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Page 1: ~A~ T~~'£XPANSE - The Star Wars Expanded Universe … of the... · !=hapter One: The Expanse . ... the Tapani lords afford their fine estates amI huge luxury slar cruisers. Tapani
Page 2: ~A~ T~~'£XPANSE - The Star Wars Expanded Universe … of the... · !=hapter One: The Expanse . ... the Tapani lords afford their fine estates amI huge luxury slar cruisers. Tapani

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~A~ WAasLORDS T~~'£XPANSE

Sector GuideIntroduction ................•......_•.._•.•..................... 2Chapter One: I'Iclyer Qukkst,m Guide 5P'1aPter Two: Aliens of Tapanl Sedor 13ChaPter Three: The Rimma Trade Route 17Chapter four: The Exparre Gazetteer •••~ ZIChapter Flve: The Freev.urlds Gazet eef 32Chapter Six: Ships and Vehicles .....•.•............. 38Fhapter Seven: Drolds .L 4"~Ch,pte, Eight, 'qUIPmeht..

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lme;;;:Sier GJ'<,te '1Introdu~tion f : I!=hapter One: The Expanse .Fhapter Two: The Free1rlds.. _...... • 0fhapter Three: The Min s.....Gui,st;l....... .. 40Chapter Four: The Megacorps ..-:.; _ 4rChapter flve:LThe Empire ~ "' 52Chapter Six: Secret Socienes #" : 6~Chapter Seven: The Rebellion.. . 67Chilpter Eight: Tapanl's Fringe _ 72

West End Games • RR 3 Box 2345 • Honesdale, PA 18431[...maU· f.dhori.aI: WEGedlteaol.com • Art WestendartOaot.com

SaJee.; [email protected] • Ucenstnc aad~:WEGllcadm4bol.com ._...::-__~

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Design; P;tul Sudlow and Chris DoyleDevelopment and Editing: Paul Sudlow

Copyediling: JeD SeldenCo\'er Design: BriaP Sd,ombu'1

Grllllhks: TIm Bobko, Brian SC:homb_11Box Cover Art: Doug Schuler

Interior Art: TIm Bobko, TOIQ Biondolillo,Jacen BIUTOWS, Tom O~iII, Chri6tlna Wald

Island City Map: tlchad B. GUMOw

Playle,llnlf and Ad\ice: David Ackerman,J:lIllCfl Camblas. Lisa Doyle. Devin McCullen.

John Rlol, ]'cter Schwelghofer. George 5Ir.1)'lol1,Eric. S. Trautmann

Campaign Guide IChapter One: Th~ Tapani Cdtnpargn 1Chapler Two: Sector I'Aap 9Chapter Three: Sample Rebei Cell 12Chapter four: E.slalle Island 16Chapter Five; Th Alaphoe Gardens 22Chapter Six: JAN Cdmp 25Chilpter Seven: Torpedo Sphere 30Chapter Elght~lords and'S~ies •._ 30/Chapter Nine-_Mini-~ ..• .......•.......... 43Chap'er Tel\:"'Hu~ftngGrdoods •.•.................• 49Chapter Eleven: dv Outlines ..,. .

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.n-AILWAIU'LORDSM.EXPANS[

When theS/ar lI'UI"$ Roleplayi,,!; GUnle cameout in \987, Ihe locus of adventuring WllS onRebel characters and their allies. G(lla.\YGuide6: TrrlJllf' fi-cigl1/crs. released in 1990. openedup a whole new worlel 01 advent ure in t he fringeworld 01 smugglers ,Hul freighter news. And inearly 1997. Pirtlle.~ and /71/)(/leers shifted theparadigm again...Howing 1}layers to Illay free­booters and privateers in tileS/aT War.< gaJuxy.

Well, wc're doing it once more. The l.o,.iJ.~ of/I,e f':'rfJ/lIl.~e <:ampaign setting introduces theglillcrins but often deadly world ullhe nobilityin Tapani sector. Players can run nobles wholook OU[ lor the interests of their houses, orwho arc affiliated with Ihe Ernpireor tile Rebel,\Ilimlcc. They C,ltl play spies. young s<lberrakes, or house troubleshooters.

l..ords of Ihe £\1XmSe oilers other c<ll1tpaignopportunities as well. The players 1'.,111 rUIlbacta s Illugglers or bacta pi rates who hang Olltill IringI'. ports. They call run Iringers and cor­Ilorate spies who mingle with memhers of theIlowerful Mining Guild or jump its claims.

01 course, you can <llways ignore the back­groullil i,n(\ mine the Ilox set lor new ships,Ill<lnets, and fodder lor your own Slur Warsildvel1tures ilnd calnjlilign selling. It's Ull toyou.

The ContentsThe SeclOr Guide (this book) provides gen­

eral inlormation about Tapani sector suitableInr gamemilsters ,md players alike. Only thelirst chapter Is spedfieally addressell to Illay­ers, but they can read anything in this bookwit houl having allY secrets or surprises slJOiled_The secret stuff is in the other two llooks (thisarrangement aJlowsyouto lend theSer;torG'uidcout tu your pl<lyers il you like).

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The first chapter iSi' playerquickstart guideto the sector, You can photocopy this andhund it out before play starts, or before youhring tlte chi,racters to the sector. Thequickstart guide is very bilSic, though, illldyou'll have to iii I in gilpS verbi,lIy, or by show­ing players sections fro111 the GIIII/em(/,~'er

Guitfc--esllecially il they will be l)laying chnr­ilclers intimately familiar with T<lpani sector,like nobles. Ahernalively, you call reler yourIllayers to the P/(lycr:~ Guide 10 TtI/Jlllli (seebelow).

Most 01 the inlurtl\iltioll mentiolled in thequickstnrt guide is more fUlly developed else­where in the Ilox set-with thee"CCl'tinn 01 theessays on the calendm ancl sedor holid,lyS,There didn-t seem to be much of a reasoll toflesh these concepts out further, so we didn't.

The rest of the first section 01 the St.·('lurGuide Introduces new <llieus Ilfesent in thesedor ilnd a guide to the new character tem­plates provilled In the hox scI. The sc<;ol\dsc<;tion is il ga~cl1eerwhich presents some 01'I'apani s':ClOr's major worlds_ The fin;rl sectionintroduces new assets ,lV,lllahle in Tapimi s/..'C­tor; ships, vehicles, droids. equipment, al,,1 sonn.

The Gumelll(/Sler Guide cOllt,tins more Ilj)e­cilie details on the Ilowers and situations InT;rpani sector, much of which is g<lmemaster's­cycs-only material. Here you'll find discussionson the political and cultural environments inthe sector, and also tire sector's dirty littlesecrets-plots of the noble houses, the Impe­rial rivalries that play out behind the scenes,the shallow societIes that try to conI rol events,and the like.

The OIllI/l<Iigl/ Guide provides you withenough game Illateriallll jUrlllrstarl a T'lilani

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.IT'AA.WAIlS'[ORDS,\\\EXPANS[ Inh"oducdon

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Introduction.lTAIL.AAI'

[ORDSI.H.xPANS(

sector campaign. It kicks olf with a generaldiscussion oflhe various sorts of campaignsI)()ssible in Tapani sector, alld contains numer­ous tips on fleshing these ideas out into a lull­fledged Camllaign, A number of developed ad·venture sUes are Ilresented next, along with arogue's gallery of gamemaster characters. afull·length introductory adventure. and an out·lined mini-campaign.

A Player's Guide to TapanlPlap!rs bringing pre-exist ingcharaClers into

a Tapani campaign Call probably get by onreadingthe(luickstarl guide and picking uptherest OIl lhe fly. However. players desiring toslart a character 011 in Tapani ",ill need a lot1Il0re background informat ion andoptions thanthe quickstart guide provides.

TIle Player's Guide 10 Topani is a relativelyshort Lonls of 1M Expanse supplement de­signed to Kct a player lully up to speed 011 theins and outs ofTapanl culture ",'ith a minimumof lUllS. The book contains a lot 01 the back·ground information provided in this box setClilus a bil more). with all the gamelffilSler·specific sections excised. II al50 le.lturcs anoverview of Ihe major "'orlds 01 the sector. aIkroes am' Rogues-slyle character generationsystem. and over 25 character templates,

1I you plan to spend a lot time in the sector.

4

the ''1,we,',t Guide Is probably a good invest­men!. II will save you 11 lut Oflilllc in lerms 01~t1ing your 1>layers r('ady to play.

You can lilek up Ihe ''1(1yer's Guide 10 TUlxmiwh('re you ",'01 this box set. or order it directlrom West End Games.

Where to Go From HereIf you plan to playch<1racters adventuringin

Tapanl sector. feel Iree to read through thequickst<!.rt guide, look over the character len1­Illales and read as rnuch 01 the rest ollhis bookas your g<1ll1emaster will allow. Dotl" read ei­Iherof Iheat her two books-doingsowill spoilmany 01 the secrets and surprises lhat lie instore. You'lI have a lot more fun II you ""ait lor)'our gamemasler to breat he life inlo the sectorthrough his ad\'cntures. If there is anything inthe ather two books hewants you lohave (likedetails on the noble houses). he'll providethem.

Gamemaslers. on the other hand, shouldread all thrcc books thoroughly before atlempt·ing to run adventures in this sector. T<1panisector is a complex envirOlllnenl in tenos 01alliances and plols, and you should have agood handle on how lhlngs work belore start·ing a campaign.

Welcome 10 Tap.lni sector!

~1Ot'Gujd..

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halls of power on Coruscanl. And the resullSare stMting to p<ly off-house members nowcaptain Star Destroyers. command worlds asmoffsand governors. and sit in council with theEmperor himself.

Having invested so much in Ihe Empire.Tapani sector is able to maintain acertai n levelof independence: while surrounding seclorsare ruled directly by Imperial-appointed ad·ministrators. Tapani sector is permitted tochoose Its own leaders. This is a delicate silu­ation that might change at any moment.

Thesector economy is booming. which helpsthe Tapani lords afford their fine estates amIhuge luxury slar cruisers. Tapani has a largepopulation of highly educated workcrs, and itsresearch facilities rank among the most pro­ductive in the Empire (especially those at MrlsstAcademy).

There are about 70 systems in the sector.roughly alifth of which have inhabitable worldswhich are heavily settled. Other systems alsohave settlements. but milch smaller ones: re­search stations. military outposts. mining fa­cilities. and so on.

Tapani has a large number of tempcrateworlds within il. and an abundance of rawmatcrials ripe for mining. including somewhicharc relatively rare in the rest of Ihe galaxy(Tapanlllliningcompanies havc been shippingtrillions of Ions 01 valuable ore to the Coreannually for several thousand years). Tapanisector is one of Ihe closest major sources ofrawmals 10 the Core. This gives It an edge whencompeling withseclors further out which mustraise their prices to cover higher transporta­tion costs.

GI.'Ographically, Tapani sector lies a bit offthe Rimilla Trade Route. The Rlmma run. as It

Welcome to TapanlSedor

.lTA1LWARS'[ORDS':UXPANSE

Tapani sector is located in the Colonies onthe Shapani Bypass. a trade route which Is anoffshoot of the Rilllllla Trade Route. The sectorcapital Is Procopla. Ihough the world of TallaanIs aClually as important. because lhe mainImperial regional depot is located here.

Though Tap<lni Isn't in the Core. it might aswell be: it is a vastly wealthy sector with politi­cal thumbs In almosl every Imperial pie. Itsnoble families. most ardent supporters of IheF.mperor. have sent their sons and daughtersinto the most elite Imperial institutions-pri­V<lte schools. the Academy. the N<lvy. and the

There are many layers to Tallanl sector.andil lot of background information It would begreat to have 11 handle on before starting play.II isn't required. This chapler doesn't give youeverything you need to know aooul Tapanisector, bUI it will definitely give you enough togo on for yOUT first few adventures. assumingyou aren't going \0 playa real insider, like 11

noble. In any <.:ase. your gamemasler will IiIIyou in on other aspects of the sector he wanlsyou to know about.

For a more comprehensive guide to playing11 character in Tal)anl seclor (including moredetails on noble hierarchies. codes of conduct.tilles. and soon). you might want to pick up theP/(IYCfS Guide to TOfKlni. a short book whichincludes essays on Tapani's influential peopleand institutions. over 25 new templates, andeverything you need to generate a completebat:kground lor a character native to the sec­tor.

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Traveling InTapanl Sector

Tapani sector is a fairly young segment ofspace. filled with nebulae, gas clouds. and coa­lescing systems. The many fiery red and Iceblue tendrils of Intergalactic vapor and gasclouds are beautiful and majestic. but I hey al50make the sector ;lI difficult one to navigatethrough.

M.clor C..ide

border of the sector. The Freeworlds Region,which was once the backward fringe of thesector, has become I>owerfui thanks to Its p0­sitIon on two major trade routes, the ShapanlBypass and the Giju Run (an ancient Herglictrade route). Because most Expanse ore mustpass through the Freeworlds. there is a 101 ofbickeringaboulthe high lariffs IheFree...·orldsplace on Expanse shipping.

Despile its distance from the Core region. bytradition theTapani seclor Is considered apartof the Coreconul\unlty. The Tapa.ni .nobles areconsta.nUygoing toand fromCoruscant, partlyto attend to business there, but mostly so theEmperor can keep all eye on them. and they onhim.

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.6rAILWAAS'[ORDS IUXPANSE

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Bamabasaber rake

Is known in trader slang. ranges from the Coreall the way out to the remote Kathol sector. Itused to De quite a way olf the beaten path. butcenturies ago some Republic scoulS blazed abig short-cut righllhrough the sector lhal cuidays of[ the Rimma run. The !lev.' bypassbrought Tapani sector Into a majortrade route.and that livened the place up a bit. Onstarchans. the shortcut is called the Shal)OlfliBypass. but most folks call it the Bacia Run orthe Bacia Bypass Instead, since it was estal>llshed 10get bacta into IheCorefaster;Thyferra.the malor production center for the Empire'sbacta, is just a few days travel ,lway (thoughnolln Tapani sector Itself).

There are Iwo distincillaris to Tapani sec·tor: the Expanse and the Freeworlds Region.The Utmose is an ore-rich area of space underthe control of noble houses-the remnants orthe small stellar empire which once ruled thesector centuries ago. It Is made up of sevenprovinces which make UI) spt.."(:ific house hold­ings. The sector capital. Proc;opia. is an inde­pendent world which. by tradition. isgovemedby the ruling coalition.

Slowly encroaching on the Expanse is theFreeworlds RegiOn. a serieli of systems on the

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llIonitored by ;1 hyperspace buoy. The onlytruly stable route through the seclOr is theShal)aui Bypass. Travelers can salely shunt upami down the BYI)aSS without dropping out ofhyperspace year in and year oul.

Theother lanes ollhe sector arc less stable,and arc lllaintai ned by hypcrsp<lce buoys guard­ing each system. Interstellar drift causes dan­gerous obstructions to enter hyperspace TOuteson a regular basis. and the buoys monitor thesituation and recalibrate routes on the fly.Ships passing through a cluttered area mllstdrop out 01 hyperspace at it buoy juncture andlo.1.d the !lew data before continuing, Suchinterruptions toone's trip are annoying, and ins01\le pirat~inlestcd regions, highly danger­ous, (Bul not as dangerous as blowing by thebuoy and entering an unclear hyperlanc.)

Thf'. Sha[lani Rypa.~s Imd Giju Run an' thf'only known exits to the sector, There may wellbe a lew secret roules leading out 01 the sector,but if there are, those in the know Men't telling,Cerlainly.such a roule would be worth Irillionsof credil~ 10 some governments,

Rules for traveling through hyperspace inTapani sector are on page 9 of the ClImpaignGuide,

1Sf'l;tfJr Guide

-~.........-.._-- ........_-

III many other sectors <I dClise network 01hyperlanes links every world with just aboulevery other world. Tapani sector has only a lewdrilling space lanes linking its vilrious parts.This is be<:ausc most of the hYllcrlanes Meullstable. and establishing muJtil>!e routes isnot feasible.

Mi [Iennia ago. tr,lveJi Illl through hypersp'u.:cwas extremely perilO\ls everywhere. becauseinterstellar space is dogycd with dangerous([cbris. Such hazards and obstructions couldbe discovered oilly though trial and error. andmistakes were usually lal<ll. Over time, certainroutes between planets were found to be lairlysafe. and the Republic SI)acelane Bureau estab­lished a network of hyperspace buoys linkingthem together. Evenlually, powerfuln.wicomputers were developed to store andprocess all the l)(lssib1e hYllerSpa('~ jumpsdeemed safe, and spaceship cililtains gainedthe freedum to travel the StMS without sl<lv­ishly following the buoys.

Ilowever, some areas 01 sl)aceMe so chokedwith galactic debris <lnd celestial objects thatsale hyperspilce t(i,vcl is all but impossiblewi/holl/hyperspace buoys, even in the modernImperial era, Tapani sector is socluttcred withdebris that just about every system musl be

y:-"7"-:,.....----~---?."..--)'-"-)-/.,-:;-.,Q"~-/-,~~~:-F7!e7"e-:~:'"O';)-'d-'---r. /~' Common Navy-: Callpsa House;:t' 'officer

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Melantha. or the houses,Melantha has the dosest tieswith the Empire. a relation·ship It is enjoying, sinceit hasnot run the sector in centu­ries. MallY house members

serve the Emperor onCoruscant, including severalDark Adepts. The Empireand Barnaba are its twoclosest allies. and f.lecetti

is its obvious rival. Melanthamakes no secret that it is trying

to topple Mecetti"s coalition.

Callpsa. Calipsa controls more systemsthan any other house, most ofthem sterile but ore-rich. Itwas once a relatively weakhouse, but recently an­nexed some of Pelagia'sworlds for itseU, and is grow­Ing in influence. Even so,Calipsa prefers to locus onmining to buildingpowerbascs, and tries nottoget drawn into housepoli­tics unless its ability totransport Its ore to theShapanl Bypass is threatenedby Cadriaan or the Free.....orlds.It Is allied with its powerful neigh­bor Mecetti. and has problems withPelagia and Cadriaan due to Its big land grab.

Ramaba. AnaturallyweaHhy house, Barnabaeschews house politics as much as it can,preferrl ng to spcllrl its energies bei ng the mostsocially significanthouse in the seclOr. Ithas succeeded: theballs and parties ofHouse Barnaba <Hegreat events on theTapani social calendar.Style is very importantto Barnaba nobles: if onemust plot and spy, onemust look good doing it.Barnaba is a lukewarm allyof Melantha, and a lukewarmrival of Mecetti. It is probablythe lllostneutral house in the sec-tor.

Cadrlaan, House Cadriaan is an extremelyactive merchant house, and thanks to its stra­tegic location as the only house on theShapaniBypass, it is one of the wealthiest. To infuse

8

The Houses of TapanlThe Expanse is ruled by noble houses. each

of which has its OWIl net workolfamilies. Withi na given house. there are varying ranks of nobil­ity: (in descending order) the lords. barons.amJ knights. Lords run the se<:lor. by and large.while barons run local house assets.The knightsmay also have important positions. hUlmo.'>1serve in the military or work in the housegovernment. There are different forms uf ad­dress for each rank, bUI a simple "my lord" oru my lady· will suffice in most situations.

There arc three great houscs-Mecetti,Melantha. and Calipsa-and luur lesserhouses~Cadriaan, Reena. Barnaba. andPelagia. E..1.ch house has ils own planets,lands.armies and navies. and COlllllanies. All give lipservice to the Empire, but the truth is thatRebel ami Imperial interests often take a backseat to local struggles.

Power is figured on two levels-votes andwealth. Each house gets one vote In the GreatCouncil (the Expanse's governing body) loreach major world it controls. Since no onehouse has enough votes to overrule the oth­ers, It must build coalitions ill order to have Itsway (It also helps to divide your opposition tol>Tevenl them from putting together their owncoalitions). Currently, MeceHi dominates thecurrent ruling coalition, made up of itself,Calipsa and Reena.

Wealth Is the other measure of power. Itcannot buy votes on the Great Councll, but Itcan buy spies, navies, and access \0 key Impe­rial bureaucratson Coruseant. Sometimes, it ismore important to have blackmail material ona key voter than his allegiance. So, in a way,Ilerhaps money can buy votes.

Mecelli. House Mecelti isan extremely ruthlesshouse, willing to dealwith anyone who cangive it an advantageover its rivals. It hasno t rue allies, pre­ferring to use firstthis group and thenthe other to fur­ther its own ends.Currently, it is allied with Calipsa and Reena,because they give Mecelli enough votes In theGreat Council to rule tile sector. Mecelli has along-standing feud with House Pelagia. andviews Melantha as Its primary rival in the sec­tor for Imperial favor.

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Charader TemplatesTIle Lords of the ExfXJoSl! tampaign selling

opens up newavenues 01 roleplaying in IheStarWar.!" galaxy. To actommodate new tharactertypes like nobles, house guards, and MiningGuild operatives. we provide a new slew oftharacter templatesyou can use in youradven­tures.

A big difference between these templatesand many ollhe lemplates we've published Inthe past is lhat these people are grounded In aspeciHt location. While a Smuggler. Kid. orMerc might have cOllle from anywhere, rnQ!i1 ofthese template characters are native toTapanisector or have established lives here. Theyhave roots. and manyolthem havelamily. Thatmeanstheyhavemoretolosellsomeooecomesdown on them or their family. It also makesplaying them a bll more Interesling.

You can conceivably run a campaign withJust these templates (CSJ.lCClally If il is a noble­based campaign), but you might want to lookto other sources lor character lemillates toround out a group 01 adventurers. There areatieast five noble-oriented templates already Inprint, for example.

Thereare twenty templates in theS/ar Warsrulebook alone, 16 in the Gamemusler Screen,and anolher 60 or so tn Heroes and Rogues.Thirty more templates customized for Tapantsector are included in the TafXJIliPlaye~'s Guille.most of which do not appear In lhls bolt sct.

You can find additional templates in olherSlar Wars products. Galaxy Guides 6. 8 and 10contain smuggler, bounty hunter, and scoultemplates, respectively. For l)lrntc temilltltcs,see !';rules and Priuoleers.

The templates induded In this set are prt,"­senled ·straight." That is, the liouse Trouble.shooter is dedicated to protecllng his house.the MrlSSl i Tutor is loyal to his homeworld. andso on, II you like. you can lweak these tem­plates to match the sort of campaign you are In.For example, if everyolle is going to be a Rebel.you could easUy Jlloolfy lhe background and

cover their secrets. Try to foil Imperial plots toundermine the sector. or help them along andreap the rewards loyalty 10 the Emperor brings.Tapani sector is a place of secrels. and every·one has alleast one. But you have 10 live thereto learn them.

To generate aTapani character, jump aheadto Chapler Two for new aliens to play andcheck out the all-new characler templales In­cluded in the box sel. Your gamemaster mayhave additional insider InformalM>n lor youIhat only certain few know.

9Mc'a~ Guide

Getting RoilingThert~ Is plenty to do In Tapani sector once

you gel accllmaled. Tangle with lhe powerfulMining Guild. smuggle bootleg bacta down theShapani Bypass. sniff out hidden fringe ]>Ortsand cut yourself a piece of the II1;tion. establishand run your own Rebel cell, or steal data fromlhe ivory halls 01 Mrlsst. Immerse yourself inthe mighty feuds of royal houses-and un-

ilself with still more credits.Cadriaan h1l5 taken the unprec-edented slepoillraniing tJtles to ,wealthy freeworlder merch8I1lsin exchange lor Investmentcapital. Cadrlaau has close tieswith the Freeworlds. ilnd as aformer colony of Pelagia, sup­porls the fallen house. HouseMeeeHi is a principal rival.

Pelagia. Pelagia wasooceoneofTapani's gn~alhouses. and itsbloodline was strong In theForce. It lost a lot 01 Its power

when its Jediwere slain bythe Empire. andMecenl look the opportu­nily loculS its legsoul from

under it. PeLagia survivesstill. but h"d to giveCallpsa some of itsworlds to get the fundsto rebuild. or theTapanl houses. 11 isclosest in sympathiesto the Rebel Alliance.

Since everyone knowsthis, Pelagia is careful 10

lie low ilnd avoid all appearances 01 impropri­ely to avoid another lmperlakanclioned at­tack. Pelagia is allied with Cadrlaan. and countsMecelti as a mortal enemy.

RecQa. Reena has alwaysbeen a lesser house. andprobably always will be.It has built up an educa­tion system second tonone in the Expanse.and many houses sendtheir children thererather lhan send them tothe very besl educalloninstitution in the re.gion.lheMrlsst Acad·emy. which lIesln theFreeworlds Region.

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.n-aR.WAIU'LORDSIllEXPANS[

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Ch.p~~nP]Mayer Quldtstut.......

.I1"AIL WAAI'LORDSllEXPANS[

per50nality of, say. the Ilouse Knighl or MiningGuild Recruiler template 10 give it a Rebelaffiliation. Likewise, you could give)'OUr char­acters an Imperial affiliation,

Some Inside TipsPeople are al\<l'ays lalking about current af·

lairs. and there are oIher rumors people juslkind of pick up by hanging around the palacesand spaceports.lIere is a sampling 01 upinions,impressions. and flleloids about Tapani seclorto start you off. The Pfayers Guide /0 Tapan;goes into more delail about the background 01Lords of/he Ex,x/lIse, and how it mi!lht impactyour character.

Nobles, House nobles run the ExIXlnse, andare constantly plotting and scheming agilinstone another. There is good mOlley to be madedoing dirty work for a noble, but most 1:H..'Ollleavoid such entan!llc:mel1ts. You Illay gain some01 your patron's friends. but you definllelyacquire all of his or her enemies. And noblesare unforgiving of failures and setbacks. andnotoriously forgetful if their agents becomeliabilities.

Still, life can besweet when things are going.....ell.and you get the best toys to play with (andyou don't even hilve to buy thelll). If you'rereally good at your tab. you can rise highenough in your pat rOll's services to earn his orher respect-and ellsure you won't becutlooseat the first sign of trouble,

H_Squabbles. TIlereareplentyofhouserows going on al anyone momenl. The onefueling the mOSt commentary at the mOnlent isthe rising tension between llooses ~lelantha

and Meceni. Now that lloose Pelagia has beensmashed. it is ollly a mailer 01 time before thetwo remainiug sector sUl>erpowers square 011to decide who has the more powerful houseon<:e aud for all.

They probably would have done it already.but everyone knows a civil war that big \<I'ouldbring the Emplrein toarbllrate, and that wouldsl>ell the end ofTall;lni's relMivc Ireedom fromoutsi.le control.

Imperial Inten'cn lion. Slleaki nf,l of im1ellcn·dence, some people worry tll;!t the FreeworldsRegion is now more an IUlllerlal rum]> sectorl!lom;l part ofT<l]>anl prOller. and that soonerthan later the Eml>ire will step in and takedirect conlrol. While 'he Mining Guild wouldlove Ihis (see below), the Frecworlds govern·ment is definitely agaillstthe notion.

Even thc Exl>anse nobles are divided. Whileall recoguize Imperial COIll rol olt he Freeworldswould end theoretariffs. it alsothrealens theirautonomy. The Emperor is almost certain to

'0

appoint a grand moff 10 supervise the region ifTapani sector splits. 01 course, HouseCadrlaanhasa fairly snug rclationship\<lith t he Freel<l'Orldsand its o\<m worlds 00 theShapani Bypass, 50 itprobably stands to gain either way,

The Mining Guild, The Mining Cuild Is tiedill olle way or another to just aboul everyprivate minlugoperation in the Empire. Miningand processing raw materials is big busilless inTapani sector (especially in the F..xl>allse), andmost of lhe mining orgauizatiof1s around areaffiliated with the Mining Guild.

TIlere is a lot of tension belwCCflthe MiningGuild and the Freeworlds, be<:ause theFreeworlds <:harge a substantial tarlU for Ex·panseore passing through its ports on the wayto the Shapanl Bypass. TIlis makes ExI><111se oreless compelltive on the galactic markels thilnFreeworlds ore. Most pooille figure there willbe 11 showdown between the Expanse allcllheFreeworlds over the tariffs issuc sooner orlaler.

The Bacia Run. Patrols ollhe Imperial Navyand Freeworlds Common Navy are everywhereon the Shallani BYllass, and the reason Is thatthe BYllass is the primary route for bacta ship­nlellts moving lrom Thyferra toward Coru.s<:antand theutherCore worlds. Ollidal bacia shill­ping rontr;u·tll IIrP limilp.l 10 Ih.. sarne 1\<1'0<:oolJ>anies that monopolize the b.'lCta trade,Xucphra and 7..altin corporations.

IlowC\'er, there is a thriving black market inbootleg bacta. aud smugglers willing to run ilfrom their <:ontacts on Thyferran colonies totheir b1Jyers. TIle Bacta Run Is an extremelydallgcroos run. Not only dothe smugglers havto <:ontend wilh Imperial and Tap.lni patrols.they have to worry about the piratcs \<I'hohaunt cerlain areas of the Bypass, lying In waitlor them.

Sillce ba<:la. a liquid shiPI>ed in bulky stor­age lanks. is hard to hide from customs offi·clals.l>'1cta smugglers rely more on outrunnillg11I11>erial blockades than bluffing t heir way 1><1stthem. A smuggler that stops when he's told toIs Val)ebllil.

Shlldo....port. The rUlllor persists amongfrll1l;e s(.1;lI1ellls of Tapall i sociel y thnt IIlere Is11 shadowport somewhere in the sec' or, hut nnone seems 10 kl10wwhereit is. Everyone seemsto know sOIl\(.'One who knows SOI!L(.'OIHJ whohas heel) there. though.

Forthesque.lky..dean types who don't knowwhat a shadowlXlrt is ...well. thaI's where yOIll,'Oto buy and sellstufltheEmpire doesn't wantyou messing with. Weapons, spke, hot shillS.slaves-anythlng I,'OCS on a shadowport. Ofcourse, ir they were easy to find. the F....nllire

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.ll'AR.WAIU'LORDS I;UXPANS[

would shut them down prelty quick, 50 thetrick is to iletually lind one.

Thcrt"lilrC plcr1tyol peopicoilihe fringe wholike to pull themselves up by pretending theyknow where the Tapani shadowport is whellthey (IOu", which makes it ralher difficult totrack il duwn (free lip: view with greal suspi­cion anyone offering \0 sell you ll<lvig<ltioncoordinates to 1he Tnpani SI1il()owPQrl), II thereis one. apparently the people who arc in theknow aren't wlking.

The Senel Hyperlanc. As far as anyoneknows. the only hyperlane in or out ofT,l!lilnisector is theShapalli Bypass.Scouts have triedtodiscollcr 1lltcfllale routes out. bull1(IOnehasyet claimed success~therc is just 100 IllUl;hdebris floating ilround illlhc region.

A popular story that has been going Moundfor centuries is that there is at least one secretrout I" Ollt oft he sector. Over the years t he taleshave placed the secret rOllte in virtually everyprovince in Tal)ani sector. The most COllllllonversions llive the route to fo.lccelli or l'elagia, Ingeneral. whenever a particular house has an11I1\lSUillly good economy going. Sl)ecula!ionsabout the secret roule resurface.

Anyone who adu,lIly finds such a route isset for life-if he Ciln avoid gelling stabbed inthe back by those he sells the llilvigationalcharts to. or those who stand to lose if anotherroute opens up.

A Concise History ofTapanl Sector

All years are reckoned by theTapani domes­tic calendar.

Colonial Enl. (0-1012) The first colonistssettle the region and begin trading with theI-Ierglics. Life is hard, but raw materials arcabundant.

Twelve Kingdoms Era. (1012-5372) Powershifts from Pelagon. the original colony world.to individual pl<lnelS. Settlements oqpnizethemselves into regional kingdoms. First settle­ment 01 the periphery worlds as a buller zonewith Herglic space (see page 13). First contactwith Mrlssti.

Dynastic Ern. (5392-11,138) Warrior princeSiley Tap.lni rises from the Melanthan King­dom 10 unite the sector in a series of bJoodycivil WMS. Locates his new imperial c<lpital onl'rocollia. Kingdoms re-establish themselves,IS noble houses suhordinate to the TapaniEmpirl"l.Tapani calendar l"lstablishl"ld. Gij u Routestabilized, and Tallaan and Neona emerge astrading worlds. Tapani joins the Republic. Great5ith War lought. and Jedi Knights discover

...._~ ......,. ....."' .. _ ... _ .... ,_......-.I-

";ector Guide:11

bloodlines powerful in the force in IiousePelagia.

Federal Era. (J 1.139-12.6&1) Relormersabol­ish imperiaJ rule and establish a repu hlic. Noblehouses survive reform effort. and now rUIlaffairs directly through the Great CuunciJ andProcopian Senate, Shapani Bypass bJazed,bringing the previously backwater peripheryworlds into the center of galactic commerce.The I)cripllery declares independcnce and bl..'­comes the Free....orlds Region.

Imperial Era. (12.689-1 '1,724) The rise andfall of Palpatlne's gal<lct ic Ernpi re.llouse Pelagiapurged of its Jedi. (Year 1'1.689 docs notneces­sarily represent the inauguration of the NewOrdeL) This is the present era. The c<IInpaignselling bcgills in the year 12.i23-the year ofthe Battle of Hoth.

Sector CalendarWhen dealing wit h the outside galaxy. Tallanl

sector uses the Imperial calendar.llowcver. indomestic affairs. the Tallani calendar (estal>..lished by SheyTapanl in 541l) is still in com­mon use (largely as a symbol 01 the sector'sautollomy).

The local Tapani calendar has bcentwe.lkedslightly to conlorillto Galactic Standard Time.but the tradit ional names of the days. months.and holidays remain in place. There arc 60 min-

Months and HolidaysJ. Elona2. KelonaTapanl Day3. SelonaExpansion Week4. Telonil5. NelonaProductivity Day6. HeJonaShelova Week7. Melona8. VelonaHarvest Day9: Relona10: WelonaWinter Fete

Days of the WeekI Atunda2 Katunda3 Satunda4Datunda5 Natunda

~1 ter~neJ I

r~l[@)fJ:~

[~I

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utes to an houT, 24 hours 10 a day. 5 days to aweek. 7 weeks to a month, and ten months to ayear. To round out the 368 day year, there arethree festival weeks and three one-day holidays.

Local Seasons and HolidaysIn addition to Imperial celebrations, Tapani

sector has ils share of holidays and festivalscornmelllorat ing key historical events and com­mon cullurallradilions. The majorse<:tor-wideholidays aTC described below.

In addition to these holidays, the FreeworldsRegion and each Iloble house have festivalsunique to their worlds-most honoring do­mestic heroes and famous historical figures.The major holiday unique to the FreeworldsRegion is Independence Week (Relona 10ththrough 15th) which commemorates its break·lng away from the Expanse.

.2

Tal)3.fl1 Day. Tapani Daycelebrates the birth­day of Shey Tallani. There are large paradesand elaborate public leasts on most worlds inthe sector.

Expansion Week. Expansion Week consistsof five days of celebration commemorating theseUlement of Tapani sector. The hoJovids fea­ture special programming. and cultural festi·vals are common In urban centers.

Productivity Day. The work ethic is strong inTaJ)3ni sector. and Productivity Day is a holidaycelebrating hard work and past generations whohelped make the sector what ills today.

Shelova Week. SheJova Week is a Herglieholiday which celebrates commerce and I,un­i1y (the two concepts are not far separated inthe Herg1ic mind). Traditionally. celebrants

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Chapter Two

.ll'A1LWAAI'[ORDS::'EXPANS[

Aliens ofTapani Sector ~~

~ ~I

~~@] ~

~~

~@~(@

~~

©]~~@]~

pl.8on-pak.k: 1. Coruscant; 2. any Imperialseclor capital.

sben: I. pod mother; 2. a spacecraft theHerglic has traveled in (l.e" one that hasnurtured him in space).

shan: 1. pod aunt; 2. any spacecraft theHerglic has not traveled in.

sban~kk:spaceport

shep: I. friend: literally podmate; 2.wingman or sisler ship in a fleet.

.be~: one's homeworld or homecity.

umrop: someone so slupld he doesn'tknow he's an Idlol.

placed by arms and legs. They still breathethrough 3 blowhole, however.

The Herglics became traders and explorersearly in t hei r history. reaching the stars of thei rneighboring systems about the same time 3Sthe CorelJi3ns were reaching theirs. There isevidence that an early Herglic trading emllireachieved a level of technology unhe3rd 01 to­day-ruins found on some ancient Hergliccolony worlds comaln nOll-functioning mOl'chilIes which seem to harness gravityto performsome unknown function. Alas, this empire col·lapsed in on itself a millennia before the Herglicspecies 1l13decontact with the human spccics~

along with most records of its existence.The angular freighters of the Herglics he­

came common throughout the galal<y once

13

clIakk: a naive person, born yesterday,literally a young Herglic not yet weanedfrom its mother's milk,

hauum: sound of a Herglic clearing hisblowhole, Pronounced with emllhasls. usu­ally to preface a signilicant remark.

paid: I. city (literally pod community): 2.planet.

pboD: 1. thief or bully; 2. Imperial oUicial.

Seclo~ Guide

Hergllc SlangBecause of the influence of Herglic trad·

ing in Tapani sector, certain Herglic wordshave made their way Into the local vernacu·lar, Here Is a sampling of words you mighthear around a Tapani spaceport.

HerglicsHerglics are not native to Tapani sector. but

thanks to their extensive trade networks, theyhave had a major presence on most Tap.miworlds lor many centuries. They are the major­ity species on the Freeworld of LamutT. andhave begun to buy titles in House Cadriaan. aheretofore unheard of procedure for non-hu­mans.

Hcrglics are huge bipeds who seem to haveevolved from water-dwelling mammals. TheyaTC tall. extremely wide. and fairly strong. wilhsillooth, h<lirless skin that ranges in color fromlight blue to ncarly black. Most evidence of awater origin has been bred out ollhe species.Fins and flukes. for example. have been reo

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i,,..

Iheywereadmitted inlothcQld Republic. Theirinquisitive but practical natures made themwelcome members 01 the galactic communityand their even tempers helperlthem gel alongwith other species.

The Herglic homeworJd of Giju was hit hardby the Empire. for Its manufacturing centerswere among the lirsllo be commandeered bythe Emperor's New Order. The otherwise doc­ile species tried to light back. bUllhe endlessslaughter which followed convinced them tobe pragmatic about the situation. It was notpractical to die fighting a superior enemy. theHergHcs dedded. When the smoke cleared andthe dead were buried. they submitted com­pletely to the Empire's will. Fortunately. theyceased resistance while their infrastructurewas still intact.

Hergl iCs can be encou ntered throughout thegalaxy, though they are more likely to be seenon technologically advanced worlds or in space­ports or recreation centers. There areIlerglictowns in just about every metropolis inTapani sector. and HcrgliC-<lwned businessesare not unusual in the Freeworlds Region, evenin the lace of Imperial allti-alien sentiments.Herglics are in the majority on Lamuir anddominate its political agenda.

Once introduced to some type of game 01

chance. a lever seems to come over a Herglic.He spends his free Iime-and his credits­trying to develop a "system" which will makehim rich.

The Herglics are also somewhat sensitivealrout their size. Living in a galaxy with beingswhich are mostly smaller thill! they i1re hasmade Herglics somewhat self-conscious 01 theirsize. As most galactic facilities are built toaccommodate human dimensions. the Herglicsfeel uncomfortable. crowded, and out of placewhen ilway Irom their homeworld or out oftheir ships. They lIIust take up two seats inrestaurants and transports because of theirbulk. Most doorways take a bit 01 maneuveringto get through.

Hergllc"nribule I)l~~: 12DDf..'O"ERflY 10/30KNOWUl)(;E 10130MECIIANICAL 10/40PERCEPTION 1O~2{3lh2

!ITRU;GTII 30f$0TEClIN1CAL 10.1/10_1Sped,,1 Ablll,t ...:"""101,,,1 ,,"',oc n,e lhl~k tayet 01 btob"", l>c"~alh Ih~

oulCr sl<Jn "' .. Hcr~lIc ~i,"es ,10 10 ,,,,,i.t ''''ma~c I",n,I",y.leat "ll"oks. 11 ~ivc, 00 hon"s to ene,!/)' nuxks.Slo')" f""."",:GumbJmB F'e,,~Y' tlcrgtics ...'hen cxpoS<.'1J to g.l"'~' 01

j!

.4

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.IrA" WAAS'[ORDSII:UPANS[

rha',""lind ltltmSdv.... Irr....io;'ihlyd.a...·n lO U~. Altet-gIk' "'''0~ by a pmblillll pme ml,l$l IRa«.Moderare ..·,Ilpt,wwdv:dt '0 lfiiSl ll~ po~tlulll'lI"

10 pby~may t.. Jtranle.h 1:>0"''''0I~' roll lfll 10critical or ~~h~alenl"ll'lot IIwm '0 playMo....:51", I 7_1.9 ...oU.s

There are endless Jokes in Tapanl sec­lor which begin "There was a Hergllc anda Mrlssti.~ most of which derive theirhumor from the contrasting sizes andmasses 01 the two alien species. MostMrlsstl think such Jokes amusing. butHergJics think them In poor taste.

This d0e5n't stop an endless parade ofHerglic comedian.s pairing up with MrlSSliand hitting the nightclubcircuit. Nor doesII stop the endless formula wroad"holovlds which usually result from apar­ticularly successful palring.

"Uke herglic on mTlssti" Is an oldTapalll saying which usually means "likeoil and water," but can also bean expres­sion of pain (as in what the Mrlsstl fe4!lswhen theHergJicsltson him). Thesaylngdoes not suggest that Herglics and Mrls.stidon't get aloog; It's simply another vartiil­tlon on the si:te joke.

Su'or GIf;d~

MrlsstlThe !\trlssti are native to

the verdant world of Mrlsst,which lieson the very edgeolTapani spaceon theShapaniBypass. They lacked spacetravel when the first Repub­[ic and Tapani scouts sur­veyed their world 7,000yearsago. but have Iongsince madeup for lost time: Mrlsstl areregarded as renowned schol·ars and scientists, and areverygood at liguringout howthings work. They jump­slarted lheir renowned com·puter and slarshlp design In·dustries by reverse engine4!r­inll other companies' luod­ucts.

The Mrlsstl are diminUllve flightless avianhUlllanoids. Unlike mosl avians, they are bornlive. They are covered in solt gray feathers,except on the top of the head, which is baresave for a fringe of delicate feathers whichcover the back of the head above the large orb­like eyes. Mrlssti speak Basic with lillie diffi­culty. but their high piping voices grate onsome humans. Other lind II charming.

15

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YQung Mrlssti have dusky brown facial plum­age which gradually shifts to more colorlulhues as they age. The condition and color 01one's facial plumage plays an important socialrole in Mrlssti society. Elders are highly hon­ored for their colorful plumage, which repre­sents the wisdom which is gained in living along life. ·Show your colors" is a saying used tochastise adults not acting their age.

Knowledge is very important to the MrJsstLMillennia ago. when the Mrlsstl were develop­ing their first civilizations, Ih~ Mrlsst conti­nents were very unstable: groundquakes andtidal waves were common. Physical posses­sions were easily lost to disaster, whereasknowledge carried in one's head was safe fromcalamity. Over time. the emphasis on educa-

'6

tion and literacy became ingrained in Mrlssticulture. When the world stabilized, the tradi­tion continued. Today. Mrlsst boasts some ofthe best universities In the sector. which arewidely attended by students of many species.

Mrlssti humor is vcrydry to humans. So dry.inlact, that many humans do not realize whenMrlssti are joking.

MrtsstlAllrlbule DIce: l2DDEXTERITY 1D+2/2D+1KNOWLEDGE 3D/4D+zMF.(IIANI(:AL 3D/50PfRCEPTlON 1D+1{30STRENGnl 11)/11)+2TECltN1CAL 2D/fDMo>'e: 5/8SI~e: 0.3-0.5 melt'S 1all

SeCIO~ Guide

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Chapter Three

.rrAA. WAAS'LORDS,\J, EXPANSE ChApter Three

The Rlmma

T"l~·

~t@

[

Abregado-raeAbregado-rae is a Core world. but only tech­

Illcally. When compared to other Core worlds,it Is a run-do .....n sium .....orl(l. Even Nar ShmJdaabegins to look good next to Abregado-rae.

Abregado-rae has a highly-develoJ>ed manu­facturing base, which helJ)s it justify Its posi­tion on the Rirnma route. Ho.....ever. the space­ports are seedy and surprisingly low-grilde lora Core world seeing the trallic it sees. Theworld has" sOlllewhatunsavory reputation forbei ny the smuggler's lavorite stomping groundsin the Core. a reputatioll richly deserved.

Sec the 71,rawfl Tri/ogySollrcebook lor moreInformation on Abregado-rae.

Exports: High tech. mid-tech

hnllOrts: Foodstuffs. high tech. medicinalgoods. mid tech

If yourgroUIJ plans to run a tralllil freightercampaign based In the Tallani sector. this sec­tion gives yOIl a YOO(J start ill determining whatsorts of !lo<,ds travel up and down the Rilllmaroute. With such information In hand. playerscan plan tlleir ((lutes. and the galllcmaster Cilnbegin to dcvelop adventures arOIlIl(1 various<:"'go runs.

TravcltilllCs are not included on the map.The gamemaster shoul<J determine these onhis own.

GljuThe horneworld of the Herglics. Giju is a

humid world 01 marshy land dolled with Illanylandlocked lakes and seas. It has a highly­developed industrial bl1se which helped cata-

11

The RimmaTrade Route

The Tiljlilnl Sl'<:tor does not exi~t i 11 a VilClllllll.The Rilll1Tl1l Trilde Roule. of whid! the ShapaniBYIl<lSS is iI )lilrt lor <Ill practical pUT]}oses, nUlsfrom the outer Core worlds (JulIo the remotehnl)crial uutposts in the r.,·lillQS Cluster. Wereone 10 travel from one cnd of the Rimm<l TradeRoute to the other in a Star Desl royer travelingalmaximulll velocity. il would lake at IC;lSI sixweeks to make the trip.

All along this trade route are hundreds ofworlds. each with its own illlJlorts ami exportswhkh geller,lle the H;lffic that j)i1sses up ;mrl(Iown the Rilllnla. Generally speaking. worldsclose to the Core lend to irnpQrl raw materials.foodstuffs, and low-tech products. and exportlligh-ledl items. Happily. in the sticks the 0lrposite holds true, creating a nalural b,ll,mce inmarkets. Naturally there are exceptions to thisrule: there are back.....ard .....orlds neM the Core,and advanced civilizations far out in the back­.....aters of the Empire.

There are plelllyof interesting worlds on theRilliltla with previously-established back­grounds which can serve as a(lventure Joc,,­timlS. Some, like Abregado-rac and Thyfcrra.arc .....orlds diehard fans of Star Wars will recOf,Lnize as settings described in some of the nov­c.ls. Ot hers. such as Su lIust and C1ilk'dor VII. Methe hOllleworlds 01 famous aliens (in this casetheSullustans amI Bith). Still others are worldsfeatured in published West End adventurebooks; Tantra is a jump-oll J>oint to the Elroodsector (presented in two books. The St(/r Wars"/(lIIcts Gui(/e and Operation: E/roo</) . .....hileAdarJon. Karideph, and Pergitor are worldsdeveloped in Ga/(/.IY Guide 6: Tramp Freig/llers.Finally. just beyond the Minos Cluster is theremote Kathol sector. featured in the/)(Irksfl}~fercampaign setting.

Sec'or Guide

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.n'AR. WAAI'LORDS,jl EXPANSE

~(@

~(@@] @]

~(@

~(@

~(@

pult it to the stars centuries ago. The Empirehas nationalized rnosl industry on Clju, andkeeps the pragmatic Herglics a captive laborpool on their own planet.

Though technically on the Rimrna TradeRoule. Clju doesn't get as much traffic as il didin centuries past. When the Shapani Bypasswas established. it cut this stretch of the Rinl1naroute out of the loop. Happily for Clju (and theEmpire). it is still an active trade world thanks10 the many manufactured products it exports.

Exports: Mid tech. high tech

Impor15: Foodstuffs. low tech. raw materials

ThyferraThyferra is Ihe homeworld of the Vralix, and

where most of the Empire's bacia is produced.Ills II moist tropical world which the insectoidVratlx find comfortable (humans lind it rathertoo hot and steamy for comforl).

The Vratix manufacture bacta fluid underthe direction of the Xucphra and Zaltin corpo­rations. which control the planet's govemmentand economy. A small minority of humanscontrol virtually all of the means of production.and serve as liaisons with Iml>eflal buyers.Naturally, the Empire takes pains 10 protectsits bacta supply, and the Pollth system (whereThyferra is located) is heavlly protected.

See issue three of the Slar Wa~ AdventureJoumal for more information on Thyferra.

ExpoJ18: Bacta

lmpoJ18: Foodstuffs

18

Yag'DhulThe Givin homeworld of Yag'Ohulis a small

but dense planet exposed to extreme tidalforces that periodically force the oceans andeven atmosphere from oneslde of the world tothe other, The Glvin have managed to evolve insuch all unstable environment, and even be­come an important galactic manufacturer(mostly by getting off Yag'Ohu! and colonizingneighboring worlds with more stability), Hightech computer goods are common exports.

All Glvin cities are located in high mountainpeaks where danger from the rampagingoceansare slim. The buildings are hermetically-sealedand capable of withstanding even the severesttide storms, The spaceports are underground.

See Galaxy Guide 4: Alien Roces, for moreinformation on Yag'Ollul and the Glvin.

Exports: High tech, mid tech

Imports: Foodstuffs

SullustSullust is the homeworld of the diminutive

Sullustans, A volcanic world, Sullust has aninhospitable atmosphere consisting of thickbillowing clouds of hot noxious air. TheSullustans live in the myriad complex of cool.humid caves which crlss-cross the phmet justunder the surface.

Sullust Is home 10 the SoroSuub Corpora­tion, a leading mineral-processing megacorpthat has energy production, space mining, foodpackaging, and high tech divisions throughoutthe galaxy. Nearly 50 percent of the Sullustans

Sect(J~ Guide

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.n'AR.WAIU'LORDS ,\UXPANS[

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Tantra

wiping out much 01 Clak'dor's life. Because ofthe hostile environment, Bith cities are l>fo­tected by hermetically-sealed domes.

The Bith have little in the way of exports,since their manufacturing infrastructure waswiped out In their genocidal war. Theirprimaryexport is themselves: the highly-educated Bithare pri~ed engineers. researchers, and scien­tists. There are lIlallY consultant firms (mostlyin the fields of stardrive design and computertechnology) which lend their expertise to othercompanies with more resources. Many con­tracts are with the Empire; the BUh are ex­tremely pro-Imperial.

See Galaxy Guide 4: Alien Races. lor moreinformation all Clak'dor VII and the Bith.

Exports: High tech

Imports: Foodstuffs, mid tech, low tech

A frigid planet locked in an ice age. Tantra islocated in the Metharian Nebula Territories. Ithas two continents. but since most of the seasare Iro~en and Ihe landmasses are buried un­der a kilometer of Ice, settlements have sprungup with lillie regard to whelher Ihere is actu­ally land underneath or nol.

To escape the numbing cold and toxic atmo­sphere, Tantrans live in buildings totally iso­lated from the outside by sealed walkways,underground complexes, and elevated mono­rail systems. lis spaceport landing pads arelocated in huge shallow dishes constructed ofresin and ferrocrete-reinforced ceramics, tokeep the heat 01 starship exhausts from melt­ing the ice under Ihe spaceport.

.....ork directly lor SoroSuub or a supportingbusiness. SoroSuub took over planetary gov­ernment when it became clear that the civiliangovernment favored rebellion.

See 'f'heSlar IVnrsSourcebooklor more infor­mation on Sullust and the Sullustans.

Exports: Spaceships. mining equipment.luxury foodstuffs

Imports: Raw materials. low-tech. foods! uffs

Eriadu is one of the Ouler Rim's most activetrading ports and the <:apilal of Seswanna sec­tor. It lies on a junction of several major OuterRim trade roules. In addition to the Rirnmaroule, it also intersects the Hydian Way. theLipsec Run. and the more local Vankirk route.Ills a regional manufacturing center for Impe­rial military ordnance (including Chariots andAT-AT walkers). and has arobust civilian manu­facturing base as welL Its chief artistic export isdelicate shellwork jewelry,

Exports: Imperial ordnallce, repulsorlifl ve­hides, mid tech, medicine, shellwork jewelry

Imports: Foodstuffs, low tech, high tech,raw materials

Erladu

Clak'dor VII in the Colu system is thehomeworld of the 8ith, The once beautifulplanet became a wasteland In the aftermath ofa rare inter-Blth war centuries ago, in whichmUlagens were released inla the atmosphere,

Clak'dor VII

Sl!c!or GuidI'

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Karideph sprawl to envelop thousands of kilo­mcters of rcal estate, and their buildings rise sohigh into the air thcy must be pressurized.Even so, the majority of the Karl live under­ground in huge tunnel systems which criss­cross the Illanel.

The Kari import huge amounts of food andraw materials to fuel themselves <nul theireconomy. They ll1anuf"cture lI1m:hine parts,small al>pliances, .1nd droids (most of whichare designed to appeal to the hunwn market).

See GlI/lLl)' Guide 6: Tromp Freig/I/crs formore information on Karideph.

UllOm: Machi ne l"lrls, medical tech, d roids

Impor1ll: Foodstuffs, raw materi;,ls, high tech

Pergitorf'ergitor was once a lush trupical planet

before a deep bore mining project caused animmense volcanic enqltion which damagcdthe ecology and choked the atmosllhere withcontaminants. TI,c "ir is still scml-toxic, ,mdgas masks mllst be worn outside <1t ali times.

[)cslli!e the ruined illnlospherc, Pergitorremains a key seltlelllenlin the Minos Cluster,thanks to Its dellOSilS 01 rMe minerals, and itsj UllCtiOn with seve"ll semi-active trade routes.Ills the jU1I11)--QflllOintto several other promi­nent worl(fs in the Minos Cluslcr, as wcll as toKal'Shebbol in Kathol sector.

Pergitor is ruled by a fiercely pro-hnllerialtheocracy. lis laws are extremely strict. andpenalties for breaking: them often harsl,. Trav­elers amI traders landing on f'ergitor mustexercise t:aution to avoid running afuul of theChurch's edicts. Luxury goods are banned.

See Ga/u.l.Y Guide 6: Tramp Freighters formore information on Pergilor.

U!IOr!S: 1\1inerals

Impor1ll: Smuggled luxury goods, machinery

10

KaridephKarideph is the most heavily settled planct

in the Minos Cluster, though 1I10st of the inhab·itants are the small inse<:toid alien Karl. Thereis not one area 01 the planet which is 1I0tterraccll, paved. or built Ull. The cities of

Arugged rnoulllaillous world 01 stark lJ.eauly.AdarlOIl is a luxury resort world whcrclhcclilcof Ihe region .n\(1 the more adventurous Coreresidents come to play.Ils ]}fices <l rc ext rernelyhigh.

For lll,lIly years. Adarlon was one of thegalaxy's premier entertainment productioncenters. Its star has faded somcwh<lt since tilerise of the Empire-ils holovid industry is stillin business. bUI its current crop of pro-hnl)e­Tinl holos is not quite up tothe produ<:lions ofbygonc years. A thriving underground holoindust ryon Adnrlon produccs seditious workscritical of the Empire and glorifying the JediKnights. These dnngtrous holos make thelrway across the entire Imperial·occupied gal-•1Xy.

See (;t//t/.IJ' (iui('c (;: Tralll}) Frcigl!lcrs forlllore information on ,'darIOll.

UllOrtS: Holovids ,ltld entcrtainll1cnt

Imports: Foodst ufls.luxurygoods. mcd icine,raw materials

Tantra is the jUllill-ofl point for the traderoules which lead to Coyn and other worlds ofElrood sC<:lor.

See TI,e Star Wars P/llII/!ls Guille an<J Operu­lioll: Ii/rood lor more informillion on Elroodsector.

F..):ports: Banfra resin. trade goods

Imports: Fooclstulfs, high ledt

.rrA1i. WAU[ORDSIllEXPANS[

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.II'lULWAIIS'[ORDS:l(XPANSE

Chapter Four

The ExpanseGazetteer

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ProcoplaProcopia isa verdant world olwarm oceans.

and thousands 01 large islands 01 grassy plainsand small woods. Theweatheris mild through­out most of the year along most 01 the islandchains (except lor those close to either pole),though there is a rainy season along the equa­tor which runs through most 01 the winter.

DavIa is Procopia's one proper continent,Located on the southern pole. It Is pummeledby gale-force sub-zero winds through most 01the year-when it isn't being burled in moltenlava Irom the hundreds of active volcanoesseething across Its surface, Needless to say,few people live there all year around, thoughnumerous lodges dot the coast in areas leastlikely to be buried In volcanic ash, In the briefsummer mooths nobles and politicians travelhereto hunt the elk-like baranda and tofish (orat least pretend to while halchlng plots andalliances).

Large urban centers are built upon many 01the islands. Many are private preserves ownedby houses: residential zones lor the housenobility when they slay 01 Procopla. Others aredevoted to government or the service Indus­tries which surround government.

Politics: Procopia is the capital 01 Tapanisector, and has been since Shey Tapanl choseIt as the seat of his Empire long ago. [t Is thecenterol offlclal power In the Expanse. and thesocial trend-setter lor Ihe Expanse and theFreeworlds RegiOn_

The Great Council, Senate. and lesser sectorgovernmental bodies meet on Procopia. andmost 01 the sector's senior rulers live here atleast part of the year. The Imperial molf main-

The Expanse is the region of space under I hecontrol of Ihe Tapani Houses. The boundaries01 the Expanse have not changed lor severalthousand years. though provtnclal boundarieschange from lime to lime as Ihe fortunes 01houses rise and fall.

There arc eight provinces in the Expanse:Barnaba. Cadrlaan. Calipsa. Mcceili. Melantha.Pelagia. Procopia. and Reena. All of the prov­inces except lor Proeopia are ruled by theTal),loi houses. Long ago. the provinces wereIndependent kingdoms. but have been underthe rule of !'rocopla lor Ihe past 1.000 years.The province \.lorders are lairly stable. thoughthe territories claimed by Callpsa and Pelagiachanged significantly in the Clone Wars era.

Procopla, sector capital. lies outside theprovinces. From Procopia, the Creat Coundland Senate rule the Expanse.

01 the 60 or so systems in the Expanse.roughly half harbor developed and fully popu­lated planets. The remaining systems lackworlds suitable for settlement or terralorming,though most do havesmaller settlements suchas naval depots, science stations, and miningcolonies,

The follOWing are overviews of some themore prominent worlds in the Expallse, Othersystems are left undeveloped. TheassumptionIs that there isn't anything remarkable in thesesystems-no settled worlds and nothing 01strategic value (other than the odd miningcomplex), But if you like. you can create yourown house worlds for the characters to visit, oreven create a lew very small hou5e!i which ruleooly one world.

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.n'AA. WAULORDS.I:. EXPANSE

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~[DTDI

tains his official residence here as well, thoughhe is as likely to be on Tallaan orVydnyth as inhis offices.

I'Toeopia has a Slllall care-taker govcTmnenlwhich maintains police prolcdion. ,llld suchservices as Ilower ami water deslllinal ion (nat u­ral fresh water is rare on Procopia). LargerIssues. such us global defense, taxation. andtariffs arc decided by whatever house or coalj­tion dominates in SCt;lor <lflairs. Currenlly.~Iollses Mccetti. Calipsa. lll1(1 Recna hold theruling coalition.

Culture: ProcolJia culture is dominatell bypolitics. Everywhere one goes. OIIC sees st"t­lICS. marble halls. gn:at shining spires, andnoble Illuseums thaI serve as ,I const,lI11 re­minder of Tap,mrs great glories.

By ancient tradition, Procupia is neutralter­ritory-no house quarrel ur feud can be pur­sucil through violent means while on the (api­tal world. This means no duels. no poisonings,,md noassassi nat Ions (even cun'1lI011 list fights,nnong nobles <Ire frowncil upon hcre. and rnaymean social ostraclzation for weeks or monthsfor the particip.1I1tS).

This edict is strictly observed. and W~ tothe noble who violates it-his own house lIlayllisoWll him. In a sC{;tor wllerc house relations"re so delicatc, no oue C,lI1 "f1orll to h,wegovernment disrupted hy blnoll feuds ll1,dhouse Wilrs. Of course. there <Ire those whobreak the taboo. hut tlley t<lke extn.:l11e care to,woiel detection.

PrOl;opia is the Ilolitic'll celrtcr uf tl\(: sectorall year round. bu t for the fuu r sum mer mont hsof capital season, it becomes the social t"picen­ter as well. During these months. the entireplanet becomcs little more th'lllll playgrOl1lulfor the Tapill1i nobility-who desceml Oil itsIll,my Ilalntes. resorts, line restaurants, halls.and casinos. Of course. those with more havemore to lose, and there are rI,mgers which lie inwait behinll the glillering facade for the un,wMy or careless f1ohle.

NOli-nobles visiting I'rm:opia during capitalSCilson will lind it difficult to oht;rin moms ingood hotels, reserv,rtions in lhe better restilu­rants. and so 011. Nobles get the first o[ every­Ihing in Tap;1lli sector. but especially duringcl.pital season when the planet's luxury re­sources Me stretched to the limit.

EeollolllY: Again, rrocopia's lileblood Ispolities-,lnd it has noothersignifitant export.In <Iddition to the eXllatriate cOllllllunity. theplanet h,lS a sizable native population. mostlymade up of people who contribute to the 111,II1yservice industries which support the govern­ment----consultant cOll\llanies. cleaning ser-

Z2

vices, entertainment !':ellters. and so on. Di­rectly or indirectly, the whole world is fundedall110st exclusively through taxes.

Pohlls of Interest; The Great Council is lo.­cated on Estalle Island, one of the larger islandsin the southern hemisphere, Nearly the entireisland is dedic:ated to the Council. the Sen1lte,<Inri various cormnittees, Estalle is a beautifulcity built in the ,meient Tapani style of domedtowers and lemples. The island is networkedwith canals, which serve as lin inefficient huteleg<lnt method of getting aroulUl.

There is good hUl1tingand fishing to be hadOil Dilvla <I uri ng the summer. il t he fest ivit iI'S ofcapital season begin to become tiresome, Pri­vacy is a much-v<llued coml11odity on O'.lVlil.Groups hallpening UpOll one ,llIother arc ex­pected to steer well clear \lnless there is someevi(lellCe 01 distres.~ 011 the part of one party.Those ignoringthis cllstom wil1likely becoldlyinvited to move on, though there is always tIlerisk of being shot at by spooked I.>odyguards,especially il there is someone particularly im­portant in the other party.

Procopl..T~"I"" T""... ItI,1T"r"l'"r~I"..." Ternj><'ral",\I""..ph"",: Ty.", I(h'''a1 hat,te)llydn'.I,h"n:: M"i.lG'b' II)': 51.nlll,,, <ITerml": I."""t ~h"I"sL""Klh 01 ,lilY: 27 $I,.n<lMd tm",s1"'''Klh of )'ear: 3-13 SUUl,I,.,,1 <I"y$Sal'klll Sl'"d~.: H"","".Slall""·U: 3 hns",,!,1 d"""1'01'"1,,,1,,,,; ·t!!l) rnllti"nI'la"e' r,,"eliOll: 5('<'lor ""1"1'1(i""en,,"e"" G'C,'1 t"",,~11

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Barnaba Province

BarnabaBnrnaba is <l W,l1ln, vibrant planct thal al>­

pears as a swirl uf green ami brown whenviewed from SllilCC. It has tllree ",,,in cunti­nents. but numerous large islands that supportpopulations are also prominent. Most of theland is covercd with taiL jagged mountains,eSlleci,llly the IMge islands. The remainder 01

the surface is roll inl: plains and v.111eys. Coupledwith the moist iltmO!iphere alld warm climate,these fertile areas support agricultural plotswhich easily feed the I)()pul"tioll with plelltyleft over for eXllOrt.

Due tu the high moisture contcnt in the,.tmosphere, the muuntain peaks arc typicallyenshrouded in billowing clourl cover. Perched

~'er:l"rG"idf'

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.n'AII.WAIlS'LORDS,IUXPANS[ Ch.apter four

The uPAPse(;;uetteer

on lOP of thcse mountains. lhe nobles of llouseBarnaba have constructed fantastic castles.Carved fromlhe mountains themselves. theyI>rovide a spectacular vie.... thaI C\'Cr)' touristcherishes. Subterraneancham!.>ers extend deepinlo the mountains. providing an easily de­fended stronghold.

TIle Illains and \'aJleys are populated by thenoble's indentured servants. TIlCre are no cit­ies IJf:r !leo TIlt' population is spread amongIhousancls ofagricult ural planlal iOlls Ihal serveas mini-eities. These plantations consist ofliv­illg areas, work areas. and support services forthe workers. The exceptions are the starporls.one 5t ralcgically located on e.lch continent. 'I1teillllnetliate areas around these have gwwll withc,mlinas. hOlels. and reslaumnlS, bUllitlle else.

Culture. B~lrnabil'sclasssystcmI.~a bit more(lc!lllc<!than in other houses.At theto]l residesIlouse Barnaba nobles. followed by minornobles and affluent citizens. and lastly the in­(lentured servants. To symbolize this system,the nobles live in the highest peaks-or Infto.."ltlng cities-while minor nobles have lessimpressive residences on the slopes. ~muentcitizens live at the base of the mountams andthe indentured servants live on the ptahls andin the valleys. Although tec;:hnically workersemployW by the nobles. most 01 the servants

Sutor GuidI'H

are lillie more than ,la\'t'5. due to the tremen­dous debts th.M they owe the nobles.

Economy. Barnaba', CCOIlOmy i5 diversiliedenough so t h..u wilen one 50Urce lags. the ot~ercan makeup for;1. nle fertilevaUeysand plamstOiled by indentured servants produce enoughagricultural produces to leed all 01 B.1rnabaand then some. The el(CCSS is exported 10 theTapan; sec;:tor markels. mostly toSoterios.lora slight prolit.

Barnab.1 hali a unique product last becom·ing the latest fad iuthe region. An enterprisingcompany has developl.'(1 an apparatus to ex­tract water/rom BMnaba's co\)ious cloud cover.The resulting water is ultra·pure. The water isboUled and sold under the 11Ibel -1o.IIstwater"lind commands a high price. The process hasvery little end product. so the company ishaving trouble SUPI)lyhlij the demand asTapani's elite craves more 01 the water.

Poln~ of Interest. The many·spired "1I0.1t·Ing castlcs~ of Barnab."l are known throughoutthe sector. The castles are leatured onholocards and holovid, and tourists come toBarnaba to lake in the ,pec;:tacular sight withtheir own eyes. The elite travellrom all parts ofthe galaxy just to be part ofoneof the 'lleCtacu­lar galas hosted by House Barnaba nobles inthese calitles.

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Type: MoUnlalnQustc,,,,strlalTe"'~"'lu",:TemperateAlm""l'h"",,: 1'YI>e J(breathahle)llydru"l'h"",: Mul.1G....~lty: 51"",1",<1TCTT&ho: Mountal"., v.,lley., plain.UIlgth 01 day: 25 .1.",,1...,1 hou,"l'<:Ilglh ur year: 352 ":,,,dard 'laysSapient Sl"'dCll: H"m"".Slarp<lrto: 3 hnl'",I.,1 d,,""Pupulatlon: 6511 mHl;""I'llInet funcll.m: 1l,,,,,,,"'o,ldGov"",m,,nl: Hn".., 1I",n"b.Te,h l,e'-cl: 51'"'"Major £>;1"'110; 1<>", t,,.,I,,,"h'I/)'. Mi,twa!l'r. food"ull.MaJor h"I....""' IH~h IL'('h,wlogy

8.Ilmaba

S~t:I(JI' GuidI!

VydnythVycinyth is a small jl!ane! witll a pleas,lI11

cliltlilte. The plane' has three main continents.all situated near the c(juatorial region. Thecontinents are composed 01 forests ancl rollinghilts at Ihe fOOl of majesl ie snow-<:overed llIoun­t<lino. Vycinyth has deel) bright blue-greenoceans that teem with millions of fascinatingcreatures.

Vycinyth's <ltll1<)Sllhere bustles with inCOJll­illg amI outgoing tr"lIic at <Ill hours. TellS ofIhous,)nds of lOurists corne iJnd go e<lch day,rn<lkingthis plnnet the most visited In the sec­tor. Despite its location in B.~rnaba province.Vycinyt h is open to "II galactic cit izens. inclUlI­illg riv"llords from other houses.

Vycinyth's continents are lightly settle(1 inv1lrious loclltions. These sites teud to be cen­tere(1 around IJOIlUli,r recreation,,) activities,so it's common 10 find small city sprawls ne1lrhuge forest s. or "long popul1lr seacoast s. There,) re also il Ilili r of lilrge urban centers. Leisn andI'leia. These urban centers (not cities)nre Ilrjs­tine. featuring unique s<:lIll)tc(1 archItecture.

Culture. The permanent population onVycinyth consist of a melting pot of humansand "liens from across the galaxy. ,\11 of theseinlwhit"nts are elllployed by the Vycinyth gov­ernment to sUPllOrtlhe planet's only industry:tourism. As such, ,,11 inhabit.mts are treatedequally. with fair Ilay nnd an excellent benefitspilckage.

Each url.>an center has developed species­specific district s. essent iill Iy it home away fromhome. And since the 1Il,met c(llers to multi­culture recreation. employees have many OUI­lets to unwind. From Rodlan drama houses toAlderaanian art galleries. it's 1\ot uncommonfor a tourist to experience several of theseactivities in a single (lay,

Economy, Vyeinyth's economy is. not sur­prisingly. based on its tourism. The resultingrevenue goes into a single fund. where it is

24

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.lTAA.WAULORDS,\\\ EXPANSE

divided into overhead costs, wllges, profits,ilnd I·louse Barl1aUIl'S share. This allocation isoverseen by 11 neutral arbiter in the employ ofHouse Barnaba. A (oUlldl of employees deter­mines the fate of the profil share. which isusually earmarked for introducing the newestgalactic cnterlilinmenllrencls.

Polnlll orlnleresl. TcdmicalJy sl)caking. theplanet Vydllyth is onc point of interest alleranother. Among the more popular attractionsis the Tapani Arts and Sports Complex (TASe).TASe contains huge stadiums and arenas tohost C\)l1certs and sporling events, illclllllinganti-gr;IVh:l11. shockboxing. swoop racing. amiCrilcian thulllper racing.

The urbilll CClllers arc filled with rcstau­r<lllts. theaters. and art galleries. Recently. the<lddition of <I few prominent Illuseums has at­Irilcled droves of lourists. Drillking halls. casi­nos. and nighl cl ubs round uut the night scene.

Outsi(le of the urh<ln centers <Ire numerouslJllportllnities fur recreation. The snuw..o:;ov­ercd mountains provide ample locillions forwinter sports. illld several fully Slaffed lodgesdot the slopes. Even the pl<lnet's oceans sup­POri vurious llIuritimeactivities from underse,'tours (in vessels with twnsparasteel hUlls) tuwatersports "huve and below the water's sur­face.

Orbiting Vydnyth ,Ire four distim:tly uniquecilsinos, and at ilny given time. ilt leilst hull ildozen luxury cruisers ure stationed in the at­mosphere. Vycinyth has il single moon. Qv{'r­grown wilh tangled forests. This 1I100n is main­lilined as il huge preserve. and all manner ofnasty creatures have been itllported 10 s,lt isfyeven Ihe most daring of g<llaclic hunters. E<lchroyal house maintains <In orbiting guild hallaround the Ill()on. These are places 10 planexpeditions. swap tales. and celebrate deepinlo the night. while hunting during Ihe d,ly.

VyclnythTn''': T"rr~strl~1

T""'I",ratu",: T"",p,~r~l~,\1""",,,11,,,,,: Type 1(br,,'IIo,bl,,)lly,I"'''I,hc",: Moder.'t"Gn",hy; Sland,,,dT"rrnh" Fo,rst •. ",,,,um,ins. o<:e""$1"'''Mlh or day: 2; 51.'''d,rd In,u'.l..,lIRlh "r )·c.r: no SI,,,,I,,,1 day.Sitl,le"l 51"-",1".: VariOusSI'''l'''rls: Il"'l",rl,1 da....1<1<'11 .. d ....P"I,ulall",,: 750.000 l",rma''''"lll. mlltio"s of lourists.l'h...~1 fu"cU"", FJllcrlah""","G"'·~n"m:"l, Ho"se Il,""abaTech l.eve!: Spa,·"Major F"'I'''I1A: N"".Maj"r 11111'01111: l:v~rythln~

Cadriaan rrovince

Achillea.Achille<l is" warm. moist world with typical

climate loncs. The planet h"s shallow. warmseas ,ulflthree large lan(1 masscs. One is posi­tioned in the northern hemisphere, One illlhesouthern hemispllerc. and the Iin<il dominat.::sIheeclu<itnrialzone. The northern land m<iSS isthe largest. dominated hy rolling plains <lndplale,llls. The equalorialland mass is a t,mgledjungle.l<lrgely unexplored. The soulhern landmilSS has been clear cut of its jungie.

Achilleil's urban cenlers are located on thenorlhern land mass. Neilrly 70 percent 01 thelilnd is urh<ln construction lind most 01 Iht'pl'met·s 1>Ol)uliltion h,l$ permanent setIlementshere. The Callilal city. Cmlriell. is siluilted on apeninsul<l Oil the west coast. $urroundecl byspecl;ocu III r cI iffs overlooking Ihe ocean.I-JouseC"driaan mailll<lins several starfighler baseslliong these cliffs to prot.::c11he c"pital city.

Acllillea·s small SOllt hem land milSS has h.::enclear"'<:ul centuri.::s ago. Now. huye spaeiil lreeplantations cover the land mass. These planla­Iions are illterrupted hy Ihe occasional indus­trial commlillity. These small induslrial com­munities process the spaeia timber either forshipment to offworld markets or for linc furni­lure manulacttlring.

Cullure. Since Achillea is loc,lted on theShapani Bypass. the Illanet sees 11 greal deal oftravel through its system. The population ofAchillea is lherefore open·minded to the melt­illy pot 01 aliens that pass throuyh. After illi.this lrilflic is a source of economic livelihood.Achilleans are open. friendly. and Irust ,,'orthypeople. They are also extremely mcrcanlileand always look for an opl>ortunity to lurn acredit.

AehilI'::<I's cities <Ire dominated by mercan­tile activity. E..1.ch city has at least one gteiltmarkel ilnd usuallyseveral smallerollcs-milnysl)eciallze in specific goods alill services. For afee. any free merchant can sell his goods in theappropriate market. Fcw of ,\cllillc<i's marketsare hlaek markets-the Achillea law enforce­ment agencies don'ttolerate them.

Economy. ,\cJlille'l·s ecollomy focuses onthe tMiffs it levies Oil shil-lpers throu!:h itsspace. If Talxllli starships don'l w,ml to fUllllelcr{'llits into the Frecworlds. passiny throughAchillea is the only other out-Ql-seClor option.A greal Ile,1.1 of erellits are gencrated fromsupport services (i.e. fueling, lood. mainte­nnnce and repair) on Tapani seclor ships, plusvessels traversing lhe Shilp<lni run

The spacia tree 1)lanl,lUons I:enerate less

Ch~pter fourThe Expanse

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.rrAR. WAAI'LORDS,\UXPANS[

overall credits, but provide a stable market.Most ollhe wood Is cut Intomanageable lengthsand then shipped to in-sector markets. Spadawood lurniture manufactured on Achillea is ingreat demand 35 a luxury item across the gal­"'Y.

Points of lolerul. The Achillea Great Mar­kel. localed in Cadriell. is the largest suchmarketln the sector. All manner 01 legal mer­chandise is available. from rare spices andliquors, 10 lhe latest computers and strangealien cuisine. TIle Greal Market aUraets lour­IsIs from acroS5 the sector and bustles .....ithactivit)' around the chrono except during holi­days.

Achllle.tTypr. Tropical T~r_,"lT_pnar,ont< llotA~""Type I(brN1~)lI)llf'Ml'b ,.,. Nobec....1ty: SI-wdT_." 1'WnI. pIitln.... junps~ of o.r. 29 SlarMWd hounILttop oIYnr. 292$I~ dol)'>'5Itfo6ellt opKks: Hwuns~ I ttdlu dUI. 3 Slmdard dassPopulatloa: 4;4 mDIlon~r....mo.:I~1d

Govn1l-..t: """"'" Cad..-Tecb l.ev-el:~Major bpo<u: IMdklnal lint.. lpoda t1mooM+r l_porlf.:: HiIh ,.d"""'v

Callpsa Province

CallpsaCallpsa Is the only heavily populated planet

in theCallpsa provin<:e, but if it t:ontinues at itst:urrent pace. it too will be uninhabitable in alew decades. From space. it appears as a dullbrown, almost lifeless world, save its devel­oped citles. There Is a single land mass in thenorthern hemisphere surrounded byashallowocean. The continent appears devoid of anymajor rivers or other bodies of water. How­ever, these arc actually located a few metersbeneath the surface, so water Is plentiful if oneknows where to look.

Calillsa's air has a consistent brown hazet:omplete with an acrid smell. Although safe forshort exposures, breath masks are requiredlor prolonged exposure, Even the planet's wa­ter supply Is unpotable unless treated first.

ClllIl)Sil'S single continent Is largely devel­oped Into huge metropolitan areas. These ar­eas consist of skyscrapers and buildingscrammed together in a haphazard manner.Most of the construction is layered on severallevels to utlllze space efleclively.

Callpsa has only one passenger starport.

16

located In its largest city. Cambar. Dotted acrossthe cont inent area dozen ather starports whichhandle the huge nowof ore from the rest oltheprovince.

All of the ore mined In the province Is shippedto Callpsa for processillg, and then sent on tomarkets around the sector. Since 90 percent 01the industry on Calipsa is smelting, the envi­ronment has suffered the consequences. In­stead of locusing effort on solving the pollutioncoming out 01 the smelting plants, however,Calipsa has moved Its operations andall facelsof lile Indoors. Mammoth domes and otherbuildings, t:omplete with ajr ventilation andwaler treatment systems, became lhe answer.

Culture. A hardened people who value loil·Ing at hard labor, Calipsa's inhabitants haveadjusted their lilestyle to a completely indoorenvironment. TIley enjoy the arts and evensports--alleasllllCones thaI can be perfonnedin anencJosed structure.1nerearenoopen-airtheaters or outdoor arenas 10 be found onCalipsa. Despite lesS4han-kfeal surroundings,Calipsans are a contem people obsessed withhard work.

Economy, Catipsa's economy Is driven byits mining concerns in Us province. BUSinesshas boomed on Calipsa in Ihe years lollowingHouse CaJipsa'sacquisition ofseverallormerlyPelag;an worlds. Its town and cities have expe­rienced explosive and olten t:haotic growth.Fortunately. trends show the economic pic­ture leveling off. which may brings much­needed slabllity.

Credit for credit. Callp5a is oneal the wealt hl­est provinces in the sector, but the wealth isn'tflaunted In public works and showcase cilycenters. Prolits are locused instead on research·ing new mining techniques and the purchasingmore ships and Cfjuipment. Fearing Imperialannexation, Callpsa does not emphasize itseconomlt; success. and continues to Sink prof­its Into more and more overhead costs.

Points of Interest, Cal ipsa's nat Ive flora andfauna have mostly become extinct due to thepollullon of the planet. Such are the costs of avigorous economy based on mining. As such.there are no parks or natural sellings left.

Instead of locuslng efforts toward saving itsnatural resources. CaHllsa designed a forestInsl(le a huge domed structure, The entire for·est Is contained In a single building with atrallsparasteel roof. TheCrystal Forest Is nearlyfive kilometers square. and features exoticplanls and animals from around the sector.Evcry day, Its popularity Is demonstrated bythe throngs 01 relaxing workers Ihat pack intoII. along with the few tourists that visit the

~IorGuidI!

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.srAA.WAULORDS :laXPANS( Ctu.pter four

The ExpanseGazetteer

==:;::-----1&2Sec/or Guide Ii @]@]

planet. I'louse C;lUllS;! is t:onsi(tering sponsor~

ins the l:onslructiOIl of another such fm:i1ily.

CallpsaT}ve: r'"II"I~~1 terrest,;alT~1ll1",rat"n:;T"mpc,al",\I"'O"I,h",.." TYI.e II (1),,,,,11, "'ask s"~~""'ll'll)

1I)'<I""I,h"n:: ~lodcralcC"""lty: Sl""dardTcrrnho: PlaIn•. hills1,""11111 "r cia,,: 22 standard hoursI.cnRth "f year: 4118 smllda"l day.Sal,rem Sped,,", f I"",an.51,0,,,'rt,,, I 1"'1''''1.11 clas. (lor 1'''"'''"l1NSj. 12 51.\,,·'lard d.lS. (1m carb")P"llIJL~lh"" 1.9billinnPI""", r""ell",,: .\b""rarturln~ "lid ore I'''''·cs.i''ll.h'>I'1<''''o,I,1Gm'cnlll1c"t: HOll"'- c.,lIps,'Tech L~"el: 51"""'-Major tJ'I>orts: S",,,Il,,1 ,,,e, low ",,,I ",Id l,,,,hl101,,~

Mllj<>r lI"port", Ore ,,"d t.'" mMe.ials

Mecetti Province

ObuletteOhuleUe is t he homcworld of House Meccll i.

II is a small, red-brown pl"net with a <':\lol (limred sun, Its <lim sun <.:asts a hellish re<1 glowover the planet that ilPI}ears to suspend it inperpetual twilight. The planet's surl"ce is of'lsh-<:olored rock, hrukenollly by shallow, sm,,11seilS, These seilS ilre extremely s<llty III con­ICllt. so drillkillg WOller is citllcr t1csalillillcd ordrawn from deel) wells.

Much of the planet's surl<lce has been ur­banized with impressive cities, thous<lnds ofyears old. The buildings, .i1though preservedby House Me<.:clli, show millennl<l of we;lr, 'llldgrimy buil<1 UI), When possible, m<lllufacturingareas are kept separate from the living and<.:ultural <.:enters of the cilies.

The Obulelle shipy<Jrds orbit the pl<lllet.There is only a pair of docks cilpable of servic­ing c"pitill shil}S, but il host of smaller docksalld platforms can service most mid-sized cor­vettes and patrol craft. At least one of HouseM('cetli's Victor)~class Star Destroyers ispresent to guard this valuable resource, Anorbit ing st<ltion is the cOlllmand ccnter for theshipy"rcls.

Ohulctle is the fourth plauct in the system.Positioned hetweenthe fifth and sixlh planet isan extensive asteroid belt. The helt 'lets as adefensive screen amf House Meeett i has placednUlllerous sensor arr<lYs on various asteroidsproviding an ei,rly warning system.

Culture, Ohulette is a decadent world andso arc its people, The surface is a dimly lit(lepfessing locale that has lell its mark on it'spcople. When one walks down the street, onemoves briskly, avoids direct eye contact, butwatches everyone.

Since Obulette's cities afe so old, they arest eeped in old Tilp<lni-style 'lrchiteeture. Elabo­rate skysCf<lperS, halls, libraries, colulllns, andeven Illazas dominate the skyline. The localstake these items for granted, but they altractall manner of tourists, Ohulette's theater andart (tistricts are fine examples of the culturalS,Ulll}ling the population and tourists alike ell­joy.

tess savory sed ions of the cities reveal theIllllferside of Ohulette's <lncicnt heritilge--,l«umhl ing infrast ruet 1I re whidl is eating ilwayatl he Urh'Ul cent en; il bil ilt a time. Fri ngers ilndplotters of "ll stripes can be found creepingaround in the sh<ldows of thesc are;!s, eager toes(';!pe notice as they go ahout their nefMlollserramfs.

EeonOiny. Ohulettc has a rohust economy.Although the I}l<lnet Is not self·sufficient, theother worlds in MCi:ctti's province provide it..... itll the essential commodities it needs.Ohulelle is th", hase for severall11eg<loCorpOfa·t ions. Eleven years ago, House Meeell i absorbedilll of these and no..... a good portion of theirprofits fill House Meeetti's coffers.

The Obuletle shipyards arc another viablesour<.:e of income. Open to all, they providerepair facilities to those who can't or don'ldesire to tr;lvelto Tll11il<ln. House I\'lchmtha amIf10use I'clagi<l vessels arc strictly forbiddenuse of these facilities. All other houses or affili­atiolls .Ire wekome, but the price depends 011pulitical stance and who knows who.

1'0lnl8 or Inleresl, Ubulette's fnscinatingarrayof culture and anciellt arch it ectu re makesit a popular tourist attr,lction.lls active fringeclement also make the cit ies IlfIl)ulaf wit h thoselooking for sh<ldydealings and lmrd·t o-get blackmarket items.

The Obulelle shipprds <lre frequented bythose who do not wish to draw lmperiill nIl en­tion while they h,lVe their ships serviced orrepaired (Iml}erial offici,lls get curious when aship has been engal,led in a space hallIe). Theshipyards nre not as busy as Tallaan, lack anobvious Imperial presence, and if one knowsthe right peOI}le to bribe, <lsks no {luestions.Even Rebel privateers have I11nde use ofObulette's dockyards. Rates of chnrge for imlL...pendents tend to be f"ir, though the "no ques­tlOllS asked" option raises the totaillrice dra­matically.

ObuletteTy"", Tcrre.<l rialT~",,,,,nllu,,,: CoolMmo""he"" Ty"" I (brealllahlc)Ilydrmph..."" DryGra~lly: 51."<1,,,<1Terral": Hili., pl.lll.

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.srAR.WAIU'LORDSl:EXPANSE

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Uclllllh 01 o.y: 20 slalldarrlllourslnIlllh of y~ar. 4lH SlalKlard da)'$S.pl~nl ~et: HumansStNporta: 3 stellllr class, _ral standard classPopu.I.Uon: 9.2 billionPIaIod Fllltdloo:~IdGowc~t:House~~UT""b wei:~M+r &poru: Hi,h lec:hnoIotIYN.oIor l..porta: loodslulls.1ow II!d>noloo

Melantha Province

Soter1osSoterlos Is an a.sh<olored. arid world Wilh a

tight orbit around its warm sun. Nearly seventypercent ollhe planers surface is dry land, withthe remainder given over 10 extremely salty.shallow .seas. These seas have a slight ammo­nia content. yet support a diverse richness ofunusual species. The dry land consists of twomain terrain I~: willMwept canyons andexpansive desert wastelands.

The humans that settled Soterios thousandsof years lIgo brought wilh them many speciesnative to the Core worlds. These species out·competed the native populations (especiallythe nora) and invaded every available niche.Today. nOlle 01 the nalive species remain. giv­ing the planet a unique. if very unoriginal eco­system.

Soterlos's capital Is Melaana. Melaana issituated In a huge canyon--the ancient re­mains or an ocean's basin. Due to a lack or rawmaterials. Melaana was originallysellled in thecanyon walls. surrounding agricultural fieldson the basin's lloor. TIlls area is now referredto as the Old City and its caverns extend deepinto the surface of the planet. These subterra­nean passages support active locallringe ele­ment. New Melaana has been erected in thepast few (enturies on the basin lloor. Thisyounger city consists of Impressive skyscrap­ers and other structures modeled after thearchitecture on Coruscaut.

$aterios's other cities are situated in similarcanyon basins. They are connected via dryriver bed (.myons that meander about theplanet's surface. These (anyons are used as ahighway system for landspeeder andalrspeeders.

Cultun:. Soterios culture is largely assilnl·laH:d fr01l\ the Core. especially Coruscant. Thecities have thriving theater districts. musichalls. museUlllS. and other cultural activitles.Soterios has an active professIonal sports cir­cuit lhat is 1>Olluiar with the Melantha housenohltlty lind the commoners alike.

The Soterios social scene is dominated bythe HoloNet medill. Hourly news shows. cul­tural forums. and documentaries clog the air­ways. enthralling people of different walks totake a stand. The medIa Is not just a source 01informatlon-it Is a voIce for the people-andan educational tool.

Economy.SotCTi~·economylslargelybased

ofl-planet. frequently even out-<lf-the sector.House Melantha runs the planet and generatesmost of its income from Core-based compa­nies. In these capacities. Soterios puts up thecredits in the lonn of loans and generatesIncome on the interest. An alternate source isthe out of sector companies attracted toSoteriOs with attractive lease and prolit shar­ing plans. Alter all. the desert land on SoteriOsis cheap.

Uttle food 15 produced on Soterios due tothe harsh climate alld shortage 01 fresh wlIter(lldequate drinking wlIter Is drawn from deepaquIfers). Most of the food 15 imported fromBarnaba.

Points of Intf:rut. The highway system ofSoterios 15 unlq~. yet highly functional. It is achallenge to traverse the sheer c1i1l canyonssafely while trying to maintain any kind ofspeed. Further. the numerous dead ends andloops of the natural highway system makes Italmost impossible for non-nalives to reachIheir destinations without a nallve guide. Theunique topography Is suitable for severalspeeder road rallies held annually.

The Old City holds Interest to both tourlslSand Rebels alike. If one has the credits. thelocal fringers call supply Information. illicitgoods. or perform Illegal servlces. But this isnot a $afe IIrea for non-fringers. and visitorseilher better watch their step. or hire an excel­lent guide.

Sotert05T)'P": Arltlte,,~lrlalT~"'p"..t : HOIAtmooph : Type I (brutballle)H)·droopb~ : ArIdG..~IIy: StandardT~rntlR: Desert•. canyon.t..,nglh of dlly: 29 .11I",la,,1 h"n.at.eOlglh 01 y~..r. 326 at."d.rd day.s..pl~nl Sped~.,Hum.".Stn'l"'rta: 1 ImlM:.lnl dRSO. 2 sletr.r da,s. "ume.",,.l.n,lInlt fI~ld.

P"""lsUon: 6.7 bllll""Plan~1 funttlon: Ilonll)WOTldGo"~m",<:nt: 11otI... MelanlhaT«h l..,~d: SpaceM.tIor F"""P<lrta: Ss.ndstOllCMsj<»' Imports: Food5t"Us. blgh lechnology

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.n'AILWAILI'[ORDSI::.EXPANS[ Cholpter Four

The hJMnseQuttcer

I~

Pelagia Province

PelagonThe original colonists 01 I'elagoll controlled

several other nC<1rby systems, currently underCall1lSil'S rule. BUI most olthcsesyslems. whilerich in ore. lacked easily settled worlds. Thoughlacking landmasses. I'clagoll has a plcilsanlc1illl,'le wilh warm oceans. milking it 11 morealtractlve colony sileo

The colonists brought raw materials fromthe ore-rich ""orlds and constructed huge plat­forms above I'elagon's waves. On these plat­forms. gre"t cities were built,called sCilscapes.III Pelagon's heyday, over 20 01 the arlifidalland masses. some (!ozcns 01 kilometers in(1i,lIneter, clolled the l)lanet's great oceans. ButIhen came the Empire In pursuit of the Jedi­amJ with the helpof House Mecetli-Iaid wa~te

to all bill two of the plalform~.

Today. six 01 the platforms Iwve been re­built. ll1o~tly by scavenging parts and materi·als from the other platforms. Pelagon's capitalcity is Pelagar. a majesllc spr;lwl situated onthe largest ~urviving platform which i~ over 20kilometers in diameter.

The remaining [llalfonus ,Ire ,lbillldoncdruins. shunned by the locals who claim therestless spirits of the Jedl guard their secrets.

Secl"~ G..ide

Slowly. House Pelagia ha~ rebuilt itself. hut themajority of thi~ builfl-up is hidden from theEmpire. Much of it takes pl;lce in the ancientrlJin~ on the bottom of the ocean. These ruinsdilte back many thousands of years, IlrlOr tothe arrlv,11 of the colonists. Hou~ePelagia is inthe process of constructing research ~t;ltion~.

~torage depots. and hideout~ in an effort toreturn to it~ previous glory.

At oue time. Pelagon's oceans wen: lull 01aquatic life Irom various plants and algae. tofish. and even huge reptilian-like ~pede~. Butthe mass destru<:tion and fall-out from thegreal war that lasted but a day has had detri·mental ecological ellects. The oceanic environ·ment is 5t ill COlli ng with Ihe m;lss!ve all10u nts ofcont,unil1;lt\ts released during the bombing ofthe IllMfonns. jllus wreckage of hundreds of~hip~ that plummeted intotheazurewaters. Theend result is a nearly 90 percent extinction of allspecies, plus the apllCarance of lIlany r;ldilllion·mutated ~pecies.

Culture. The people of Pelagon Me a grirn.pessimistic lot. The last generation h;ls dealtwith many Iwrdships since the fall of theirdynasty. However. they are a Ilatient. deter­mined people. They care only allout Quality ofliIeor a prOlluct.llot profit or QUilntity. Amongall other traits. they hold a deep respect forhonor.

2.

-

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.ll'A1LWAU[ORDSI:.EXPANS[

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Pelagonians have tough. leathery skin.turned brown by the sun'srenected rays offtheplanet's might)' ocean. They favor lighl-fittingclothes. Typically, light blues. yellows. andwhile are the most common colors worn asthese reflect the sunlight. The rebuilt citieshave modem facilities. bul relain the old flavorof their traditiOnal architecture.

Economy. Pelagon's economy struggles asdoes ils people. The oceans were once thebackbone olthe economy. providing food andrare minerals-the water Itself had value. To­day it is a mildly toxic soup lhal supports verylittle life. A lew hardy hydroponic vegetablespe<::;es are raised III huge plots next to pial'forms and any excess Is Imported oil-world.These vegetables are the staple 01 the averagePelagonian's diet,

Pelagon's platform cities are host to severallarge corporations, moslly manufacturingplants that requires huge amounts of water forcooling. [n other parts of the galaxy, environ­mentalists tend to petltlon flagrant polluters.But on Pe[agon. the water Is already polluted,so the locals don't really care what else isdumped into it. One of the larger corporationsis the Pelagon Aquatic Components Corp., anaquatic vehicle manufacturer.

Points of Interest, Pelagon has numerousruins, including the abandoned platforms andthe ancient great underwater cities of someforgotten civilization, House Pelagia is workingin these areas to cover Its covert build-up ofweapons, resources, and monetary funds,

Orbiting Pelagon Is the wrec-kage of ThePelagia Slor, a massive ship over 2,500 meterslong. It was the flagship of the Pelagia navy,until the Empire arrived that fateful day, Theship, of an anCtent, unknown design. absorbedthe batteringof three Imperial Star Dest royers,but even their l:ombined firepo.....er couldn'tdown the vessel. Content to damage It beyondrepair. the Empire left its shatterom bulk IJe.hind as a reminder to the people of Pelagon.

The shil) has been converted to a spacestation lind renamed Pelagia's Moon. It's afreeport now. open to free traders. house­aligned traders. and fringers alike. The stationgenerates suitable Incume fur Pelagun. Overthe last live years, very slow[y and quietly.House Pelagia Ims sunk millions of credits intothe ship to refurbish It as a warshil), She nowhas sublight engines and several weapons ar­rays. Most of these components were pur­chased through XTS and other, less reputablesources, The next goal is to bring hyperdriveengines on line and one day, House Pelagiahopes that Pelagiu$ MoOll will again be Itsflagship,

30

PeLtsonT)'JIr. 0I:Nr0Te"'P't","'re Trmptr.lle.u-pbe"" Type I (brltlllhoalW)Hyd~MobI

Gnrlty: SCandardTernalD: 0cunIlnlIIh 01 o.y: 2S sun<:brd hounI..ntC'h 01 Vear. 352 $Iandard <Layss.pInIl ..,edn: """'-Starporu: 2 neiL. class.. _a1IimlI~ clanI'opalalloa: T7 mi1lionP'\aDet~1~";I"'~.~'~"eo.'enuoeat: House~Tedl Le~tt: S~Maio' t:s.,....,., Foodstulb (WlId..bles. ....... fish)~ l..potU: High led'rdotIY

Keena Province

ReenaRcena Is thehomeworld of House Reena, [t Is

a temperate planet covered 90 percent by warmshallow seas. The remainder of the surface 15covered with thollsandsoflslands. These rangein si~e from a lew kilometers across to Recoa's[argestlandmass. a full 220 kilometers In diam­eter. Recna isknown In theTllpanlsectoraSlhe·p[anet with a thousand thousand islands" al­though this is an ellaggeration.

These Islands are dedicated to specific func­tions. Most are urbanized to the point that theentire island is C(}\lered with modern clly struc­tures, Others are dedicated to cropland, Ulli­versily campuses, and starports. Transporta­tion between islands is accomplished withwatercraft. repulsorcraft. and cloud cars.

Cultun!, Reena Is the host world of the uni­versity 01 Recna, At; such, the university's lnnu­ence can be seen allover the planet, Sincenatives of Reena get a tuition break. nlost at­lend the unlversily at one point or another.TIlerefore. inhabitants tend to be highly edu­cated, giving the people a pompous. arrogantair about themselves,

The university has an immense amount offunds available and has attracted the galaxy'sfinest educators to its halls. The School of theArts dominates the cities, pUlling on free I><::r·formances lor all to attend. These Illcludc artshows. music recitals. as well as 11010vlds IUldconcerts. To live on Recna is tu immerse one-­self In a Illyrlad of cultural pursuits for nocost.However. the university tends to frown onathletic J)ursuits. so Reena inhabitants gener­ally don't pursue the sports scene.

Economy, Reena's economy 15 centered onthe University of Reeoa. Bet.....een grants frolllseclor corporations, tuition. and donatlollsIrom House Mecetti. the planet is in stablefinancial condition.

$«tor GuidI!:

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are to protect the planet from a capilal shipassault. The three cannons were gifts fromHouse MeceUi to protect its interests. HouseReena jumped at the opportunity for a freedefense system. but it wasn't until after con­struction was complete that House Meceltiinsisted that its own members staff the (an­nons. Forobvious reilSOnS, House Reena wouldIlke to rectify this situation in the future.

KeenaType: Oceanic wllh urbani'elllsla",lsT~m~""lun:::Teml""aleAll11osphen::: Ty~ I (breathable)H)'drosphen::: MOIstG...~I1y: StandardTerno;n: Ocean, wl1b i,land,lengt/l "r day: 25 standard hoursl."ngth "r y"ar. 360 sla"dard daysSaplenl Spe<:l.,.., Hurna"sSlarports: 1 1",~,lal <:lass. IIum.".o", slallda,d <:Ia••.IIum~'ou. landing lIel(1sPopolaUoo: 2.1 mllllo"Planellunellon: Homewnrld (0' Ilous~ Rc-ena. Unl....,,­sllyGo.'"mmenl: House R~"aTech level: Spa""Major F.><ports: lnlol11\alloll.loo<.1$I"II.M*,r Imports: HIgh tcchnnlollY

31

Several 01 the islands arc owned by thegovernment and used to produce crops. Thesecrops are primarily used on Reena, but excessis shipped to less fertile planets lor a fair profit.Reena's oceans teem wilh fish and the planethas numerous fishing vessels to harvest thisnatural resource. This effort is carefully moni­tored by the university to prevent overfishing.Recently. t he fishermen have begun harvest inga species allang fronded algae that's becominga delicacy across the sector.

PoinlS of IntCre5I. The University 01 Reenahas a vast archive stored in a megm:ompulersystem. The archive conlains information onthe Tapanl sector: its history. geography. andpolitical history are included. Scientific data,newsnct files, court proceedings, and out-ol­sector information round out the various tid­bits stored here. The archive is situated on itsown island, and not only is the land protectedwith guard droids, but the surrounding watersare patrolled by the university security staff.The archives arc open to all, but accessingthem is not cheap.

There are three Hex heavy turbolaser bat­teries on R<.'(!na's moon. These heavy weapons

Secto~Guide

.11''''' ."AS'LORDS::' EXPANSE

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Chilpt~' FtveThe Freewortds

Gouecteer

.srA'" .AAS'LORDS II:. EXPANSE

Chapter Five

~ Gazetteer©J~

Aleron"Jeron W;IS tcrraformed and $ettled by colo­

nists centuries ago. Dcsplte their bcst cfforts.the soil is still poor and the 1<11](1 is not produc­tive. The onJy growth Is a few species of mossand fungi imported by thec:olonists to prevent$oil erosion. There are no major bodies ofwater. TIle red al,d gray lilOul,tains are arid andeoshrouded 10 constant smog:. Although s.ideto breathe. the atlTlOSphere is dim and con­stantly OVCf"Cast.

Despite the grim environment. Aleron is asurprisingly ple3$dnt planet to live on.lt$ citiesare located in hu~'Ccavern$ that scroll throughthe subsurfaceol the planet. The advantagell ofthis arrangement are numerous. First. the cit­ies are located near J.uge underground riversand $eas. providing fresh water to the popula­lion. Second. heating and <;ooling of Jiving ar­eas is llOt needed dne 10 the constant under­ground tell1l>erature.

Alcroo·s stilr!)()rt is Jocated on a series ofhuge metOillic pilitforills. Under the main dock­ing platform are all the SU!lJlOrt facilities for abusy sta'llort--calltim,s. shopping Meas. res­taurants, re/ueling stations. maintcnan<;c /11­cilit ies, OIlul sn on. NUlllerous tu rllOshafl s pro­vide "ccess to one of "Ieron's larger scllle­mcnts. Daekun. lociltcd (lver 1.0(}0 meters be­10"" the surface.

Cultu~. The colonists lhOit settled "Ieronoriginated from Gililan.l. Fruslrllted in theirterrOi/orming attcmpt$. the inhabitants havefocused their efforts on developing under­wound cit ies. Their domed ca,'crns are deckedout with atriums. gardens. naluraJ·lookingbrooks and pond$. plu$ -outdoor" malls and

3Z

plal'.;ls. They have imJ>orted small ;Ullmals andeven low-lighl inlenslly plants to inhabJt theirIIrlilicial ecosystem. The ceilings arc painledcheery hlue and lIugmented with holollrllJlhiuto simulale times of day and se.lsonal v(lria­tlons,

Econollly,AJeroil's primary busilleu is IlIln­ing thenre-rich (Iept hs of tfle 1>lanet.ln 0111 effortto preserve their precious undergroond cities.all mining complexes and refineries arc IOC.ltedon the surface. TIle ore is smelled into pureingots and $hipped out to intergaJactic mar­kelS,

In addition to the mining industry. AJeronhas a si1.able droid manufacturing industry.UN CoqlOration. spearheaded by their POilU­Jar bodyguard line of droids. is the pl.lne"smost sutteufuJ privatecorporat ion. It eJ(I>orI $droids. droid c.omponents. and even microCOrTll>uler chips 10 markets across the entiresector.

Poln~ of Interest. Being situaled on lheShapanl RUll. the "Jeroll StM\lOrt liceS a hugevolume of traffk. Because of this mlfflc. thestarport CHIen to the public, featuring cliler­lainment. shopping outlets. and flne reSlllU­rllnlli. This revilnHl'.nllOn hns general ed lii1.:lhiecredits in adllilion 10 the profits takctl ill fromres\lpply stations.

The many uncJerground !larks ,111(1 nalurepreserves are a po!1I11M attraction. Jlowever.most of thcse parks are prlvillely o",nell byindividuals and companies. " SI>t..'CI/ic Invlta­lion i$ usulilly required to gain entry,

AleronTn''': iWw"."" ItrroelllrialTnn""nlure: Ttmptl"alf'.\l...-ph~TYV'" I (brtalhabl..)

_wI"" Guid"

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.n"AA. WAAS[ORDS,\l, EXPANSE

Ilydn...ph~.... : AridGnwl.y: StandardTerTaln: MounMlns, 1,lall1'L.o:,,~111 or .....y: 24 ,ta"dard hOUfS,,,,,,glh of year: 361 standard day.SapIent Sped..-: Human.S.a'1"'''': I Impcrlal da••Popula,lo,,: 1.2 l>illI,,"Pia,,,,! "Ulctlon: Minin~. ","nulaCln'inl:G""cnHnclI': Alewn lhdc LoollCrill,veTe<:h 1..,,·c1: SI"'C"Major u!"'...,.: R"w '''3Ierlals, drolds an,1 '!Told I"tl'Maj<>r Iml"'rU: ~",..Istuffs. high te('h"olo!O'

Lamulr IVl<1ll1ul. IV is it temperate world with four

continents. The cOlllinellls COllsisl of rollingplains. deep forests. and weal hered.low mOUII­tains. The world was settled-.md then de­serted-thousands of years ago by a Hergliclradil\!; empire. lony before humans caille tothis area 01 space. It was rediscovcrc<l <111(1settled by Hcrglics only a few d<ll;ades beforethe first Tapani and Republic survey shipsentered the system. Today. L"lilluir is acosmG­politan planet wilh large Hcrglic and humanpopulations.

Most cities are divided inlo separat e Herglicand human zones. I)rimarily because the sizedifferences bet ween the two makes Iivi ng in theS,lJlleCOllllllullities impract ical; Herglics requiremuch bigger homes. furniture. tr;ulSllOrts, andsn on than do humans.

The capilal of lhe planel. Gryle City, is amctroJ)olltan spr,lwllocated near Ihe equator.Gryle City is composed of several uistrids.including the concerto district. theater dis­Irict. and a shOI)ping amI rest,luranl distric!.Hcrglics and humans mix much Illore in GryleCily than in most other communilies,

,\ llerglic mining company Is based onLamuir's only moon. [t doesn'l produce muchore anymore-and has become a popularHerglic retreat.

Culture. The majorily of Lamulr citizens areHergl1cs. ,11\d the domlnanl culture is that ofIhe HergJic: staid, sensible, and pacifisl. This isrellected in Ihegovernment's position on com·promise and apl)eaSemenl over armed con·flict. lamuir has good relations both with Ihe~:ll1l)irc and the other Tapanl powers.

Because Herglics are so susceptible to ii,gambling is illegal on Lallluir. Alld not just 11little iIlegai: penalt ies for gambli ng in the [)res­cnce of a Herglic riv,,1 Ihose for dealing inglilterslim spice (both involve life senlences).

There is some conflict between the Herglicsand humans. because t he cu Itures "re so differ­ent. Many hum"ns see the Hcrglic desire toavoid conflict as cowardly. while Herglics re­ganl the human lendency to take st<:mds <Iud

Sector Guide

Invite conflict inherently deslablizing. F~Htu~

nately, disagreements seldom get too heated.The Priole Danna Festival is an annual event

which brings the biggest artists, aclors. andmusicians in the galllxy logether for a week ofrevelry, parades, and thelamous reenactmentsof trlldilional Lamuir dramas and folk plays.During the festival. which envelops most ofGryle City. millions of tourists. celebrants, andprofession,,1 jl1lrty-goers from all over the gal­axy descend on the 1)I<lnel, creating a tempo­rary but substantial <ll;onomic boom for theentire I)lanet.

Economy. lnmuir"s economy is stable bUInol sp<ll;tacular. It derives a good bit of itsIncome frOlnthe Irade up and flown the ShapaniBypass. There are also quite a lew Iradingcompilnies who are based 011 lamuir: unlikemost of the Freeworlds, lamuir is free of Min­ing Guild inlerference, llnd some cOlllllaniesIHefer Ih"t sort of environment.

The Priole D.nma Festiv..1is 11150 an illlllOr­tant sourceof credits. During the lesHval, localmerchallts triple prices on food. lodging, andsouvenirs, andt he government institutes manytemporary larills.

Lallluir has an active manufacluring indus­try based on the bountlfultals.. woollforests.The forests are logged, and then reseeded toInsuremnlllesuPllly forthe future. The wood isdark and extremely dense-perfect lor sculp­ture, furniture, and even weilpons.

Points of Interest. Some cOnlem]lOrary cil­ies are built up near theancienl Herglic seltle­ments. Numerous Hergllc ilrcheologists combthe ruins, looking for traces of the long-deadsociety. There is some popular Sll/..'Culillionthat the llnclent I-Iergllcs were more techno­logically advanced in some ways than the cur..rent generation. but no one has brought forthany real proof of this as of yel.

Despite strict edicts against unaulhorizedII igging in the ruins (enforced by rangers IlOsledallhe perimelers). artifact hunters and smug­glers occasionally embilrk on secret eXlledi ..tions in seMch 01 technological wonucrs andold-fashioned booty,

Lamulr IVTn"" TerreslrialTe'''I>eralun:: Te"'I....r3h~Atmo.phe..,: TYI'" I (t""~llo~I,I~)Hyd""'phere' Mu<letaleGI"ll~lly: Sla'Hl3nlT~mol,,: ForeOls, 1~,'ln•. n"}""l~i".Lc"~lh 01 da)c 23 "t,'''dnrd hoursLell~lh ", year; Jii sl~",13r<l ,13)'sSo-lIlenl Spcde~' Herglie•. hU1Il3nsSI'''l",r1': 1SI ell~r das., J sl~ndMd cia••Populalloll' .1.5 million (2.S 1I1111ioli Herglit•• 2 ",11I10"huulansj

33

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stations. There are also a number of unregis­tered habitats in the asteroid belt .....hich areeither doing top secret research, or hidingfrom the belt patrols who try to keep the fringersout (the asteroid refuge draws them like amagnet).

Culture: Mrlsst is the only world in the en­tire seclor which is occupied by an indigenoussentient spe<:ies, and this has an impact onMrlsstl culture not fully appreciated elsewherein the sector (except perhaps Lamuir). TheMrlssti are an integrated part of Mrlsst society.and in many ways It is the humans who haveadapted to the Mrlssti way rather than theother way around, as is often the case. Theofficiallanguageof the local government Is Tsl,the mother tongue of the MrlsstJ. Human lan­guages are spoken as well. especially in thepresence of [mperial rcpresentatlves.

Mrlsst is more strongly influenced by theEmpire than many of the olher Freeworlds,though it refuses to take the anti-alien stanceImperial High Human Culture demands. It ismore in line with typical Core worlds in termsof Imperial supervision, and the power thegovernor has over the world.

Mrlssl has a fringe society-student drop­outs and defrocked professors. artists. smug-

.ITAJI. WAIU'LORDS II:. EXPANSE

Mrlsst (Merllst)Mrlsst, or Merllst. as its human citizens call

it, is located In the Mennaalii system. It is a wethumid world made up of marshes and sandyswamps. Most vegetation is made up 01 variousspecies of grass; palm trees. bamboos, and theImmense, tower-like grcenstalks that grow inIhickets everywhere 011 the planet's surfaceexcepllhe two poles.

Numerous cities and towns dot the land­scape. roughly two-thirds of which are tradi·tional Mrlsstl towns. The others are human·style settlements devoted 10 the university orlight industry. few are located near the coast:since no surface of the planet is more than a fewdozen feet above sea level. the fall typhoonssend the raging tides hundreds of kilometersInland lor weeks at a time. This annual floodingIs essential to the planet's ecology. but .....reakshavoc with coastal settlements.

A thick asteroid field rings the planet. Theasteroids serve as asource for base metals andalso harbor a number of sanctioned research

Planel fundlon: Mauufa"rurlng. Mlural resou,cesGo~e"'JJlent:PartIcipatory Democr<l<'YTe.oh In'el: SpaceM$r &poru: Talsa ....vod. lourlsm.lood'luffsMy,r Imports: None

-------N-----co--~[Q)lQ][Q) Sec/or Guide

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.n-A'".AAI'LORDS :UXPANSE

S«;::;••:.:C~.:':d.:-----------~@)@)@

glers, and Ihlevl$-lhallives in the upper lev­els of Ihegreenslalks In $imple but serviceable5t ructures built into their sides and tops, Someof these ·underground" conlmunlties are lo­caled near unlverslly communities. while oth·ers are located near thecoast-sale from flood­ing and unwelcome Intruders aJlke.

Economy: Even belore humans made con­lacl, the Mrlssll had devised a sophisticatedsystem of higher learning. When She)' Tapa"1.the lounder of the ancient Tapanl Empire. vis­lIed the ""orld, he was very Impressed by theiraccomplishments, and gave them a huge grant10 develop a unl\lerslly system for the wholesector. and lor all species. The Mrlssli em­braced their mission with a will, and todayMrlsst boastssomeolthe best universities andcolleges in theseclor.

Humans make up the majorltyof the studentbody, but there are also many Mrlssti andHergJi~ students as weil. Twrleks, lIhorians.Sullustans, and other allens have attendeduniversity In the past. but Imperial edicts ~ur­

rently prevent them Irom allending manyMrlssti universities.

The universities do a lot 01 research work forvarious Imperial governmental organiutions,Irom developing complex economi~ modelsfor commerceministries todesignlngadvancedcomputer ~ombat systems lor Imperial warmachines. Mrlssti engineers designed the ex­tensive lift:-$upport systems lor the Death Star,though this did not become ~ommon knowl­edge until alter the balllestation was destroyed.

Points of Interut; The university centers 01Mrlsst are vibrant communilles dedi~ated tothe pursuit 01 knowledge and entertainment, inroughly equal portions. Areas frequented bystudellls are rife with eateries, pubs, and con­cert arenas. The moreserious-minded can availthemselves 01 extensive computer libraries andresearch centers. Both facets of Mrlsst areprime sources for inlormation.

Since there are more professors and sclen­tists than there are posltlons and ~ontracts,

many professionals do freelance tutoring orresearch on the side. For the right amount 01money, there are always skilled people willingto Hike on side projects-Including those 01dubious legality. Slicers, techs, and mechanicsare In high demand among certain black mar­ket clientele (there lire even dark rumors of anassassin drold manufacturing plant secretedsomewhere on the planet).

MrlsstT)'pf: TerrutrllJT~",p'''''I..ne: Temperat~AUIl...-pMne: Type I (br~alhable)llyd""",,Mrr. MoI.1

G.....uy: Ughl (0.9 01 Standard)T~natD: GrHRSlaJk tor"!s. motlnlal".t",ngth '" o.oy: 22 slal>dard hQoJrot",Dgtb 01 Year. 356lo<:al daY'SapN:ol*,,'- Mdssli (N). humans. manyDlM••pe-

'"'SWpon: S1tllMPOpulatlOD: 5.3 billion M.lstU. 3 bltllon human•. 2billion stuodeots 01 other .pecletP.....d FIIIDdIooa: Educallonal ~l~.Go>-.cnamnlt: ~'_taIl.... Mmoct'IqITf!do Lewd: SpaceMajor ExpDrt8: HI&h t«ll ,~aKhand~.Rin...... Ioodstulfs~ Impootr;: None

NeonaNeona Is a temperate planet with a pair 01

barren moons. About 20,000 years ago, II expe­rienced a geologiC warming pe:riod-its polarice caps melted, flooding the entire planet,sparing only a pair of i~overedeontlnentslocaled .111 the poles.

Because of the lack of land to bulld on.Neona was only sparsely settled for many «n­turies. its single floallng spaceport merely awaystalion for those desiring 10 slop betweenProcopla and Tallaan. A lew hundred yearsago, however. Hanson Mining Consolidated<:ooducted a detailed survey 01 Neona, anddiscovered that the seabeds contained hugedeposits of valuable ore.. It obtained milling'ights to Neona, and began building underseamining camps, processing plants on boom rigs,and floating ciUes to house the miners.

As veins tapped out. the floating cities weretowed into position over new mines. Somewere instead linked together with the space­port or 10 one another, formIng over lime largelloating cities. The largest city. Newland. Iscentered around the original spaceport. it Ishome to over three million people.

CullUJ'e. Neona'5 population is largely madeup 01 miner-employees of Hanson, most ofwhom are only temporary residents. Theseminers bring with them their own cultural tra·ditlons, and manyolthe urban areas are segre­gated according to planet of origin (most min­ers hail from Tapanl sector).

Oftentimes Ihese workers spend months onend out on the isolated boom rigs, only travel­Ing 10 one of the lioating cliles on extendedleave. Needless to say, the miners get a littlerowdy while on leave. and since they cyclethrough the urban centers continuously, thebars and flophouses never dose.

Ufe is a bit more sedate lor the Neona na­tives who work in the many businesses buill uparound the mining Industry. They live In theirown neighborhoods which are zoned to ex­dude those lacking a permanent residence

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.II'AIL.AAI'[ORDSI.HXPANS[

visa. TIlls measure keeps the hoislerous ele­ments oul of the locals' comlnunities.

E€:onomy. Neona's economy Is based 011 ilsmining operations. When profits are high, theCl:onorny blossoms. When profits are low, itsluml)s.

Noona's oceanic ecosystem is relativelyyoung. since the ice age caused planet-wideextinction. Hence, the oceallS are nOI veryproduclive. lIowever. Hallson has formed apartnership with ,Ill aquaculture corporalioncalled Aquatic Ecosystems. Inc. AEI found theoceans of Neona ripe lor supporting a full­fledged aquacult ure program. Now. theiroceanpoensdot thesurfaceofNeona's ocean. produc­ing several popular species of fish. The part­nership included the purchase of a few factoryplatforms. After alteration, these roam theoceans. processing the adult fish lor shipmentto Tapan! sector markels.

Polnu of Inle~.The 50ulhem polar con­tinel'lt contains an extensive network of caves.This would be an Ideal location for a base.either for the Rebels or fringers alike. Thefringers are aware of Ihe caves. but haven'tut i1i:ted the area due 10 the harsh climate. A!; ofyet. the Rebel Alliance is unaware of the cavesystem.

Neona was inhabited by a sentient civili:ta­lion which was slowly swallo....'ed by Ihe risingwaters ...·hen the ice caps melted. TIle oceannoor Is riddled with theremainsolthiscivili:m~

lion In the form 01 ruins. nil,' ruins are quiteextensive. and Ihe architecture depicls an ad­vallced culture. Occasional teams of archeolo.!tisls and Xeno.ll11 hrolXllogisls have descendedimo the depths to explore. but only recentlyhas a team IrOIll Mrlsst Academy tackled thel>roject in a systematic way. They are living ina small undersea research station in thesoutl....ern hemisphere. ,It the lip of a large ruin.

Neon...1')'1"" ()n,~"ir'r~"'I"''''l'''''': T~"'I""aleAI""O§Jlh~...,: l'YIK' 1(h,ealhal>k)'I)·d .....l'h~...,: M'Hk"alr(i",.,lly: Sla",I",,11'~I'J'llIu: tk'·""'.III"de,.L<:llllih IIf day: 2611"",1,11,1 h"urs1"'''Klh ,,! )'~"r. 301~ $,a"d",11 ,lay.SoI,I""t SI,~",I~.: f1"",,,,,.SI".,..,,,", I"ta",!,.,,1 d,,.,,,'u,,,,I,,,I,,,,: ,I ",lIIi""Ph"'r.II""rll",,: Millinl/. ;>llll,'c"hure(;",·~n'mr.nl: (h.',,,,,1 hy I I.""or, Mininll C"nsolldal",lT""lIt..,,'~I,Sp><,r,\I".I"r E.,IO'''' O,e. In,"I.t"lh ("'llla,k ,,,,ly)Ma)oc ""(.>1111>: Food'tull., hll/h led'nolOlO'

36

TallaanTallaan Is a mild and temperate world, (.0.­

cated at the nexus 01 fhe Clju Run and theShapanl Bypass, it is the most active tradingworld In theentirescctor. Wilh fewexeeplions.everything lhat goes into or out of Tapanisector passes through the Tallaan system.

Tallaan serves as the unollieial seal of IheEmpire In Ihe seclor. The Tallaan ImperialShipyards are Ihe largesl in the region, andTallaan also serves as sector headquarters fornumerous Imperial bureaus and organi:mtions.including the ISB.lt is suspecled by many Ihatthe Imperial infrastructure Oll Tallaan is orga­nized toallowthe ....orld loserveas the stagingarea should Ihe Imperials decide to lakedireclcontrol of the sector,

Culture: The spirit of fierce independencewhich characlerizes the Frec....orlds is stron­gest on Tallaan. Ifs people are driven to suc­cess, and brislle at the suggestion lhat theyhave grown rich thanks only to house oreshipping and the bacta trade,

Nobles from the Expanse are regularly re­minded through the actlon's of TilIlaan's citi·:tenSlhat they cannot expect lobe freated ...·ithdeference and unwarranled respect. OnTal1aan. one's family name can be a source ofpride, but Tal1aani are expected to make theirown reputations.

Tallaan has a large I>opulation oflransitionaries. who live here parI of the yearto manage frades and frans'er cargoes. TIlerI,'are a large number 0' aliens of allt}'pes livingon Tallaan, and most have al least a smallenclave somewhere on the planel where theygafher 10 live among their OWll kind.

Economy: Tallaan derives mosf of itseconomy frOIll the trade passing through ilssyslem. II also has a lew prominent mid- andhigh·tech industries of its own-it hosls SCV­

eralprOllllnent spaceshllllllanufaeturin~lirms(most nolably the Tal)ani Sfarship Coopera·tive), as well as companies that makeslleeders,repulsorlii! vehicles. tractors, ll1ld other trans·I>orls.

Since it el\lJ obtl,in r;IW ore al a very lowJlrlce.ll.~ Iloods can IJe 111lUlUf(,Clutcd 1111<1 sul,lfar under standard galactic prices. Thuul/hthere are superior and beller-establishedbrands arolllld, Ta1l3ani vehicles (Ire I)<lpularIn the Colonies i\lJd Inner Rim because 01 the10.... prices and high quality.

Points of Inierelll: The Tal1,l1Jn SI)l'Ceportsare huge complexes: some as large as 25 kilo­melers. Glnlinll eaeh one are hundreds of kilo­lIIeters of warehouses and housing complexesfor the lemlXlrary I)()pulalion.

.~I"rGuid,.

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==;:--------~R1--------S«to, Guld"

..IT'AIL.AIII'[ORDS,1lEXPANS[

I!'--'---

There are hundreds of established marketsat dillereni locations on the planet. each spe.dallzing In a certain sort of trade: some deal Indroid$, others in grain, while still others dealt"spacecraft or ferrocrete. Other markets are nOIas easily found, and deal in illegal goods andservices. Theunderground markets deal in theusual vices; spice.contraband goods, and morerarely. slaves.

The largest alien enclave on Tallaan is theHerglicdislricl Soun-<liju,literally. ·UuleGIJu.~Surprisllisly. Soun-Giju morc re$cmbles aHergllc community on Giju than do those onLamulr-whereas Lamuir HergHes haveadapted their culture to coexist with humans.most of the Herglics living In Soun-GIJu arenatives of Glju rather than the Tapanl sector.

Humans and aliens are welcome in Soun­liljll. but visitors must get used to the over­sized structures, Humans have a difficult timeperforming normally simple tasks, su<:h as

//

reaching the controls to a blast door or climb­ing steps. This is the perfect place to purchaseHerglic-made devices, hire a Herglic. or im­merse oneself in Herglic cuisine.

TA......T)1M" Tftl'''lOtrialT_pttMu~T_~.t"

.u-pMn"Type I (brutNl*)Hydl ~Moder.'"G...dty: St dTenabc Urmn, pl.aiM,lotf$tLelllllb 01 Dloy: n st....wd houn.......1Ilb oIl'....., 355 1oc.1 d.lysSapl..... SpedH: Ullmans, Ik.IIIct., M.lf$UStupor\: Iml""l<ll ct...Population: 67 billionPlanet FuncUon: T.acle, Imp,e,lal se<:tor hudqllarteuc"'.',,"' nt: T.ad" Co",,,,I..lo,,Tech ..., , SpaceMajor Exporu: T••d" go",t5. ,t"rshlp5, land ,·..hldl'S,high leehMajor huporu: FoodSh,ff" 10... rKh, nlf!'dlclnal gorods

I

~

~

~

~

~

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Ch.apter StxShips ~d Vehldes

.6rAA.WAIU'LORDS::aXPANsE

Chapter Six

Ships andVehicles

The Mrlsst f1iller is a I;OIllIlal.:1 (Iragonlly-li kevehicle which flies and glides by 1l:lllIlillg largeinsecl·llke wings. The b.,..sic design was c1evel­o~ cenluries ago as a method for the Mrlsstlto move abol.1l on their "'orld when the tidalfloods were al their ""01'$1.

Wilh the arrival of the humalls. the folrlss!~Iotor....orks expanded its designs to Includehuman-scale craft. t1illers come ill "Iany con­fil:uratlons .... nd arc In wide use as civilian com­muler crafl, IlOlice Interceplors. and servicevehides (I>olice unils may be armed with lightweal»ons).

The aver a!>oc Illtter is light alld highly maneu­verable. Because it is constructed out of light·weight alloys and hi~l..impact plastics, II is anextremely alfordable vehide. cspecially whenCOI1lp... red to standard alrspeedeT5.lt isn't allthat durable. howC\'cr-lhe lifespan of a Illlteris only live years or so. tlillers are in highdemand in worlds along Ihe Shallalli 13ypass.

Mrlsst flitter

IU.S-Q AlrspeederCraft: tq";kki;l.n Rt::s-Q Alrs~T)l~ M,'llk':lI retlel al'.I............5<:.1,,: ~"....de'""ngllo: 1211""""Skill: llel'ul.o,I;!! "1""""""': RF5-Q At"I~~ ...le,Crew: Ip_nll" 4.1~". LO I""!em.Cal'll" C dl)" 2 II....'" ,..,,,,CO""r: r"llAtlllwde llM"" (",,,,und k-wl-O'SO ,_...1C_'lj..500(.......)M_,."..blllty: IlJ)10\'"" 225. 650 bnhBud)' S1n:-eth: :!D. 1Sh..,ld." 2D

RES-Q AlrspeederTIleUbrikkilltl RES-QA,rsl'~derlsa stream·

lined C)val-sh"ped speeder. II has a black1r1lIlSllarastecl vlcwporl. with 11 Ilairof eOlmllU'nlclltlon IIlltcnnac lilat flank iI. The ..irspeederhas rCI ractable landing Sli 1)I»orts and a I>air ofstabilizer fins. one each all the dorsal amivenlral surfaces. The "chide is normally manu·laclUred in a pale gray. to designate its pur·"..,.

TIle RES-Qis a medical relicl airsl~er.lt isemployed by planctary!>'O\'crnmcnts, and scv·eral are usually assigned to medical Irigatcs,They are widely used in war situations by theAlliil11cc and Elllilirc alike.

Tile RES-Q has sev('ral feiltures to aid it in ilslask. Unlikc most vehides, the RES-Q ise<lulllllCl;1 wilh shields. Coupled wit h reililorcedhull platillg. the R£S.Q call absorb an immen!Cpounding. Fitted with a small iou engine alter­burner. this airslleCder can achl~'e speeds Inexcess of 600 kmh. It also sports an advancedrepul$Or shock syslem providing a smoolhride lor recovering patients.

The RES·Q 15 essentially a cockllit and amcdical bay litted with engines. The medicallIay 15 cquillJled wil h the following facilities. Alotal often hada trays (fj\'e 011 eHeh side) linethe Inside walls 01 the me<llcall>...y. Two com·puler stations. laplied into the trays, constantlymOllitor the palienl's progress. Twenlymed')a(;s are stored in a suppl)' COlII[lOlrlmenllocaled above the medical 1>....)'. A minl-surgerysuite is also present. and can be used lor emer­l:ency procedurcs. C\'ell while in Illghl. An 1'010­tl medical droid rounds out the equillmclll,ami is usually assisted I>ya pI.ir of llle<lic,..1tcchnicians.

38~/".. Guid..

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.srAA.WAIU'LORDS,\l EXPANSE Chdpter Six

Ships and Vehicles

~~~ D

~~

~~~~~@l

0ll

access hatch, allowthe Manta to Iliggy­bilck on Ta/Jlw;­class carriers andother shillS with

~~~~~l::""""",iC.a b u iI t -i n doC kinglit;. tubes,The Manta star-

fighter was designelltotakeon the pirateswho prey on sectorshipping along theShapani Bypass: it isboth a high-speed in­tercelltor and ilt tackvehicle. In its inter­cept confiyuratioll.thewingsareuJ>, pro­viding superiorsl>eed with average

maneuverability. Thereilfc very few ships thiltcan outrun a Manta in intercel>t mode. Unfortu­nately, there isn't much the Manta c"n do todamagetheships it overtakes in interCel}t 1lI0de,since only the light ion Cillinons are enabled(all aVilllable power is automatically routed tothe engines).

The ship comes into its own in attack con­figuration. The outer wings swing down to a!JOdegree angle to deploy its main Weal)()IlS, twointerior-mounted heavy lasercallnolls. The shipis more maneuverable in atta<:k,though It lusesa lot 01 ils speed once it slows its forw;trdmomentum for m;lllcuvcrs.

The A!{w/n-c1ass starlighter lacks ahyperdrive, Mantas arc typically transpoortedfrom systeillto system stowed in dockiny hays.or Illore likely. aU<lched to a hyperdrive-cal>ablcvessel via their JlOweriulmagnetic landing gear.Additional c1mnllS provide a solid link with lheship for the journey through hypersp<lce.

M~nt.1l-cl~ss ASSil.ult StarflghterCrall: Tapa"i Slarshil' CO<JI'eralivc <IIlml,,·e1,,"sStorfl~loter

Tn"'" I"t"rll,~~ll",c '\5<,,,1' S, ",f1~lllcr&alc: Starligh1e,""-"Kth: tt I1Iele..Sklll: StMJi~bt"r l'il<Jti,,~; Mun'"..,I",s starJighte,C"" , l. t ~""'""C"' Sklll= St""igl'1e, pllo!lng ,m.t, .I,,,.t"l> grrrr'>r'Y40, starshlp shlci<ls 40, .enS,," ,It)

c..1ll" c......dly: 100 kll"~r,"ns

C"",w1I"bl,,.: l "·e.::kC,,&!: 95.000 (lie...)Mrlllc""crahlllly: 30· I (,nack lo,,"allon), ID (Inter·eept f",,,,atioll)SI"'<C: 7 (all,'ck f,,"''''li''n), HI tillle'c,,!,t "I,,-"Cd)Hull,20·1Shleld., 21l_1.Sen......

I~I.''''';'' :!lJ/(~)

,t;r,m.•10/1 tJ.""urrh 81)/10,2!<XU.' 2/tD, I

Mrtsst Flitterernl', Mrl.., ;\!nlo,wo,k. MVl)-l Mc<>nllIc,TylM" ,\lr<III,«I".Selll"' SI...·"""'L~"~lh: H ',,"lc,.SkUI: IICI'ul.",lIh "pc,ati"n, fllne.C...,w:lrasseIlKCB:':'c ...~" C...""d'y, 1 ",culc lOllCo,·cr. F'dlAI1U"d" lbllge; Groll"'! Icvcl-l ,(150 ml1e,.COOl: 11.5(KI{llcw).\I~II"",·"tablllly::Ill,\,..ve: 22,,: ti5U knohIl"dyS,,,,ngth: In

Manta-class ASSdultStdrflghter

The M(Ulla-<:lass starlightc. is Jllnllufact u redin I he Tallaan IllIperial Shi Ilyards by IheTall<lnlStarship COOI)Cfalive, a snlall corpor"tiollbased on Tallaan and Procoj}ia. TCS's highSlilndards of favoring 110 house above the oth­ers hilve WOI1 C0I1I.,1<::15 from <III sides. Thecorporation provides the houses with many oftheir Sll;l)s. and the Manta is the starfight". 01choice.

The MUllla Is a flat, org;mic design shal>edmuch like ils sea-going mollusk namesake, Thefront comes toa poin\. the two remaining sidesbeing truncated. The dorsal surface is nat andstreamlined. with the excelltion of thetransparasteel c;mopy dome, The ventral sur­face is usually colored Iighterthan its oppositeside. Unlike most starfighters, the only accessis provided through a hatch on its ventrillsurface. A trio 01 retractable Illnding geM areusually mounted. These are equipped withma!:tuetic damps, activatel! by controls in thecuckpil. These damps, couplell with the belly

S ..clo~ Guide39

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Secfur Guide

activity and p<ltrolllng the space lanes.The frigate is an oval-shaped vessel measur­

ing 750 meters. The streamlined hull is pot­marked with random viewports. A pair of stabi­lizer fins jut off the lower hull at 45 degreeangles, near the aft of the vessel. Another,smaller stabilizer fin is positioned on the dor­sal surface. near the middle of the ship. Fourhuge ion engine exhaust ports are set in adiamond formation at the aft portion of thevessel.

The TO{XIni·dass assault frigate is manufac­tured by the Tapani starship cooperative of theTal1aan shipyards. Essentially. thesuperstruc­ture of the ship Is an original design. but theengines, weapons, and electronic 1l11ltrix<lfeallpurchased from other manofacturers. This in­creases the final cost and creates a nightmareto replace damaged parts, but it allows such asmall corporation to construct a large compli·cated vessel. Each frigate carries the crest ofthe house which owns it. and mostlrigates arenamed after planets or cities controlled bytheir houses.

To1p.lnl-d.usAssault Frlga.teCraft: Tar"'''1 Sl...1111> Cool"'fall"" T~I"'''''<liJ.ssFrigateTyl"': lteo"y ,\550~11 Frlgo1~

50:.1", Copllo\Lengll1: 750 mel~,"

40

.II'AA.WARS'LORDS :::.EXPANSE

We8ponll:2 Ughl Ion CAnnon, (nme mOllm~'<l, li.e-lInke<l)

Fire Arc: FrontSkill: Star.hlp gunneryfire Controi: 2DSpace Runi>"': 1.Jf1212SAlmospJllm:: 10<).250/1/1.5 luno.""nl/C,· 31}

2 Mwlpm Laser CannolU (wt"gUll mounted, fire-linked)

Fire Arc: FrontSkil/,' Starshlp!1UrlneryFire COli/ro!o' 20.',,,,'ce RanI!": !.StI5rJOAII1Iospl"'.....• lQO.300fl.2{1.7 krn!)amll!lf': 41), 1

2Huvy lAs<!rDu",,,n. (1mcrlw ,,'1 ng mou nl cd. 11.e-IInk~-d)

fi'", A,,; FromSkill: Sta,.hlp gunneryFire Controi: 2D.25{><Ke Hang<>: 1<l/lIlr.wAlmosphere: 100/750/1.2 kmDamu~",:6D

Tapanl-elass AssaultFrigate

The TafJufli-elass assault frigate is the pri­mary capital ship used by most of the Tapanihouses and many of the Freeworlds. Althoughno match for an Imperial Star Destroyer, thedesign is mure than up to discouraging pirate

IiI&UiII'~' .

- - . -. .

I" . iff- .

I . , .~ .I -~7- ... "... ..:..;: :i5f~~",~--- - .•.~:::~~:~~.q'2'-., .- It::~.. __

,.-p. '- •••• ' ~~~... /~I r, _ _ ....."".

II ,j/~-~ -I/~'~~" -, - ~ ,I . J. \

II 1:1I

IIIIIIIIII111111

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.lrA..WAAI'[ORDSI;UXPANSE

sublighl space combat wilh suitable maneu­verability. It's lightly armored. butll containsimmense shield generalors providing the ship

wilh proteclion compa­rable 10 olher carriers inils class, The carrier islighlly armed, consislingonly of six lower-mountedturbolasers. and 10 helly­mounled ion cannons. lispunch comes from the 40Monla-elass starlighlers itcarries. The carrier al­ways travels wilh supporlships. usualtycorvetles orfrigales.

T.lp<lIIl-class C.urterCraft: Tapanl Sta..hlp Coopera·llve T"panj·<:lUs CarTierT)'])f:' Heavy $ladlghler Carrl~TS<'ale: CapllalLength, 375 meIer.Sklll: Capllal .hlp pUnting:Topanklass CarrierC~W: 1855. gunner.: 53, .kel.cIon 7lSf.ISC~wSkill; Capital .hlp plloUnR40. I.caphal.hlp gUllnery30.2.eapllal .hlp shl~I(IS50. SenSorS3001P.....,ngers: 100 (uoop.). 120(pUot.)C'artlo Capaclly: 75 metrtc Ion.COo.......blu; 2 yea..

Coat: 760 mUnon CTe<!ltS (wtlhoul Slarftghters)flyperdrlve Mulllpller: x1.SlI)'])f:rdrive Backup: xl2Nav COlli puler: YesM1lnell"~rabllny: 20.1Sp.ace, 7lIull: 20_1Shields: ~0_15eIuooln:

Pu«/<Je: 25/00Sam; OOflD&arr:h: 120/20Foc<Js:4}40

Weapo"s:6 Tllrbolaeer Batterl.,.Fire An:: 2 'ronl, 4 IllrTel mounled (on lower)Dew; 3 (2). 4 (4)SI<III: Capllal .hlp gunneryFire ComTOl: 20Space Rang<:: 3-ISI35/75Almwphere: 100-500/1/2 Im1Qumoge:4D_l

10 lOll Cannon Batterleofire Arc 5 tell. 5 rtghl (bollom·mounled)ere",' 3 (10)Scale: SlarftglnerSkill: Capital .hlp gunneryFire Call1TOl: 3DSpace Ro,,#: 2.15/40/80Almwphere: 2·2(l/SO/120 krnQumoge:40

Tapanl-c1ass CarrierThe Tupani-dass carrier is a specialized

vessel designed to deliver scores of Maniasintolhe heat of combal. The vessel is long. witha flat dorsal surface. This surface is used 10slore theMan/a·dass stadightcrs. attilched viatheir magnelic docking clamps. This surfacecan hold 20 such fighters. The right and leftsides can each accommodate another 10 fight·ers. The alt portion of the vessel is elevatedabove the docking deck. This tower housesservice bays to work on the starfighters. Thebridge is also located in the tower. giving acommanding view.

The Tapani-elass carrier Is a swift ship in

Skill: Capllal shIp piloting: Tapa,,;..,la•• FrIgateC..,..: 3550. 8,,,,ners: 114. skeleton 9&1/. 15Crew Sklll: Capllal ship pllollng 50. capllal .hlp gun­nery 4lJ, capllal shIp shields3D· 1. $en.or. 30·1".....,nge,"", 800 (troops)Ca'llo CalNldlY' 12.500 mel·ric Inn.Con.... mabl...: l yea<Cost: 1.6 bllllollncdll. (new)Hy....rdrh·c Multiplier. x2Hn"'rdrh'c Ilnckup: sl4Nu Coml'ul"r: Yes....aneu'·c"'blilly: ID·I51"""" 5Hull: ~[)

Shl..ld.: 20_2Scn....",:

Pussi<i<!: SOIIOSCml: 75{2[). Is"urrh: 125fJO.2Focus: 6j4[).1

Wcapons:20~rCaono...

f'i", Arc: 5 "Onl. 5 Iclt. 5righI,S rear

Crew: 1 (5). 2 (15).kale: 51.rllghle,$1';//.- 5Ia,flghle. gunneryfire Control.- 31)!ip<Jce Runge: 1-3/10/20

Atmosphere: lOO-JOO1111.75 kn'

Dcmail"': 31>. I15 Turbot...... Raneri...

Fin> A"" 5 lront. 5 lell. 5rlghl

C"'",:3(5), 4 (10) ClItiIl.... " .....SAiII; eopllat shill gunneryFi"'- COI,troI: 20Space RUllge: J..\Sf.l5/7SAlm05phere: 10lJ..S00/1/2 kinOumnge: 41)

6 Qllad TllrboLaau Bauerle.Fi'" Air: 31e1l, 3 rightDe",' 4 (6)Skill: Capital Ship gunneryFir¥! Cootro/: 3DSpace Rn"!l'" 2-12/30/60Almasprn,re: 5-10/50/100 kmDamage: 50·2

:;-S,--,,,.-,""G."""'id.,.'-------[@i~----------[§]@]@

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Ch.lp'~r SillShips &lid Vehldes

.n'A1I. WAAS'[ORDSII:EXPANSE

••J

8,ut.l rr&llspolt(ran: K~~ V....d·s 8-12 T,:anspol"lT)-pr. 8xta T,a,ospo<! ShipSc.....: Capital~nath: 238 .n(:leTSSl<1II: Cal~'a1 Ship plloll"ll: 8-12 T'allSl""'C w: 26. sl<eleTOIl4!.IOC S.llI: Asl 'otlall0ll40.2. ul~'.>1 $1111' pilolmll ,Ill.upll~1 slIlpslI","'s 30.2.~ 40P_nl~'" 6C...... Cal",.dly: 600.000 ml'l,lc 'O'lSC""s",ubl~l: I Y"~'CosI: 1.1,,\11110" c,,,dllS (II"'''')Itrt>~rdrl~~ Multlpll"" x21l)'I",Nlrl"E ""'~.Ul': xlONa,· CUml,uIEr: YEI~""'~u"~noblilly: 11)

Spr.no: 5Bull: 30ShI~ldl'21)s.."......,

I'u"'...... oMlJ\Jl},,,",,, 110I10~Io, 120J20

""'" "'"W~apow;:~

Whenthetransport reaches an orbital trans­fer station. the bacta.filled modules are re­moved and replaced wilh empty modules. orloaded cargo pods lor the return trip. Thissystem prevents unnecessary pumping via al­ternate lines. pumps. and other equipnlCllt.Sioce the bacta is transported, moved. anddelivered ill the 5amecontainer,the b.u:t<l h.ua better chance to remain uncontaminated,

Bacta TransportThe Empire places great importance on the

transport of bacta 10 the Core Worlds and 10the gelleral war efforl. TIlerelore. Kual DriveYards was commissioned to create an entireline of space transports to haullhe preciousbacta. TIle B-12 medium transport iSOfleof thedesigns th.lt sees l)Opular use.

In appearance. the 8-12 is somewhat remi­niscent of the l.oncer..c:lass Frigate. Or moreaccurately.lhe Irigatelooks a lot like the trans­l)Ort-when Ihe lancer was rushed into pro­duction alter the Bailie 01 Yavin. KDY usedso,neof the B-12's basic hull designs as a basislor the frigate's hull.

The fore portion of the transport looks muchlike the nose olthe 1.""1cer-the placement ofthe brillge and command center is nearly iden­tical. The ship was lleslgned 10 be manned byas small a crewas possible to keel)Costs down­ill a pinch, four pilots can fly the ship.

The aft of the ship hOllses a clusler of im­mellse ion engines which propel the heavy­laden vessel along its roule. TheB-I:!'s engineslack the armored plating found on the lancer.and are open to Sllace lor easy access bymaintenance crews.

TIle fore and aft sections are linked bya 1000gcentral pole. Sixteen bacta storage spheres areattached to this pole using a combination ofphyskal clamps and tractor be,lIl1 an<::hors.

42

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Chapter Seven

.srA'" WARS'LORDS I:.EXPANSE

W~

~(@@]@]@]

KI301-MAXNlghtllght

The Nightlight is a so­phisticated lIoater secu­rity droid offered byKalibac Industries, aslllallbut cutting-edge droidmanufacturing firm basedon Coruscant andProcopia. The Nightlight

MECIIANICAI. lDPERCEPTION 201,,'....,lgalion 30. >ea,d' ~O·2STRENGTH 4D(l,.""llng 50.1IIUn8 50n:CIiNlCAL 10Equipped Willi,• Ilumanoi<! body (11'10 a.ms, tl'/O legs)• Visual un"". recorder• Auditory sensory .ecorde••• lJ.ody armor (.10 to .'>I"'''lI'h 10 reslsl d.","I/")• Vocabulalor SI>ee<::h/so,md syslt'IlI• M·l V".boBraln• I'!erra<'lable heavy slUn pistol (40.2 .lul1 damage)

Slu')" ratio,"",wyully; Wh"n first "ullmo ser­vice. a bodyguard drold do"",,·loads all available Inlo.",.11""on the Individual 1. 1. '"Uignedto I"0le<:l. The drold Is nowunswervingly loyal to that Ind~

vIdual. and "'!II poote..,! hlm3\ allcost •. A .tnod,,,,I,,..,,,,<,,y wll'"1. necessary (0 termlnale Ihbloyalty I'row"",,,,lng. bUI .,,­other lodl,illual could then be"bonded" to that 1>3.1140\11••<lmld.Move: 10/1251...., 2.2 n"~lers tallCQ5I: 12,500

<.....n.........

Alt hough quiteexpensive. bodyguard droidsare a cost-effective way to receive around-the­clock protection. Government officials. celelr­rities. and crime lords alike find the designparticularly suitable !or their needs. SinceLanthe Artifice is based in the Tapanl Sector.this model is comllIon in the sector.

Bodyguard droids aretall and stocky. givingthemall imposing appear­ance. They come in avari­ety o! colors. usually adarkshade. and corporateor house logos can beadded to personalize theunits. LalltheArtllicealsoproduces a stunning ar­rayo! modules tocustom­ize a particular droid.These include additionalweapons packages. mar­Iial arts programming. orenhanced visual or audi­tory units. These range inprice !rom 1,000 to 2,500addit iOllal credits per unit.

BOG SeriesBodyguard DroldTyp'" Lanthe Arllllce flOGIlo<lYKuard OroldO~rTY3D

Hlaste, ·10. 2, b,a ... nns J>'lrry40. dodKe 40. melee combat

"KNOWlF.DGE 10Intimldallun 40

BDG Series BodyguardDrold

-S-..-,.-,-G-.-'d-.---------- ~3S]--------------!ID@)@]

Droids

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Cu.pter SevenDrolds

.sTAIL.AU'[ORDS:UXPANSE

is designed to patrol within a designated area,seeking out intruders and reporting securityviolations to a superior. II call be programmed10 recognize and ignore individuals who be­long in the l)alrol :tone.

Mosl floater security models are fairly basic

44

in design. being little more. than flying search·lights. but the KI301 MAX Nightlighl includedseveral advanced sensor packages and en­hanceo:l maneu\'erability which make it moreformidable.

The ionization buffer mechanism is a newlechnology inlroduced by Kalil>ac which pro­tecls the cenlral processing unils of a droidfrom most ioni:tation attacks. This is a signili·cant breaklhrough for floater drolds. whichcan't be ""elghed down with heavy pr()(cctivearmor plating.

KI301-MAX NlshtUs,htType: K<dibK IndUltrlt:s :101-MA.'( N"lllhtlight

ocm'.mY'.84ster oW'1. clo<Jge GOtt.WWUDGE 10MECHA."-ICAL 10PEJlct:PT1OS 31)

IiidI! 40.2....arrh 50· I. oneall sosnu:...-GTtI 10TlDISICALZOSo:nIrity 40Eq..I~"1tb'·~i" Ifflftlll"'. ~OIntw~ (.21) 10....,• \~waI. audio. and~ -.son (.21> bonus 10_Il and b/cuItr)• IoniUlIOll buller (.30 bonus apiMl IooiuIIon cW'~...,• IIdr;ll(1<>ble line wort 8rullCl' ann• C....'Pllter 110 IKk• Stun bIuler (21) ~l..n d:ll~ • ,a,,~ )..10/3Il0' 100)SpedaI Ilblllll~~''''~ IIa,dwlrrcl P"'ll'amll~II~preva'l. ellil unil !,om bfjll8 r~:lInn>l!d by all"""'utt>ort~ per_. Surll "'MIlJlI will result I" (i,.euill)' overload lIIJd bu.noul •....ove: ISSin: 0.5 """.". lallCoIf, .0IIlI ~,ft1""

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..n'AA.WAAS'LORDS liUXPANS[ Cholpter Eight

- Equipment

Chapter Eight

Equipment

ment. The unit has a power pack that ]>Tovidesa 3D-hour charge.

The hacta tray is a mobile device used totrallsport wounded patients to fully staffedmedical facilities. The unit does nothing 10promote healing. instead acting purely to sta­bilize a p,ltielll's condition. The bacta tray issuitable for field applications. It (,Ill be navi­g;lt ed over very rocky terrain dueto its replllsorfiell!. The bacta tray is (Iesigned to comple­mcnt the RES-Q airspeeder.

Bo\cta TrayModel, (;.,,,,,,,,,,11 liT_I GH"c1.1 T".yType, Mobile MediCal Slabili~"lion UIIIISkill, fir>l -lidCOOl: 220U'\"aU"blllly,2Garn~ N"l~' Mtiv,'l1"~a t"'Cla lray '('<I"I'~s "" F."yIi,,! "idroll. Il.ucc~s" Iul.l h~ 1"'1 k~II'" "''''I 'II)'''''''''"d~dsl,lI"o .""",i"o ll"ch""~cd,,nltl o""h a lill1e- as Ih,~

p"lIelll rau ,,,,,I~r~,, fulll~"'la rank ',eal'ne"l.

The droid disabler is an ion gun which slopsdroids in their Iracks. It is used 10 stop a (froidgone haywire. and some criminals and specialfor(es units use il to neutralizea droid withoutcausing it permanent damage. Droids can bereactivated manually.

Drold DlsablerModel: Feleb'c<:k lel",,"lcal Dele"se Sysler"s I)roidlJi.abl~r

TYI"" llrold I""ilr.Skill, Hill'"''Amln", S: u..,••landard I",we, packsC01l" 2700. 25 (t>owe. pack)A"allabl1lly,3Range' 11-5/7/10Dilll1ag~: 4D l,,"f'all,," d;uM8e

Drold Dlsabler

45

&acta TrayThe ba(la tray is a rectangular box that

measurcs 2.5 meters by 0.5 meters. The trayfloats on a repulsor field to ease mOvement,The tray is Iilled with a thin layer of ba(\a, heldin place by a low-power tractor be"m emplace-

&ada Geltab

Sec/or Guide

s...cta Gelt.tb.nodel, Gcll"',,cll G-5 G"it,bT)'l,e: ~ledl~l" 1,,,,,,,,et1l "nl1all"e,Skill, fkx!c,,~'C"ol, 50 (f", a I~'ck of 510).\\"allablilly, 1G"mt NUl e., Uy"pl'lyl1\~ a 1~"lC1.1 ~"lta IHO a ",,,,,,,d, alld",ak'n~ a Vcry F."y Ikx!~,,~' .,,11, Ihc U$e. gafn. a _IDI'""" ~"" ! II" loU"",'ill1I1ir>twd .nll ,.,.11"" ".l,,~ , J".~,Ip....::on Ille ,,""1('<1 ,.,."""d.

A b<lctageh..happears asa fluorescent greenltlilrble with iI squishy feel. When the geltab isruptured ;md apillied on the su rf,lce of a wound,subsequent use 01 a mCdlli\C becomes easier.The gellab actually (onlains bacta, the samefluid uscli in bacta tanks to heal even mortallywoumJcd iJ1(Jivl(lwlls. The special mixture oftreatment fluid cleans the wound and prcl>1lrCSthe skin to receive the synthetic flesh anddrugs of a medpm;. Without administering aIllcdpac. the gchab is useless, save as an anti­septic.

At the gamcmaslcr's discretion. large ordeep wounds might rC(luirc the usc of Iwo ormoregcltabs to receive the .1 Dbonus. Ageltabwould cover <lpproxirnalcly a 0.3 meIer squarearea. In the case of inadequate fluid to cover agiven wound. a _I pip or _2 pip bonus can beassigned inste"d.

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.n'AR. WAIU'[ORDSIUXPANS[

"EAR" EavesdroppingUnit

The EAR-l Is an eavesdrom)ingdevlcewhichconsists of three parts: a small bUtlon-sizedblack cledrobug. iI headset with jack. and thereceiver. which is built Inloasmall matte-blackmetal carrying case. Everything is stored in thecase when not in use. Each unit comes stan­danl with five bugs.

The E'.AR-l unit is extremely difficult to lind,but worth seeking out-the bugs emU a damp­ingficld around them which prevents standardscanning equipment from detecting them. TheEAR-! does have one major drawback. Thanksto the dampening field, the unit's broadcastrange is extremely limited. and the receivermust be in line of site with the bug (somematerials such as clothing and thin walls won'tblock the signal, but metal. thick walls. andsuch will).

"lA.a" E.aYe~droppln8UnitModel: F.AR·l UnitTn•.,: F.<I\'.,sdtol'pln~ "kc1rollU~ and 1I.I"nll1~d~vlc..C.... : 750(cad, bulO. IOOO{hand$ct}. 2500(mlcrocom'pUler & ",c"rdln~ "nil)A"allabllll)" 2. I<Game NoI"" AIt"r 1,Iaminy "n" 01 th"lhumbnall.slzed

bu~s on a la,~el Of location. the microcomputer unItcan pick up hs signal wi' hln 200 m.,te... bUI only In lineof .lgIll. U.lng a h.,ad5el, the bug MI. as a microphone.collecting con""'rutl"". Or sounds and "'"ding lh,,",to the mk'o<:<>mpul"'. The miC'OCOll1pute' reco,d.and sa,'"" Ihei"l"rmaUon. bolh In audio and a hardropy.

Hex Heavy TurbolaserBattery

The HX.6 is one step betterthan theconven­tional quad laser battery. The battery consistsof six barrels that fire In an alternating pattern.providing a vicIous laser spread. At this time,the HX.6Is unsuitable for mounting on ships,The unit requires too milch space. requires ahuge powergenerator. and dissipates immenseheat. 1I II could be streamlined and the coolingsystem improved, it might be modified for shipmounting, but only at a huge cost.

The HX.6 requires a crew of [0 to utilize theweapon to its fullest capacity. Reduced crewmembers equates to a reduced fire rate. GolanArms has integrated the latest targeting com­puters to enhance the weapon's utility. Dra.....­ing on a huge power generator, the HX.6 has ..long range. quick fire rate. and unlimited fire­power.

The HX.6 is designed to be llIounted on theplanet's surface. preferably in a protected 10­eatlnn, S"itahlp. _~ilp.s Inc1urh: mOlmtalnnllS rf"­gions. or thick forests. They have been mountedon free-floating orbital platforms. but crewstend to frown upon being stationed on such anobvious target that cannot flee frOIll enemies.

Sec/or Guide

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Power PitonsPower pitons come in a set of four.

Two of these are disc-shaped and slideover the user's hands. The two oval·shaped pitons attach to the bottom of

the user's footwear. The sides of the devicehave a series of switches for variOus settings.

Power pitons are used to aid the wearer in

IL- -'!

L1ghtfollLightfolls are petite and elegant lightsabers

which are popular among certain young Tapaninohles. es]>eclally those that call themselvessaber rakes. In the beginning. lightloils werehullt bya fewlechnologicallyadept salJ.errakes.following the designs of actual antlque Jedilightsabers they hild on hand. Gradually. as thedesigns were established, others got into the

Sedo~ G"id~

.n'AR.WARS'LORDS IIHXPANS(

acl. aud lighlfoils are now a hot item onthe fringe markets frequented by saberrakes.

L1ghtfoils are weaker than authenticlIghtsabers, largely because those whobuild them do not use the same focusingcrystaldcsignslound in reallightsabcrs.They aren't cralted with the attentionand devotion to excellence the Jedi gaveto reallightsabers, either. They have atendellcy to fail at the worst times. Butto the saber rakes. this just adds I0 theirapllCal.

llghtfollType: IJghlfollSCal,,: Cha,acl"rSkill: Ughl<uberCoat: 10,000AvaHablllly; 4, XDllJILIlIle: 30 10 40 <Ia,"a~" defl""dln~ on Ihe",,,Ihorl 01 CO<lSl,ucllon.Gau,e Not",,: 0" a roll 0' ,,"" on a \<I'lid die, Ihebea", IIiCkNS and lades_ llel"'I'ln~ Ihe \<I'NII",nlakes lwo hou,s and" Moderale IighlS"t>er repuir,oil,

The weapon's purpose is 10 defcnd a planetilyainst assault by ciI]>ilal ships. but unlike theKDY-ISO ion cannon. the HX.6 doesn't immobi­lize targets. It reduces them to scrap,

Helt Heavy Turbolaser BatteryModel: Golan Arm. IlX.6T)"~' Heavy Surlac.e-lo-S""ct! Turbolaser Banery&ale: Cal,ltalSkill: Illas.", Mtlilery: IIX.6 Turhulaser u.'UeryCre,,: 2 L skelemn 9/. 10Amm", Unlhnlled (powe. geller"lm)CosI: 300.000 (new). 75.000 (used)A~al1"blll')':3. XBod)': .\0~1", Rale: 1Flre Conlrol: 3DOam"lle: 80

j!L- --'

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-""'A.WAU[ORDSg,EXPANS[Chapter E.lght,qUIPmej

climbing sheer surfaces, from rock walls tometallic surfaces. There are 1.....0 settings: mag­netic all(1 vibro. The magnetic setting gener~

ates a po.....erlulmagnetic field. and is used toscale metallic walls and structures. The vibrosetting generales hundreds of vibrosharp pro­jCi:tiolls that are suitable to gain purchase ineven t he densest of su bstrates. CI imbi ng .....ood.rock, or evell durocrete becomes a much sim­pler process when these device are properlyemployed.

Originally designed for use by mountain~rsand olher thrill-seekers, the MT$-S6T is just

48

one of many models av,lllable. The fringers ofthe galaxy have found these devices useful toenhance cat burgling or even to provide analternate escape route during t heir operations,

rower rttonsMod~l: MTS 561' I·owe. I'ilo"TYIH": Cllmbl"/( AidSklfl: De.tlnilyC...t: :101)A~allBblllly: 2Game No'",: U,I"g a 'Ct 01 pm.-er pllOO' (all t"",) n<l<ba ·20 I><WlUS toclimbin~ rolls wllh all [My Dex/.m/,· roll.U,,"ly 1"'0 [liton. are ",,,,I (J"sl I""t or hnnrl plt""._),the bonus I. reduced to • IO.

S"(;IO' GuidI'

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