week 4 low polygon modelling

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Business and Computing Deanery 3D Modelling Tools Week 4 Low polygon modelling

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From previous week The importance of lining things up Cloning Arrays Snaps, grid, align Cloning Arrays Grouping Modifiers 3D Modelling Tools

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Page 1: Week 4 Low polygon modelling

Business and Computing Deanery

3D Modelling Tools

Week 4 Low polygon modelling

Page 2: Week 4 Low polygon modelling

3D Modelling Tools 2

From previous week The importance of lining things up

Snaps, grid, align Cloning Arrays Grouping Modifiers

Page 3: Week 4 Low polygon modelling

3D Modelling Tools 3

This week Low polygon modelling Working with sub-objects

Collect portfolio 1

Page 4: Week 4 Low polygon modelling

3D Modelling Tools 4

Editable objects Do not have the same flexibility of

parameters They deal with sub-objects and

editing functions Editable objects include:

Meshes Polygons Patch Splines Murdock K.L., (2005)

Page 5: Week 4 Low polygon modelling

3D Modelling Tools 5

Editable objects Are not created They are converted from another

object, usually a primitive Loose their parametric properties

after they have been converted Edit sub-objects

Edges Vertices Faces

Murdock K.L. (2005)

Page 6: Week 4 Low polygon modelling

3D Modelling Tools 6

Surface Modeling Surface modeling is more free form

than geometric (parametric) modeling

Use the modifier stack to “collapse” a parametric model to some form of editable surface

Once you have done so, a variety of tools let you shape the surface

3ds max v7

Page 7: Week 4 Low polygon modelling

3D Modelling Tools 7

Modeller concepts Types of modelling systems:

Parametric Mesh Polygon Spline Patch

Many 3D modelling tools combine two or more of these basic techniques Giambruno M, (2002)

Page 8: Week 4 Low polygon modelling

3D Modelling Tools 8

Parametric modellers Retain their base geometric

information Default shape Current size Segments

This information can be accessed and altered

Can be spline or polygon based

Deformations can be applied

Page 9: Week 4 Low polygon modelling

3D Modelling Tools 9

Polygon modellers Objects constructed

with polygons Made up of tiny, flat

surfaces More polygons

mean More detail Bigger file sizes

Low polygon Used in real-time

games Small file sizes Quick to render

3ds max v7

Page 10: Week 4 Low polygon modelling

3D Modelling Tools 10

Polygons Objects composed of faces An editable poly is a polygonal mesh

Unlike an editable mesh, it uses more than three-sided polygons

Five sub-object levels Vertex Edge Border Polygon Element

Page 11: Week 4 Low polygon modelling

3D Modelling Tools 11

Meshes A mesh object made up of triangular

faces as an object and at three sub-object levels Vertex Edge Face

Faces are smoothed together when rendered

Page 12: Week 4 Low polygon modelling

3D Modelling Tools 12

Spline modellers A line defined as points, usually

curved Resolution independent

No faces Useful for creating organic shapes Different types

B-spline Bezier NURBS

Non-uniform rational b-splinesGiambruno M, (2002)

Page 13: Week 4 Low polygon modelling

3D Modelling Tools 13

Spline types B-spline Bezier NURBS

More information at http://www.doc.ic.ac.uk/~dfg/AndysSplineTutorial

3D Graphics and animation

Page 14: Week 4 Low polygon modelling

3D Modelling Tools 14

Patch modellers Use a network of control

points Lattice of splines or

polygons Stretch or tug on the

shape Useful for organic forms

3ds max v7

Page 15: Week 4 Low polygon modelling

3D Modelling Tools 15

Mesh or poly - which to use?History lesson Initially Max only supported mesh

objects Subdividing the mesh into triangular faces

ensured that all faces were coplanar Guaranteed to render well

Over time rendering engines have been modified to handle polygons Makes the model more efficient Eliminates all the extra edges required to

triangulate the mesh Murdock K.L. (2005)

Page 16: Week 4 Low polygon modelling

3D Modelling Tools 16

Why do I want to count them?

Which to use? Check with your game engine

Some still require that all faces be coplanar

Working with polygon is quicker More advanced editing features with

Max Polygon count feature

Sometimes the terms are interchanged!!!

Page 17: Week 4 Low polygon modelling

3D Modelling Tools 17

Converting to editable objects Use the Quad

menu Or

Right click the object in the Modifier Stack

3ds max v7

Page 18: Week 4 Low polygon modelling

3D Modelling Tools 18

Converting to editable objects If a modifier has been applied to an object

you need to use the Collapse All command first Combines the stack operations Cannot undo, save a backup file

You can convert between different types but each conversion may subdivide the object

You can apply a modifier to convert an object Retains the parametric qualities of the object, but

you cannot edit the mesh

Page 19: Week 4 Low polygon modelling

3D Modelling Tools 19

Editable Mesh Surface Polygon mesh

3ds max v7

Page 20: Week 4 Low polygon modelling

3D Modelling Tools 20

Working with sub-objects Insert a vertex Multiple selection

Control + click Draw a lasso Select region

3ds max v7

Page 21: Week 4 Low polygon modelling

3D Modelling Tools 21

Edit face A face is the smallest possible mesh

object A polygon formed by three vertices

Faces provide the renderable surface of an object

3ds max v7

Page 22: Week 4 Low polygon modelling

3D Modelling Tools 22

Extrude Extrude Bevel

3ds max v7

Page 23: Week 4 Low polygon modelling

3D Modelling Tools 23

Cut Sub-divide a mesh Create another edge Useful to use snap To start from a different

point, right-click To finish cutting, right-click

twice

Page 24: Week 4 Low polygon modelling

3D Modelling Tools 24

Bridge Bridging two elements makes them

contiguous, combining them into a single element

3ds max v7

Page 25: Week 4 Low polygon modelling

3D Modelling Tools 25

Activity Make a crown

Create a tube Convert to an editable poly Extrude polygons

Try bridging some polygons

Page 26: Week 4 Low polygon modelling

3D Modelling Tools 26

Soft selection The Soft Selection

controls allow you to partially select sub-objects in the vicinity of an explicit selection

This causes the explicit selection to behave as if surrounded by a "magnetic field"

3ds max v7

Page 27: Week 4 Low polygon modelling

3D Modelling Tools 27

Working with vertices Select one or more vertices Magnetic of soft selection

Use for transforms of vertices The program applies a spline curve

deformation to unselected vertices surrounding the transformed selected sub-object

A magnet-like effect with a sphere of influence around the transformation

3ds max v7

Page 28: Week 4 Low polygon modelling

3D Modelling Tools 28

Activity Make a face

Create a sphere Convert to a polygon Push and pull vertices to make a face

using soft selection Not easy!

Page 29: Week 4 Low polygon modelling

3D Modelling Tools 29

Edit Edge An edge is a line,

visible or invisible, forming the side of a face and connecting two vertices

Two faces can share a single edge

Page 30: Week 4 Low polygon modelling

3D Modelling Tools 30

Poly counts Total number of polygons that make

up a given object 3D rendering engines have limits Software has a Polygon Counter

utility You can set a budget for selected

objects

Page 31: Week 4 Low polygon modelling

3D Modelling Tools 31

Low polygon modelling What happens to a game if the

polycount in a model is too high? Too slow to play May crash the system

Overlapping meshes or undeleted faces may affect the appearance

Planning of low polygon models is important

Page 32: Week 4 Low polygon modelling

3D Modelling Tools 32

Spec-ing a low polygon model File format Number and type of polygons Use of texture maps

Particular type? Colour depth? Specific size? Transparency?

Examine any sample models

Page 33: Week 4 Low polygon modelling

3D Modelling Tools 33

Portfolio 2 Repeat a much as possible of Portfolio 1 using

low polygon modelling techniques Count the polygons, record the number on your

paper submission

Screen grab of 3ds max of your model of: A room created from primitives

Floor 3 walls

Containing a table Rectangular table top Four rectangular legs

Plus three chairs or stools

Page 34: Week 4 Low polygon modelling

3D Modelling Tools 34

Next week Lecture

2D to 3D modelling Storyboards

Page 35: Week 4 Low polygon modelling

3D Modelling Tools 35

Impendent study Directed reading 3DS Max 7 Bible

Read Chapter 13 Portfolio 2 Presentation Tutorials

Chess Set

Page 36: Week 4 Low polygon modelling

3D Modelling Tools 36

Questions You have been asked to model an

aeroplane for use in a game What do you need to know before you

start modelling Describe the difference between

geometric and surface modelling, which method would you use, justify your choice

Describe the difference between mesh and polygon modelling, which method would you use, justify your choice

Page 37: Week 4 Low polygon modelling

3D Modelling Tools 37

References 3ds max v7, (2005) User Reference and

Tutorials Giambruno M, (2002) 3D Graphics &

Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3

Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects , 3rd Edition, John Wiley & Sons Inc; ISBN: 0471430366

Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711