10/9/20151 unreal basics cis 488/588 bruce r. maxim um-dearborn
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Unreal Basics
CIS 488/588
Bruce R. Maxim
UM-Dearborn
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Resources
• Unreal Development Kit• The Buzz3D website
http://www.3dbuzz.com• UDK Game Development
http://www.delmarlearning.com/companions/index.asp?isbn=1435460189
• Unreal Developer Network website http://www.unrealengine.com/en/udk/
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UDK Engine
• UDK is an open source version of the open-ended Unreal3 system that can be used for many real-time projects
• Unreal is good for games, but has also been used for industrial visualization (e.g. interactive architectural flythrough)
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Unreal Components• Graphics Engine• Sound Engine• Physics Engine (Karma)• Input Manager• Network Infrastructure (client/server)• Kismet Visual Programing • UnrealScript Inteprerter
– UnrealScript is object oriented with a syntax similar to C++
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Unreal Component Interaction
Engine Core
Graphics Engine
Sound Engine
Physics Engine
UnrealScriptInterpreter
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Unreal Game LoopInitialization
Game Loop Start
Check for Input
Event Control
Update
Fire GunPlay Sound
Move Player…
Events
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Unreal Process - 1
• Game Initialization (starting UDK)– Core engine initializes all system components– Components begin to send info back to core for
synchronization– Game ready for user input
• Game Launch (starting a level)– Map is loaded with all its game assets and
properties– Each asset’s info sent to Unreal component
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Unreal Process - 2
• Gameplay (artistic use of items)– Each component sends events and tasks to the
message queue– Unreal game loop runs with highest priority
message tasks performed first
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Game Assets - 1
Stored in packages (libraries). Each
package type is stored in its own folder.
• Textures packages (.utx)– Textures used to color object surfaces
come from tools like Photoshop or Upaint, could come from digital photographs or scanner
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Game Assets - 2
• Sound packages– Unreal supports .wav files often created
using programs like SoundForge, used for sound effects
• Music Packages– Unreal supports .ogg files create by
programs like Cakewalk
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Game Assets - 3
• Static mesh (.upk)– Highly optimized polygonal models from an
external 3D package like Maya or 3ds max (you need the right plug-in to import them into Unreal), used for physical details, best to use multiple copies rather than different meshes (for performance)
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Game Assets - 4
• Animation package (.upk)– Store all animated assets (i.e. characters,
vehicles, weapons), each elements has two component (texture model and animations) to allow mixing and reuse, created using Maya
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Game Assets - 5
• Map (.upk)– Not a package, a map is a collection of
assets used to define a complete game level, created using UnrealEd
• UCC– Unreal execution environment is a
command-line program that allows low-level package editing and compilation of Unreal Script programs (.u)