wireframing, prototyping, mockuping

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WIREFRAMING, PROTOTYPING, MOCKUPING What’s The Dierence? UXPIN & DESIGNMODO COURSE ON DOCUMENTING DESIGN

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WIREFRAMING, PROTOTYPING, MOCKUPING What’s The Difference?

UXPIN & DESIGNMODO COURSE ON DOCUMENTING DESIGN

WWW.UXPIN.COM - THE UX DESIGN APP

THE UX DESIGN APP

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Wireframe = Prototype = Mockup?

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Confusing wireframes with prototypes is like assuming that an architectural blueprint and a display house, are the same thing.

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A BLUEPRINT

Picture by Todd Ehlers

serves as a building plan and should specify how the building should be built

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WIREFRAME PROTOTYPE

Picture by seier+seier

Picture by oskay

The same differentiation can be applied to wireframes, prototypes and mockups.

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WIREFRAME, PROTOTYPE, MOCKUP: They  look different, they communicate something different and they serve different purposes.

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WIREFRAME, PROTOTYPE, MOCKUP: They  look different, they communicate something different and they serve different purposes.

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A wireframe is a low fidelity representation of a design

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A wireframe is a low fidelity representation of a design

Wireframe should clearly show:

- the main groups of content (what?)

- the structure of information (where?)

- a description and basic visualisation

of the user – interface interaction

(how?)

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A Prototype is a middle to high fidelity representation of the final product, which simulates user interface interaction.

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A Prototype is a middle to high fidelity representation of the final product, which simulates user interface interaction.

Prototype should allow the user to:

-  experience content and interactions

with the interface

-  test the main interactions in a way

similar to the final product

WWW.UXPIN.COM - THE UX DESIGN APP

A Prototype is a middle to high fidelity representation of the final product, which simulates user interface interaction.

Prototype should allow the user to:

-  experience content and interactions

with the interface

-  test the main interactions in a way

similar to the final product

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A mockup is a middle to high fidelity, static, design representation. Very often a mockup is a visual design draft, or even the actual visual design.

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A mockup is a middle to high fidelity, static, design representation. Very often a mockup is a visual design draft, or even the actual visual design.

A well created mockup:

-  represents the structure of

information, visualises the content and

demonstrates the basic functionalities

in a static way

-  encourages people to actually

review the visual side of the project

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WRAP UP

Fidelity Cost Use General traits

Wireframe Low Fidelity $Documentation, Quick

communication

Sketch, black, white&grey

representation of the interface

Prototype Middle to High Fidelity $$$User testing, reusable

backbone of the interfaceInteractive

Mockup Middle to High Fidelity $$Gathering feedback and

getting buy-in from stakeholders

Static visualization

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THE UX DESIGN APP

Marcin Treder is a design enthusiast that literally lives for creating the best user experience possible. After years working as a UX Designer and UX Manager he focused on his own start-up UXPin that provides tools for UX Designers all over the world. UXPin tools are used by designers in companies like Google, Apple, Microsoft, IBM, Salesforce. UXPin was recently voted the best start-up in Central and Eastern Europe. Marcin enjoys writing (e.g. for UXMag, DesignModo, SpeckyBoy...), blogging (Blog UXPin, UXAid, Startup Pirate) and tweeting (@uxpin, @marcintreder).