1 let’s play snooker group 2 yannick thimister frans van den heuvel enno ruijters esther verhoef...

23
1 Let’s play snooker Group 2 Yannick Thimister Frans van den Heuvel Enno Ruijters Esther Verhoef Ali B. Ozmen Achim Leydecker

Upload: pauline-cory-cobb

Post on 13-Dec-2015

213 views

Category:

Documents


0 download

TRANSCRIPT

1

Let’s play snooker

Group 2Yannick ThimisterFrans van den HeuvelEnno RuijtersEsther VerhoefAli B. OzmenAchim Leydecker

2

Overview

Task description - Yannick Physics and noise – Ali Simple method – Frans Complex method - Enno Product demonstration - Esther Experiments and results - Achim Conclusion - Yannick

3

Task description

Design and implement an artificial intelligence for a Snooker simulation with a realistic physics model, including noise. Then determine the effects of this noise on the artificial intelligence.

4

Physics

• Spin & Cue Ball• Impulse • Noise Model

Spin and Cue ball

V: Linear velocity

F: Force acting on ball by cue

M: Mass of cue ball

θ: Angle between q and x-y plane

ω: Angular velocity

F: Force acting on ball by cue

M: Mass of cue ball

θ: Angle between q and x-y plane

R : Radius of the cue ball

...........0...........

cos /

...........0...........CBV Fx M

sin cos2

sin5

cos

Z y

Z CB

x

F F

F M R

F

Impulse

• Collisions between balls are handled by adding a certain amount of impulsive force to both balls in opposite directions.

• The magnitude of this impulse is given by the equation ;

J = J =

Impulse

• When we used to calculate the change in velocity in the collision, previous equation can be simplified into this equation:

• By assuming the two balls have the same mass, since the masses are factored out again when converting the change in momentum into the corresponding change in velocity.

Noise Model

A set of standard deviations

• Five parameters specified

(4 Input parameter & Coefficient of friction )

• Error is modeled by perturbing these 5 parameters by zero – means Gaussian noise.

Simple method

• Repeated random sampling• All directions / variation of force / No spin• Two versions• Iterate through the 50 best shots• Highest average amount of points• Easy implementation & good results 

10

Tactical method

• Extended version of Simple AI• Multithreaded

(4000 shots, 4 threads)• Adds heuristics to shot evaluation

– Avoid complex shots– Use tactics to improve future shots

• Naturally more resistant to noise

11

Tactical method(complexity avoidance)

• Minimize number of collisions– Ignore irrelevant collisions– Collisions between two moving

balls strongly avoided

• Minimize distance traveled– Again, ignore irrelevant paths

12

Tactical method (snooker tactic)

• Snooker if no potting possible Avoid snookering yourself Considers only direct snookers

13

Tactical method(easy ball tactic)

• Try to leave easy balls for later shots

Avoid impossible shots later Problem: helping opponent?

14

Tactical method(shot evaluation)

• Initial score based on actual points gained

• Add points for snookering opponent• Scale by penalty for every collision

– Exponential reduction• Scale linearly by distance• Add/subtract points for easy balls

15

Program demonstration

Experiments

Basic setup 100 full games per experiment

No player change Foul points are subtracted from the

total points Average and standard deviation are

recorded

Experiments

Noise All four types of noise are tested

separately with five different degrees of intensity

Fixed maximum number of random samples

Experiments

Experiments

Number of random samples Fixed noise level (2)

Effects of heuristics for tactical method Fixed noise level (2) Each tactic is tested separately Collision-avoidance & distance-

minimization only Snookering is tested by playing against

the simple method with 500 random samples

Results

Results

22

Conclusion

• Both methods decrease in performance when noise is added.

• The simple method performs better in general than the tactical method.

• In the tactical method, collision avoidance is less effective than distance minimization.

• Snookering is less effective than leaving easy balls.

Questions