wearable technology in the classroom

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Wearable Technology in the classroom While smartphones, tablets, and laptops are becoming increasingly more common in the classroom, the next big wave of innovation will be the growth of wearable technology for educational purposes. Google Glass, smart watches and productivity wristbands will all have an impact on the world of teaching and learning and the rapid adoption of technology in the classroom. So how can wearable technology be implemented in the classroom? blog! w 00:01 HERO 4 F2 / 100A 12:45 Google Glass Voice command operated wearable computer with an optical head-mount shaped as glasses. VRG Virtual Reality Headgear VRGs or VR glasses take entertainment and learning to the next level providing a realistic 3D augmented experience. iPods Portable media players capable of storing and playing digital media like audio tracks, images and videos. Smart Watches Computerized wristwatches that can run mobile apps and even complete mobile operating systems. 12:45 GoPro High-definition personal cameras that can be worn or mounted in unusual places. Productivity Wristbands Wireless wristbands that measure data like number of steps walked, sleep quality and other personal metrics. VRG VRG 00:01 HERO 4 F2 / 100A Learn a new language Capture video during class Use facial recognition to record attendance Record lectures to view later Students can ask questions discretely via Google Glass Document creation with photos and video Use Digital Badges Repeated content delivery Google Glass 1 Record lectures Virtual Classroom Interact with virtual peers Virtual World Education Foreign Language Learning VRG 2 Store audio books and more! Listen to podcasts and iTunes Create audible tutorials iPods 3 Send alerts to students about class changes or assignments Send messages to teachers during class Use as a remote or alarm for reminders Smart Watches 4 Use for exploration, research & experimentation "LIVE FROM THE FIELD" sessions Evaluate personal behaviour GoPro 5 Provide feedback of progress Use in Physical Education Keep track of student's fitness Wristbands 6 "Wearable technology will be a common staple in the classroom in 4-5 years." 2013 New Media Consortium Horizon Report "13 million wearable tech devices were shipped in 2013 and expected to increase to 170 million by 2018" Juniper Research Sources: CNN // Mashable // Oedb.org // Capradio.org // Pocketables.com // Tossey.com // Etale.org // Johnthomson.org // Wired.com // Emergingtech.com // blog.herffjonesnystrom.com Infographic created by Wideo.co May 2014 Here are a few scenarios:

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Page 1: Wearable Technology in the classroom

Wearable Technologyin the classroom

While smartphones, tablets, and laptops are becoming increasingly more common in the classroom, the next big wave of innovation will be the growth of wearable technology for educational purposes.

Google Glass, smart watches and productivity wristbands will all have an impact on the world of teaching and learning and the rapid adoption of technology in the classroom. So how can wearable technology be implemented in the classroom?

blog!

w

00:01

HERO 4

F2 / 100A

12:45

Google GlassVoice command operated wearable computer with an optical head-mount shaped as glasses.

VRG Virtual Reality Headgear

VRGs or VR glasses take entertainment and learning to the next level providing a realistic 3D augmented experience.

iPodsPortable media players capable of storing and playing digital media like audio tracks, images and videos.

Smart WatchesComputerized wristwatches that can run mobile apps and even complete mobile operating systems.

12:45

GoProHigh-definition personal cameras that can be worn or mounted in unusual places.

Productivity WristbandsWireless wristbands that measure data like number of steps walked, sleep quality and other personal metrics.

VRG

VRG

00:01

HERO 4

F2 / 100A

Learn a new language

Capture video during class

Use facial recognition to record attendance

Record lectures to view later

Students can ask questions discretely via Google Glass

Document creation with photos and video

Use Digital Badges

Repeated content delivery

Google Glass1

Record lectures

Virtual Classroom

Interact with virtual peers

Virtual World Education

Foreign Language Learning

VRG2

Store audio books and more!

Listen to podcasts and iTunes

Create audible tutorials

iPods3

Send alerts to students about class changes or assignments

Send messages to teachers during class

Use as a remote or alarm for reminders

Smart Watches4

Use for exploration, research & experimentation

"LIVE FROM THE FIELD" sessions

Evaluate personal behaviour

GoPro5

Provide feedback of progress

Use in Physical Education

Keep track of student's fitness

Wristbands6

"Wearable technology will be a common staple in the classroom in 4-5 years."

2013 New Media Consortium Horizon Report

"13 million wearable tech devices were shipped in 2013 and expected to increase to 170 million by 2018"

Juniper Research

Sources:

CNN // Mashable // Oedb.org // Capradio.org // Pocketables.com // Tossey.com // Etale.org // Johnthomson.org // Wired.com // Emergingtech.com // blog.herffjonesnystrom.com

Infographic created by Wideo.co May 2014

Here are a few scenarios: