z ()...a point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()()...

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Page 1: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus
Page 2: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

A point at distance z is imaged at point 'z from the lens

fzz

11

'

1

and so

)()()(

'' zzfz

f

fz

fzz

|''|'

zzz

db

Points a t distance are brought into focus at distance z 'z

Thus points at distance will give rise to a blur circle of diameterz

with d the diameter of the lens

-zz’

-zz’

P

P’

Q

Q’db

Page 3: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

• Light power per unit area (watts per square meter) incident on a surface.

• If surface tilts away from light, same amount of light strikes bigger surface (less irradiance)(no foreshortening)

• E times pixel area times exposure time -> pixel intensity

light

surface

Page 4: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

• Amount of light radiated from a surface into a given solid angle per unit area (watts per square meter per steradian).

• Note: the area is the foreshortened area, as seen from the direction that the light is being emitted.

• Brightness corresponds roughly to radiance

light

surface

Page 5: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

• The solid angle subtended by a cone of rays is the area of a unit sphere (centered at the cone origin) intersected by the cone

• A hemisphere cover 2 sterradians

Page 6: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus
Page 7: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

32

2

2

cos4)cos/(

cos4 Z

D

Z

Dd

Power emitted from patch DA

Page 8: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

4

2

cos4 f

DLE

Page 9: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus
Page 10: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

The total power leaving a point on a surface per unit area on the surface

dPLPB cos),,()(

If radiance independent of angle -> ingegrate over hemisphere

2

0

2

0

)(sincos)()( PLddPLPB

Page 11: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

dL

L

iiii

eee

cos)(

)(

,

,

)(

)()(

,

,,,,

ii

eeeeii

E

LfBRDF unit: 1sr

Page 12: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

1),,,( eeiif

• Albedo is fraction of light reflected.

•Diffuse objects (cloth, matte paint).

• Brightness doesn’t depend on viewpoint.

• Does depend on angle between light and surface.

Surface normal

Light )cos(),( eeL

Note: reflected light is with strength proportional to cos of angle with surface normal, but the area is foreshortened

Page 13: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

Scene

(Oren and Nayar)

Lambertian sphere as the light moves.

(Steve Seitz)

Page 14: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

• Another important class of surfaces is specular, or mirror-like.– radiation arriving along

a direction leaves along the specular direction

– reflect about normal– some fraction is

absorbed, some reflected

– on real surfaces, energy usually goes into a lobe of directions

(http://graphics.cs.ucdavis.edu/GraphicsNotes/Shading/Shading.html)

Page 15: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

(http://graphics.cs.ucdavis.edu/GraphicsNotes/Shading/Shading.html)

•Brightness depends on viewing direction.

Page 16: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

• Vision algorithms rarely depend on the exact shape of the specular lobe.

• Typically:– very, very small --- mirror– small -- blurry mirror– bigger -- see only light

sources as “specularities”– very big -- faint specularities

• Phong’s model– reflected energy falls off with cosn

(Forsyth & Ponce)

Page 17: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

)(cos),()(

cos),()(),(

,

,,

osn

sss

iiidoo

PLP

dPLPPL

Page 18: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

• Two parameters: how shiny, what kind of shiny.• Advantages

– easy to manipulate– very often quite close true

• Disadvantages– some surfaces are not

• e.g. underside of CD’s, feathers of many birds, blue spots on many marine crustaceans and fish, most rough surfaces, oil films (skin!), wet surfaces

– Generally, very little advantage in modellingbehaviour of light at a surface in more detail -- it is quite difficult to understand behaviour of L+S surfaces (but in graphics???)

Page 19: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

(http://graphics.cs.ucdavis.edu/GraphicsNotes/Shading/Shading.html)

Page 20: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

http://www.cas.vanderbilt.edu/bsci111b/eye/human-eye.jpg

• pupil: 1-8mm• Refracting power

(1/f) 60-68 diopters(1 diopter = 1m-1)

• Macula lutea: region at center of retina

• Blind spot: where ganglion cell axons exit retina from the optiv nerve

Page 21: z ()...A point at distance zis imaged at point z'from the lenszzf 11 ' 1 and so ()() '' zz zf f zf f zz |''| ' zz z d b Points a t distance are brought into focus at distance z z'Thus

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