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Post on 12-Dec-2014

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This slideshow represents part of our final year project to design, pitch and create a working computer game.

TRANSCRIPT

Matthew TeagueJames WaltonGary Pollock

Game Overview

iPhone / iPod Touch Operating System

Physics and Gravity2D Puzzle Platformer

50 Levels (with room for Expansion) Social Network Integration

Reward System with Achievements

Single Player

Unlockable Content

Core Player Experience

Parameters and Skills• Tactics• Enemies• Death areas• Use of gravity

• Timing• Jumping• Star rating

Aims and Goals• To complete each level and advance to next level.• To get a 3 star rating on each level using least

gravity changes.• Collect all the gravity shards to restore the

gravity orb and unlock content.

Challenge• Avoid various obstacles and enemies. • Complete each level using least gravity

changes possible.

Game Pillars• Intuitive use of gravity• Fun and interesting puzzles• Solid platform game play

Design Outline

50 Levels - Forest, Ice, Fire, Rock, Castles, Desert, Volcanic, Bosses

Story – A world of peace is disrupted by an evil and greedy magician.

Theme – Bold, Bright colour palette.

Game Play – Light hearted fun for casual players with intricate and tactical puzzles to ensure replayability.Walking on ceilings and walls help produce a fresh and unique experience for the platform genre and the player.

Sound – Upbeat, simple and catchy SFX to help capture the essence of each area.

Star System – Less gravity changes per level, more stars earned.

Reward System– Hidden items and amount of stars unlocks new content.

Enemies – Different enemies killed in different ways to utilize mechanics.

Visual Concept

Unique Selling Points

Interesting, addictive and unique game play involving gravity to solve levels

Visually appealing art work

Free 5 level demo available to download

Communication with the players through a forum and other media devices

Linked to Social Network to upload high scores and achievements

Updates including new levels and features every few months (free of charge)

Team Size and OrganisationMatthew Teague• Game Design• Programming on Game Maker• Artwork• QA Testing

Gary Pollock• Game Design• Photoshop• Animation• QA Testing

James Walton• Game Design• Sound• Animation• QA Testing

• Character/Enemy Design• Digital Advertising• Photoshop Design Work

• Story Design• Digital Advertising• Programming on Game Maker

• Level Design• Digital Advertising• Programming on Game Maker

Technologies to be implemented

Adobe Photoshop CS5

Microsoft Office2010

Magix MusicMaker

Technical Challenges

Programming Adobe Photoshop CS5

Magix MusicMaker

Animation

Estimated Schedule

Milestones

Week 5 - Initial Design Process Complete

Week 7 – All character and enemy models complete. A basic prototype demo to show mechanics working

Week 10 – All initial backdrop and menu screens complete

Week 14 – All levels created with mechanics (Alpha)

Week 27 – Game programmed entering quality assurance stage (Beta)

Week 32 – Game certified Gold

The End

Thank you for listening!

Any Questions?

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