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7:30 PM 8:00 AM THURSDAY :: MARCH 23 WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

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Page 1: WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT · WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT Welcome to the AdeptiCon 2017 Warhammer: Age of Sigmar Warhost Tournament. A few …

7:30 PM

8:00 AM

THURSDAY :: MARCH 23

WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

Page 2: WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT · WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT Welcome to the AdeptiCon 2017 Warhammer: Age of Sigmar Warhost Tournament. A few …

WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT Welcome to the AdeptiCon 2017 Warhammer: Age of Sigmar Warhost Tournament. A few things to keep in mind:

• Be sure to set your army out for display. You put a ton of effort into your army, and it is time to show it off! • Please note the order of the sheets in your packet. The Scoring Sheet for Game One is on the last page in the packet.

After filling out each game’s scoring sheet, please turn it into the scoring judge. • Questions on Scenarios or Rules should be referred to a Tournament Judge. • We will do our best to make this a fun and enjoyable tournament. Table Assignments and Top Scoring lists will be

available as soon as possible. • Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete

your games.

Good Luck and Have Fun! - The AdeptiCon 2017 Warhammer: Age of Sigmar Warhost Tournament Staff

WARHAMMER: Age of SigMAR WARHOST TOURNAMENT RULES RECAP • Each army will be comprised of up to 2500 points using the 2016 General’s Handbook, following army composition for

a Warhost in Pitched Battles (pages 106-108). Compendium entries can be used. • New rules and units that are released by February 23rd, 2017 will be allowed in this event. Any new rules or units

released after this date WILL NOT be allowed in this event. • Disciples of Tzeentch and Forge World units/rules will be allowed in this event. • Each player must bring five (5) copies of their army lists to the event (one to turn in at registration, one for each of

their opponents, and one for themselves). • If units and models have choices of what they can be armed with, this must be clearly indicated on your army list and

modeled appropriately. This also applies to choice of Standards for Standard Bearers, instruments for Musicians, and special equipment for your unit’s Leaders.

• You may have 1 of each type of command model per unit (champion/leader, standard bearer, & musician). • The most recent version of a Warscroll is expected to be used (i.e., using the rules for a Terrorgheist in Battletome:

Flesh Eater Courts vs. Grand Alliance: Death). See the AoS app for the most recent versions of Warscrolls. • Order Armies can only have 1 model equipped with Ghal Maraz. • Chaos Armies can only have 1 Warscroll with the Archaon Keyword. • Characters and units cannot be part of multiple Battalions. The only exception is Battalions that are comprised of

multiple Battalions (Sylvaneth Wargroves for instance). • Bases cannot overlap for purposes of piling in and making attacks. Attacks are measured from base to base from the

attacking model to the target. Base sizes for models should be within reason, but no smaller than the bases the models were supplied with.

• Command Traits & Artefacts, as well as Battletome specific spells/prayers, must be chosen when you turn in your list for the tournament. These will not change throughout the course of the tournament. However, you cannot duplicate Artefacts.

• Each player will also need to bring two objective markers on 25 or 32mm round bases for use throughout the event. • A unit with no more than 20 Wounds worth of models and a single model with the Hero keyword may garrison a

building. Behemoths cannot garrison buildings. • If at any time you or your opponent has no models left on the table with no additional units to set up after the game

begins, the game is over immediately. • Any Sylvaneth Wyldwoods must be included on your army list, including any you will be summoning. These must be

the same size footprint as the Sylvaneth Wyldwood kit.

SCORING The event will be scoring on a weighted scale to determine the overall winner, with the final score being weighted as follows:

Battle & Objective 60% Sportsmanship 20% Appearance 20%

Best Overall: Highest overall weighted score, 1st tiebreaker raw Battle Points, 2nd tiebreaker raw Sportsmanship Points Best General (1 for each Grand Alliance): Highest overall Battle & Objective Points, 1st tiebreaker raw Sportsmanship Points, 2nd tiebreaker raw Objective Points Best Sportsman: Highest overall Sportsmanship Points, 1st tiebreaker Best Sports Votes, 2nd tiebreaker raw Battle Points Best Appearance: Highest overall Appearance Points & judged score

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SUMMONING POOL Summoning Pool: If your army intends to summon models in games, please indicate on your roster how many Reinforcement Points you intend to use each game on your army list. This is the maximum amount of points worth of models you can summon throughout the game as normal. To determine the pool of models from which you can summon up to your Reinforcement Points limit, take your declared amount of Reinforcement Points and add it to 1000. This will form the pool of models from which you can summon throughout the game. All eligible Wizards in your army know the summoning spells to summon the units in your summoning pool. You must also declare the models & quantity in a summoning pool entry. An example is provided below:

Summoning Pool – 1160 (360+800) 6 Carrion – 160 20 Skeleton Archers – 200 10 Skeleton Horsemen – 200 10 Skeleton Horse Archers – 280 30 Skeleton Warriors w/ Ancient Blades & Tomb Shields – 240 Tomb Scorpion – 80

In this example, this army cannot summon more than 500 points worth of additional models during the course of the game

If your army summons via special rules or as the result of non-summoning spells (i.e., Tzeentch Sorcerer Lord’s spell Bolt of Change), you still need to set aside points for the models they may or may not summon if you intend to use them.

EVENT FAQ • Brayherd: The Bray-Shaman’s spell Savage Dominion cannot summon monsters whose Warscroll contains the Hero

keyword. • Collegiate Arcanum: Battlemages must declare which Lore they are taking on their army list (i.e., Collegiate Aranum

Battlemage – Bright). • Everchosen: Varanguard: The special abilities that this unit gains from having Archaon in the army applies to both

Archaon, the Everchosen and Archaon, Exalted Grand Marshall of the Apocalypse. Remember armies cannot have both versions of Archaon in the same list.

• Seraphon: Lord Kroak can cast Deliverance of Itza multiple times as detailed in his Warscroll entry. This will override the GW FAQ.

• Scenery: The Balewind Vortex will not be eligible for use during the event.

TOURNAMENT SCHEDULE

THURSDAY (MARCH 23rd, 2017) 8:00AM – 9:00AM Check-in, Tables, and Paint Judging 9:00AM – 12:00PM Round 1 12:00PM – 1:00PM Lunch & Paint Judging 1:00PM – 4:00PM Round 2 4:00PM – 4:30PM Break 4:30PM – 7:30PM Round 3

8:30PM Thursday Awards

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SECONDARY OBJECTIVES

At the start of each game, before determining territories, you will choose which Secondary Objective you will use for that game. Write that chosen Secondary Objective on the Battleplan Sheet. Remember, you can only use each Secondary Objective one once!

USED? # SECONDARY OBJECTIVE

1 The Head of the Serpent You score this secondary objective if your opponent’s General is slain by the end of the game.

2 Seizing Territories You score this secondary objective if you have at least 2 units without the Leader, Artillery, and/or Behemoth Battlefield Role in your opponent’s Territory at the end of the fourth battle round or the end of the game, whichever comes first.

3 Body Count Rising You score this secondary objective if you have destroyed more than half of your opponent’s models and/or cause to lose them through Battleshock. Only count the models on the table at the start of the game to determine the percentage. If your opponent deploys 0 models on the table, then this is automatically achieved.

4 Restoring Balance You score this secondary objective if you destroy or cause to flee through Battleshock more models/units with any of the following keywords (Priest, Wizard, Totem, & Monster) and/or unit standard from your opponent’s army than they destroy or cause to flee through Battleshock from your army by the end of the game. In case of units with the Wizard/Monster keyword, the whole unit must be destroyed.

5 Man on Fire You score this secondary objective if your General causes more unsaved Wounds to your opponent’s army than your opponent’s General does to your army at the end of the game.

6 Protection Detail You score this secondary objective if your General is still alive and on the table at the end of the game.

7 Spearhead You score this secondary objective if one of your units is within 6” of the enemy long table edge at the end of any turn and remove it from the table for the rest of the game. This unit must be on the table at the start of the game and cannot leave the table (including burying & teleporting) during the course of the game.

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WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

BATTLEPLAN 1: TEAR DOWN THE WALLS *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

SET-UP Choose Secondary Objective.

Both players roll a dice, re-rolling in the case of a tie, and the player that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 111.

The players then alternate setting up units from their army, starting with the player that determined territories. Models must be set up in their own territory, more than 12” from enemy territory. The player that finishes setting up first can choose who has the first turn in the first battle round.

TRIUMPHS If one player has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table of the General’s Handbook (page 109) after both armies have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit.

VICTORY

After determining territories, starting with the player who determined territories, players will use one of their objective markers to declare one piece of terrain in their territory to be their Stronghold, which cannot be a player

placed Sylvaneth Wyldwood. The objective of this scenario is to destroy your opponent’s Stronghold or do the most unsaved Wounds to it. The Stronghold has 30 Wounds, a 4+ Save that reduces the enemy’s Rend characteristic by 1, and a 3+ Save against Mortal Wounds. Terrain features declared as Strongholds cannot be affected by the Nothing Left Standing Command Trait. This terrain feature is considered an enemy model that can be charged as per normal rules. Your models cannot move to within or be deployed within 9” of your Stronghold until there is at least 1 enemy unit in combat with it. If there are no enemy units in combat with your Stronghold, you must move to more than 9” away from it as soon as possible, including retreating from combat. In addition, you cannot affect your Stronghold with any of your spells, abilities, or prayers, and Strongholds cannot be healed.

The player that destroys their opponent’s Stronghold first wins a major victory. The game does not end if a Stronghold is destroyed, but the game result has already been set. At the end of the fifth battle round or when time is called, the player who did the most unsaved wounds to their opponent’s Stronghold wins a minor victory, and their opponent scores a minor loss. In the event of a tie in wounds dealt to opposing Strongholds, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units). If one player has a higher total, they win a minor victory, and their opponent scores a minor loss. If players are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory.

Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective you will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once):

# SECONDARY OBJECTIVE

Tertiary Objective: Score this if at the end of the game you have inflicted at least 10 unsaved wounds to your opponent’s Stronghold. Score the higher level if you inflicted at least 20 unsaved wounds instead.

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WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

BATTLEPLAN 2: BORDER WAR *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

SET-UP Choose Secondary Objective.

Both players roll a dice, re-rolling in the case of a tie, and the player that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 113.

The players then alternate setting up units from their army, starting with the player that determined territories. Models must be set up in their own territory, more than 12” from enemy territory. The player that finishes setting up first can choose who has the first turn in the first battle round.

TRIUMPHS If one player has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table of the General’s Handbook (page 109) after both armies have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit.

VICTORY See the VICTORY conditions in the Border War battleplan on page 113 of the General’s Handbook. If one player scores a major victory, then their opponent scores a major loss. If one player scores a minor victory, then their opponent scores a minor loss. If players are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory.

Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective you will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once):

# SECONDARY OBJECTIVE

Tertiary Objective: Score this if at the end of the game you have earned at least 9 victory points from controlling objective markers. Score the higher level if you have earned at least 13 victory points from controlling objective markers.

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WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

BATTLEPLAN 3: ESCALATION *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

SET-UP Choose Secondary Objective. Both players roll a dice, re-rolling in the case of a tie, and the player that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 112.

The players then alternate setting up their units, starting with the player that determined territories. Models must be set up in their own territory. Battleline units must be set up more than 9" from enemy territory. Behemoths and Artillery must be set up more than 24" from enemy territory. Units that are both Battleline and Behemoth can be set up within 24" of enemy territory, but they must still be more than 9" from it, as above. All other units must be set up more than 18" from enemy territory. Continue to set up units until both players have set up their units. If one player finishes first, the opposing player must set up the rest of their units, one after another. The player that finishes setting up first can choose who has the first turn in the first battle round.

TRIUMPHS If one player has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table of the General’s Handbook (page 109) after both armies have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit.

VICTORY See the VICTORY conditions on page 112 of the General’s Handbook. If one player scores a major victory, then their opponent scores a major loss. If one player scores a minor victory, then their opponent scores a minor loss. If players are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory.

Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective you will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once):

# SECONDARY OBJECTIVE

Tertiary Objective: Score this if at the end of the game you have scored at least 5 victory points from objective markers. Score the higher level if you have scored at least 9 victory points instead.

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WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

RESULTS FOR BATTLEPLAN 3: ESCALATION

YOUR NAME YOUR ARMY PLAYER # TABLE #

YOUR BATTLE RESULT (CIRCLE ONE) Major Win 20 points

Minor Win 15 points

Tactical Draw 10 points

Minor Loss 5 points

Major Loss 0 points

Secondary Objective Circle if Secondary Objective was accomplished. 6 points Tertiary Objective Circle one. 0 points

(Less than 5 VP) 2 points

(At least 5 VP) 4 points

(At least 9 VP)

TOTAL

Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _________________________________________ Army: ___________________________

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP YES NO Was your Opponent On Time and Prepared to play with all needed items?

YES NO Did your Opponent Measure Accurately and play at a timely

YES NO Did your Opponent know his/her rules and handle rules disputes reasonably?

Circle One regarding your Opponent and Not the Army:

0 1 2 3 4 5 The Worst Opponent

I Have Ever Played This Opponent Was

Awful This Opponent

Displayed Average Sportsmanship

This Opponent Was OK

This Opponent Displayed Good Sportsmanship

This Opponent is My New Best Friend

If you circled 0 or 5, please explain:

BEST SPORTSMANSHIP VOTING (MANDATORY) Choose your two favorite opponents from the tournament and rank them Best Sportsman and Runner-up Sportsman below:

Best Sportsman

Runner-up Sportsman

Please turn in this sheet, with your opponent, at the judge’s booth after the game.

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WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

RESULTS FOR BATTLEPLAN 2: BORDER WAR

YOUR NAME YOUR ARMY PLAYER # TABLE #

YOUR BATTLE RESULT (CIRCLE ONE)

Major Win 20 points

Minor Win 15 points

Tactical Draw 10 points

Minor Loss 5 points

Major Loss 0 points

Secondary Objective Circle if Secondary Objective was accomplished. 6 points

Tertiary Objective Circle one. 0 points

(Less than 9 VP) 2 points

(At least 9 VP) 4 points

(At least 13 VP)

TOTAL

Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _________________________________________ Army: ___________________________

------------------------------------------------------------------------------------------------------------------------------------------------------------

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP YES NO Was your Opponent On Time and Prepared to play with all needed items?

YES NO Did your Opponent Measure Accurately and play at a timely

YES NO Did your Opponent know his/her rules and handle rules disputes reasonably?

Circle One regarding your Opponent and Not the Army:

0 1 2 3 4 5 The Worst Opponent

I Have Ever Played This Opponent Was

Awful This Opponent

Displayed Average Sportsmanship

This Opponent Was OK

This Opponent Displayed Good Sportsmanship

This Opponent is My New Best Friend

If you circled 0 or 5, please explain:

Please turn in this sheet, with your opponent, at the judge’s booth after the game.

Page 10: WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT · WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT Welcome to the AdeptiCon 2017 Warhammer: Age of Sigmar Warhost Tournament. A few …

WARHAMMER: AGE OF SIGMAR WARHOST TOURNAMENT

RESULTS FOR BATTLEPLAN 1: TEAR DOWN THE WALLS

YOUR NAME YOUR ARMY PLAYER # TABLE #

YOUR BATTLE RESULT (CIRCLE ONE)

Major Win 20 points

Minor Win 15 points

Tactical Draw 10 points

Minor Loss 5 points

Major Loss 0 points

Secondary Objective Circle if Secondary Objective was accomplished. 6 points

Tertiary Objective Circle one. 0 points

(Less than 10 Wounds) 2 points

(At least 10 Wounds) 4 points

(At least 20 Wounds)

TOTAL

Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _________________________________________ Army: ___________________________

------------------------------------------------------------------------------------------------------------------------------------------------------------

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship. Do NOT share these results with your opponent.

SPORTSMANSHIP YES NO Was your Opponent On Time and Prepared to play with all needed items?

YES NO Did your Opponent Measure Accurately and play at a timely

YES NO Did your Opponent know his/her rules and handle rules disputes reasonably?

Circle One regarding your Opponent and Not the Army:

0 1 2 3 4 5 The Worst Opponent

I Have Ever Played This Opponent Was

Awful This Opponent

Displayed Average Sportsmanship

This Opponent Was OK

This Opponent Displayed Good Sportsmanship

This Opponent is My New Best Friend

If you circled 0 or 5, please explain:

Please turn in this sheet, with your opponent, at the judge’s booth after the game.