a gaming approach to the comprehensive approach

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Anja van der Hulst Rudy Boonekamp Marc van den Homberg Third World Conference on Humanitarian Studies, 24 th of October 2013

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A consortium of TNO, T-Xchange and National Aerospace Laboratory of the Netherlands developed a serious game ‘’Go4IT’ aiming at increasing awareness of the Comprehensive Approach(CA). The game design consists of a game world (a failed state where a UN intervention takes place after massive conflict). It is played with four syndicates (Task Force, Local Government, Non-Governmental Organizations and Opposing Forces) with their respective strengths, mandates and roles. The syndicates can play 240 prototypical interventions, either alone or collaboratively, that affect reconstruction parameters of the game world, such as Security, Displaced persons, Basic living conditions, Agriculture, Health Care, Economy as well as Political Support from supporting nations and Hearts and Minds. The former parameters are also affected by about 40 external events. We used specialized domain knowledge from mostly the military, but also from diplomats and NGOs, to construct and validate the relations between interventions and effects, resulting in a simulation model (named GCAM) underlying the game. In this paper, we describe the results of field testing of GCAM2.0. GCAM2.0 was extensively field-tested in eight sessions with between 12 and 20 participants each, aiming at assessment of the perceived realism of the GCAM model and its learning effects. With regard to the realism of the GCAM2.0 model, it was found to provide a sufficiently authentic experience to obtain awareness of the CA in novices. With regard to improving the understanding of the dynamics and complexity of the CA for a more experienced target population, the results were to a certain extend inconclusive. Where the military experienced groups reported that they did not have a valuable learning experience, in contrast, the experienced civilian parties did report improved understanding.

TRANSCRIPT

Page 1: A gaming approach to the comprehensive approach

Anja van der Hulst

Rudy Boonekamp

Marc van den Homberg

Third World Conference on Humanitarian Studies,

24th of October 2013

Page 2: A gaming approach to the comprehensive approach

Applied (Serious) Games“Designed for a primary purpose other than pure entertainment”

It’s not the Game, it’s the Value, stupid!

Page 3: A gaming approach to the comprehensive approach

Serious Gaming: a powerful intervention method

Playing is LearningInteraction - Collaborate and competeFeedback - Trial and error Motivation - Intrinsic motivationRetention - Experience and rememberEmpathy – Role changeComplexity – Strategies, scenario’s

Flow: The mental state of being fully immersed in an activity

Page 4: A gaming approach to the comprehensive approach

Design for use

Design for purpose

Fidelity/Evidence based models Validate for use

Validate for purpose

Making sure the game does what it should do

Page 5: A gaming approach to the comprehensive approach

Openbare orde Game

Levee Patrol: train dike monitoring staff

Engagement Game

Virtual Tactical Trainer Counter-IED

Mayor game: effective crisismanagement Self-directed e-learning

Page 6: A gaming approach to the comprehensive approach

In international missions to conflict zones safety, development and diplomacy must go hand in hand Dutch coalition agreement 2012

“The concept of cooperation between civilian and military partners is the most promising approach to dealing with contemporary crisis. We believe cooperation should start before we meet abroad in a crisis and should include all elements of mission preparation, including common exercises and training.” 1 German Netherlands Corps

Comprehensive Aproach

Page 7: A gaming approach to the comprehensive approach

“Comprehensive approach” mostly trained through large scale exercises or more formal curricula

A gaming approach?

Key CompetenciesSituation AssessmentSituational Decision makingLiaising and negotiating

Objectives Game Go4it (GCAM)

Page 8: A gaming approach to the comprehensive approach

Location: Xona: Sub-Saharan AfricaConflict: Eruption of violence after a bomb-attack on the alternative government, militias on the loose;Present situation:

Humanitarian crisis; displaced persons, no functioning camps;No functioning government, agriculture nor economy;Violence against population, recruitment of child soldiers;

Aim : Clear, Hold, Build and Transfer

Scenario

Page 9: A gaming approach to the comprehensive approach

OPFORTask ForceNGOsLocal Government

The game: Four Roles

Page 10: A gaming approach to the comprehensive approach
Page 11: A gaming approach to the comprehensive approach

For all SyndicatesTargets

Assessments (60)Interventions (240)

Defined and derived effects (quantitative and qualitative)PreconditionsCostsDelay

Game leaderEvents

Defined and derived effects (quantitative and qualitative)

Domain model: Actions

Page 12: A gaming approach to the comprehensive approach

Reconstruction areasSafety Displaced personsBasic living conditionsAgricultureHealthcareSecurity ApparatusGovernance Rule of LawEducationEconomic development

Political support

‘Hearts and minds’

Domain model: Effect Parameters

Page 13: A gaming approach to the comprehensive approach

Domain model: Simulation

Page 14: A gaming approach to the comprehensive approach

Questions:Fidelity

Realism of the model?

ValidationAwareness?Deeper understanding?

Field Tests:Five groups (12-16 pp) of novices Four groups of experienced users

Field tests

Page 15: A gaming approach to the comprehensive approach

Realism model

Sufficient

Awareness

Yes

Deeper understanding

In competitive setting: no

In collaborative setting: yes

Outcomes

Page 16: A gaming approach to the comprehensive approach

Go4it board game with computer-based GCAM for:

Awareness of the comprehensive approach

Strategic Decision Making in the comprehensive approach

Leadership training

Influencing (Netherlands Defense Academy)

To conclude: applications of Go4it

Page 17: A gaming approach to the comprehensive approach

Adaptive and flexible formats:

Board game (resource-less environments)

Board game with computer-based GCAM simulation

On line game with GCAM simulation (distributed teams)

For new context: disaster management?

Current and future developments of Go4it

Page 18: A gaming approach to the comprehensive approach

Questions

Page 19: A gaming approach to the comprehensive approach

Transfer of GamingContact details:

Marc van den Homberg

[email protected]

+31651069884