#1nlab15: classically trained … in 30 minutes
TRANSCRIPT
Computer Science
Graphic Design
Psychology
Interaction Design
User Experience
Information Architecture
User Research
User-Centered Experience
Design
Allen NewellComputer Scientist, Xerox PARC
Winner of Turing Award
Ron KaplanComputer Scientist, Xerox PARC
EYE-TRACKING USABILITY TESTING ETHNOGRAPHIC STUDIES
FOCUS GROUPS INTERVIEWS INTERCEPT SURVEYS
CONCEPT TESTING DIARY/CAMERA STUDIES CARD SORTING
WEB ANALYTICS A/B TESTING HEURISTIC EVALUATION
EMAIL SURVEYS CO-CREATION EXERCISES COGNITIVE WALKTHROUGH
is a human-centered approach to innovationthat draws from the designer’s toolkit to
integrate the needs of people, the possibilities of technology,
and the requirements for business success.
—Tim Brown, CEO & President IDEO
DESIGN THINKING
2. Listen with empathy
3. Do your homework
4. Design is the experience
5. You’re never really done
6. UX is everyone’s job
1. Think like a user
2. Listen with empathy
3. Do your homework
4. Design is the experience
5. You’re never really done
6. UX is everyone’s job
1. Think like a user
2. Listen with empathy
3. Do your homework
4. Design is the experience
5. You’re never really done
6. UX is everyone’s job
1. Think like a user
2. Listen with empathy
3. Do your homework
4. Design is the experience
5. You’re never really done
6. UX is everyone’s job
1. Think like a user
2. Listen with empathy
3. Do your homework
4. Design is the experience
5. You’re never really done
6. UX is everyone’s job
1. Think like a user
2. Listen with empathy
3. Do your homework
4. Design is the experience
5. You’re never really done
6. UX is everyone’s job
1. Think like a user