mobile user experience: what web designers need to know

Post on 17-Aug-2014

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Until recently, the mobile internet was a crippled user experience due to product, interface and technical constraints. Recent innovations are causing an inflection point for the mobile internet, enabling new and exciting opportunities for mobile user experience. But how do folks who are well versed in creating PC-based internet experiences begin to engage with mobile? This presentation is designed to help web design professionals answer that question as well as: - Provide insight into how web designers can begin to approach mobile user experiences. - Identify key similarities and differences in designing for PC/mobile experiences. - Provide frameworks and design principles for creating compelling mobile experiences.

TRANSCRIPT

Rachel Hinman

What web designers need to know..

Mobile User ExperienceWhat Web Designers Need to Know

I used to be a web designer.

I used to be a web designer, too

What can we do with mobile?

How can we streamline the checkout process?

How can we streamline the checkout process

Q:

How can we get community on our site?

Q:

What can we do with mobile?

Q:

What can we do with mobile?

How can we streamline the checkout process?

How can we streamline the checkout process

Q:

How can we get community on our site?

Q:

What can we do with mobile?

Q:

Q: Where do I begin?

Where do I begin

Our plan for today…

Our plan for today

Similarities and differences between designing for web and mobile

Our plan for today…

Our plan for today

Similarities and differences between designing for web and mobile

Three most important attributes of great mobile experiences

Our plan for today…

Our plan for today

Similarities and differences between designing for web and mobile

Three most important attributes of great mobile experiences

A set of mobile design principles

Our plan for today…

Our plan for today

Similarities and differences between designing for web and mobile

Three most important attributes of great mobile experiences

A set of mobile design principles

Three mobile design activities

Along the way…

Along the way

Slides Worth Keeping

Shameless Opinion

Design Activities

Design Principles

Watch for slides with this orange label!

Okay, let’s get started!

Okay… let’s get started

A

What are the similarities

What are the similarities?Q:

Web designers know how to work in a rapidly evolving field

13

Web designers know how to work in a rapidly evolving field

Web designers understand how to create experiences within technical constraints

14

Ability to work within technical constraints

Web designers use similar tools and processes

15

Similar Tools… Similar processes

A

What are the differences?

Q: What are the differences?

A mobile phone is not a computer

17

A mobile phone is not a computer

A umm…. duh!

Um… duh!

19

Differences in the mobile environment

Seated in a relatively predictable environment

Large screen enables multi-tasking

Keyboard and a mouse for input

20

Differences in the mobile environment

Seated in a relatively predictable environment

Large screen enables multi-tasking

Keyboard and a mouse for input

21

Differences in the mobile environment

Highly variable context and environment

Small screen size and limited text input

UI takes up the entire screen

Difficult to multi-task and easy to get lost

22

Mobile phones started out as a one-to-one

They evoloved

23

Mobile phones evolved from the landline phone

24

25

Smartphone… added

26

Smartphone… added 26

Opinion!

27

iPhone

Mobile phones aren’t really phones anymore

28

Mobile presents an opportunity to invent new ways…

Mobile presents an opportunity to invent new ways for users to interact with information.

Opinion!

29

Shift your perspective and point of view

Expert to Explorer

30

How?

Understand your assumptions

are uniquely mobile1

Great Mobile user experiences

Great Mobile Experiences:

are sympathetic to context2

speak their power3

steal this slide!

are uniquely mobile1

Great Mobile user experiences

Great Mobile Experiences:

A

Do you remember a time…

Do you remember a time when the web was new?

Q:

A

Do you remember a time…

“We need a web presence!”!

35

Solution: Brochure - online

Brochureware

“we need a web presence”

A“We need online commerce!”!

37

Online commerce

What about shipping?

A

Make it like the world

A“Let’s make our site like…”!

39

Southwest airlines

We confused the solution with the need.

What we learned from the web

Lessons Learned from Web

steal this slide!

We borrowed broken models. Too focused on tactics.

We didn’t focus on what the web could do well.

A

How do we not do that again?

AHow do we NOT do that again?

Q:

Focus on needs instead of tactics and solutions.

What we learned from the web

Design Principles:Uniquely Mobile

Mobile is a different medium - focus on what it can do well.

Don’t get hung up on heuristics and technology - they change rapidly.

steal this slide!

Identify your assumptions upfront. Unpack your computer baggage.

1

Three tips for uniquely mobile experiences

Three tips for creating uniquely mobile experiences

Identify the difference betweenneeds and solutions.

2

Focus on what makes mobile unique.3

steal this slide!

44

Identify your assumptions

Unpack your computerand mobile baggage…

Activity

45

information needs

What are the needs?Activity

What need does this information fill?

Frame it as a question from the perspective of a user.

46

Identify information needs

What are the needs?Activity

What need does this information fill?

Frame it as a question from the perspective of a user.

I wonder if this restaurant is popular?What neighborhood is

this place in?

Public Transport?

47

Identify information needs

What are the needs?Activity

A The web was not a direct translation…

The web was not a direct translation

A … mobile won’t be either.

And mobile won’t be either.

are uniquely mobile1

Great Mobile user experiences

Great Mobile Experiences:

are sympathetic to context2

Pictures of mobile contexts

AWhat exactly do you mean by mobile “context” ?

Q:

A

Pictures of mobile contexts

More pictures of mobile contexts

Social context

A

Context is complex

Context is complex!!

A

Context is about understanding human relationships to the people, places and things in the world.

Context is about understanding the relationships

57

Context Framework

Context Framework steal this slide!

58

Context Framework

Context Framework steal this slide!

59

Relationships Chording

Orchestration and Inflection

QuickTime™ and aTIFF (LZW) decompressor

are needed to see this picture.

60

Peanut butter

61

Google: Facebook

Spatial

62

Temporal

Temporal

63

Spatial - peanut butter

Social

64

Google: Facebook

Semantic

65

Peanut butter in Denver

Peanut butter in Denver right now?

A

The web is good at people and things.

The web is good at semantic relationships.(and okay at social relationships)

Context is about understanding the relationships

67

Context Framework

Mobile is good at places… steal this slide!

68

Context Framework

steal this slide!Mobile is good at spatial and temporal relationships.

69

Google maps - PC vs. Mobile

Temporal and spatial relationships are underserved

There are currently not many technologiesthat help us understand place, and temporal and spatial relationships.

70

How do you get that understanding?

How do we get that understanding?

Q:

Design for partial attention and interruption

1

Sympathy to context principles

Design Principles:Sympathy to Context

Reduce cognitive load and opportunity cost

2

steal this slide!

Ideate in the wild3

73

Text entry will never be easy

Design for partial attention and interruption

74

Wand in the world

ActivityGet sympathetic to the mobile context…

75

“in the wild” ideation

Activity

The Kate Rutter Wand in the World Activity

76

“in the wild” ideation

Activity

77

“in the wild” ideation

ActivityThen ideate…

78

“in the wild” ideation

ActivityThen ideate…

are uniquely mobile1

Great Mobile user experiences

Great Mobile Experiences:

are sympathetic to context2

speak their power3

Speak their power?

AHuh?Q:

A light switch

81

Shopping cart

82

Shopping cart

83

We can annotate expectations in the web world

84

We can annotate expectations in the web world

We can annotate expectations in the web world

85

We can annotate expectations in the web world

Add to cart

Free two-day shipping

Shipping!

Collectible!

Maybe a kindle!

Look inside the book

REALLY!Look inside the book

Get it new OR used!

Sell mine

Options in mobile have to be readily apparent

86

Options have to be apparent and intuitive in mobile for people to

How do you make interfaces that speak their power

AHow do I create mobile interfaces that “speak their power”?

Q:

Say good bye to done

Say good-bye to “done”.1

Design Principles:Interfaces that speak their power

steal this slide!

Think possibilities, not tasks.2

Dismantle the page metaphor. Boulders to pebbles.

3

89

Wireframe

This should look familiar…

90

Wireframe

This should look familiar…

91

Wireframe

This should look familiar…

The web has evolved around a task-efficiency model.

Mobile is different.

92

Mobile is different

Mobile is different….

93

Mobile is different

Mobile is different….

94

Mobile is different

Mobile is different….

Mobile is about pivoting people through information quickly.

It’s about exposing possibilities.

What’s the point?

“What’s the point?” “What can happen?”

TASK POSSIBILITIES

96

Tasks are about completion

Tasks are about completion…

97

Tasks are about completion

Tasks are about completion…

Possibilities are interactions that accrue over time…

… or facilitate exploration…

98

Tasks are about completion

Tasks are about completion…

Possibilities are interactions that accrue over time…

… or facilitate exploration…

99

Tasks are about completion

Tasks are about completion…

Possibilities are interactions that accrue over time…

..or are about SENSING

INTENT!

100

Example -

101

Example -

102

Example -

103

Example -

104

Example -

105

Example -

How do you make interfaces that speak their power

AHow do I design for possibilities?

Q:

How do you make interfaces that speak their power

A

107

How do you make interfaces that speak their power

A

108

How do you make interfaces that speak their power

A

109

It’s like a card game…110

It’s like a game of cards

Each card speaks it’s power111

It’s like a game of cards

You win with a good hand112

It’s like a game of cards

Pivoting people through information

113

ActivityCreate a winning hand.

Pivoting people through information

114

Pivoting people through information

115

ActivityCreate a winning hand.

Pivoting people through information

116

ActivityCreate a winning hand.

Allow people to pivot through information quickly

Stitch cards together to answer the question

117

Prototype

PrototypePrototypePrototypePrototypePrototypePrototype

118

Can users grok it?

Can users grok it?

Does each card speak it’s power?

Can I simplify this?

Is this intuitive?

Q:

Q:

Q:

Q:

119

Analogy of cards

Prototyping “Swirl”Process

120

Analogy of cards

Plan for a lot of it!1

Tips for mobile prototypingsteal this slide!

Work at scale and print it out!2

Get it on the device as soon as you can.

2

121

Analogy of cards

Prototype at every stageProcess

Paper Prototype example

122

High fidelity prototype example

Where do I begin?

Q: Where do I begin?

are uniquely mobile1

Great Mobile user experiences

Great Mobile Experiences:

are sympathetic to context2

speak their power3

steal this slide!

Everybody starts somewhere

Everybody starts somewhere….

Good luck

Good luck!

Thank you!

hinman@adaptivepath.com

Thanks, and next up…

Resources:MOBILE RESOURCES

Ultimate iPhone Stencil for Omnigrafflehttp://graffletopia.com/stencils/413

mooTools http://mootools.netiUI iPhone navigation (javascript):http://code.google.com/p/iui/

jQuery (javascript):http://jquery.com/

TweenMax (actionscript):http://blog.greensock.com/tweenmaxas3/

Bruce Sterling speaks on the future of mobilehttp://tinyurl.com/6m7kwc

RESOURCES

Q?

Q&A: final break

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