3dtv technologies and challenges link link

51
3DTV technologies and challenges LINK http://www.sc.ehu.es/ccwgamoa/docencia/ Material/Presentaciones

Upload: asher-franklin

Post on 22-Dec-2015

221 views

Category:

Documents


0 download

TRANSCRIPT

3DTV technologies and challenges

LINK http://www.sc.ehu.es/ccwgamoa/docencia/Material/Presentaciones

Alex Garcia-Alonso 2

stereo is usefull - generates emotions- captures attention- we often get more info when data is stereo perceived : diagrams figures maps drawings ...

but ... stereo de crisp as colourfull ...so two types of display

googles? eye projection?neural connection?

UPV/EHU

Alex Garcia-Alonso 3

Contents

1. Introduction2. Visual perception: eyes+brain perception3. 3DTV4. Image production

UPV/EHU

Alex Garcia-Alonso 4

Introduction

UPV/EHU

Alex Garcia-Alonso 5

First steps & expectations

Year 1889

Friese-Greene

http://www.stereo-3d-info.de

1977

Star Wars

UPV/EHU

Alex Garcia-Alonso 6

Expectations may become true

“Crazy” user expectations

(25 years ago)

Engineer

(watching shaded images first time) :

Nice image, …

would you move it in real time?

UPV/EHU

Alex Garcia-Alonso 7

Expectations may become true

“Crazy” user expectations

(25 years ago)

Journalist (first PC & Mac had just appeared in the market) : new media… it is nice …I want a foldable display, like the newspaper

UPV/EHU

Alex Garcia-Alonso 8

Holographic displays

Desired

“display”

UPV/EHU

Alex Garcia-Alonso 9

surrounding

outside spectator surrounding

Immersive displayscorner

20 years old

not in consumer market

UPV/EHU

Alex Garcia-Alonso 10

3DTV (2012)

Stereoscopic

displays ActivePassive Auto

3DTVMovies Advertising

UPV/EHU

Alex Garcia-Alonso 11

Towards a new media• Many companies have entered the market– Philips, Mitsubishi, Sony, Vizio, Sharp, LG, Panasonic,

Samsung, Hyundai, JVC, ACER, Optoma, DepthQ, Toshiba, Viewsonic, Sanyo …

• New requirements creating MM content– TV vs. Radio Cinema vs. Theater– Studio floor, event broadcast, commercials, film-

series, animation, gaming, … • Required knowledge– Perception– Technologies

UPV/EHU

Alex Garcia-Alonso 12

Visual perception

Goal : review basic concepts, focus on Binocular vision

Depth perception

UPV/EHU

Alex Garcia-Alonso 13

Scholars studied the topic years ago

• Euclid• Ptolemy • Aristotle• Galen• Plato• Leonardo DaVinci• al-Haytham (Alhazen)

UPV/EHU

Alex Garcia-Alonso 14

Alhazen (965-1021)

Alhazen (965-1021) and Galileo (1564-1642)

UPV/EHU

Abū ʿAlī al-Ḥasan ibn al-Ḥasan ibn al-Haytham  الهيثم بن الحسن بن الحسن علي، أبوBorn : Basra (965) البصرة

Book of Opticswritten from 1011 to 1021

Alex Garcia-Alonso 15

Visual perception

• Components– Light – “Eyes” perceive light, generate signals– Signals transmit data from receptors to processors– Signals are processed by the brain, …

• Many perception theories

UPV/EHU

Alex Garcia-Alonso 16

Visual perception

• Color, depth, brightness, motion, …• Foveal and peripheral vision• Binocular vision• Context

UPV/EHU

Alex Garcia-Alonso 17

Binocular vision

• Properties– Field of view– Convergence– Stereopsis (2 imagenes distintas, dan info de profundidad)

– Binocular fusion (vemos 1 imagen, no 2)

– etc.

One “spare” eye ?

UPV/EHU

Alex Garcia-Alonso 18

Field of view

Humans : 40 +120+ 40 = 200º

Pigeon Owl

Binocular Monocular

UPV/EHU

Alex Garcia-Alonso 19

Convergence 10m. (acommodation 2m.)

UPV/EHU

Alex Garcia-Alonso 20

Stereopsis : depth perception

Stereopsis (two views from different positions)

Left eye view Right eye view

UPV/EHU

Alex Garcia-Alonso 21

Binocular fusion

UPV/EHU

Alex Garcia-Alonso 22

Distance, depth perception

OcclusionPerspective (distance) nearer objects are larger

Relative size of similar objectsExpected size of objectsShadows and lightingTextureAtmospheric blurring (distance fog)

Stereopsis (different image in each eye )Accommodation (2 m.)

Convergence (10 m.)• Etc … wiki

UPV/EHU

Alex Garcia-Alonso 23

Very farFartherFront

Occlusion

Perspective

Relative sizeUPV/EHU

Alex Garcia-Alonso 24

Texture

Lighting

“Fog”

UPV/EHU

Alex Garcia-Alonso 25

Stereopsis

UPV/EHU

Alex Garcia-Alonso 26

PERCEPTION ILLUSION :Palazzo Spada, Francesco Borromini, 8 meters in length looks like 35 m. The floor of the hallway slopes upward, the ceiling and walls converge. The "hedges" at the end of the hall are scaled down, as is the sculpture in placed in the end

PERCEPTION ILLUSION :It has been often used in movies

UPV/EHU

Alex Garcia-Alonso 27

2D image 3D percived - depth illusion

UPV/EHU

Alex Garcia-Alonso 28

Shape illusion

sebastien kuntz ( cb.nowan.net/blog )

UPV/EHU

Alex Garcia-Alonso 29

motion - depth cue

sebastien kuntz ( cb.nowan.net/blog )

UPV/EHU

Alex Garcia-Alonso 30

Swapping images - stereo illusion

sebastien kuntz ( cb.nowan.net/blog )UPV/EHU

Alex Garcia-Alonso 31

3DTV

UPV/EHU

Alex Garcia-Alonso 32

Stereo for consumer market

• Consumer market– Active stereo system– Passive stereo– Autoestereo

• Other– anaglyph images– immersive• projection• goggles (+ contact lenses, eye projection)

– holographic

UPV/EHU

Alex Garcia-Alonso 33

Active stereoEmitter : shutter-image synchronization

Higher “refresh” rate

UPV/EHU

Alex Garcia-Alonso 34

Passive stereo (polarization)

UPV/EHU

Alex Garcia-Alonso 35

Linear polarization

wikipedia

UPV/EHU

Alex Garcia-Alonso 36

Circular polarization

wikipedia

UPV/EHU

Alex Garcia-Alonso 37

Autostereo

UPV/EHU

Alex Garcia-Alonso 38

Autostereo

UPV/EHU

Alex Garcia-Alonso 39

Autostereo

• http://www.seereal.com/en/company/index.php (SeeReal sketch)

UPV/EHU

Alex Garcia-Alonso 40

Autostereo

• Perception improves with screen size• 8, 16 “positions”• Other techniques

UPV/EHU

Alex Garcia-Alonso 41

Advertising

UPV/EHU

Alex Garcia-Alonso 42

Autostereo & 3D recording

• The LG Optimus 3D • launched in Dubai, sept 2011• Creates content

UPV/EHU

Alex Garcia-Alonso 43

• Shutter glasses – Some people notice flicker– Glasses much more expensive, need batteries– Up to 2011 lack of compatibility

• Polarized glasses– Perception tends to be worse– Attenuate brightness (half “black”)– Monitor must polarize

• In a nutshell– Both technologies continue improving– One might overcome the other one– However, comparing them is not the core target

Active vs passive

UPV/EHU

Alex Garcia-Alonso 44

Hardware challenges

• Tilt creates problems– the highest in autostereo and linear polarized– fewer in circular polarized– the highest tilt can be achieved with active

• Afterglow, Light Leakage double images– Fast Switching Phosphor– High-Speed Shutters

UPV/EHU

Alex Garcia-Alonso 45

Unsolved perception challenges

• Presently no “viewer selected”:– Convergence– Accommodation

• “Revolutionary” hw/sw solutions are required• Proper MM content production may alleviate

user discomfortUPV/EHU

Alex Garcia-Alonso 46

MM content production

UPV/EHU

Alex Garcia-Alonso 47

Viewing vs. Watching vs. Inmmersion

• Accommodation and convergence– Viewing real world• Conscious control (also unconscious reflex)• Focus, accommodation• We see reality as we want to see

– Watching displays (TV, PC)

• We see reality as we are shown• Some vision mechanisms cannot actuate

• Immersion (as in virtual worlds, games) means more : interaction

UPV/EHU

Alex Garcia-Alonso 48UPV/EHU

Alex Garcia-Alonso 49UPV/EHU

Alex Garcia-Alonso 50UPV/EHU

Alex Garcia-Alonso 51

Field of view & aspect ratio

z

y

α

yx z

UPV/EHU