cover conventions

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AUDIENCES & INSTITUTIONSAUDIENCES & INSTITUTIONS

VIDEO GAMESVIDEO GAMES

Lesson 4Lesson 4

Video Game Video Game

Cover ConventionsCover Conventions

AIMS

•To understand the conventional layout of a video game cover

•To understand how to analyse representations in a video game cover

•To understand how to decode target audience from a video game cover

KEY TERMS

Conventions

TASK

Annotate the conventions of the video game cover you found last lesson.

QUESTION

WHAT CONVENTIONS WOULD WE TYPICALLY EXPECT TO FIND ON A

VIDEO GAME COVER?

Format

In this example the format is X-Box 360. Online play is available, which is connoted by the X-Box live logo. The purpose of this feature is to ensure the audience’s console is compatible with the game.

Main Image

Title/Logo/ Typography

Background Image

Age Advice

Institutional Information

SLIDE 1 – FRONT COVER CONVENTIONS

SLIDE 2 – BACK COVER CONVENTIONS

Blurb

Expanded Age Advice

BarcodeHealth Warning

Game InformationOnline

Information

Credits and Copyright

In-Game Screenshots

Gameplay Features

P.E.E.Point. Example. Explain.

Point – Simply identify the feature ( 1-5 words, underlined)

Example - Describe how that feature is used on your cover in detail (1-2 sentences)

Explain - say what the purpose of that feature is on a video game cover. (1-2 sentences)

For Example:P - FormatE - In this example the format is X-Box 360. Online play is available, which is connoted by the X-Box live logo. E- The purpose of this feature is to ensure the audience’s console is compatible with the game.

TASK

Annotate the conventions of the video game cover you found last lesson using

P.E.E.

DUE, PRINTED OUT

BEGINNING OF NEXT LESSON

WEDNESDAY 7th OCTOBER 2.05PM

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