3das presentation game developers conference
TRANSCRIPT
INSTANT PERSONALIZED 3D GAME CHARACTERS
Photo-Realistic 3D Reconstruction WebAPP & WebAPI
WWW.3D-Avatar-Store.com
Offering instant Personalized Game Characters with the photo-real likeness of
each gamer customized to your engine
4
Being Neural Net based, we can re-train to output your geometry
Plus we provide sophisticated photo analysis tools so your logic can have complete knowledge of the
photos your gamers have uploaded5
The 3D Avatar Store creates new revenue streams:•Personalized Game Characters•Personalized High-Action Cut Scenes for Viral Sharing•Personalized Social Network Avatars•In-Game-Action Personalized T-Shirts and Posters•Personalized Game Advertising •And we’re 3D Printable: Sell Personalized Action Figures!
6
You can have realistic or stylized characters, our technology allows:•Photo-realistic •Comic book & Anime•Anthropomorphic•Any stylized representation your designers can dream up!
We enable creative freedom when we re-train our neural nets to generate your designs
Both real-time in-game models and film-quality resolution cut-scene models can be used for deep levels of
immersion into your storyline and franchise universe
7
Source images for 3D Reconstruction can come from•Webcams•Mobile Phones•Online photos•Gamers’ hard drives
Best results occur with well and evenly lit passport style photos
Our technology started as a facial-recognition pre-processor
As such our system is intended for use with any condition photo
8
We start with thousands of high-res laser scans of real people, across all ages, genders
and ethnic backgroundsThis is the reference geometry
our neural nets are trained9
10
Continuing with photos of the same people, taken at a range of angles & varying quality cameras,
our neural nets are trained to generate a path between your photo and the pieces & parts of the 3D face geometries in our thousands and thousands of
real person laser scans.
Continuing with photos of the same people, taken at a range of angles & varying quality cameras,
our neural nets are trained to generate a path between your photo and the pieces & parts of the 3D face geometries in our thousands and thousands of
real person laser scans. Once the selected facial parts are assembled, your face is the result.
11
Optionally, next comes your Character Design, which we can re-train our neural nets to output
Photo-Real, stylized, or anthropomorphic: we’ll generate it, instantly
12
13
Current outputs include:•A ‘forensic’ quality 1,326 poly geometry
Used when high-precision accuracy is required •A ‘stunt-performer’ quality 5,542 poly head geometry
Aimed at film makers•A custom real-time 780 poly head geometry
Developed for a private game studio
The real-time geometry has full body skin-tone corrected textures,
matched to the skin tone in the gamer’s photo
16
Because we’re neural net based, we’re FAST: •New reconstructions complete in under 1 second•Refinements complete in under 0.6 seconds
17
18
WE SCALE:
Each of our custom designed “heavy iron” servers handles over 25,000 custom avatar creations per hour
PLUS our WebAPI provides:
•Perspective distortion correction
•Facial orientation recovery
•Skin and hair tones recovery
•Facial illumination analysis
19
We provide everything your developers need to have complete knowledge and control over your gamer’s uploaded photo
Our system generates models with identical topologiesmeaning all Personalized Characters can morph
This simplifies in-game facial expression systemsAllows easier character transformation sequences
Enables development of “smart” shaders from facial knowledge
20
Example Source Image and 3D Character Reconstruction
5,542 polygon stunt performer with 1024 x 1024 texture map
Reconstructed in under 1 second21
22
Example Source Image and 3D Character Reconstruction
5,542 polygon stunt performer with 1024 x 1024 texture map
Reconstructed in under 1 second
23
Example Source Image and 3D Character Reconstruction
5,542 polygon stunt performer with 1024 x 1024 texture map
Reconstructed in under 1 second
Real-time model: 780 polygons with a 1024 x 1024 texture map+ 5 additional full body 1024 x 1024 skin tone corrected texture maps
Reconstructed in under 1 second24
Example Source Image and 3D Character Reconstruction
25
Example Source Image and 3D Character Reconstruction
Real-time model: 780 polygons with a 1024 x 1024 texture map+ 5 additional full body 1024 x 1024 skin tone corrected texture maps
Reconstructed in under 1 second
26
Example Source Image and 3D Character Reconstruction
Real-time model: 780 polygons with a 1024 x 1024 texture map+ 5 additional full body 1024 x 1024 skin tone corrected texture maps
Reconstructed in under 1 second
28
Example full body avatar
New revenues from sellingPersonalized 3D printedGame characters
Yes, we output STL files too
29
Personalized 3D Avatars can be used:In-game characters
High resolution cut scenesPersonalized merchandising
Personalized Advertising
BENEFITS:
Adds new revenues to your bottom lineIncreases gamers’ brand loyalty
Generates buzz & social interactionsIncreases players’ game immersion
Increased play