orbit bowling ict207 semester 2, 2014 pitch proposal kane osborn, matthew jones, jason sardi,...
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ORBIT BOWLINGICT207 SEMESTER 2, 2014 PITCH PROPOSAL
KANE OSBORN, MATTHEW JONES, JASON SARDI, JONATHAN SANDS
THE BASIC RUNDOWN
• A “traditional” game with rules most players are familiar with.
• Presents opportunities to utilise advantages of digital platforms:
• Easy access to additional players.
• Can “play on the go”.
• Cheaper than the “real world” alternative.
• Allows “fantastic” scenarios / situations / effects that aren’t possible in the real world.
THE BASIC RULES
• Each player has 10 frames in which to knock down as many pins as possible.
• Each frame contains 10 pins.
• Each player gets a maximum of 2 balls per frame, bowled separately, to knock down all ten pins.
• All pins with 1 ball is a “strike”. The score for that frame is 10, plus the score for the next frame.
• All pins with 2 balls is a “spare”. The score for that frame is 10, plus the score for the first ball on the next frame.
• This sets a maximum score of 300 – a strike in every frame.
Complete list: http://www.tenpin.org.au/index.php?id=893
ABSTRACTION OF REAL LIFE ACTIVITY
• Two power meters, similar to those used in past Golfing games such as Links.
• One meter tracks the “power” of the throw, the other tracks the “angle” of the throw.
• The indicator moves from side to side for angle, player hits a button to stop it, which starts the power meter – user hits button again to stop the power meter.
• Speed of movement of meter is a difficulty setting.
• Control system is easily portable to all system types.
TEAM BACKGROUND
• All team members completed both ICT209 and ICT215
• Previous projects incorporated essential aspects of this project, including:
• Collision detection.
• Physics related to ball movement on a plane (mass, accelleration, drag, etc.)
• Setting user adjustable angles for firing objects.
• Use of OpenGL & Freeglut libraries.
CONCEPT ART
• Inspiration drawn from vintage, 60s style American bowling signs.
• This decade means different things to different people, but the art style is effective at evoking a sense of old fashioned, carefree fun.
http://www.pinterest.com/bowlingdelights/bowling-signs-old-and-new/
CONCEPT ART - VENUE
• Studying popular bowling venues (public and private) and alley designs shows many results utilising highly reflective materials, neon and bright colours.
• The concept art reflects the merging of these elements with the retro 60’s look; a futuristic/spaced themed 60’s bowling alley. The overall effect should appeal to a wide audience, be visually stimulating, increase excitement and encourage player participation.
CONCEPT ART - VENUE
Left to Right: http://www.timeout.com/newyork/things-to-do/best-bowling-alleyshttp://www.designrulz.com/product-design/2012/08/30-suggestions-for-home-installed-bowling-alley-lanes/http://elitedaily.com/envision/fusion-bowling-private-alleys/
GENRE(S)
• Sport
• Casual
• Party
Bowling is both “competitive” and “leisurely”.
Can be played alone (single player) or with friends (multi-player).
GENRE(S) – OTHER TITLES
• Wii Sports
• 2nd best-selling video game of all time across all platforms with 82.54 million copies sold worldwide.
• Critics praise was largely with the gameplay of the tennis and bowling components.
• 3D Bowling
• On the Android app store, a very basic bowling game with between 50 and 100 million unique downloads.
TARGET AUDIENCE
• Everyone (Casual)
• All Ages
• Male & Female
• All backgrounds
Can be played for extended periods of time, or in short “bursts”.
Custom themes would allow players to tailor their experience.
PLATFORMS
• Initial platform for development and release will be PC
• Opportunities for independent distribution are higher than ever before.
• Self publishing on a website.
• Steam Greenlight.
• If tremendously popular, boxed copies / game cards with download codes for retail.
PLATFORMS
• Further porting potential due to simple controls.
• Would make an ideal mobile / touch title.
• Mobile market is easiest to publish to. (Google App Store / iOS App Store)
• Handheld market has licensing requirements. (DS / Vita)
• PC architecture this generation makes it easier to port to current generation consoles (PS4/XB1)
IN SUMMARY
• Proposal challenges or “stretches” the current skill levels of team members without being overambitious.
• Broad target market and multiple technical aspects of the project make it excellent portfolio content.
• Easily broken down into “versions”, starting with a basic but functional prototype, and adding additional features from there.
• Adheres to project requirements, including G/PG rating.
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