wii in-the-classroom

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Wii in the Classroom!

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Page 1: Wii in-the-classroom

Wii in the Classroom!

Page 2: Wii in-the-classroom

Norms• Please turn cell phones off or on silent.

• Expect to share and learn from others.

• Must attend entire session and complete all exercises.

• Use professional courtesy and listen to others.

• Have fun!!

Page 3: Wii in-the-classroom

Research Tells Us…• Gaming is

classroom must-have.

• 64% of students in K-12 plan online or electronic based games regularly.

Page 4: Wii in-the-classroom

Research cont…

• More than 50% of students in grades 3-12 would like more educational gaming in their schools.

• 19% of parents and 15% of administrators favor that idea.

Page 5: Wii in-the-classroom

Vision of Students Today

Page 6: Wii in-the-classroom

Using the Wii in your Class or Program

• Games can teach cooking, fine and gross motor, problem-solving, social, fitness and life skills.

• Part of an effective positive classroom behavior plan

• Wii play earned as part of token economy—students cash-in to play Wii with classroom dollars earned

• Independent activity during small group instruction or center-based learning

• Students LOVE the Wii and are actively engaged in learning.

• Promotes inclusion in your learning environment.

Page 7: Wii in-the-classroom

Goals/Objectives for Today…• Identify and use terminology related to the Nintendo Wii.• Understand how to set up the Wii and how the Wii menu

works using the internet.• Learn how to use a Wii and practice through the use of

educational games.• Evaluate Wii games and determine their effectiveness

into existing curricula.• Develop ideas on how to use the Wii in class activities.• Plan, develop, and create a lesson using the Nintendo

Wii.• Demonstrate through modeling/discussion the

integration of the Wii into their curricular instruction.

Page 8: Wii in-the-classroom

A Wii is born

The idea of the Wii console was thought up during the time of the GameCube release in 2001. The Wii was first released in Japan on September 14, 2006.

Page 9: Wii in-the-classroom

What is a Wii?

Page 10: Wii in-the-classroom

Wii and the Internet

Page 12: Wii in-the-classroom

Group Activity Stations

1. Design a Mii and check out the Mii Channel.

2. Explore the Forecast Channel.

3. Get your local news at News Channel.

4. Add features to a photo in Photo Channel.

5. Create and cast a vote in Everybody Votes Channel.

Page 14: Wii in-the-classroom

Group Activity Stations

1. My Word Coach

2. Big Brain Academy

3. Wild Earth: African Safari

4. Neighborhood Games

5. Wii Sports

Page 15: Wii in-the-classroom
Page 16: Wii in-the-classroom

Lesson Planning and Technology

• ISTE Standards for Students

• Arkansas Curriculum Frameworks

• Lesson Plan Template

• Review the game and get familiar with its functions.

Page 17: Wii in-the-classroom

My Sims Lesson Plan

Page 18: Wii in-the-classroom

Lesson Planning and Technology

• ISTE Standards for Students

• Arkansas Curriculum Frameworks

• Lesson Plan Template

• Review the game and get familiar with its functions.

Page 19: Wii in-the-classroom

Another Great Lesson Plan Idea!Wii Music

Page 20: Wii in-the-classroom

Now it’s your turn!!!

• Your group will design a lesson plan from one of the selected software titles.

• You can’t use a title that has already been chosen or demonstrated.

• Each group will have the following: recorder, 2 presenters, timekeeper, and a materials keeper.

• Each group will be responsible for demonstrating their lesson with the Wii console.

• Relax and have fun!

Page 21: Wii in-the-classroom

I hope you had a great time and learned how video gaming can be very

useful in today’s classrooms!