age of sigmar gt july 13 14, 2019 - warzone
TRANSCRIPT
Saturday, July 13th Schedule
8:00-9:00 Check-in
9:00-11:30 Game 1
11:30– 1:00 Lunch break & Paint Judging
1:00-3:30 Game 2
4:00– 6:30 Game 3
Sunday, July 14th Schedule
9:00-11:30 Game 4
11:30-1:00 Lunch break
1:00-3:30 Game 5
4:00—5:00 Awards
Age of Sigmar
GT
July 13-14, 2019
This Tournament is categorized as
a Major Event for the Texas
Masters Circuit. Visit
www.thetexasmasters.com for
more information
Do you want to be a part of the
Houston AoS Community, join the
Houston Age of Sigmar facebook
group or inquire about the Grand
Alliance: Houston discord channel
Things to bring!
• A 2000 point army
• At least 2 legible copies of your army list;
Azyr App or Warscroll builder are highly
recommended.
• Dice, measuring tool, pen, counters or
tokens to indicate buffs.
• Access to most recent warscrolls, Rules
Manual, and Battletome
• Glue and tools for model repair
House Rules & Clarifications
• All models must be WYSIWYG and clear to your opponent. If you are unsure if a model would be accepted please email a picture to [email protected]
• Proxies and 3rd party models are accepted, but must also follow the WYSIWYG rules and be clearly communicated to your opponent.
• All models must be on round or oval bases that match the Games Workshop Base size refer-ence document.
• Most recent Battletomes, Generals Handbook, and FAQs released on or before June 15th are usable at the Warzone AoS GT.
• All complete buildings may be garrisoned. Both players must agree on any additional features that may be garrisoned.
• All hills provide cover. • Artifacts of the Realms and Endless spells will be in use for all games. • When calculating kill points, Endless Spells and equivalents (Judgements, etc) count as de-
stroyed points for your opponent.
Scenarios
Game 1 Battleplan: Border War Tertiary Objective: Control two objectives at the same time with units with the Battleline role Game 2 Battleplan: Escalation Tertiary Objective: Slay an enemy Wizard. If your opponent doesn’t have a Wizard then slay any hero. Game 3 Battleplan: Total Commitment Tertiary Objective: Have at least one model within 6” of the center of the board with no enemy models within 6” at the end of the game. Game 4 Battleplan: Better Part of Valour Tertiary Objective: Score this objective if half of your total models have been wholly within your enemies deployment zone. Game 5 Battleplan: Focal Points Tertiary Objective: Keep at least one Battleline unit alive while destroying all your opponents.
TO BE RELEASED ONE
WEEK BEFORE EVENT
Scoring
Battleplan scores: Depending on the outcome of each game, the player will earn tournament points noted below.
Secondary Objectives: Before deployment for each game, each player must secretly note down which sec-ondary objective they will be attempting to achieve that game. Once a secondary objective is attempted it can no longer be attempted in any further games. Each of these is worth 5 tournament points Tertiary Objectives: Each game has a specific tertiary objective. Each of these is worth 2 tournament points. Sportsmanship: At the end of game 5, all players will turn in a sportsmanship voting card. On this they will indicate their favorite, 2nd favorite and third favorite games. Each vote is worth a different amount of points.
• Favorite Games Votes • 1 Favorite game vote 3 tournament points • 2 Favorite game votes 7 tournament points • 3 Favorite game votes 11 tournament points • 4 Favorite game votes 16 tournament points • 5 Favorite game votes 22 tournament points
• 2nd Favorite Game votes are each worth 2 tournament points. • 3rd Favorite Game votes are each worth 1 tournament point.
List Submission: Each player is required to email their list to [email protected] by midnight on June 15th, 2019. Following this expectation will grant the player 8 tournament points. *Note that this falls under the Sportsmanship category for category scoring* Paint Scoring: All players will set up their armies after Game 1. All players will be able to achieve up to 22 tournament points based on the rubric in this packet. Additionally, judges will give up to 8 additional points for the top painted armies, which will be required to be set up again during lunch break on Day 2.
Major Victory 10
Minor Victory 7
Draw 5
Minor Loss 3
Major Loss 0
Secondary Objectives
At the beginning of each game before deployment, secretly select which secondary objec-tive you will attempt to achieve during the game. Once you select an objective to attempt you may no longer select that objective for the rest of the tournament, whether you achieved it or not.
Elitist
Destroy your opponent's most
expensive non hero unit.
Too many to count
Destroy your opponents unit
with the most models. *If there
is a tie, then destroy any of
them*
Assassin
Kill at least 50% of your oppo-
nents heroes.
Break the Camel’s back
Destroy all of your opponents
battleline line units
Attempted in Game #__
Protect the King
Keep your general alive and on
the battlefield at the end of the
game.
Attempted in Game #__
Gimme the loot
Destroy all your opponents
models that have artifacts.
Attempted in Game #__
Git Da Big’Un
Slay your opponent’s model with
the highest wound characteristic
*If there is a tie, then destroy
any of them*
Attempted in Game #__
Wanted List
Slay your opponent’s general
before yours is slain.
Attempted in Game #__
Protect the Weak
Keep all of your battleline units
alive at the end of the game.
Attempted in Game #__
TO BE RELEASED ONE
WEEK BEFORE EVENT
Paint Rubric
Bonus Points
*still included in the maximum 22 points for painting rubric*
The army has more than 1 example of freehand–
1 Tournament Point
The army has more than one example of object source
lighting– 1 Tournament Point
The army has more than 1 example of non metallic
metal—1 Tournament Point
The army has more than one example of weathering—
1 Tournament Point
Overall Appearance (0-7 points)
The army is completed to a basic table top level 2 Tournament Points
The army has a singular color cohesive scheme seen throughout the entire force 5 Tournament Points
The entire army is completed to a very high level 7 Tournament Points
Basing (0-4 points)
Bases are completed to a basic level with flock/turf, textured paint, sand, etc 2 Tournament Points
Bases have extra detail such as rocks, shrubs, skulls, weapons, etc 3 Tournament Points
Bases have a high level of detail, varying textures, nice painted sculpted detail, etc 4 Tournament Points
Conversions (0-4 points)
One or two models have basic conversions such as head or weapon swaps. 2 Tournament Points
Multiple units have some level of conversion. 3 Tournament Points
The army has a large amount of conversions beyond weapon and head swaps and/
or highly converted examples within the army.
4 Tournament Points
Painting Level (0-4 points)
The army uses basic painting techniques such as washes, dry brushing, etc 2 Tournament Points
The army incorporates high level techniques such as edge highlights and basic
blending.
3 Tournament Points
The army uses seamless blending, crisp highlight and/or other high end painting
techniques.
4 Tournament Points
Display Board (0-3 points)
The army has a basic display board 1 Tournament Point
The army has a high level display board 3 Tournament Points