warriors of chaos khorne 2000pst

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  • 8/14/2019 Warriors Of Chaos Khorne 2000pst

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    Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolfla ir.com!

    2000 Pts - Warriors of Chaos

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Exalted Hero (19 , 623 pts) Exalted Hero of Khorne (Battle

    Standard Bearer)

    1 In 4 7 3 5 4 2 6 4/5 8 3+ 6+* 148

    Composition: Hero

    Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Chaos Armour; Shield; Battle

    Standard Bearer; Frenzy Chaos Warriors of Khorne 16 In 4 5 3 4/5 4 1 5 2/3 8 3+ 370

    Composition: Core

    Berserk Rage; Musician ; Standard Bearer ; Mark of Khorne; Hand Weapon; Halberd;Chaos Armour; Shield; Frenzy

    Aspiring Champion of Khorne 1 In 4 5 3 4/5 4 1 5 3/4 8 3+ [30]

    Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Halberd; Chaos Armour;

    Shield; Frenzy Scyla Anfingrimm 1 MB 6 4 - 5 5 4 3 D6+2* 10 5+ 6+ 105

    Composition: Hero

    Berserk Rage; General; Mark of Khorne; Causes Fear; Frenzy; Hatred; Immune to

    Psychology; Magic Resistance (3); Scaly Skin; Unbreakable Brass Collar of Khorne 1 Magic Resistance (3), 6+ Ward save. [0]

    Skullcrushers of Khorne (4 , 489 pts) Skullcrushers of Khorne 2 MC 4 5 3 4/5 4 3 5 2/3 8 1+ 264

    Composition: Rare

    Berserk Rage; Musician ; Standard Bearer ; Mark of Khorne; Hand Weapon; EnsorcelledWeapons; Chaos Armour; Shield; Frenzy

    Skullhunter 1 MC 4 5 3 4/5 4 3 5 3/4 8 1+ [88]

    Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos

    Armour; Shield; Frenzy Juggernaut of Khorne 3 - 7 5 - 5 - - 2 3 7 - [0]

    Murderous Charge : On the turn a Juggernaut makes a successful charge, it has +1 Strength;

    Daemonic Attacks; Causes Fear Exalted Hero of Khorne 1 MC 4 7 3 5/6 4 3 6 4/5 8 1+ 6+ 225

    Composition: Hero

    Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Chaos Armour; Frenzy Juggernaut of Khorne 1 - 7 5 - 5 - - 2 3 7 - [55]

    Murderous Charge : On the turn a Juggernaut makes a successful charge, it has +1 Strength;

    Brass Behemoth; Daemonic Attacks; Causes Fear

    Sword of Might 1 +1 Strength. [20] Charmed Shield 1 Shield; First hit is discounted on 2+. [5]

    Talisman of Protection 1 6+ Ward Save. [15]

    Soul Feeder 1 Roll a D6 for each unsaved Wound inflicted by the character in CC. for each

    result of a 6, regain a single lost Wound.

    [10]

    Sorcerer Lord (1 , 325 pts) Sorcerer Lord 1 In 4 5 3 4 4 3 5 3 8 4+ 5+ 4 325

    Composition: Lord

    Eye of the Gods; Level 4 Upgrade; Hand Weapon; Chaos Armour Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25]

    Talisman of Endurance 1 5+ Ward Save. [30]

    Chaos Warriors (10 , 170 pts) Chaos Warriors 9 In 4 5 3 4 4 1 5 2 8 4+ 170

    Composition: Core

    Musician ; Standard Bearer ; Hand Weapon; Chaos Armour Aspiring Champion 1 In 4 5 3 4 4 1 5 3 8 4+ [24]

    Eye of the Gods; Hand Weapon; Chaos Armour

    Chaos Ogres (3 , 150 pts) Chaos Ogres of Khorne 2 MI 6 3 2 4 4 3 2 3/5 7 5+ 150

    Composition: Special

    The Will of Chaos; Berserk Rage; Ogre Charge; Musician ; Standard Bearer ; Mark of

    Khorne; Hand Weapon; Extra Hand Weapon; Heavy Armour; Causes Fear; Frenzy Mutant Ogre of Khorne 1 MI 6 3 2 4 4 3 2 4/6 7 5+ [50]

    Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Extra Hand Weapon; Heavy

    Armour; Frenzy

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    Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolfla ir.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Chaos Knights (5 , 240 pts) Chaos Knights of Khorne 5 Ca 4 5 3 4 4 1 5 2/3 8 1+ 240

    Composition: Special

    Berserk Rage; Musician ; Standard Bearer ; Mark of Khorne; Hand Weapon; Lance; Chaos

    Armour; Shield; Barding; Causes Fear; Frenzy Chaos Steed 5 - 8/7 3 - 4 3 1 3 1 5 - [0]

    Total Cost : 1997

    Option Footnotes

    Options

    Chaos Armour 4+ armour save. Sorcerers may cast spells

    Ensorcelled Weapons Count as magic weapons, +1 Strength

    Extra Hand Weapon +1 Attack, Requires two hands.

    Halberd +1 Strength. Two-handed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Heavy Armour 5+ armour save.

    Lance +2 Strength when charging.

    Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift

    Reform.

    Shield +1 armour save bonus.

    Standard Bearer +1 to Combat Resolution, Standard can be captured if unit Flees.

    Mark of Chaos

    Mark of Khorne Bearer is subject to Frenzy.

    Mount Option

    Barding +1 armour save bonus, -1 Movement.

    Roster Notes

    Eye of the Gods Table Roll 2D6 whenever a model with this rule kills an opponent in a challenge, or if he kills a monster. A model

    can have the same gift more than once.

    (2) - Damned by Chaos : Model must take his own unmodified Ld Test. No re-roll is allowed.

    If passed model gains; Insanity Gift : Gains Stupidity, if model has Stupidity already, then -1 Ld (to a min

    2).

    If failed; Spawndom: Place a Chaos Spawn anywhere within 6" of model and 1" away from units or

    impassable terrain.

    (3) - Evil Eyeball : +1 Ballistic Skill

    (4) - Unholy Resilience : +1 Toughness

    (5) - Iron Skin : +1 armour save bonus(6) - Murderous Mutation : +1 Weapon Skill

    (7) - The Eye Opens : Model may re-roll one failed To Hit, To Wound or saving throw until the end of his

    next turn.

    (8) - Unearthly Reflexes : +1 Initiative

    (9) - Dark Fury : +1 Attack

    (10) - Slaughterer's Strength : +1 Strength

    (11) - Aura of Chaos : Gain 6+ Ward Save or increases Ward Save by 1 to a maximum of 3+

    (12) - Dark Apotheosis : Model must take his own unmodified Ld Test. No re-roll is allowed.

    If failed model gains; Divine Greatness : Gains Stubborn, if model already has Stubborn then +1 Ld.

    If passed; Daemonhood: Model gains Mark of choosing, save Wizard may not take Mark of Khorne. Place

    Daemon Prince anywhere within 6" of model and 1" away from units or impassable terrain. (Addl. notes:

    WoC Armybook pg 25)

    Miscast Table Roll 2D6 on this table:

    2-4) Dimensional Cascade : Put large template on the Wizard. Every model (including Wizard) takes a S10

    hit. Roll a D6: (1-3) Remove Wizard, (4-6) Remove D6 dice from Power Pool.

    5-6) Calamitous Detonation : Put the small template on the Wizard. Every model (including the Wizard)

    takes a S10 hit. Remove D6 dice from Power Pool.

    7) Detonation: Models in contact with the Wizard (but not the Wizard) take a S10 hit. Remove D6 dice from

    Power Pool.

    8-9) Magical Feedback : The Wizard and every other friendly Wizard takes a S6 hit. Remove D6 dice from

    Power Pool.

    10-12) Power Drain : Wizard Level -D3, minimum 0. For every level lost, randomly forget spell. First spell

    lost is spell that caused miscast. Wizard cannot cast any more spells this turn.

    Special Rules

    Berserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.

    Daemonic Attacks Attacks made by this model are magical. This includes any special, ranged or Stomp attacks they make.

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    Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolfla ir.com!

    Immune to Psychology Automatically passes Fear, Terror or Panic tests. May not Flee! if charged.

    Ogre Charge Each MI unit on foot with this rule has Impact Hits (1). Units add their Rank Bonus to Strength.

    In addition, if when calculating charge distance, the two highest rolls total 10 or more, this becomes Impact

    Hits (D3).

    Unbreakable Immune to Psychology and pass Break tests automatically.

    Validation Report

    Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown; File

    Version: 2.66

    Roster satisfies all enforced validation rules

    Roster Statistics

    General's Ld: 10

    Hierophant Ld: 0

    # Models: 42

    Total Characters: 803

    Total Core: 540

    Total Magic Items: 105

    Total Rare: 264

    Total Special: 390

    % Characters: 40.2

    % Core: 27

    % Magic Items: 5.3

    % Rare: 13.2

    % Special: 19.5Fortitude: 8

    Group Min Max Used

    Points of Lords 0 500 325

    Points of Heroes 0 500 478

    Points of Core 500 Unlimited 540

    Points of Special 0 1000 390

    Points of Rare 0 500 264