week three - game platforms
DESCRIPTION
Remainder of the platform discussion, focuses on mobile and televisionTRANSCRIPT
Computer Game Platforms & Technologies
Week 3Further Game Platforms
So Far We Have..
• Discussed Arcade, Console & PC Gaming and the Platforms it has used
• Highlighted Key Components and Developments for the Gaming industry
Mobile Devices
• What is a Handheld?– How does it work?– Why do we use them?– What are they capable of doing?– How many variations are available?– Are they popular?
Mobile Devices
• Single Unit– Sound & Screen Integrated– Heavily Relied on Cartridge• Latest concepts use alternatives
– Battery Dependant• Rechargable• Lithion-Ion
Mobile Devices
• Significant improvements• Increased capabilities
Mobile Devices
• Mobile Phones– Snake– Tetris– Solitaire
• Advanced Mobile Games– Bejeweled– Peggle– Call of Duty Nazi Zombies
Mobile Devices
• Phones not limited to single player• Technologies allow for games to be adapted
and changed– 3G– GPRS
Mobile Devices
• PDA (Personal Digital Assistant)– Allows for a variety of tasks including Gaming– Games written in specific programming languages
dependant on software platform• Games obtained in a variety of ways– Download– Embedded
Television
• Interactive Games through your Television– Cable & Satellite Providers
• Target audience ranges from children to adults– Cartoon Style– Bingo & Poker
• Java Scripted
Limitations
• Size of Game– Game play over Graphics– Relatively short in length in comparison to
counterparts• Cost Factor
Television
• Plug N’ Play Games– Retro Gaming• Popular• Relatively Inexpensive
– Simple in principle• Number of Titles available
Television
• DVD Games– Controlled via the Remote– Time Specific– Local Play
So...