about gamification - information security training · about gamification 'the use of design...

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Daria Catalui, [email protected] & [email protected] & Twitter @DariaC #SecAwareSummit SANS Thank you! Multumesc! Merci! About gamification 'The use of design elements characteristic for games in non-game contexts' Take away from e-learning and board games ü Designing it for multiple uses and mixed communities ü Flexible scenarios and balance real vs fictional ü Facilitator to be well prepared to lead Useful resources in multiple languages ü ENISA material https://www.enisa.europa.eu/media/multimedia/material ü EC3 material https://www.europol.europa.eu/activities-services/public-awareness-and- prevention-guides ü EC material https://ec.europa.eu/digital-single-market/en/policies/cybersecurity Focus on creating a community of practice.

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Page 1: About gamification - Information Security Training · About gamification 'The use of design elements characteristic for games in non-game contexts' Take away from e-learning and board

DariaCatalui,[email protected]&[email protected]&Twitter@DariaC#SecAwareSummitSANS

Thankyou!Multumesc!Merci!

Aboutgamification

'Theuseofdesignelementscharacteristicforgamesinnon-gamecontexts'

Takeawayfrome-learningandboardgames

ü Designingitformultipleusesandmixedcommunitiesü Flexiblescenariosandbalancerealvsfictionalü Facilitatortobewellpreparedtolead

Usefulresourcesinmultiplelanguages

ü ENISAmaterialhttps://www.enisa.europa.eu/media/multimedia/material

ü EC3materialhttps://www.europol.europa.eu/activities-services/public-awareness-and-prevention-guides

ü ECmaterialhttps://ec.europa.eu/digital-single-market/en/policies/cybersecurity

Focusoncreatingacommunityofpractice.