0 annet aris sviaz-expocomm day of mass communication may10, 2011 strategic outloook for media:...
Post on 18-Dec-2015
219 views
TRANSCRIPT
1
Annet Aris
SVIAZ-Expocomm
Day of Mass Communication
May10, 2011
Strategic outloook
for media:
technology,
economy, content
Copyright 2011 Annet Aris. No part of it may be circulated, quoted, or reproduced for distribution without prior written approval from Annet Aris. This material was used by Annet Aris during an oral presentation; it is not a complete record of the discussion.
2
Is the digitization of media a blessing or a curse?
Blessings Curses
More consumer value: transparency, access, choice, own contribution
Higher advertising „Return on Investment“: better targeting, measuring, performance based pricing
Lower costs: production,distribution, storage
Lower willingness to pay, piracy
Exponential growth of advertising inventory
Winner takes it all?
Source: Annet Aris
For discussion
Digital consumers behave like a kid in a candy store
3
Lower rates
More advertising
Lower effective-
ness
Low WTP for content
Less income/
more ads
Lower content quality
Source: Annet Aris
Impact of digitization on industry structure
4
Key characteristics• No competition• High barriers to entry• High profitability• Low consumer benefits
Monopoly OligopolyPerfect competition
• Limited competition• Medium barriers to entry• Profitability depends on
industry conduct• Medium to high consumer
benefits
• High competition• Low Barriers to entry• Low profitability• Medium to high consumer
benefits
Examples • US telco’s/cable co’s• US local newspapers
• TV broadcasters• German magazines• Music majors
• Independent TV producers
• Free lance journalists• Book publishing
Impact digitization
Source: Annet Aris
5
• Pay TV• Cable operators• (Retailers)
• Terrestial• Satelitte• Cable
Industry structure in the analogue media world
Exam-ples
Source: Annet Aris
• TV • Game console
• TV channels• Newspapers/
magazines• Music majors• Book publishers• Game publishers• Radio channels
• Artists• TV/Movie
Producers• Sport
associations• Journalists
Content CreatorContent packager Platform operator
Content bundlerHard-/ Software
provider
Industry structure
• Mostly competion
• Some oligopoly Hollywood)
• Monopoly for owners of hit rights
• Mostly well behaved oligopolies
• BtE: distribution scarcity, purchasing power
• Monopoly or competitve oligopoly
• Some competion between small retailers
• Monopolies or oligopolies
• BtE: investment in infrastructure
• Competitive oligopolies
• BtE: IP, investment in production facitlities
Share of value add
• High (hits)• Low (rest)
• High to medium • High to low • High to medium• Medium to low
6
• Search• Portals• Social
networks• E-commerce
• Telecom
Impact of digital on industry structure
*BtE= Barriers to entrySource: Annet Aris
• Mobile• Set top• PC
• Websites• Applications
• Consumers• Hidden
talents• Crowds
Content CreatorContent packager Platform operator
Content bundlerHard-/ Software
provider
Impact on Industry structure
• More competion
• Competitive oligopolies
• Functional monopolies?
• Competitve oligopolies
• Competitive oligopolies
Impact on share of value add
• Higher (hits)• Lower (rest)
• Medium to low
• High • Medium? • High to low
Negative impact
Positive impact
Uncertain impact
New entrants
7
• Pay TV• Cable
operators
• Portal• Search
• Mobile operators
• Terrestial• Satelitte• Cable
• ISP‘s
• Telco‘s• FVNO
• Mobile operators
• MVNO‘S
Convergence of platforms leads to vertical integration
Video
Inter-net
Fixed Line voice
MobileVoice
Source: Annet Aris
• TV • Set top box
• PC• Game consoles
• Telephone manufacturers
• Mobile phone manufacturers
• TV channels• Free• Pay
• Content sites
• Mobile operators
• TV/Movie Producers
• Sport associations
• Webeditors• Users
• User
• User• Mobile
content developers
Content Creator Content packager
Platform operator
Content bundlerHard-/ Software
provider
• Pay TV• Cable
operators
• Portal
• Mobile operators
• Terrestial• Satelitte• Cable
• ISP‘s
• Telco‘s• FVNO
• Mobile operators
• MVNO‘S
• TV channels• Free• Pay
• Content sites
• Mobile operators
• TV/Movie Producers
• Sport associations
• Webeditors• Users
• User
• User• Mobile
content developers
8
Convergence drives integration
Video
Inter-net
Fixed Line voice
MobileVoice
Source: Annet Aris
• TV • Set top box
• PC• Game consoles
• Telephone manufacturers
• Mobile phone manufacturers
Content Creator Content packager
Platform operator
Content bundlerHard-/ Software
provider
• Pay TV• Cable
operators
• Portal
• Mobile operators
• Terrestial• Satelitte• Cable
• ISP‘s
• Telco‘s• FVNO
• Mobile operators
• MVNO‘S
• TV channels• Free• Pay
• Content sites
• Mobile operators
• TV/Movie Producers
• Sport associations
• Webeditors• Users
• User
• User• Mobile
content developers
9
..and even diagonal integration
Video
Inter-net
Fixed Line voice
MobileVoice
Source: Annet Aris
• TV • Set top box
• PC• Game consoles
• Telephone manufacturers
• Mobile phone manufacturers
Content Creator Content packager
Platform operatorContent bundler
Hard-/ Software provider
10
Media essentially local and highly decentralized
Network externalities and global scale
Pre digital Post digtal
Fundamental change in the rules of game
Source:Annet Aris
Google creates major network benefits through systematic learning
12Adwords Adsense Admob
ContinuousExperimenting and
Learning !
Network effect
Cost effectSource: Annet Aris
13
Mass marketing Customer lifetime value
Media essentially local and highly decentralized
Succes increasingly driven by network externalities and global scale
Pre Internet Post Internet
Fundamental change in the rules of game
Source:Annet Aris
Company based competition Ecosystem based competition
Exposure based advertising Marketing ROI
IMPLICATIONS FOR MEDIA COMPANIES
• Less is more: prevent the negative content/advertising spiral, go for high impact content and advertising
• Focus more on how to grow the digital pie together rather than on how to share the pie
• Don’t reinvent the wheel: Learn and create own network effects (content communities?)
• Innovate not only content and medium but also business models, dare to take risks based on your consumer insights..
• Build the right capabilities for a volatile world (people, organization)
15