2013 nj edge presentation on augmented reality
DESCRIPTION
2013 Presentation by Dr. Joseph Martinelli on Augmented Reality and the Application Aurasma at NJ Edge.TRANSCRIPT
Integrating Augmented Reality and Mobile Devices
into TeachingDr. Joseph Martinelli
College of Education & Human ServicesSeton Hall UniversityNovember 21, 2013
Discussion PointsO How it is being used at Seton HallO Define Augmented RealityO What Tools are InvolvedO Getting StartedO SamplesO Educational ApplicationsO Experiences and Outcomes
At
SH
U O Production II Course - Produce Three AUGMENTED REALITY PRODUCTS
“Auras”
O Required Elements:
O Each Aura must have a brief “concept statement” and a
detailed flow-chart
Aura Specifics
O One Aura used as a component of Multimedia Rich Lessons
O One Aura must be a Virtual Tour of Campus.
O Data and images cane be created in PowerPoint and saved as
PNG/JPG
O Movies made with Animoto or Windows Movie Maker can be
uploaded
to Aurasma as Overlays.
O One Aura must be created profiling a historical figure or event.
O A web link to additional information (website, video, or Prezi)
O At least one original graphic detailing additional information…this
should be created in PowerPoint and saved as a PNG Image.
v. aug·ment·ed
To make (something already developed or well under way)
greater, as in size, extent, or quantity
What is Augmented Reality
• Augmented reality aims to do just that as a means to enhance the
information we can perceive with our senses.
• can be used for visual and highly interactive forms of learning, allowing the overlay of data onto the real world.
• Augmented reality is an active, not a passive technology; students can
use it to construct new understanding based on interactions with virtual objects that bring underlying data to life as it responds to user input.
• Students find connections between their lives and theireducation through the addition of a contextual layer. “Auras”
What is Augmented Reality
O knowledge transfer…inversion of the original educational hierarchy.
Oaugmented reality environment O includes elements of the real world O the virtual world at the same time, O and be interactive in real time.
virtual objects… either manipulated or stationary.
Augmented reality uses technology to blend the real world with interactive and enhanced content. When a student uses an augmented reality application while looking through a mobile device such as a tablet, the student will experience an overlay of interactive elements that enhance the “normal” scene. For instance, using an augmented reality app while hovering a tablet in front of a historical landmark could call up videos of important historical reenactments, important facts, or more.
Laura Devaney, Augmented reality snags a coveted spot in classrooms
eSchool news
AurasmaO Aurasma is the world’s leading
augmented reality platform. O Auras can be as simple as a video
and a link to a web page or as complex as a lifelike 3D animation.
O Offers both a free and upgraded versions.
Creating an Aura in 3 easy steps
Types of Auras
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His
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Fig
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Bio
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Educational Applications
O Can also be used to enhance collaborative tasks
O Enrich the real world experienceO Used to blend the real world with
interactive and enhanced content.
O Enables the teacher to use mobile devices as interactive learning tools
Experiences & Outcomes
O Use in parent teacher conferencesO Guided research and assignments. O Teacher Guided
O Technology background & trainingO Technology enriched collaborative
learningO Taps into the students creative
processO Bridges theory and practical learning
O Drawbacks & Positives
Applications UsedO Aurasma - http://www.aurasma.com/O Animoto – http://www. http://animoto.com/O Google ImagesO PowerPoint O Presentation is available for download at
O Contact Information:[email protected] Dean, Seton Hall University400 South Orange Ave.South Orange, New Jersey
Download the Presentation at Slide Sharehttp://tinyurl.com/pe52ylx