® an interactive light company gdc ’99 1 open arcade success story and case study joseph deutsch...
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GDC ’99 GDC ’99 11An Interactive Light company
Open ArcadeOpen ArcadeSuccess Story and Case StudySuccess Story and Case Study
Joseph DeutschPresident, Immersia Ltd.
Email: [email protected]
March 19th, 1999
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GDC ’99 GDC ’99 22An Interactive Light company
Interactive Light / ImmersiaInteractive Light / Immersia
Develops Open Arcade Architecture, PC-Develops Open Arcade Architecture, PC-based Game Platforms and games for based Game Platforms and games for Location Based EntertainmentLocation Based Entertainment
Has thousands of platforms installed Has thousands of platforms installed worldwideworldwide
Utilizes proprietary software and hardware Utilizes proprietary software and hardware technologiestechnologies
Provides tools for 3rd party developmentProvides tools for 3rd party development
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GDC ’99 GDC ’99 33An Interactive Light company
Coin-Op Market - Coin-Op Market - Facts & FiguresFacts & Figures
About 1.5 million games in locationsAbout 1.5 million games in locations Number of arcades: 6,500Number of arcades: 6,500 Number of FEC’s: 2,500Number of FEC’s: 2,500 Other locations: 210,000Other locations: 210,000 Industry gross annual income: $6.5 billionIndustry gross annual income: $6.5 billion Games in locations: 1.3 millionGames in locations: 1.3 million $750 million in equipment sales$750 million in equipment sales Overseas market is believed to be as largeOverseas market is believed to be as large
Source: Playmeter, 1998Source: Playmeter, 1998
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GDC ’99 GDC ’99 44An Interactive Light company
Coin-Op Market - Coin-Op Market - Industry PlayersIndustry Players
U.S. Coin Operated Video Game Market
Sega20%
Others17%
Capcom10%
Midway33%
Namco20%
Source: Wedbush Morgan Securities
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GDC ’99 GDC ’99 55An Interactive Light company
Coin-Op Market - Coin-Op Market - EconomicsEconomics
Declining number of units soldDeclining number of units soldDeclining profitsDeclining profitsEquipment gets more expensiveEquipment gets more expensiveClosed architectureClosed architectureDifficult ROI for operatorsDifficult ROI for operators
Inefficient economic modelInefficient economic model
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GDC ’99 GDC ’99 66An Interactive Light company
Coin-Op Market - Coin-Op Market - Current market stateCurrent market state
Large market dominated by small groupLarge market dominated by small groupDeclining profitsDeclining profitsNarrow demographicsNarrow demographicsClosed architectureClosed architectureExpensive equipment - difficult ROIExpensive equipment - difficult ROINeed unique experience (action, graphics)Need unique experience (action, graphics)Need strategy to extend earningsNeed strategy to extend earnings
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GDC ’99 GDC ’99 77An Interactive Light company
Open Arcade ArchitectureOpen Arcade ArchitectureOverviewOverview
Create a universal PC-based Coin-Op Create a universal PC-based Coin-Op platformplatform
Encourage hardware developers Encourage hardware developers Encourage software developersEncourage software developersStandardizationStandardizationCreate marketing opportunitiesCreate marketing opportunities
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GDC ’99 GDC ’99 88An Interactive Light company
Advantages of the PC platformAdvantages of the PC platform
Developers focus on content development Developers focus on content development and not hardware integrationand not hardware integration
Low-cost, multi source componentsLow-cost, multi source componentsEasy to maintain in the fieldEasy to maintain in the fieldOpen - Floppy, CD, InternetOpen - Floppy, CD, InternetUpgradableUpgradableEasy porting to consumerEasy porting to consumerRapid technology improvementsRapid technology improvements
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GDC ’99 GDC ’99 99An Interactive Light company
Interactive Light’s PhilosophyInteractive Light’s Philosophy
Develop enabling technology for OAA Develop enabling technology for OAA compliant PC-based Coin-Op platformscompliant PC-based Coin-Op platforms
Launch platforms with unique experienceLaunch platforms with unique experience– ActionAction
– GraphicsGraphics
Customize and enable advertisingCustomize and enable advertisingUpgrade platforms with new gamesUpgrade platforms with new gamesNetworkNetwork
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GDC ’99 GDC ’99 1010An Interactive Light company
Traditional game incomeTraditional game income
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GDC ’99 GDC ’99 1111An Interactive Light company
Strategy to increase earningsStrategy to increase earnings
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GDC ’99 GDC ’99 1212An Interactive Light company
Interactive Light’s ProductsInteractive Light’s ProductsSwing-It - Swing-It - Bat swinging platformBat swinging platform
Current games:Current games:– Home Run DerbyHome Run Derby
– Pitcher’s DuelPitcher’s Duel
– Louisville Slugger Louisville Slugger TournamentTournament
Future upgrades:Future upgrades:– Golf drivingGolf driving
– Cricket ...Cricket ...
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GDC ’99 GDC ’99 1313An Interactive Light company
Interactive Light’s Product’sInteractive Light’s Product’sKick-It - Kick-It - Ball kicking platformBall kicking platform
Current games:Current games:– SoccerSoccer
– CarniBallCarniBall
Future upgrades:Future upgrades:– Field goal kickingField goal kicking
– Kick Bowling ...Kick Bowling ...
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GDC ’99 GDC ’99 1414An Interactive Light company
Interactive Light’s Product’sInteractive Light’s Product’sSlide-It - Puck slidingSlide-It - Puck sliding platform platform
Current games:Current games:– Puck BowlingPuck Bowling
– Survive-ItSurvive-It
Future upgrades:Future upgrades:– Flash bowlingFlash bowling
– SoccerSoccer
– Alien attack ...Alien attack ...
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GDC ’99 GDC ’99 1515An Interactive Light company
Interactive Light’sInteractive Light’sOAA Platform TechnologiesOAA Platform Technologies
Intel’s OAA PC
Interactive Light’sGame Control Interface
Immersia’s Coin-Kit tm
Immersia’s Game-Kit tm
G SEA M G SEA M
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GDC ’99 GDC ’99 1616An Interactive Light company
Game Control InterfaceGame Control Interface
Smart interface board for arcade peripheralsSmart interface board for arcade peripheralsExternal controller connected via serial port External controller connected via serial port
to host computerto host computerContains proprietary control software on Contains proprietary control software on
embedded EPROMembedded EPROMSupports most common arcade peripheralsSupports most common arcade peripherals
– Joystick, Trackball, Buttons, Lights, Coin Mech’sJoystick, Trackball, Buttons, Lights, Coin Mech’s Computer interface: RS-232 at 115kComputer interface: RS-232 at 115k Inputs: 16 (digital and analog)Inputs: 16 (digital and analog) Outputs: 12 (including high-current)Outputs: 12 (including high-current)
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GDC ’99 GDC ’99 1717An Interactive Light company
Coming soon Coming soon ACT 2.0 Game Control Interface ACT 2.0 Game Control Interface
Supports additional peripherals:Supports additional peripherals:– Guns, Recoil, PedalsGuns, Recoil, Pedals
Computer interface: USB, RS-232 at 115kComputer interface: USB, RS-232 at 115kWatchdog timerWatchdog timerDigital inputs: 32 + 8 fast response inputsDigital inputs: 32 + 8 fast response inputsAnalog inputs: 16Analog inputs: 16Outputs: 14Outputs: 14High current outputs: 16High current outputs: 16
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GDC ’99 GDC ’99 1818An Interactive Light company
Coin-KitCoin-Kit
Cross Platform software library for Coin-Op related Cross Platform software library for Coin-Op related aspectsaspects
PeripheralsPeripherals– Allows simple interface to all GCI featuresAllows simple interface to all GCI features
Operator menuOperator menu– Allows the operator to control entire game setupAllows the operator to control entire game setup
StatisticsStatistics– Complete platform and game statistics engineComplete platform and game statistics engine
SecuritySecurity– Prevents unauthorized use and distributionPrevents unauthorized use and distribution
– File encryptionFile encryption
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GDC ’99 GDC ’99 1919An Interactive Light company
BenefitsBenefits
All features derived from field experienceAll features derived from field experienceReliable, tested in thousands of locations Reliable, tested in thousands of locations
worldwide for over 2 years.worldwide for over 2 years.Ready for use and deploymentReady for use and deploymentConstantly updated and upgradedConstantly updated and upgradedCross-platform (DOS, Win)Cross-platform (DOS, Win)– Linux in developmentLinux in development
Developers can concentrate on game Developers can concentrate on game content, instead of Coin-Op aspectscontent, instead of Coin-Op aspects
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GDC ’99 GDC ’99 2020An Interactive Light company
Game-KitGame-Kit
Platform game SDK - enables easy development of new Platform game SDK - enables easy development of new games for our existing platformsgames for our existing platforms
Presents a complete arcade platformPresents a complete arcade platform– Coin-Kit, Graphics, sound, arcade engineCoin-Kit, Graphics, sound, arcade engine
Supports all our platformsSupports all our platforms– New platforms introduced every yearNew platforms introduced every year
Arcade platform managementArcade platform management–Multiple gamesMultiple games
– Attract mode, hall of fame, game selection …Attract mode, hall of fame, game selection …
Games are treated as plug-ins for Game-KitGames are treated as plug-ins for Game-Kit
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GDC ’99 GDC ’99 2121An Interactive Light company
Game-Kit - BenefitsGame-Kit - Benefits
Easy development of new games for our Easy development of new games for our existing platformsexisting platforms
Sell immediatelySell immediately– Take advantage of installed baseTake advantage of installed base
Constantly updated and upgradedConstantly updated and upgradedCross-platform (DOS, Win)Cross-platform (DOS, Win)– Linux in developmentLinux in development
Developers can concentrate on game Developers can concentrate on game content, instead of arcade platform aspectscontent, instead of arcade platform aspects
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GDC ’99 GDC ’99 2222An Interactive Light company
Case study #1:Case study #1: Kick-ItKick-It
Investment in new game “Carniball”: ~ $300,000
Over 1,000 Kick-It platforms sold
Soccer game used for launching platform
Assuming 75% penetration at $1,000 per game = over $750,000
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GDC ’99 GDC ’99 2323An Interactive Light company
Case study #2:Case study #2: Slide-ItSlide-It
Investment in each new game up to: ~ $300,000
Over 4,000 Slide-It platforms planned to be installed in next two years.
Many more planned in following years.
Assuming 75% market penetration at $500 per game = over $1.5 million per game
Profit margins on software upgrades are LARGE
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GDC ’99 GDC ’99 2424An Interactive Light company
3rd party licensing programs3rd party licensing programs
Program 1: Coin-Kit & Game Control InterfaceProgram 1: Coin-Kit & Game Control Interface– Receive tools to facilitate OAA PC as platformReceive tools to facilitate OAA PC as platform
Program 2: Game-KitProgram 2: Game-Kit– Develop new game titles for existing platformsDevelop new game titles for existing platforms
ContactsContacts
Interactive LightStuart WallockEmail: [email protected]: (310) 581-8411
ImmersiaJoseph DeutschEmail: [email protected]: (+972) 3-639-3483