when information hurts markets, games, and strategic behaviour by todd kaplan
TRANSCRIPT
![Page 1: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/1.jpg)
When information hurts
Markets, Games, and Strategic Behaviour
By Todd Kaplan
![Page 2: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/2.jpg)
Insurance Problem
• You have a fantastic job as a professional video-game player that pays £100,000 per year.
• The group Parents against Violence of Videogames PAVLOV secretly put subliminal messages in the video game Halo2.
• These messages will cause a condition in people that have played Halo2 at the start of the year 2007.
• This will cause players to start drooling whenever they shoot people in video games.
• Such drooling is detrimental to playing the game at a world-class level.
• Fortunately, this condition is only triggered in roughly half the population that played Halo2.
![Page 3: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/3.jpg)
Insurance Problem 2.
• Also fortunately, several expensive sessions with a renowned psychologist can cure the condition. The cure is worth it and costs £100,000. There is an insurance company that may offer you insurance for a price of £60,000.
• You have to decide on whether or not to buy the insurance if it is made available. (Assuming that you purchase the cure whether or not you have insurance.)
• At the same time, the insurance company has to decide whether or not to offer the insurance.
• The payoffs for both the company and the video game player are displayed in the following table.
![Page 4: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/4.jpg)
Payoffs
• Payoff in utils.
• Why is the payoff to a player buying insurance 60?
![Page 5: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/5.jpg)
Expected payoffs w/o Information
What is the expected payoffs?
What are the Nash equilibria?
![Page 6: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/6.jpg)
With information.
• Microsoft announces that it has a downloadable program that will present a test that will tell the player for certain whether or not she/he is susceptible to the subliminal messages.
• What are the equilibria when a player knows his type?• What are the equilibria when the seller knows the
player’s type and the player doesn’t?• What are the equilibria when they both know a
player’s type? • What are the expected equilibrium payoffs?• Does the information help anyone?
![Page 9: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/9.jpg)
Other Insurance Examples
• Examples:– Genetic testing
• Breast Cancer, etc.
– Car insurance. (I know if I am a safe driver.)– Banking (Diamond-Dybvig)/ Pensions. Bank wants to
provide steady return. Banks can keep temporary returns secret. If depositors learn state of investment is low, then they may withdraw early.
• Note problem exists if only the buyer knows, only the seller knows, both know, or simply if a test is available.
![Page 10: When information hurts Markets, Games, and Strategic Behaviour By Todd Kaplan](https://reader036.vdocument.in/reader036/viewer/2022082917/5515c59c55034693758b4857/html5/thumbnails/10.jpg)
Solutions
• Ban testing. Of course there are other concerns involved knowing.
• Mandatory insurance: everyone must buy insurance and the provider must sell to everyone.