alexey rehlov, creative mobile oÜ

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Cycles, Rituals and Unconscious in modern free-to-play games Aleksey Rehlov | External Producer

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Page 1: Alexey Rehlov, Creative Mobile OÜ

Cycles, Rituals and Unconscious in modern

free-to-play games

Aleksey Rehlov | External Producer

Page 2: Alexey Rehlov, Creative Mobile OÜ

Players don’t know, why they do it

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Page 3: Alexey Rehlov, Creative Mobile OÜ

Unconscious

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Sigmund Freud

Page 4: Alexey Rehlov, Creative Mobile OÜ

Habits and rituals

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Konrad Lorenz

Page 5: Alexey Rehlov, Creative Mobile OÜ

Classic game cycle

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Process

Progress

Efforts

Refill

Thinking

Page 6: Alexey Rehlov, Creative Mobile OÜ

The result of cycle forming

28-01-2016Cycles, Rituals and Unconscious in modern free-to-play

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0.00%

5.00%

10.00%

15.00%

20.00%

25.00%

30.00%

35.00%

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Day

Rolling Retention

After Before

Page 7: Alexey Rehlov, Creative Mobile OÜ

The result of cycle forming

28-01-2016Cycles, Rituals and Unconscious in modern free-to-play

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-5.00%

0.00%

5.00%

10.00%

15.00%

20.00%

25.00%

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Day

Ratio of After to Before

Page 8: Alexey Rehlov, Creative Mobile OÜ

Example of cycle forming daily quests

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Page 9: Alexey Rehlov, Creative Mobile OÜ

The main attributes of a cycle

• Frequency usually decreases during time

• Complexity usually increases during time• Adding new cycles

• Cycles substitution

• Expending cycles

• Duration usually increases during time

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Page 10: Alexey Rehlov, Creative Mobile OÜ

Adding or substituting a cycle

28-01-2016Cycles, Rituals and Unconscious in modern free-to-play

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Process I Progress Process II

Page 11: Alexey Rehlov, Creative Mobile OÜ

Examples

28-01-2016Cycles, Rituals and Unconscious in modern free-to-play

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CSR Racing Summoners War

Page 12: Alexey Rehlov, Creative Mobile OÜ

Expending a cycle

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Process I

Progress Process II

Progress

Page 13: Alexey Rehlov, Creative Mobile OÜ

Examples

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Ez Pz RPG Heroes Shop

Page 14: Alexey Rehlov, Creative Mobile OÜ

Ritual

• Ritual is a symptom of addiction

• Cycle creates a ritual

• Special events in a cycle help to create a ritual

The easier and clearer a cycle and the more “cyclic” and “ritualic” life of a player, the easier to form a ritual.

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Page 15: Alexey Rehlov, Creative Mobile OÜ

Addiction forming stages

Light dedication

Dedication

Addiction

Bonding

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Addic

tion

Time

Addiction Stages

Light dedication

Dedication

Addiction

Bonding

Page 16: Alexey Rehlov, Creative Mobile OÜ

The process of a cycle learning

• Information intussusception;

• Information understanding, ideas appearing;

• Consolidation and developing of knowledge, skills forming;

• Practical application of received knowledge and skills;

• Reaching of mastering limits.

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Page 17: Alexey Rehlov, Creative Mobile OÜ

When cycles have to be changed?

• The cycle is mastered or became boring

• The cycle doesn't give a progress feeling

• The cycle was developed only for the first sessions

• The cycle doesn't make necessary monetization level anymore

• The cycle motivates to leave the game at the certain time

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Page 18: Alexey Rehlov, Creative Mobile OÜ

Cycles Ideology

• The base cycle has to be simple and clear for understanding

• Game mechanics have to help to support the cycle:• Daily quests• Strong differentiation between game modes• Management of a cycle length• Ability to make very own cycle on the late game stages

• Changing the cycle, when a player is tired or mastered it

• Integration of monetization and advertisement into the game cycle

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Page 19: Alexey Rehlov, Creative Mobile OÜ

The Advice

Do not leave the cycle development to the end of the project.

The scheme of cycles has to be developed simultaneously with all other main elements, such as monetization, core gameplay,

etc.

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Page 20: Alexey Rehlov, Creative Mobile OÜ

Cycles, Rituals and Unconscious in modern free-to-play games

Questions?Aleksey Rehlov | External Producer