arcgis pro – 3d editing - esri · 2016. 8. 4. · arcgis pro editing – overview • provides...

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ArcGIS Pro – 3D EditingMichael Contreras & Phil Sanchez

ArcGIS Pro Editing – Overview

• Provides tools that allow you to maintain, update, and create new data

- Modify feature geometry, create new features- Add and update feature attributes

• Supports editing features in 2D maps and 3D scenes- View and edit features at their true elevation- Construct features on surfaces and at a constant elevation

• Edit multiple workspaces simultaneously- File GDBs, Enterprise GDBs, Feature Services, Shapefiles- Set layer editability, configure autosave

Working with Z-enabled Layers

• Z enabled property reported in Layer Properties window

- Sometimes referred to as a ‘3D Layer’

• You can Z enable a layer when creating new feature classes

- Set Has Z = Yes

• Z enabled layers allow:- Editing of Z coordinate values- Setting layers at an absolute height

3D Editing Overview

• Create new features in 3D- On the surface or at a constant elevation- Draw vertical lines or lines with pitch (at any angle)- Duplicate features vertically

• Modify features in 3D- Respotion features along XYZ axis or freely in 3D

space- Edit the Z coordinates of individual vertices or all

vertices (batch)- Use editing tools to divide, reshape, and construct

features

Working with Units

• Units are set at the project level (made available to maps and scenes)

- In the Options window in the backstage

• Several types of units are available for working with distances, location, direction, etc

• By default, a map’s map units are the primary unit

Units and Editing

• Coordinate values are reported in the map’s ‘Map unit’

• Distance constraints are displayed in the project’s Distance unit

Vertex Coordinates

Map Coordinate Display

Working with Surfaces

• Elevation surface is a digital representation of features in three-dimensional space

• For editing, a surface can be used to get accurate elevation values (Zs) when creating new features

- Data can be on, above, or below the surface

• Scenes have ground surface by default from ArcGIS Online (Terrain 3D)

- You can add your own custom surface - DEM, TIN, Terrain, LAS, Raster, LERC

Layer Elevation – Base Heights

• 3D layers display at different elevations each with unique behavior/capabilities:

- On the ground- Relative to the ground- At an absolute height

• Elevation surfaces enable you to view layers on, above, or below them

3D Geometry vs 3D Symbology

• All features can participate in 3D – even if they are not Z enabled

- E.g., 2D points as Realistic Trees

• 3D symbology can be applied to 2D layers- Extrusion- 3D models (points)- Rule Packages (RPK)

• 3D symbols can be connected to attributes- Fields for height, width, size can drive

appearance

Local Scenes vs Global Scenes

• Benefits of Local Scenes- use a projected coordinate system and linear units- manage data below the surface- use your own ground elevation source

• Use Global Scenes when you need to…- work in a fixed geographic coordinate system (WGS

84)- work in large, multiple geographic areas- use enhanced illumination and time effects

• You can easily switch between these scene types

Demo – Key Concepts

Using 3D Layers in Pro

Data Creation Maintenance Analysis

Feature Geometries

Points Lines

Polygons Multipatches

3D Data Creation Tools

• Constant Z allows you to set the elevation so new features inherit Zs

- Can get Zs from surface or vector features- Set elevation by entering a value and units

• Draw lines in 3D space- Vertical or with a pitch- Snapping to other 3D features in scene

• Duplicate features vertically to easily create multiple instances at various heights

- Specify number of copies and distance between them

Working with 3D Models

• Multipatch layers can store 3D models through feature templates

- .dae, .3ds, .flt, .wrl

• Two methods for adding models through the Create Features pane

- Single model through a file browser- Choose from a gallery of models

• Template properties window allows you to add models to the gallery

- Can change the size and orientation and update snapshot

• Move, rotate, and scale features- Interactively with handles or by value with constraints- Perform a 3D affine transformation of features or

entire layers

• Edit vertices of features- Interactively with the Edit Vertex tool (Move, Add,

Delete)- Update XYZ vertex coordinate values in grid

• Replace models directly in a scene- Choose a different model from disk with the Replace

Multipatch tool

Feature Modification

Layer Effects

• Extrusion is one of the easiest ways to create 3D visualization

- Specify height value- Calculate height- Use field values

• 3D visualization - Enhanced with shadows- Available in the Map Properties window

3D Geoprocessing Tools

• Many 3D Analyst tools available in Pro

- Proximity

- Conversion

- Data Management

- Surface-based

Demo - 3D Editing Workflows

Release Schedule

• ArcGIS Pro 1.2 - current release- Released Feb 2016

• ArcGIS Pro 1.3 – final stages of release- Will be available early July 2016

• ArcGIS Pro 1.4 – starting development next week- Will be available Q4 2016

ArcGIS Desktop Editing – Technical Workshop Schedule

• ArcGIS Pro: Editing- Tuesday 6/28/2016, 10:15 AM – 11:30 AM, Ballroom 20 D, SDCC- Wednesday 6/29/2016, 10:15 AM – 11:30 AM, Ballroom 06 B, SDCC

• ArcGIS Pro: 3D Editing- Tuesday 6/28/2016, 3:15 PM – 4:30 PM, Ballroom 20 D, SDCC- Thursday 6/30/2016, 3:15 PM – 4:30 PM, Ballroom 06 A, SDCC

• ArcMap Editing: Tips and Tricks- Tuesday 6/28/2016, 1:30 PM – 2:45 PM, Ballroom 06 D, SDCC- Wednesday 6/29/2016, 1:30 PM – 2:45 PM, Ballroom 06 D, SDCC

• Data Alignment and Management in ArcMap- Wednesday 6/29/2016, 3:15 PM – 4:30 PM, Ballroom 07 A/B, SDCC- Thursday 6/30/2016, 10:15 AM – 11:30 AM, Ballroom 06 F, SDCC

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