de 1 (b)

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Design Engineering 1(b)

By putting excellent efforts in 3rd semester, We have prepared these three canvases:1.Empathy Canvas,2.Ideation Canvas,3.Product Development canvas

Now it’s turn for 4th semester, Confused? What to do?

Don’t worry,In upcoming slides all the Guidelines for

4th semester are here…………

Observations Brainstorming

Learning needs identification

Learningahead

Reasoning and prioritization

Focusedethnography

Finalization of Idea

Prior art search / Research papers

Process Documentation Reports

Evaluation of Idea

Prototypes/ Conceptualizati

onVALIDATION BY USERS

REFINEMENT

PHASE I

PHASE II

PHASE III

Iteration

Process

PHASE – I OBSERVATIONS

Evaluation of Idea

A DESIGNER WITHOUT OBSERVATIONIS A BIRD WITHOUT WINGS

Uusers

How to?? We follow – AEIOU Framework

Activities

Environments Interactions Objects

UsersOobject

s

Iinterac

tion

Eenvironment

Aactivit

y

User Experience

ActivitiesSomeone (User) is involved…- How?- What actually is going on?- Why it is going on?- How it is going on?- What is involved?

Activities(Case Study : pedestrian Safety theme)

Environments – The Surroundings…Where (Activity) is happening?- What are circumstances?- Time effects, any?- Seasonal effects, any? - Person effects, any?- Operational effects, any?

Why variations Or

What versions

What governs…?

Environment(Case Study : pedestrian Safety theme)

Interactions

- Who are involved? Why? How?- What (users) are holding/ operating/ using… Human Extensions- How the contacts are in action?- Action vs. Reaction…

Interaction(Case Study : pedestrian Safety theme)

Objects

These are building blocks of the environment, key elements sometimes put to complex or unintended uses (thus changing their function, meaning and context)

What are the objects and devices people have in their environments and how do they relate to their activities?

Objects(Case Study : pedestrian Safety theme)

Users Users are the people whose behaviours,

preferences, and needs are being observed.

Who is there? What are their roles and relationships? What are their values and prejudices?

Users(Case Study : pedestrian Safety theme)

PHASE II - Pre-Design Learning needs identification using LN MATRIX

LN Matrix (Paper size A2 – 18” x 24”) LN – Learning Needs Matrix will help students to

identify the learning requirements at an early stage along with prioritization of specific learning along with defined time duration/ time allocation for each.

Identification will be focused with listing out Syllabus based and out of syllabus learning & skill development

LN MATRIX Students are to identify requirements in each four dimensions Priority learning shall be taken up in Sem. IV of BE II (At least one

from any of the four quadrants by each student)

By the end of BE III Students will be developing working model. By that time, most of all quadrants shall be covered under learning.

Supportive aspects (with least priority) shall be placed in BE IV.

Discretion lies with faculty guide and student group to identify prioritization and set learning time line targets…

PHASE III – Dirty Mock-ups/Fast Prototype Developing Proof of Concept

Dirty Mock-ups/ Prototypes/ Concepts Students will prepare fast prototypes (non-working/

partially working) / conceptual layout – drawings as the case may be, based on the observations and understanding on insights obtained.

Suggested refinement shall be included in the final draft version.

Basic calculations will be required…

Dirty Mock-ups/ Prototypes/ Concepts Next step is to validate this concept/ prototype

through user.

Submissions by students at end of Semester IV.A. Report

a. Introduction to concept/ idea based on PD Canvasb. Observation Record sheets (AEIOU Framework)C. Summary of findings of Prior Art Search on their purpose/project theme (2 summary

papers per student)d. Modifications made in the Canvases after observation exercisee. Pre-design calculation which decides size/shape/material requirement/manufacturing

process/design specifications/applicable standards for the first prototypef. Summary on validation process and refinement in the first-prototype

B. Learning's Need Matrix (LNM): a. Summary on learning needs by students in the 4th Semesterb. Allocation of preparing learning material among the members of the group

C. Fast-prototype model / Conceptual Plan-Layout for process related branches

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