welcome! leading for change. 2 outcomes by the end of this training, participants will be able to:...
TRANSCRIPT
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Outcomes
By the end of this training, participants will be able to:• Identify and analyze the phases of change individuals experience during an innovation period.
• Apply learning from the research that informs managing change to support the individual and group needs in our schools
• Explain the relationship between the change process and their role in the Seaford School District
•
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Welcome, Agenda & Objectives
Activator: 4 Corners
Setting the Context: Introduction to Change
Research
Playing the Game– Year One
Lunch
Playing the Game - Year 2
Connecting the Research to Our Work
Read each quote and reflect on the relationship of each to our work.Choose one quote that resonates with you the most and reflect on why you agree with it.
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Move to that “numbered” corner to reflect with others: Discuss why you chose this quote.
Discuss a successful change initiative with which you have been involved and what made it successful.
Chart challenges SDTs faced this year as they attempted to implement change.
Place a check beside any of those challenges you have faced from the district perspective.
ACTIVATOR: 4 CORNERS
Our roles: Catalyst for Change: Guiding school staff in
assessing effectiveness of instructional practices and moves staff to implement
necessary systemic changes
Coach
Facilitator
Consultant:
Program
Manager
Resource
ProviderTrainer
Setting the Context:
A little bit of research:Components of
Successful Change
Effective Leadership
Attention to People
Using Systems Thinking
Using and Under- standing Process
Stages of Use
Information
Interest
Preparation
Early Use
Routine Use
The 3 I’s of Organizational
Change
Initiation (getting ready)
Implementation (trying/
experimentation)
Institutionalization
(routine use/supports itself)
Michael Fullan
• An innovator and leader in teacher education
• Researcher, consultant, trainer and policy advisor in the area of educational change
• Has published widely on the subject of school change
Our Roles Supporting the 3 Phases:
CoachFacilita
tor
Consultant:
Program
Manager
Resource
ProviderTrainer
Catalyst for Change
Initiation Implementation Institutionalization
Stand and find a
partner
Making Change for School Improvement - A Simulation that:
is based on research about organizational change in real schools
should help us better manage change efforts in schools
allows us to “try out” real life strategies for changing policies and practices in schools - complete with administrators, staff, and community members
Your table group represents a
“change committee” that …
… conducts a variety of activities to influence people in the school system to implement a change effort
The Game Board 24 people in the
Verifine School District:
District Administration
K-8 School Staff
High School Staff
Stages they go through:
Information
Interest
Preparation
Early Use
Routine Use
Board gets darker as people get
closer to early or routine use
Other Materials You Will Need:
Players pieces
40 “bits”
Players “Instructions, Social information, and diagnostic information for each person
“People” cards – 1 set
“Activities Sheet” – 1
Strategy Record Sheet - 1
Stubens capture sheet
admin K-8 H.S.
Set-u
p th
e G
am
e
Place characters
Check “bits”
Read material provided
Have a short discussion at your tables about how the information you have so far might inform you
The “Monitor” You will request “moves” in the form of activities from the
monitor.
The monitor will determine if you can make that move.
You will receive cards from the monitor that will tell you if people in the district are “moving” and if there is any benefit to students based on those moves.
You pay for each “move” or “activity” with your “bits”
After the first year of the game, your bits are replenished to begin the second year.
Student Benefits “STUBENS”
The assumption is that the more effectively your team manages the change process, the more benefits there are to the students in the Verifine School District.
Keeping track on the “Strategy Record Sheet” “Runner” Moving the player pieces Any other role you think is important
Organize yourselves to play!
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Mid-point DebriefingWhere were you blocked? Why?
When were you successful? Why?
What does your experience so far suggest about the change process?
- for the school?
- for the individuals involved?
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End of Game - Debrief How did you do?
Which activities were particularly successful? - when? - for whom?
What was frustrating? Why?
What did you learn about individual change?
What did you learn about school change?
How can you apply this information to a situation in
your school?
How did these factors affect your results AND how do they relate to the role of the SDT?
1. time & persistence
2. individuals - different needs at different stages
3. choose strategies to meet people’s needs
4. needs admin support/approval
5. critical mass of support as important as admin support
6. someone needs to take responsibility
7. objective is to benefit students - not just convert staff
8. successful change planned and managed
Handout
Learnings Built Into the Making Change GameCHANGE:
is a PROCESS, not an event
is made by INDIVIDUALS first, then institutions
is a highly PERSONAL experience
entails DEVELOMENTAL growth in feelings and skills
Handout
Learnings Built Into the Making Change Game
INTERVENTIONS MUST BE RELATED TO:
• The PEOPLE first
• The INNOVATION second
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Adopter Types Character Names
Innovator: eager to try new ideas, open to change, and willing to take risks; usually perceived as naïve or a little crazy and, therefore, not well integrated into the social structure
?
Leader: open to change, but more thoughtful about getting involved; trusted by other staff and sought for advice and opinions
?
Early Majority: cautious and deliberate about deciding to adopt an innovation; tends to be a follower, not a leader
?Late Majority: skeptical of adopting new ideas and “set in their ways;” can be won over by a combination of peer pressure and administrative expectations
?
Resister: suspicious and generally opposed to new ideas; usually low in influence and often isolated from the mainstream
?
Any ah-has?
Would it have helped you to know ahead of time who fit into each of these categories?
If so, what would you have done differently?
Look back at your game board …
“Adopter Type” Handout
SEV
EN
DY
NA
MIC
S O
F C
HA
NG
E
People will feel awkward, ill-at-ease, and self-conscious.
People will think about what they have to give up.
People will feel alone; even if everyone else is going through the changes.
People can handle only so much change.
People are at different levels of readiness for change.
People will be concerned that they don’t have enough resources (time, money, skills, etc.).
If you take the pressure off, people will revert to old behavior.
Handout
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Stages of Concern
6. Refocusing5. Collaboration4. Consequence3. Management2. Personal1.Informational0. Awareness
Handout
Sta
ges o
f Con
cern
Levels of Use
Stages of Concern
Expressions of Concern
Impact
RoutineRefinementIntegrationRenewal
Refocusing I have some ideas about something that would work even better.
Collaboration
I am concerned about relating what I am doing with what other instructors are doing.
Consequence How is my use affecting kids?How can I refine it to have more impact?
Task
Mechanical
Management I seem to be spending all my time in getting materials.
Self
No UseOrientationPreparation
Personal How will using it affect me
Informational
I would like to know more about it.
Awareness I am not concerned about it (the innovation)
Handout
Com
pariso
n
REFLECTION
The 3 I’s of Organizational Change
The Stages of Concern/Levels of Use
Handouts