working in groups · so, what skills and abilities can a person bring to a projt d t ?ject and a...

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Working in groups Life cycle. Roles. Graphical Interfaces fall 2010

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Page 1: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Working in groups

Life cycle. Roles. y

Graphical Interfaces fall 2010

Page 2: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

The life cycle of a group

Graphical Interfaces fall 2010

Page 3: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Roles

So, what skills and abilities can a person bring to a j t d t ?project and a team?

Graphical Interfaces fall 2010

Page 4: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Professional Roles

Graphical Interfaces fall 2010

Page 5: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Roles…

Each member in a team has (at least) two different lroles...

– Professional role (programmer, project leader...)– Some of these also define hierachy, e.g. system architect

typically superior to programmer)l– Team role

Other factors like personal likes and dislikes also affect the balance in a group

Graphical Interfaces fall 2010

Page 6: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

We can read a person’s CV…

…and still not have the slightest idea as toslightest idea as to whether they will fit the group or not.

Graphical Interfaces fall 2010

group or not.

Page 7: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Measuring personalities

Jung tests– Introversion/Extroversion– Intuition/Sensing– Thinking/Feeling– Judging/Percieving– ESTP, IITP etc

The Enneagram – A nine factor personality systemA nine factor personality system

Graphical Interfaces fall 2010

Page 8: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Measuring personalities

The Big Five, aka SLOAN– Extroversion - Social vs. Reserved type– Emotional Stability - Limbic vs. Calm type– Orderliness - Organized vs. Unstructured type– Accommodation - Accommodating vs. Egocentric type

Intellect - Non-curious vs. Inquisitive type – SLOAN, RCUEI etc...

However, these categorizations say nothing about gruop mentality

Graphical Interfaces fall 2010

Page 9: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Belbn

Team rolesHow people act when being part of a (professional) team

Eight roles plus one supportiveone supportive

All are necessary!y

Graphical Interfaces fall 2010

Page 10: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Belbin

No role is entirely good; they all have pros and cons.

Everyone has a primary and a secondary teamEveryone has a primary and a secondary team role (and so on...)

We take on the role(s) needed, which is why we may act differently in different groupsmay act differently in different groups

Graphical Interfaces fall 2010

Page 11: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Real life part I

Graphical Interfaces fall 2010

Page 12: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Real life part II

Graphical Interfaces fall 2010

Page 13: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Real life part III

Graphical Interfaces fall 2010

Page 14: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Other forces

Graphical Interfaces fall 2010

Page 15: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice

Speak ”same l ”language”

Workload spreads out pdifferently depending onp gdiscipline

Graphical Interfaces fall 2010

Page 16: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice

Tight communication, work together as much as iblpossible

Graphical Interfaces fall 2010

Page 17: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice

Beware of culture clashes...– Not only natural cultures but more importantly– designer / HCI-culture clash!

Establish means of workingg– Time-issues– PlacePlace– Decision-making (consensus vs expertise areas)– AmbitionAmbition

Graphical Interfaces fall 2010

Page 18: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice

Set up a small project plan– Several deadlines– Who is responsible for what; estimate skill set– Note: Report is shared responsibility– Slack– The -factor

Graphical Interfaces fall 2010

Page 19: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice for larger projects

When planning and choosing project idea... tresource management

– What are your skills/strengths?– Level of ambition?– Other resources at hand?

Clearly express the design requirementsy g– Stating objectives– Sucess criteria

Graphical Interfaces fall 2010

Page 20: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice for larger projects

Make sure that you share responsibility and k l dknowledge

– The bus factor– But still divide tasks; everyone cannot do everything, that

takes too much time

Establish good means of communication to keep track of the projectp j

– Blog? Wiki? Not only email...

Project plan even more importantSlack deadlines Plan B’s

Graphical Interfaces fall 2010

– Slack, deadlines, Plan B s

Page 21: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Advice for larger projects

Discuss– Levels of ambition– What happens if someone doesn’t do what they are

d ?supposed to?– How are decisions made? By a project leader?

C ? V ti ?Consensus? Voting?

Graphical Interfaces fall 2010

Page 22: Working in groups · So, what skills and abilities can a person bring to a projt d t ?ject and a team? Graphical Interfaces fall 2010. Professional Roles Graphical Interfaces fall

Good luck!

Graphical Interfaces fall 2010