why just making great games is not enough | anders lykke
TRANSCRIPT
CASUAL CONNECT, TEL-AVIV Nov. 1st, 2016
Why Just Making Great Games Is Not Enough
@anders_lykke, VP, Talking to People
www.prioridata.com
Agenda1. Intro 2. The Story of thousands of failed games/week
and why making great games just isn‘t enough anymore
3. What do the successful publishers do differently?
4. Questions?
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HELLO!? It‘s me...Nationality: Danish (tiny country, happy people, north of Germany)
Twittering: @anders_lykke & @prioridata
Before going Tech: I studied opera, did stand-up and had a TV Production Company in Denmark, ate a lot of pizza and played a lot of games.
Talked to: about 1000 app publishers over the past 3.5 years, this is what I have learned from the most successful ones.
COMPANY OVERVIEW
Anders LykkeVP OF
TALKING TO PEOPLE
Ex.
@prioridata / www.prioridata.com
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OUR MISSION
Our mission is to crowdsource the world’s largest panel of mobile app data.
We want to deliver reliable statistics on any app, publisher and market trend
WIR SIND WE ANALYSEEIN BERLINER APP STORES
Founded June 2013International team of 18
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We Estimate App Download & Revenues For every Game, Publisher and Market across
55 countries
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What we are up against (we’re kinda ‘indie’ too)INTRO
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We believe in Partnerships with other industry players...
And at the core of it all: App Developers and Publishers
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Gaming:
Travel & Navigation:
Sports / Kids / Food:
News & Reference:
Social / Music / Entertainment:
Health & Fitness / Finance:
E-commerce:
PRIORI DATA BACKGROUND
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Starting out on a high note:
You are in the right industry: Mobile is 37% of $ and growing like crazy!
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The recipe for success in the App
Store is easy!!
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Apple App Store, US
In 2015, 4 in 1,000 new games made it into the top 100 free
overall.
@prioridata / www.prioridata.com
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Apple App Store, US
In 2015, 1 in 1,000 new games made it into the top 10 free
overall
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Apple App Store, US
63% of new games that made it into top 10 were featured
beforehand
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Apple App Store, US
100% of these were featured on the iTunes front page
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Apple App Store, US
Growth Hack # 1: Get featured on the iTunes
front page!
@prioridata / www.prioridata.com
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But not all apps or games get there: The
story of a million failed apps…
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There’s like… a lot!! of new apps coming out
In the week of October 11th-17th, 2016, more than 15,000 new apps were launched in the Google Play
and Apple App Store…
@prioridata / www.prioridata.com
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Apple App Store, US
907 of these…Got more than 1.000 downloads. Globally.
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Example: One of the Indie ‘Games of the Year’
*Apple App Store and Google Play Store combined, based on June 2015 data
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STATE OF THE (APP) UNION
Story Warriors: Fairy Tales By Thumbstar Games
• Launched July, 2015
• #4 on Indie Gamer Reviewer’s top 10 best Indie Games in 2015
• An IndieCade 2015 Festival pick
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We Can Argue About Whether It Should be The Goal...
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STATE OF THE (APP) UNION
But Top Charts are Still the Best Proxy for Reach, Scale, and $$$
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Getting in is not the problem…
DE US GB-10
10
30
50
70
90
110
130
150
76
2556
38
60
43
114
8599
Series1 Free Charts Paid Charts
Our Data Shows ~100 New Games Achieve a Top Position/Day
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Daily # of New Games in Top 200
Based on Apple App Store in June 2015
STATE OF THE (APP) UNION
• 60% are free games, except in the US where 70% are paid.
@prioridata / www.prioridata.com
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Remaining in the charts is a problem
STATE OF THE (APP) UNIONTop Chart Turnover (& Discovery) Offer Only Fleeting Success
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Average Length of Stay per New App
>2 weeks 1-2 weeks <1 week one day0%
10%
20%
30%
40%
50%
60%
70%
80%
3%7%
41%
49%
1% 3%
71%
25%
Average Free App Average Paid App
• 50% of new free apps are in and out of the charts within 1 day,
• 90% out within 1 week.
• Only 4% of new apps last more than 2 weeks in the charts.
Based on Apple Top 200 Charts. „New“ designates first-time appearance in the top chart, not age of the app.
STATE OF THE (APP) UNIONApps Represent a “Winner Takes All” Market
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Share of Market to Top Publishers • 100 companies command ~70% of store downloads and 60% of store revenue by leveraging their portfolios and large ass marketing budgets
• Smaller devs often do zero market research and are taken by surprise
% of Total Store Down-loads
% of Total Store Revenue0%
10%20%30%40%50%60%70%80%90%
100%
72%59%
9%
8%
5%
5%
14%28%
Top 100 101-200201-300 Everyone Else
Based on Apple App Store in June 2015. Global Estimates.
% of Downloads % of Revenue
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So the question really is…
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Do you want to build great games, or do you want to build a
great business?
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Say Whaaaat?! Nobody is downloading my amazing game!!I DON’T NEED MONEY, DEAR…
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Making Games is an art form. Game developers are artists.
• Mobile began as (and still is) a Creative Industry
• Creative genius was enough for initial success
• Business planning / goal setting / benchmarking was (and still is) secondary for the “long-tail” of devs
I DON’T NEED MONEY, DEAR…
@prioridata / www.prioridata.com
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How are our most successful partners
thinking about launching apps and
growing their businesses?
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1. They understand the
value of a Data/Marketing
Wizard!
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What characterizes our most successful partners?
“Today, without organic installs, apps cannot stay above water. The only reason a mobile game player will invite his friend into an app today is if he needs his friends to join his game experience in order to continue playing and evolving.”
- Michael Velkes, Mobile Games Consultant
1. GET THE RIGHT PEOPLE
@prioridata / www.prioridata.com
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What characterizes our most successful partners?
• The successful gaming companies – including indies –have as good UA / BI / Marketing / Growth Hackers as they have developers.
• They empower these people through tools and the mandate to change the direction of the company by having them take part in shaping the product from the get-go.
• This is the most important part. With great data people, you can accomplish the following…
1. GET THE RIGHT PEOPLE
@prioridata / www.prioridata.com
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2. They Soft-launch &
Test a lot!
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Fewer, calculated bets through soft-launches
• “If app developers don’t deliver a surprising and delightful app from the get-go, they set themselves up to blow every chance — and budget — they have.” (Oliver Kern)
• The first week after commercial launch is (the most) crucial, so you need to have realized and addressed the critical bugs/issues in advance thereof.
• You don’t need a perfect product to soft-launch and understand if your game truly has potential or if it needs to be buried.
2. TEST LIKE THERE IS NO TOMORROW
@prioridata / www.prioridata.com
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Wordalot – Picture Crossword / MAG InteractiveLaunched June 2nd, 2016
Source: Priori Data Gmbh, All data are estimates
@prioridata / www.prioridata.com
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Wordalot – Picture Crossword / MAG Interactive
Source: Priori Data Gmbh, All data are estimates
@prioridata / www.prioridata.com
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Wordalot – Picture Crossword / MAG Interactive
Source: Priori Data Gmbh, All data are estimates
Pre Launch Country Daily Downloads
Daily Revenues
Revenue / Download
1 month Global 1012 $398,00 $0,39
2 months Global 3438 $2.054,00 $0,60
Today Global 6747 $6.121,00 $0,91
@prioridata / www.prioridata.com
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3. They Pay attention to the Stores and their
competition
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Think about timing: - MOM % Increase in # new submissionsTHE APP STORES ARE SUPER MARKET
Think about major events that may impact you
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THE APP STORES ARE SUPER MARKET
Sources: 9-5 Mac
World Cup - Category Impact
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THE APP STORES ARE SUPER MARKET
Sources: Priori Data
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Consider the world around you
• App downloads denote consumer demands. Consumer demands are driven by needs, events and marketing.
• Are there any major events going on at the moment that may affect demand for my app/game?
• What are my competitors doing?
THE APP STORES ARE SUPER MARKET
@prioridata / www.prioridata.com
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4. They identify new
market(s) and set realistic benchmarks using data
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Using Priori Data To Determine Global Growth Opportunities
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Looking for the right market: Example
• Puzzle Games, iOS• Business model: Free w/ in-app purchase • Competition: ~18k games worldwide• For this study: France, Germany & Brazil • Goal: top 10 free spot
IDENTIFY NEW MARKETS
@prioridata / www.prioridata.com
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iOS Puzzle Games: Which market should I target?IDENTIFY NEW MARKETS
Country September Country Downloads
Sep. IAP Revenues Rev/Download ratio
Germany 2.6M $2.8M $1.08
France 3.3M $3.2M $0.97
Brazil 1.6M $455k $0.28Source: Priori Data
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iOS Puzzle Games: Which market should I target?IDENTIFY NEW MARKETS
Country September Country Downloads (excluding top 3 grossing)
Sep. IAP Revenues (excluding top 3 grossing)
Rev/Download ratio (excluding top 3 grossing)
Germany 2.4M $2.1M $0.87 (-20%)
France 3.1M $1.9M $0.61 (-38%)
Brazil 1.5M $337k $0.22 (-15%)Source: Priori Data
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iOS Puzzle Games: Which market should I target?IDENTIFY NEW MARKETS
Source: Priori Data
Country Q3 Downloads Q3 Downloads growth (Q/O/Q)
Q3 Revenues Q3 Revenues growth (Q/O/Q)
Germany 7.3M 2.1M (28%) $8.1M $967k (12%)
France 9.3M 2.7M (29%) $8.2M $2.4M (29%)
Brazil 4.5 1.1M (24%) $1.3 $203k (16%)
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What’s the cost associated with achieving a top 10
spot?
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iOS Puzzle Games: What is the cost of a top 10 chart position?IDENTIFY NEW MARKETS
Country Daily Downloads needed to reach top 10 (30 day avg.)
Assuming we need to buy half of those installs
Avg. CPI for Puzzle games (Chartboost)
Cost per day assuming you need to purchase 50% thereof)
Germany 1430 715 $2.53 $1,808
France 1480 740 $2.00 $1,480
Brazil 780 390 $0.90 $351Source: Priori Data & Chartboost
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Looking for the right market: Summary
• Germany: most $ per download, but slower growth and highest CPIs.
• France: Solid Revenue Growth, but top market concentration.
• Brazil: Lower $ per download, but CPI levels => top 10 spot can be more easily acquired
IDENTIFY NEW MARKETS
@prioridata / www.prioridata.com
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Looking for the right market: Brazil
• There are 45 iOS Puzzle Games that make >1$ /download in Brazil.
• Estimated downloads needed for a top 10: 780
• Estimated cost/day: $351• Estimated revenue per download: $1 =
780/day• Estimated profit: $429/day ($780-$351)
• 3
IDENTIFY NEW MARKETS
Source: Priori Data @prioridata / www.prioridata.com
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5. They are able to
provide answers to these questions:
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You can start answering the questions that make a difference
• What is our avg. LTV of users? • How well do we retain our users?• What’s our ideal app store top chart position?• What is the organic uplift we get from being ranked in the top charts?• What is the ratio between acquired and ‘organic’ users?• How are we performing relative to our peers over time?• What will it cost us to go Global and how should we go about testing new
markets?• Should we raise money to accelerate our growth and how do we justify
that to potential investors?
IF YOU GET IT RIGHT…
@prioridata / www.prioridata.com
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Companies that can answer these simple
questions, are growing 3X faster
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Data Quality Powers a Comprehensive Intelligence Platform
Customized Lead Lists Market Trends
Competitive Tracking
API
App Intelligence:• Daily Downloads & Total Install Base• Daily Revenues & Total Revenues• Rankings
Publisher Intelligence:• Portfolio Overview• Business Model Breakdown• Location of Developer
Market Intelligence:• Top Charts• New Entrants• Market Sizing• Identify Top Local Developers
Thank you!
Get a free account at www.prioridata.com
Use code ‚CC2016‘ for an upgrade@anders_lykke / [email protected]