what is a taxonomy? a system to classify what students should be able to demonstrate after learning ...
TRANSCRIPT
What is a taxonomy?
A system to classify what students should be able to demonstrate after learning Cognitive: learning and application of knowledge Psychomotor: the development of physical and
neuromuscular skills Affective: acquisition of attitudes, values, and
appreciation
Bloom’s Cognitive Taxonomy
Each factor builds on the previous learning Knowledge Comprehension Application Analysis Synthesis Evaluation
Bloom’s affective domain
The more students like something, the more they will seek to become involved and stay involved
Once an attitude is developed, chances are slim that the attitude will be reversed
Levels: Receiving Responding Valuing Organization Characterization
Psychomotor Taxonomy
Psychomotor learning has distinct stages that are observable as the learner progresses Remember your characteristics of precontrol, control,
utilization, proficiency? Remember Fitts and Posner and Gentile from Motor Learning
Students may be at one level in the psychomotor taxonomy on one skill and another level on a different skill
Bressan’s Taxonomy
Skill construction Perceiving Patterning
Skill stabilization Accommodating Refining
Skill differentiation Varying Improvising & composing
Adapting for the fitness domain
Corbin’s classifications Vocabulary of fitness Exercising Achieving fitness Establishing regular exercise times Knowing how to evaluate fitness Knowing how to problem solve and prescribe for
changes in fitness
Why use the taxonomies?
Use of the taxonomies encourages a progression of learning outcomes from lower end through higher-order objectives Without the taxonomy, teachers often:
Try to teach advanced skills before the pre-requisite skills are learned
Over emphasize lower-order objectives Sacrifice higher-order objectives in the process of emphasizing the
lower-order objectives Higher order objectives will be necessary for students to apply
knowledge to real-life situations
Factors that influence psychomotor development
Provision of a model of demonstration with verbal cues for students to perceive the key points of the movement skill
Practice opportunities Learner involvement: ALT-PE
A high number of trials in quality learning will enable students to become proficient
Type of skill: teaching emphasis will differ depending on the type of skill to be learned: closed vs. open
Task appropriateness: challenging, but not too hard or too easy Move from simple to more complex
Development of game-playing skills
Phase I: development of game skills through drills Include as many situations as possible that are authentic to
game-playing Practice speed before accuracy, then put together
Phase II: transition from skill drills to game play Create games that force students to move to the object in a
dynamic setting Modified games help to bridge the gap; fewer players give
more opportunities to practice and move toward automation and skill differentiation
Phase III: game play
Practice design opportunities
If you are working with a learner who is in the skill construction stage, would you use whole or part practice? Why?
If you are working with a learner who is in the skill differentiation state, would you use whole or part practice? Why?
What factors would influence your decision to use part or whole practice?
Practice organization
You are teaching a one week unit on archery at Desert Ridge MS How would you organize your practice opportunities
using massed and distributed practice? What factors influence your decision to use one more
than the other?
Transfer of learning
What can you encourage students to do between lessons to increase the transfer of learning?
Factors that influence transfer Similarities between tasks; the greater the similarities, the
greater the transfer Amount of practice on the first task Motivation to transfer Method of training: more successful when the whole task
practiced Intent of transfer: teacher providing a link of the similarities
Factors that influence retention
Nature of the task Meaningfulness of the task Amount of overlearning
Using these three factors, describe how you would promote retention of learning across 10 lessons on the physical activity roller blading.
Impact of feedback on learning
You are teaching a lesson on mountain biking. Today is bike maintenance day. Summarize the various kinds of feedback that you would give to students and the possible effects of the feedback on their learning.
Cognitive Development
The trick is to incorporate cognitive development within psychomotor activities Verbal information will address the knowledge and
comprehension levels Memorization Meaning verbal learning: attach new ideas to previous
learning Use different teaching styles that allow students to
construct their own learning
Cognitive Development
Construction of new learning: Higher level thinking activities Portfolio tasks Fitness concept research Integration of concepts to real world physical activity
Teaching strategies for cognitive development
Use of critical cues Address the ‘why’ as well as the ‘how’ Bulletin board displays to reinforce concepts
taught Videotapes to analyze movement, game
strategies, officiate game play Data collection with HR monitors, pedometers Tactical game play
Learning Activity
Choose a unit topic. Describe a cognitive project that you might include as part of a unit that encourages cognitive development. The project should empower students to construct new learning from previous learning and utilize higher levels of thinking on the cognitive taxonomy.
Positive Attitudes
When teachers are aware of students’ feelings about physical education, they can provide appropriate learning activities
Enjoyment is a pre-req to continued activity, teachers should help develop favorable attitudes Positive conditions and consequences are necessary As few negative conditions and consequences as possible are
necessary A supportive classroom environment where students are
treated as individuals is important
Conditions and consequences
Positive Content oriented conditions
A favorable curriculum that is of interest to students, not just what the teacher is good at or likes
Success most of the time High ALT-PE; assessment informs students of learning Grades on achievement
Student oriented conditions Genuine interest in what students want to learn Treated as individuals Environment is supportive, yet challenging
Conditions and Consequence
Negative Pain
Pushing beyond limits Mental pain by lack of success Exercise as punishment
Anxiety Vague instruction
Frustration Inappropriate progressions
Humiliation Labels, making fun
Boredom Repetition, lack of shared meaning for curriculum
Improving Self-Esteem
An environment that includes frequent praise will allow students to see through modeling
Help students set realistic goals Set short term goals to meet long term goals
Teach students to praise themselves Encourage positive feedback Provide opportunities for students to say what they did well
Teach students to praise others Provide opportunities to give praise to peers
Promoting affective development
How can you increase the chances of a student feeling good about physical education?