improving the mobile application user experience (ux)

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If users can’t figure out how to use your mobile applications and what’s in it for them, they’re gone. Usability and UX are key factors in keeping users satisfied so understanding, measuring, testing and improving these factors are critical to the success of today’s mobile applications. However, sometimes these concepts can be confusing—not only differentiating them but also defining and understanding them. Philip Lew explores the meanings of usability and UX, discusses how they are related, and then examines their importance for today’s mobile applications. After a brief discussion of how the meanings of usability and user experience depend on the context of your product, Phil defines measurements of usability and user experience that you can use right away to quantify these subjective attributes. He crystallizes abstract definitions into concepts that can be measured, with metrics to evaluate and improve your product, and provide numerous examples to demonstrate the concepts on how to improve your mobile app.

TRANSCRIPT

Improving  Mobile  Applica2on  User  Experience  

Philip  Lew  

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Meet Your Instructor •  Phil Lew

– Telecommunications network engineer – Team Lead, Data warehousing product development – Software product manager, BI product – COO, large IT services company – CEO, XBOSoft, software qa and testing services

•  Relevant specialties/Research – Software quality process improvement – Software usability evaluation – Software quality in use / UX design

2  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Agenda

•  What is usability and UX and why important? •  Usability and UX Design and Testing

Concepts – Web – Mobile

•  Some Exercises mixed in for testing and evaluating applications

•  Q&A

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Workshop/Session  Spirit  

•  Interac2ve  •  I  won’t  read  the  slides…  •  Slides  for  you  as  a  take-­‐away  •  Ask  ques2ons…  OR  I  will  !!!  

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Usability-UX and Its Importance

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Mobile User Expectations •  Business models have

changed –  Instead of paying

upfront and ‘owning’ the software

– Pay as you go, pay by subscription

•  Cloud and mobile convergence

•  Behavior and expectations have changed

61% of Verizon users now have smartphones

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What Users Do With Their Mobile

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http://marketingland.com/smartphone-activities-study-email-web-facebook-37954

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Mobile Tasks

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Importance of User Context For Mobile Apps

From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan

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Context of the User

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From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan

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Mobile Usability Challenges •  Limited attention – people often multi-tasking •  User needs triggered by context

– Application needs to provide what they want at the “right” time and in a form appropriate to the current context.

•  Require access to personal data, obtained either through web-based services or their personal devices.

•  Require sensitivity to the task at hand, context, and requirements for personal and public data

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Mobile Task Considerations •  Small screen and slow interaction

–  slow download speed and/or small keypads

•  What functionalities of your full app need to be transferred to mobile? – More items >> less attention for each of them

•  Task workflow on mobile should require just 1- 2 clicks – Each click is an opportunity for a dropped

connection or slow downloading user experience.

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Tasks Suited For Mobile •  Tasks that have a deadline

–  Buying a gift at the last minute –  Paying bills during vacations –  checking bank balances before writing a check

•  Tasks that involve rapidly changing information –  Traffic, flight information, movie schedules, directions

•  Tasks that require privacy –  Small screens ideal for private activities –  Check personal email or doing non-work related tasks –  Social networking

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Tasks Not Suited For Mobile •  Involve a large amount of complexity and/or very

time consuming – Research – Large amounts of reading – Comparison of many options – Advanced transactions

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What  is  your  mobile  app  task  and  is  it  suited  for  mobile?  

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Basic Usability Concepts

User  Experience  

Usability  Effect  

Usability  Design  

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Design-Test and Evaluate

Design  

Test  and  Evaluate  

Release  

Test  and  Evaluate  

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•  What  will  the  mobileapp  do?  

•  Is  it  a  conversion  of  exis2ng  app?  

•  What  func2ons  will  a  user  really  access?  

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Usability - Design Perspective

•  Understandability •  Learn-ability •  Operability •  Attractiveness •  Navigation •  Responsiveness-performance

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What  else  can  you  think  of?  

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If the user cannot figure it out in 30 seconds, they are gone.

Source: ISO 25010

Usability-Effect

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Degree to which specified users can achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.

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Usability-Effect “Context” and “Specified”

• User role • Objective • Task • Environment • Domain • …

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specified  users  

specified  goals  

specified  context  of  use  

What  else  can  you  think  of?  Who  are  your  users?  What  are  their  goals?  

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Design and Test For the Task Prioritize tasks - Some tasks more important than others.

–  Majority of app’s value is provided by a small number of tasks.

Examples •  Highly specific

–  You want to sell 20 shares of stock for a security you know you own.

•  Directed, but less specific. –  Find the stocks in my account/portfolio.

•  Open-ended, but restricted to a predetermined site or app. –  See where the market is today

20  

If you are not involved in the design…. ASK ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Exercise  

1. Work  in  groups  of  2-­‐3  2.  Examine  one  of  your  applica2ons  

– Or  a  common  applica2on  3.  Determine  the  objec2ve  of  the  

applica2on  4.  Develop  a  list  of  5  tasks  5.  Priori2ze  the  tasks  

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Source: ISO 25010

Usability-Effect User Experience

•  Satisfaction – The degree to which users are

satisfied in a specified context of use. Satisfaction is further subdivided into sub-characteristics:

•  Likability (cognitive satisfaction) •  Pleasure (emotional satisfaction) •  Comfort (physical satisfaction) •  Trust

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Including many other factors experienced over time and other channels

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Apps  and  Trust-­‐-­‐UX  

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What other methods can create trust or distrust?

Mobile Usability

•  What we have learned so far: •  What is usability/UX •  Design considerations

•  What’s next •  Special considerations for mobile devices •  Integration •  Evaluation and testing criteria 24

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Mobile Usability Review •  Just having app/website is not enough •  What matters for users

– Time to load the website – User interface – Accessibility of various functions

available – What is a key function? •  Usability design needs to change,

otherwise usability effect and UX will suffer

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How  many  of  you  have  an  

m.companyname.com  site?  

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Mobile Usability Different Platforms Need Different Design

•  Horizontal swiping now universal –  Include a visible cue when people can swipe –  Avoid swipe ambiguity: don't use the same swipe gesture to

mean different things on different areas of the same screen or within same app.

–  Use the same meanings for mobile phones and tablets –  Mobile-device (iPad) users typically expect to horizontally swipe

while desktop websites avoid horizontal scrolling

•  Mobile sites should perform better than full sites when used on a mobile device.

•  Mobile apps should integrate with the desktop version

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Web-­‐Mobile  Integra2on  

•  Poor  integra2on  •  BUT  Straighcorward  about  it  

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Mobile Usability Design

Evaluation and Testing Criteria

User  Experience  

Usability  Effect  

Usability  Design  

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Evaluation and Testing Criteria •  Typing/Input •  Entry Widgets (Drop downs, links, and lists) •  Sort and Filter •  Menus and Forms •  Registration •  Navigation •  Search implementation •  Errors •  Visibility

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TYPING  

What  kinds  of  evalua2on  criteria  would  be  important  here?  

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Typing •  Typing can be quite difficult for mobile

users – Reduced keypad – Big fingers for big people – Lessened dexterity (older users –

MORE AND MORE) •  Save as much of the users’ typing work

as possible •  Reduce the cost of typing

31  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Typing-Use Personalization and History to Provide Defaults

•  Defaults can be based on what the user has

typed or submitted in the past (e.g., zipcodes, names, addresses) – Don’t use 0 as the default for a telephone

number or zip code. – Remember the last value last typed for

their zip code and use for subsequent entries.

•  Allow Easy Deletion for Defaults

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Compute/Fill In Values •  Compute and fill in for the user

if possible and appropriate –  i.e. detect location for location

aware apps – Zip code à compute other

information automatically – Adding postage costs to the

total costs •  Users often expect location

information determined automatically.

33  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Typing-Input  

•  Characteris2cs  or  criteria  would  we  evaluate/test  for  UX  – Typing  mistake  tolerant  – Defaults  provided  – Dele2on  of  defaults  – Computed  values  – What  others  to  add?  

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WIDGET  ENTRY  Dropdowns,  bueons,  boxes,  links,  lists,  etc…  

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Dropdown Boxes, Buttons, and Links

•  Build in tolerance for error –  Leave space around

widgets that need to be clicked (buttons, arrows for dropdown boxes, links, scrollbars)

•  Be consistent in using space around links and widgets

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Un-frequent functions

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Lists and Scrolling •  All the items on a list should go

on the same page: –  if the items are text-only, and –  if they are sorted in an order

that matches the needs of the task.

•  Users are willing to scroll down a list if they know how far along they are and how much more work they have to do. – Sorted alphabetically

37  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Carousels

•  Use simple controls for going back and forward. – Manual carousel allows

the user to control the carousel if decides to use it.

38  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Sorting and Filtering •  Many ways to sort the

same list, depending on the user and the task

•  For different sort criteria, provide the option to sort that list according to all criteria

39  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Exercise  •  Exercise: Find out if a flight from Munich to

London is on time for today. Try 2 diff airlines. – Don’t have the number of the flight or

the exact time – Look through the list of arrivals at

London Heathrow Airport •  Exercise: Do a search on Wine Spectator

to see what search criteria you can use.

Think of the searches your users will do?

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FORMS  AND  REGISTRATION/LOGIN  Lots  of  input!  How  do  we  handle  this?  

©  XBOSo@,  Inc.  2014  All  Rights  Reserved   41  

Forms-Textboxes

•  Textboxes in a form should be long enough so they fit on the screen and accommodate user input.

42  

LONG Input

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Form Field Descriptions •  Small screen – easy to

lose context and become disoriented so descriptions are important.

•  Description critical in a form, where many fields have to be filled in.

•  OR use the technique shown here.

43  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Login/User Registration •  Passwords and usernames

are hard •  Do not ask people to register

on a mobile device – Sign in is different than

registration •  Skipping registration should

be the default option, but less features

•  Registration incurs an extra time/click cost on mobile devices 44  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

User  Registra2on  –  Cont.  •  Offer the option of

proceeding without registration or sign in  

•  What would you give users access to without and ID?

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SEARCH  Similar  to  sort  and  filter  but  liele  different-­‐let’s  see  

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Implementing Search Functions

•  Search takes space and grabs user’s attention, distracting from other tasks

•  Think clearly about your users’ task at hand – Browsing tasks – Searching tasks – Execution oriented

47  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Search Boxes •  Length of the search box >= average

search string. Use largest possible size that will fit on the screen. –  Preserve search strings between

searches. –  Use auto-completion and

suggestions. –  Give history-based defaults.

•  Do not use several search boxes with different functions on the same page. –  one for stocks by company symbol –  one for stocks by company name –  one for search within their articles

48  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Search – No Results •  If the search returns no results,

offer alternatives – No search results often due

to typo in query –  Inform user of search failure – Offer results to alternative

searches •  Search by company name

(“Autodesk”) in the search-by- symbol box à 0 search results.

•  Zero search results should have triggered a search by name 49  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Search Implementation Sub-­‐a9ribute   Where  to  apply   EvaluaDon:  2  –  all,  1  

–  parDal,  0  -­‐  none  

Search  box  length  appropriateness  

Auto-­‐comple2on  appropriateness  

Error  handling    

No  Results  handling  

50  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

NAVIGATION  Where  do  you  want  to  go  today?  

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Navigation •  Users have different goals

in mind and use apps in different context

•  Must easily find their way. •  Navigation on desktop

apps is standardized (by MSFT defacto)

•  Navigation should be the same on mobile.

•  Due to the small screens, adaptations required

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But it’s NOT

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Required Clicks •  Minimize the clicks that

the user needs to go through in order to input information on your site.

•  Compress steps together on a single screen if appropriate rather than separate screens.

53  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Exercise  

•  Break  into  small  teams  of  2-­‐3  people  •  Complete  the  task  of  returning  a  phone  call  

– Start  from  home  screen  •  What  criteria  would  you  use  to  rate  naviga2on?  

•  Tell  me  what  results  you  got  with  2-­‐3  different  phones/OS  

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ERRORS  Keep  It  Simple  Stupid  

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Errors - Prevention

•  Prevention is the first thing we want to do! – Context sensitive

help – What other ways

can we prevent errors?

56  

Nice long search bar

Make Error Messages Simple

•  Error messages need to be seen and presented simply

•  Tell the user where the error happened (browser, website, application, etc.), what does not work, and what the user needs to do.

•  Explain where the error is coming from.

57  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Errors-Status

Let the user know what’s going on! Error or not (Embark – Metro – Washington DC)

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Error  Handling  •  Form  input  error  loca2on  no2fica2on  •  Error  explana2on  and  status  •  Error  preven2on  •  Other  

What  other  Error  Handling  

characteris2cs  would  you  use  for  YOUR  app  to  evaluate/test  it?  

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DISPLAY  AND  VISIBILITY  Monkey  See  Monkey  Do  

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Visibility Images, Animation, Videos, Text

•  Include  images  only  if  they  add  meaningful  content  – Not  for  decora2on:  How  does  the  image  contribute  to  the  content,  task  or  message?  

– Benefit  versus  cost  -­‐  they  take  space  on  the  page  and  download  slowly  for  online  app.  

– Do  thumbnails  really  add  value  or  just  look  cool?  

61  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Image Sizes •  Do not use image sizes that

are bigger than the screen à entire image should be viewable with no scrolling. – Details are important but

only after the user has interest level in the picture.

62  Bart

©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Horizontal Scroll

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What does this tell you?

DC Metro ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Displaying Content

People rarely read all the text •  For information apps, new content should be

given priority. •  Summarize content: When users click on the

summary/headline, they are taken to more detail that does not repeat information in the summary.

•  Concise, direct language •  Format, use of bullets •  Think about context!

64  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Special Mobile Application Domain Considerations (Context)

•  Location – Aware •  Shopping and Ecommerce •  Banking and Finance

65  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Maps and Location-Aware Applications

•  Location aware applications are becoming more prevalent on mobile applications.

•  Whenever you have location information in your app, link it to a map and include a way of getting directions.

•  Cutting and pasting is inconvenient or impossible.

•  Don’t just give users an address without a way to find it on a map

66  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Location Aware Apps

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•  Give users a choice!

•  Create TRUST

Embark – Metro Washington DC

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Ecommerce Apps •  With products, use image thumbnails that are big

enough so that the user can recognize what it is –  Use an image size that fits the screen.

•  Provide option to email a product to a friend. •  Provide option to save that product and return to

it later. •  Provide option to save the product in a wish list. •  Allow users to save the items that they like, so

that they could go back to them on a larger screen (integrate with desktop app) and inspect them more closely.

68  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Ecommerce Apps

Always Provide Critical Information: •  Locations and opening hours (if applicable) -

checking location information, business hours, and order status are most frequent types of mobile based ecommerce activities

•  Shipping costs - Make sure easily accessible and noticeable.

•  Phone number-Make the phone number easily findable so users feel comfortable they can call if there is a problem with their order

•  Order status 69  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Banking Apps •  Mobile banking and financial transactions growing •  Provide clear understanding of mobile app

security •  Users hesitant to make transactions that involve

any significant amount of transaction – Enable confirmation by emailing a message to

themselves. – Confirmation are hard to write down when you

are ‘mobile’. – Give users comfort they will have later access

to that confirmation number. 70  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Let’s Step Through a Few Examples

Usability and UX For Mobile (time permitting)

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LA •  What is wrong here?

72  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

LA MS •  Consistent green •  Obviously want you to

click and add to the bag

73  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

LA Mobile App •  Big buttons •  Good for big fingers •  Semi-meaningful

icons on the bottom –  Note contextual

location

74  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Buy or Share?

•  No placement of importance or priority

75  

This is one place where general

Usability principles apply!

Maybe on purpose?

©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Select Size •  Good navigation •  Good size buttons •  No priority

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In my Basket

•  What should I do now?

•  Buy or share? •  Indication of where

we are in the process

77  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Shopping Basket

•  Empty or Checkout?

78  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

What would you recommend they

do here?

Bloomberg •  Simple Info App •  Simple colors •  Meaningful Icons •  Big enough to see

AND click on with big fonts

•  Summary going to detail

79  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Fidelity •  Easy to use scroll

– Thumb Friendly •  Simple colors •  Very limited task

based functionality

80  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Fidelity •  Size and

Importance •  Easy to see what

they want you to do

•  Consistent icons on bottom – Simple – Not everything

81  ©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Yelp •  Easy on the eyes •  Semi-meaningful

icons

82  

Based on what we just learned, what attributes would this app score well on?

©  XBOSo@,  Inc.  2014  All  Rights  Reserved  

Yelp •  Consistent •  Finger friendly •  Consistent location of

icons on bottom

83  

Similar to Fidelity

What does this mean?

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Making Assumptions

•  Sense the platform and switch to a ‘mobile site’ to provide mobile users with more efficient web experience.

•  Don’t make too many assumptions regarding the users’ expectations.

•  For full United.com site, we need to scroll to the bottom to find the link.

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Give a Choice to Avoid Making the Wrong Assumption

•  Managing user expectations of how the application should behave needs to be thought out carefully.

•  Context of the user and their expectations is key.

•  LinkedIn appears to be one step ahead and gives you a choice when accessing their site; an optimized mobile experience via an mobile-app, or just their ordinary website.

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Web-Mobile Integration

•  Overall integration of web-apps needs to be thought out carefully with mobile scenarios in mind.

•  Friend wanted to show me a product at www.costco.com. •  He sent me a link from his iPhone. I was at my desktop,

and opened the link and got the mobile version.

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What Is Designed, We Test

Understanding Design Leads to Better Understanding, Evaluation,

and Testing OR SOMETIMES WE MUST DETERMINE THE TEST CRITERIA

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Determine the Needs at Hand

•  What need is the mobile application attempting to mobilize?

•  How can the workflow be designed more efficiently to accomplish the task?

•  How can the specific features and characteristics of a mobile device improve and complement the experience in contrast to the normal web-based application or other mobile platforms?

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Determine the Needs at Hand •  Implement top scenarios

users want and optimizing efficiency for those scenarios ONLY. – Filling an order was a

scenario optimized just for mobile.

– Only 4 data items to fill in, 2 being scroll buttons, biggest button indicates precisely the task purpose.

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Mobile Usability Design Summary Points

•  Quick - Can you read the text without zooming or scrolling?

•  Simple Navigation-Task Oriented •  Thumb Friendly •  Visibility-Colors •  Easy to Convert/Complete the task •  Contextual •  Integrate-Seamless with webapp •  You must limit the number of features to those

that matter the most for the mobile users 90  

Design for the small screen. Don’t make users struggle to click tiny areas that are much smaller than their fingers.

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Conclusion-Usability and UX •  Paramount for today’s applications with

users’ short attention spans. •  UX is heavily influenced by expectations. •  Designs should be as simple as possible

for the user. – Make navigation easy on a small screen,

thumb friendly, and as intuitive as possible. – Avoid swipe ambiguity

•  If the user cannot figure it out in 30 seconds, they are gone.

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Conclusion (last one!!) Don’t Mobilize Everything

•  Mobile-app versus your web-app - differentiate and discern access from each platform.

•  Determine the features you really need and optimize screens for certain workflows rather than trying to do it all.

•  Think about the tasks!! •  Better to have an half of an application that kicks

_____ rather than a half ____ application.

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Ques2ons  and  Answers

Please fill out an evaluation form and drop it in the collection basket

located at the back of the room.

www.xbosoft.com @xbosoft 408-350-0508

Philip Lew @philiplew philip.lew@xbosoft.com

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Some resources: http://www.xbosoft.com/knowledge_center/

www.facebook.com/xbosoft

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