welcome!
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Welcome!. Lisa Taylor School Library Media Specialist. Highlights, information and resources from the first annual ALA TechSource “Gaming, Learning And Libraries Symposium”. ALA TechSource in collaboration with the Association of College and Research Libraries. - PowerPoint PPT PresentationTRANSCRIPT
Welcome!Lisa Taylor
School Library Media Specialist
Highlights, informationand resources from the first annual
ALA TechSource“Gaming, Learning
AndLibraries Symposium”
ALA TechSource in collaboration with the
Association of College and Research Libraries
http://gaming.techsource.ala.org/index.php/Main_Page
Keynote: Jim Gee
1970-1984 Literacy Gap is identified.
Gee feels that this is only part of the bigger picture/problem that still exists today.
Gee also found:
Applications Gap
Knowledge Gap
Tech Savvy Gap (kids are not afraid)
Innovation Gap
“Curriculum in schools is killing innovation”
Schools make things that kids are good at, hard.
Undervalue basic principles of learning,learning is a passionate activity.
Learning of itself is a reward. –Harlowe
Games are designed to combinelearning and pleasure.
What can games do?
Lower the consequences of failure:
Explore and take risks
Fail early, fail often
Performance before competence
Players are powerful, agents/co-designers
Players are powerful, agents/co-designers
Problems are well ordered
Cycles of challenge/consolidation/new challenge
Encourage players to think about systems
Empathy for a complex system
Let’s look at a few games:
2007 Sessions3 out of 25
http://gaming.techsource.ala.org/index.php/2007_Sessions
ToxMystery: Using a Game to Make Learning about Chemicals Fun for
Kids
by Stephanie Publicker
National Library of Science
Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information
Skills
By Tammy Allgood and Bee Gallegos
Fletcher Library Game Project
Arizona State Unversity
Games Students Play: A New Approach to Online Information
Literacy Instruction
By Scott Rice and Amy Harris
The University of North Carolina,
Greensboro
Before we go, let’s design a game:
• Tools
• Rules
• Skill, strategy, and chance
• Single or multi-player?????????????
• Card game, video game, role-playing game, online????????????