHTXLUHGKDUGZDUHIRUVQHDNLQJWR6WHDOWK
Communications relay 000&RPPRQO\XVHGLQ+HOLRGURQHVRUSRVVLEO\XDGUXSHGVZLWK&OLPELQJ
RGXOHV7KHGURQHIXQFWLRQVDVDQDQWHQQDGUDPDWLFDOO\LQFUHDVLQJWKH
UDQJHRIDQ\UDGLRHTXLSPHQW7KLVDOVRGRXEOHVWKHGURQH¶V&UDQJH
Accessoriesemote control, with screen 500
apping software 500 (converts feed into 3 maps - otun drones
do this automatically)
6SDUH%DWWHU\
xample: Bomb disarm drone 100 eodites
racked chassis: 3000
ptical sensors: 00
lashlight: 100
anipulators: 2000
emote control: 00
8/3/2019 Wafan Rebellion
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Metalsold is almost worthlessly common on ew orizon, used mainly in elec-
WURQLFVEXWUDUHUPHWDOVOLNHSODWLQXPDUHGH¿QLWHO\ORRNHGIRUE\SURVSHFWRUV
7KHIROORZLQJPHWDOVDUHZHOONQRZQE\WKHSHRSOHOLYLQJRQ1HZ+RUL]RQ
Avonium Avonium is a dense hard metal, has a very high melting point, roughly 2
degrees Celsius (3500 degrees ahrenheit) unless running an electrical
FXUUHQWRIDQH[WUHPHO\KLJKGHJUHHWKURXJKWKHFUXFLEOHWKDQLWPHOWVDW
a temperature of 48 degrees Celsius (200 degrees arenheit) roughly,
depending on purity. ow it is formed in deposits is unknown as there are
not that many places that naturally have a high electrical current around
them, which seem to be the only places which this odd mineral is found.
WLVRIWHQXVHGIRULWHPVLQKLJKKHDWDUHDVRUIRULWHPVZKLFKUHTXLUHH[WHQGHG
durability (for far greater lengths of time than ordinary steel or titanium). ts
toughness is at least twice as strong as steel and it is impact resistant to a de-
JUHHDJQHWLFIRUFHVVHHPWRKDYHDQH[WUDVWURQJHIIHFWRQWKHPDVZHOOGXH
WRLWEHLQJGHQVHPDNLQJLWH[FHOOHQWIRUXVHLQFHUWDLQNH\IRUPVRIHOHFWURQLFV
VHOHVVIRUZHDSRQU\LWPDQDJHVWRFUHDWHH[FHOOHQWDEODWLYHFRDWLQJVIRU
DUPRUDOORZLQJLWWRUHÀHFWPXFKRIWKHKHDGGDPDJHGRQHE\DYDULHW\RI
weapons, as well as helping to ablate some impact damage as well.
7KHPHWDOLQLWVQDWXUDOIRUPUHVHPEOHVODUJHJUHHQPHWDOOLFOXPSVQRWXQOLNH
an abstract artist’s idea of what rog pawn might look like. hen melted
down the bars are a pale lime color with an almost pearly patina. Corrosion
takes a great length of time, but gradually the metal will adopt a dark brownish
JUHHQFRORUEHIRUHVORZO\SRZGHULQJDQGGLVLQWHJUDWLQJH[WUHPHO\JUDGXDOO\
Baalium%DDOLXPLVWKHLQIHUQDOPHWDO%DDOLXPKDVDQHQRUPRXVO\KLJKPHOWLQJ
SRLQWDWGHJUHHV&HOVLXVGHJUHHVDKUHQKHLW7KLVPDNHVLW
H[FHSWLRQDOO\XVHIXOIRUWDVNVZKHUHJUHDWKHDWLVUHTXLUHG
[FHSWLRQDOO\GHQVH%DDOLXPZHLJKVPRUHWKDQWZLFHWKHZHLJKWRIJROG
and as such is also immune to much of the ravages of corrosion as well
as being as impact resistance as a good quality of steel and it also blocks
DQH[FHSWLRQDODPRXQWRIUDGLDWLRQXLWHRIWHQLW¶VXVHGWRFUHDWHWKH
very crucibles used to melt other materials of the planet, as well as theFDVLQJIRU¿VVLRQUHDFWRUV
:HDSRQVDQGDUPRUPDGHRI%DDOLXPWHQGWREHYHU\KHDY\EXWFDSDEOHRI
resisting light or electricity based weapons almost as easily as thermal attacks.
%DDOLXPLVYHU\GDUNUHGDOPRVWEODFNWQDWXUDOO\RFFXUVLQURXJKO\FXELF
lumps speckled with angry red deposits of impure luminescent rubies. As
a smelted bar, the metal has a very dark tan color, virtually black, and cor-
URGHVLQWRDSLWFKEODFNÀDNLQHVVRYHUJUHDWWLPHWLQFDQGHVFHQFH¶VDWD
bizarrely low temperature, only a hundred and ten degrees, and emits a
KHOOLVKUHGJORZZKHQLWGRHVVRJLYLQJLWWKHQLFNQDPHµWKHLQIHUQDOPHWDO¶
Damascus'DPDVFXVLVDQH[FHSWLRQDOO\VWXUG\PHWDOFDSDEOHRIKROGLQJDQHGJH
and repelling physical impacts like no other. hile it might make a decent
piece of armor or superstructure, its’ greatest value is by far its property for DQHGJHGZHDSRQW¶VDOVREHHQQRWHGIRUH[FHOOHQWHOHFWULFDOFRQGXFWLYLW\
'DPDVFXVLVOLJKWHUWKDQ7LWDQLXPDQGVWXUGLHUWKDQWKHLPDJLQDWLRQ7KH
PHWDOLVGLI¿FXOWWRZRUNZLWKGXHWRWKHWHQGHQF\LWKDVWRFU\VWDOOL]HUDS-
LGO\ZKLOHFRROLQJVRLWQHHGVWREHIRUJHGE\PDVWHUVDQG7KH*DUGHQ
of en is one of the few places where the skill of forging of swords has re-
VXUIDFHGWRWKHGHJUHHQHFHVVDU\WRPDNHXVHRIWKLVH[FHSWLRQDOPHWDO
n its natural state, it forms clusters of dull tan grayish colored cubes,
however when forged into bars its a dark pale gray with a hint of tan, and
appears to be deeply acid etched due to the way it crystallizes when it
FRROV$OOREMHFWVPDGHIURPLWVKDUHWKLVZDY\PDWWH¿QLVKXQOHVVWKH\
are polished with an industrial grade polisher. f not treated with care, it
ZLOOHYHQWXDOO\UXVWWRDVKDGHRIGDUNEOXHDQGEHJLQWRÀDNH
Imperiummperium is a marvelous golden metal has only one special property, the
ability to absorb astronomical amounts of punishment. sed in situations
where the object in question has to be able to hold up under stressed no
other metal can stand for any great length of time. t’s resistant to impac
to such a great degree if struck hard enough it will often shatter the objec
striking it, though it will of course take some damage of its own.
PSHULXPLVH[WUHPHO\GLI¿FXOWWRZRUNZLWKEHFDXVHZKHQLWLVFRROHG
rapidly it simply warps into an almost unrecognizable lump. t has to be
FDVWDQGFRROHGYHU\VORZO\ZLWKDQH[WUHPHO\GHOLFDWHPLVWLQJSURFHVV
to bring it down to low temperatures.
n its natural form it looks like a very pale but l ight form of gold formed in
numerous blob shaped clumps. hen tempered into bars it takes on an
DOPRVWJROGOLNHOXVWHUWKRXJKLWVPDQ\WLPHVPRUHUHÀHFWLYHWWDUQLVKHV
into an odd greenish gold hue.
Orichalconrichalcon is a very light but sturdy metal. t’s nearly as strong as steel, but with
DZHLJKWOHVVWKDQKDOIWKDWRIWLWDQLXPW¶VDQH[FHOOHQWTXDOLW\VXSHUFRQGXFWR
and is often used to create some of the most advanced circuitry on the planet
W¶VH[FHOOHQWIRUDQ\HTXLSPHQWZKLFKUHTXLUHVWKHORQJHVWSRVVLEOHORQJHYLW\
$UPRUPDGHIURPULFKDOFRQLV H[SHQVLYHEXWH[WUHPHO\OLJKWZHLJKW
making it ideal for humans and Aesir. richalcon blades are also wel
known for their reliability in holding and edge and virtually unutterable
nature, bending before breaking.
n its raw state it creates many small pyramidal white crystalline nodules
ZKHQVPHOWHGLWORRNVTXLWHVLPLODUWRVLOYHUH[FHSWIRUDPXFKOHVVOXV-
WURXVVXUIDFH7KHPHWDOGRHVQRWFRUURGHLQDQ\PHDVXUDEOHIDVKLRQ
RunititeXQLWLWHLVDOLJKWPHWDOZLWKQRWDORWRIGHQVLW\WRLW7KLVPHWDOLVDEOHWRDE-
VRUEUHÀHFWVRPHHQHUJLHVWKDWDUHGLUHFWHGDWLWKRZHYHUGXHWRWKHIDFW
is so light an having no density it is not usable alone, it is often used as an
alloy with other high density metals to give it an energy absorption quality
t has a high energy absorption, but also takes heat very fast, has an aver
age melting temp but it reaches it very quickly to most standards, the re
verse of this is also very true, as it will dump this heat off as soon as it can
t’s found in clumps of purple mineral nodes, when smelted most of the
impurities (Chromium) is burned off leaving it with a light blue tint in ba
IRUPLW¶VOLJKWDQGUHÀHFWLYHZKHQLQEDUIRUP
GemsLQHUVRQ1HZ+RUL]RQZRUNKDUGWRH[WUDFWGLIIHUHQWNLQGVRIJHPVDQG
minerals from deep within the mountains in ouzem. ther types of gems
DUHIRXQGLQIRUHVWVRURWKHUKLGGHQSODFHVDURXQGWKHSODQHW7KHVHDUH
some of the gems greatly treasured by both umans and afans.
Grandiumrandium is a seemingly unremarkable golden brown gem stone, which
naturally tends to form odd trapezoids, and is very rarely found in any-
WKLQJUHPRWHO\DSSURDFKLQJDÀDZOHVVFRQGLWLRQ7KH\V\PEROL]HVROLGDU
ity, and are often called the otun tone due to their sturdy nature.
[WUDRUGLQDULO\UDUH*UDQGLXPLQLWVÀDZOHVVIRUPLVXVHGWRPRGXODWH
H[FHSWLRQDOO\SRZHUIXO$UJRQDWUL[DVHUV$GGLWLRQDOO\PDQ\RIWKHLP
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8/3/2019 Wafan Rebellion
http://slidepdf.com/reader/full/wafan-rebellion 54/55
Heliopoliteeliopolite is a scarlet red gem which tends to be roughly spherical in its
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daylight for a few minutes. ot terribly rare in smaller sizes, but larger
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ems are priced not in size, however, but in their microwave energy output
capacity. eapon grade gems are typically 000 to 3500 eodites in cost.
Tulgey Pearls7XOJH\HDUOVDUHJURZQIURPWKHJURWHVTXH\VWHUZRRG7UHHVWKHVHµSHDUOV¶
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bolize natural purity, and are often considered the edean tone due to their
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to commercially harvest, and thus command a premium price. hile attractive,
they also have useful medicinal properties and even small bits of their powdered
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as a few recreational drugs, though the cost is prohibitive for either.
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upon size and luster.
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impurities which can actually act as a mass capacity battery due to its
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also called od tones due to their ability to horde terawatts worth of
power for great lengths of time. ery rare, more so than even randium,
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grafted to a afan or Cyborg, as they can passively store enormous
quantities of power for use in their weaponry, greatly reducing the power
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storage batteries, and reserve power for a afans life support systems.
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covered stone was a mere seven carats.
Potionshen afans became more and more sophisticated, it became obvious
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it was obvious nonetheless. All competitive games were won by afans.
mployers preferred employing afans because they were stronger, could
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powerful ones which were able to provide humans with temporary attribute
boosts. ot all potions are harmless however, but when used with caution
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YHU\SRWLRQKDVDGXUDWLRQ$IWHUWKLVWLPHKDVH[SLUHGWKHHIIHFWVJLYHZD\IRUthe withdrawal symptoms. f another dose of the same potion is taken at this point,
the withdrawal symptoms are added together, but are postponed for the duration.
([DPSOH7KUHHFRQVHFXWLYHGRVHVRI$PSOL¿HGVHQVHV
irst 12 hours of effect and side-effects then 2 hours of -3 to all rolls then another 2
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very potion that is taken before the effects or withdrawal symptoms of
another have subsided requires a Constitution roll. ailure will count as
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enhances an Attribute is somewhat addictive if used more often than the
character’s illpower times in a month. Addictions manifest as withdraw-
al systems that persist for days unless new dose is taken.
otions can be purchased in special potion shops. or a list of different
potions available for humans, see page .
$ERPLORUG¶V6WUHQJWK ncreases physical strength and endurance for a
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up muscles. Abomilord’s trength is somewhat addictive, and has been
known to cause restless or even aggressive behavior. iscontinuing theuse of this drug after a long period of intense training will increases the
breakdown of muscle tissue into fat.
$PSOL¿HG6HQVHV reatly enhances eyesight, hearing and sense o
smell, as long as the user focuses on that sense. uring the state o
focusing, the brain ”wants” to see, hear of sense something. Although
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senses register, it has been known to occasionally cause hallucinations
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hallucinations even when not affected by it.
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for a few weeks, but can eat almost anything rotten carcasses, leatherJUDVV±LW¶OODOOJRGRZQDQGDVLJQL¿FDQWDPRXQWRIWKHQXWULHQWVZLOOEH
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to recover. evourer’s igestion often comes in small pills, for use when
emergency food rations run out.
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and morale in battle. Any task that isn’t critically important or so danger
ous that any sane person would hesitate to undertake it will feel unbear
ably tedious, and completely unworthy of the user’s attention. hen the
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causes syndromes similar to post-traumatic stress-disorder.
+LGHIURP$QLPDOV Causes the user to sweat out a pheromone with aSDFLI\LQJHIIHFWRQWKHORFDOZLOGOLIH[SHULHQFHGXVHUVZLOOGULQNDORWWR
compensate for the sweating, avoiding an effect that would otherwise be
similar to a hangover. Animals will pay no attention to the presence of the
lympian, unless threatened or provoked. ery frequent use of this wil
substance will cause the skin to dry up, resulting in sensitivity to heat
irritating rashes and (if untreated) cracked skin.
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to take greater risks. otions typically become jerky and less controlled
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high, especially if it was used during strenuous activities.
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sensitive to light. requent use for many years will cause gradual perma
nent color blindness.
6KHDU¶V 6SHHG ramatically enhances the speed and reaction time
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fatigue and somnolence.
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curacy of ranged weapons when aiming. hen this effect fades, the lym-
pian will suffer from tremor and very slight balance distortions.
Equipment and Valuables