wearable technology: friend or foe for participation in sport?

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Effort Rewarded. Copyright 2015. [email protected] Wearable technology: Friend or foe for participation in sport? Dave Wright

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Effort Rewarded.Copyright 2015. [email protected]

Wearable technology: Friend or foe for

participation in sport?

Dave Wright

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Reticular Activating System

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Background

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Belonging/ identity/ tribe/ social connection

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Technology filling the social connection role

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What is Technology

Technology is a body of knowledge used to

create tools, develop skills, and extract or

collect materials.

It is also the application of science to meet an

objective or solve a problem.

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Is technology solving or creating the problem?

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What is wearable tech?

Wearable technology includes items, such as jewellery,

glasses and clothing- worn on, in and around the body-

incorporating sensors and other electronic technologies.

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The purpose of wearable tech

It’s all referred to as the

`quantified self’. The notion

is that by recording and

reporting behaviours, it can

motivate individuals toward

better habits and better

health.

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Cloud technology…

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…in a time poor world

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Leverage technology for sport

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Leverage technology for sport

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Frictionless Experience

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Rise of wearable technology

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Rise of fitness apps

156 million 2012- 248 million 2017

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Data is the key

Pedometers

Optical Blood

Flow Sensor

More Credible

(accurate)Data

Less Credible/

(accurate) Data

Heart Rate

Sensors

AccelerometersMOTIVATION

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More Data… More Results

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It’s all about the eco-system

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World Health Guidelines on Physical Activity

1. Adults should aim to be active daily. Over a week, activity should add up to at least 150 minutes (2½ hours) of moderate intensity activity in bouts of 10 minutes or more.

2. Alternatively, comparable benefits can be achieved through 75 minutes of vigorous intensity activity spread across the week or combinations of moderate and vigorous intensity activity.

3. Adults should also undertake physical activity to improve muscle strength on at least two days a week.

4. All adults should minimise the amount of time spent being sedentary (sitting) for extended periods.

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Incidental versus concerted Activity

Incidental Concerted

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3 steps for wearables to work

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3 steps for wearables to work

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Step 1. Motivated to wear it & afford it

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Step 2. Remember to wear it

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Step 3. Accurately track it’s targeted behaviour

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The ugly secret of wearables

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3 behaviour science factors to inc. adherence

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1.Habit & Feedback

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2. Social Motivation/ accountability

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3. Goal re-enforcement/ achievement

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What is MYZONE®?

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What is MYZONE®?

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Rewarding EFFORT not Fitness

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Provide Real Time Feedback & auto online Logbook

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Interoperability… frictionless

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Provides gamification/ Social connections

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In line with WHO guidelines

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New world of Physical Activity/ Sport

DELIVERY FEEDBAC

KDATA

TECHTECH???

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QUESTIONS….

FRIEND OR FOE?