agile experience design part 2

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AGILE EXPERIENCE DESIGN PART TWO Jimmy Campos Blanco Software Engineer @JimACampos [email protected]

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AGILE EXPERIENCE DESIGN

PART TWO

Jimmy Campos Blanco

Software Engineer

@JimACampos

[email protected]

How to design compelling experiences and deliver them quickly

Agile Experience Design

Topics

● Agile principles

● Get ready to go

● Agile Discovery

● Envisioning success

● Elaboration, ready, steady, build

Agie Principles

http://goo.gl/ZVKMN

Get ready to go

What problem are we trying to solve?

● What market opportunity are we trying to exploit?

● What will make our idea a fantastic product?

● What will the solution look like?

● How will we build it?

What problem are we trying to solve?

● What market opportunity are we trying to exploit?

● What will make our idea a fantastic product?

● What will the solution look like?

● How will we build it?

How are we going to structure our time?

What does a day/week look like?

Agile Discovery

Implementation

● Patterns and libraries

● Technology constraints

● Nonfunctional requirements

● The Wall

Envisioning success

● Create

● Make it happen

Idea Generation

● Fluency – Flexibillity - Originallity – Elaboration

● Brainstorming

● How might we?

● What if?

● Role-play

● Open ideas

Elaboration: ready, steady, build

Q&A