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The Future is Here: Emerging Technology, Jobs, Curricula, Students and

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The Future is Here: Emerging Technology, Jobs, Curricula, Students and Partnerships

October 4, 1957

STEM Knowledge Mergers

Skill Mergers

?

STEM Knowledge Mergers

Skill Mergers

?

What is the context of

change most

relevant to education

today.

v

GlobalS&T

Demography

Environment-System of Forces

Is the issue STEM?

The key 21st Century issues:

war, environmental degradation, globalization,

population explosion, hunger, poverty and the…

The key 21st Century issues:

…competitiveness of military, companies, students and

workers.

The objective

is creating the

capacity for

innovation.

Innovation Capacity

STEM Capacity

System of Forces & key 21st Century Issues

Thinkers and Do’ers.

“Connected Minds & Hands”

http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpgDa Vinci Minds

TechnologyJobsEducation

A super computer with the equivalent computing power of an xbox (or PS3) cost $100MM in 1994.

http://www.nintendowiiwallpaper.com/

http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o

http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2006/12/14/nwii14.xml

All-action Wii is smash hit with players By David Derbyshire, Consumer Affairs EditorLast Updated: 4:04am GMT 14/12/2006

Casualties of Wii: A broken window pane and a black eye

http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o

Cell Phone

NOSE

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

$299

Equivalent to 17-inch SVGA

display at arm’s length

http://geeklit.blogspot.com/2007_03_01_archive.html

Nokia Research Center, Helsinki Finland in MIT Technology Review

Emergence of new realities and new means of human

machine interaction.

46

Demo!

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

47

After Action Review (Real Time)

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

Video games are leading us

to new affective,

cognitive and psychomotor

domains of HSI…

A new relationship

between humans and

machines.

Game Quiz

What is the average age of all video gamers in US?

Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.

What percent female and

male?

55% and 43% of all games

Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.

“It’s not true that women do not like to

hunt. They like to hunt in packs and

with a reason to kill.”--My Mom

Lineage

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week

http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

Pulse!!

USC ISI and Tactical Language Training(ITSEC 2005)

Mass Casualty Triage

Rapid physical assessment of key physiologic conditionsProvides objective & systematic method for determining patient acuity

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

May 1, 2023

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

NETC – 24 Blue(ITSEC 2005)

Case 4: Disaster Configurator for the Rotterdam Port Authority

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

GlucoboyThe video game that runs on blood.

© num

edeon, inc. 2004

20,000 Interaction

1,000 Referral

Skill Mergers

?

One Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all

Science & Engineering Disciplines

Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 17.0. 14 June 2005. http://www.mmogchart.com in Ender's Game for Science and Engineering: Games for Real, For Now, or We Lose the Brain War, Merrilea J. Mayo Director, GUIRR (Govt-Univ-Ind Research Roundtable) The National Academies

390,000U.S. B.S. S&E’s/year

60,000U.S. B.S.

Engineers/year

0

50,000

100,000

150,000

200,000

250,000

300,000

350,000

400,000

450,000

500,000

550,000

600,000

650,000

700,000

Jan-97 Jan-98 Jan-99 Jan-00 Jan-01 Jan-02 Jan-03 Jan-04 Jan-05

Tota

l Cur

rent

Sub

scrib

ers

Ultima OnlineEverQuestAsheron's CallDark Age of CamelotRuneScapeFinal Fantasy XIThe Sims OnlineRagnarok Online (JP)Star Wars GalaxiesCity of HeroesEverQuest II

“…transfer of the art and

technologies of video

games to education

and learning systems.”

Learning Machine

21st Century Teacher

Can you make the shift?

Enlight Software, the Jackson Hole Higher Education Group, and the Institute for Research on Higher Education at the University of Pennsylvania (data), with support from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org

food-force.comProduced by the United Nations' World Food Programme, Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war.

The team goes on six missions to help save the island. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long-term food supplies.

Population: 1.4MM Growth: 1200/day

Educational Sites 3 - 5 minutes EA online games 9 minutesAOL Entertainment 10 minutesWhyville.net 59 minutesYahoo! Games 78 minutes

MEAN TIME PER USER LOGIN Discovery.com: 96 million Whyville.net: 58.4 million BigChalk: 11 million Time for Kids: 8 million New York Times Learning Net: 1.2 million Cosmogirl: 425,000

PAGE VIEWS

© num

edeon, inc. 2003

The average time per log in July was 3.8 hours making it second to Neopets. 

A super computer with the equivalent computing power of an xbox (or PS3) cost $100MM in 1994.

Shrink volume by

1011 increase

Power by 1011

Martin Cooper’s Law - the no. of conversations (voice and data) conducted over a given area, in all of the useful radio spectrum has doubled every 2.5 years for the last 113 years since Marconi, 1895.

From 1-to-100 trillion.

Martin Cooper’s Law

My daughter’s first computer at age 1 hour.

4a GEN

http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/

Berkeley’s Golem Dust11.7 mm3 total circumscribed volume

~4.8 mm3 total displaced volume

Berkeley’s Deputy Dust6.6 mm3 total circumscribed

volume 4th Gen

11.7 mm3

6.6 mm3

http://www.rsc.org/ej/LC/2006/b507312j/b507312j-f2.gifhttp://www.rsc.org/ejga/LC/2006/b507312j-ga.gif

Lab-in-a-Pill

4th GEN

http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdfintel-research.net/ berkeley/features/tiny_db.asp /berkeley.intel-research.net/paulos/research/connexus/

Intel/Berkeley Connexus

www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/

Berkeley Motes New H2H Relations

MIT Technology

Review, January, 2005

4th GEN

Breckenridge, TexasTSTC Emerging Technologies Interview

Blood Chemistry Analyzer

MIT Tech Review, 2005

SensorsPhysical

ChemicalBiological

http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16

ActuatorsPhysicalChemicalBiological

PhiloMetron™

By routing signals from helmet-mounted cameras, sonar and other equipment through the tongue to the brain, they hope to give elite soldiers superhuman senses similar to owls, snakes and fish….

Researchers at the Florida Institute for Human and Machine Cognition envision their work giving Army Rangers 360-degree unobstructed vision at night and allowing Navy SEALs to sense sonar in their heads while maintaining normal vision underwater -- turning sci-fi into reality.

Brain Port: Warriors of the future will 'taste' battlefieldCNN - Tuesday, April 25, 2006; Posted: 11:23 a.m. EDT (15:23 GMT)

New Relation of Humans and Machines

Information Technology

Mechatronics & IT

Work Environment, Tools & Products

http://www.msnbc.msn.com/id/7643818/

Running Shoe?

http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_1-wp_02_1280_1024.jpghttp://www.adidasprlookbook.com/adidas1/index.asp

• 1,000th of a second sensor measures gap between heel and a magnet

• 20-MHz microcontroller measures changes in compression

• Motor spins at 4000 rpm turns a screw loosens cable

• Environmentally and operator adaptive shoe sole

Wearable Robot

http://web.mit.edu/nanoengineering/research/microfab.shtml

Micro-Mechatronics

Plus Neurological Systems and Biological Systems

https://www.carle.com/Hospital/about/images/Ear%20Diagram3.jpg

Cochlear Ear Implant

An artificial red cell – the respirocyte [41]. Designer Robert A. Freitas Jr. ©1999 Forrest Bishop. http://www.imminst.org/freitas.html

Nano-Mechatronics

www.kurzweilai.net/.../ SIN_headshot_highres.html

“we're doubling the rate of progress every decade, we'll see a century of progress--at today's rate--in only 25 calendar years.”Kurzweil, KurzweilAI.net, March 7, 2001

Adapted from NSFNEURO NANO

BIOINFO

21st Century Architecture

NanoBionic Actuators

Tethered bacterium

Swimming bacteriumSwimming speed ~ 20-30 mProtons flux/motor ~ 1200 proton/rev

Tethered bacterium Motor efficiency ~ 90-100 % Output power ~ 2.9×10-4 pWStall torque ~ 4600 pN-nm

Nano-motor (45 nm wide)

Genetic Engineering

Harmless E. coli

Mohamed Al-Fandi, Ph.D.Research Assistant Professor of NEMS & MEMSDept. of Mechanical Engineering & BiomechanicsUniversity of Texas

NEURO NANO

BIOINFO

STEM Mergers

Adapted from NSF

Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004

100 million jobs are going to be created in a lot of these

cross-disciplinary fields

Council on Competitiveness:National Innovation Initiative

Nanotechnology Fuel Cells Homeland Security

ADM, Hybrid, MEMS, Computer Forensics Wireless: M2M Mechatronics

Home TechnologyIntegrationBiotechnology

Digital Games

Demand for Multi-Disciplinary Learners & Workers

STEM Knowledge Mergers

Skill Mergers

?

Academic Mergers

Academic Silos

STEM Knowledge & Skill Mergers

Med-to-High Skill and Professional Jobs

General Academics

Technical – Workforce Ed

Next Gen

TechnologyJobsEducation

“In West Texas, McDonalds gets 40 applicants for every job and I get one applicant for every 40 jobs. Aviation technicians start at $30,000 per year at American Eagle.” –Harley Hall, American Eagle, Abilene

The number of jobs requiring technical training is growing at five times the rate of other occupations.Innovate America, U.S. Council on Competitiveness

Un-skilled60%

Skilled20%

Prof.20%

122

Where Are The Jobs?

Source: Career Pathways: Education with a Purpose, p. 35

Unskilled15%

Skilled65%

Pro-fes-sion

al20%

Source: Achieve Texas: Lifelong Success for All Students, p. 3

1950 2004

Un-skilled60%

Skilled20%

Prof.20%

123

Where Are The Jobs?

Source: Career Pathways: Education with a Purpose, p. 35

Unskilled

15%

Skilled65%

Prof.20%

Source: Achieve Texas: Lifelong Success for All Students, p. 3

1950 2004

Highest Paying Majors 1 Year Post-Graduation:Bachelors & Associates Degrees Only

College MajorExit Level

Annual Pay

1. Health Professions/Clinical Sciences BA $47,306

2. Engineering BA $45,278

3. Health Professions/Clinical Sciences AAS $44,230

4. Construction Trades AAS $40,120

5. Engineering Technologies/Technicians BA $39,677 6. Science Technologies/ Technicians AAS $37,968

7. Architectural & Related Services AAS $36,737

8. Precision Production AAS $34,167

9. Computer & Information Sciences BA $33,276

10. Business, Mgmt. & Marketing BA $30,851

**Avg. earnings for entire graduating cohort, not for individual graduates

Technical Jobs

White Collar

Blue Collar

Gold Collar

“TSTC grads’ entry-level pay is $32K-to-$44K per year. They make a lot more because they get double-time after 9 hours of OT. My lowest paid tech made ~$69K, the average was ~$85K and the highest paid was ~$120K.”

–Nat Lopez, AT&T Network Services

“In 2006, demand was off the charts. Every graduate had a job 6 months before graduation. Chemical Technology Graduates typically start at $35K and it is not uncommon for them to make $60K-to-$70K per year.” –Robert Hernandez, TSTC

Auto Collision $30K - $40K in the Valley

$42K plus home, auto, health and life insurance plus a car

www.af.mil/news/airman/0104/launch1b.html

“Production Engineers [from TSTC] start at $43K-$57K per year at United Launch Alliance.” – Edward Rodriguez, Sr. Manufacturing Engineering Manager, ULA

Information Technology

Mechatronics & IT

Work Environment, Tools & Products

http://www.nasa.gov/multimedia/imagegallery/image_feature_598.html

If you have an automobile made in the past 10 years, your car has more computing power than rockets used to put man on the moon.

TSTC West TX, Sweetwater, 10.31.2006

“Every system on a car is monitored or controlled by a computer. Technicians have to be more analytical and process oriented.”--Russell Carrigan, TSTC West, TX, Sweetwater, 2006

“It used to be the sledgehammer mechanic. These days, the technology has advanced so much that our most important tool is our brain. It is more of a thinking man’s game now.”

Jeff NelsonService ManagerCAT

Skill Mergers

The number of jobs requiring technical training is growing at five times the rate of other occupations.Innovate America, U.S. Council on Competitiveness

Knowledge Mergers, Skill Mergers & Job Mergers

Wind Turbine Tech

11.1.2006, TSTC West TX, Sweetwater

“In most industries you have electricians mechanics and IT, in wind, you are expected to do everything.” -- Bryan Gregory, Jr.

Specialized Jobs

Multi-Skill Jobs

Employment Environment

“We are looking for someone who can look at the mechanical, the electrical and the control and understand these systems. We need people who are capable of crossing over between these various areas.”

--Don SheffieldSenior RecruiterGlobalSantaFe

TSTC West TX, Sweetwater

“We need people who have integrated skills related to mechanical, electronic, hydraulics and pneumatics.” Bill Biffinger, HR, Superior Essex

TSTC West TX

“….we had to upgrade our basic mechanic skills to include

programmable logic controllers and electrical systems.”

--Dr. Ron Lentsch, Allergan

4/2007, TSTC Waco

Entry-Level R&D Tech$40,000-to-$50,000

4.16.2007, TSTC Waco

“Entry-level machinists make $36K-$37K. They top out at $60K but they can earn overtime and up to $7,500 per year for college reimbursement too.”

–Chuck Marbut, Bell Helicopter

Specialized Knowledge &

Skills

Systems Knowledge &

Skills

Employment & ED Environment

GM Train

Unskilled Operators

Highly Skilled

Operators

Employment Environment

Tolerances are getting tighter and tighter, we need people who can work with their heads and their hands.

TSTC West TX

“In this plant, in the next three years we will need nine Instrumentation and Numerical Control (INC) technicians.”

Edward C. Trump Plant ManagerEntergy4/2007, TSTC Marshall

http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html

C4 Operations CentersAirLandSeaSpaceCyber

Where do we start?

Crisis in SE Texas, Workforce AllianceMelinda Barnett – Region 5 ESC

Leader-Education Committee, Workforce Alliance Task Force2007

TechnologyJobsEducation

What is the context of

change most

relevant to education

today.

v

GlobalS&T

Demography

Environment-System of Forces

K-12

CTC – Workforce & Technical Programs

University

EmployersIndustry, Government, Military and Civil Society

Environmental System of Forces Globalization, Demography, Science & Technology

K-12

CTC – Workforce & Technical Programs

University

EmployersIndustry, Government, Military and Civil Society

Environmental System of Forces Globalization, Demography, Science & Technology

The objective

is creating the

capacity for

innovation.

Innovation Capacity

STEM Capacity

System of Forces & key 21st Century Issues

http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpgDa Vinci Minds

OK, how do we do that?

Contextual

Theoretical Applied

TEAMS

Willard R. Daggett, Ed.D., President of the International

Center for Leadership in Education

Academics

ARTSCTE

America’s Top Performing Schools

Delia Weaver, PrincipalFormer Director of CATE

San Benito CISD

Legal

“Understanding systems is the core. Today’s technicians have to play different roles. They have to know electronics, com-puters and mechanical systems and how they interact.”--Diego Villarreal

Non

-Lin

ear V

ideo

Edi

ting

TV Studio Production

Computer Aided Drafting & Design

Flip Side

Marty Thompson,

Career & Technical Director and Dean

of Advanced Technology

Complex; Denton ISD

What do these programs have

in common?

Educational environment which facilitates student pursuit of :

• Licensures/Certifications • College Credits through Dual Credit • Academic Excellence and CTE Relevance• Knowledge/skills that will increase earning

potential and better prepare students for post-secondary college and career goals

Lower Rio Grande Valley

oCollege transition rates, all students: 56.7%

oCollege transition rates, Tech Prep (2005 cohort): 65.7%

State of Texas

oCollege transition rates, all students: 55.3%

oCollege transition rates (2005 cohort): Tech Prep: 55.6%

Source: High School College Linkages, THECB Fall 2006 Preliminary Enrollment, (2005-2006 Data), in Patricia G. (Pat) Bubb

18% Increase in College Attendance

Focus on CTE medium-high skill and professional vocations

CTE perception low skill or no

skill -- Blue Collar

CTE Position & Perception Shifting

K-12 Informal Feeders

How do you build more

capacity in the pipeline?

Gaming RoboticsLiberal Arts

IT

Liberal Arts

Mechatornics

K-12 Informal Feeders

CTC

K-12 Formal Pathways

T.E.A.M.S.

Elementary

spaceTEAMSSan Antonio,TX

Robot competition plus career and

academic exploration and

history of science and technology.

spaceTEAMSSan Antonio,TX

Middle School

US First-EISDAndrew SchuetzeSan Antonio,TX

High School

Game Camp

First Flight 3 of 6

Dave Kenny

A TEXAS WORKFORCE SOLUTION

© num

edeon, inc. 2004

20,000 Interaction

1,000 Referral

K-12 Formal Pathways

How do we align K-12, CTC and

employers?

Waco Aerospace

Industry

K-12 Formal Feeders

What does it look like?

High School

TSTC

Free Flight

High School

TSTC

Free Flight

Bryron Martin ATC

Bryron Martin ATC

But the students are not ready for

college… remedial ed is

killing us!

A.I.M. Donna McKethan (WISD, TSTC & Baylor)

Skill Mergers

?

Skill Mergers

?

But we have all of these old AG

programs…

Future Farmers of America

v2.0

Future Farmers of America

• Embrace history and culture of agriculture and project into the future BIO, ENGINEERING, LAW, ENTREPRENEURSHIP and FUTURE STUDIES.

• Resource K-12 region wide (~80 counties) through curriculum development, evaluation, support, kits, online learning and DISTRIBUTED ATCs.

• Move to transdisciplinary model Link theory, application and problems/opportunities from the region/world.

OK, but really, how do we do

that?

Contextual

Theoretical Applied

TEAMS

Target of Opportunity

General Academics

Career & Tech Ed

Next Gen

TechnologyJobsEducation

October 4, 1957

Skill Mergers

?

The future is already here it

is just not evenly

distributed.

Skill Mergers

?

The Future is Here: Emerging Technology, Jobs, Curricula, Students and Partnerships

Flip Side