thoughtmade, malmö, sweden

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"With the help of cutting edge interactive installations and internationally acclaimed speakers, ThoughtMade aspires to become a meeting place for innovators of all creeds in the Öresund region." (http://thoughtmade.com/) GeekPhysical was one of several speakers presenting at ThoughtMade's debut at InKonst in Malmo, Sweden. We introduced our Biometric Social Interaction system and discussed how important cross collaboration and invention is.

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PROJECT

WEB EMAIL GEEKPHYSICAL@GMAIL.COMGEEKPHYSICAL.COM

GEEKPHYSICALVANESSA & DZL

Monday, February 7, 2011

OUR INTERESTS BEING PLAYFUL, SOLVING PROBLEMS WITH TECHNOLOGY, INVENTING, TEACHING AND EXPLORING WITH OTHERS, BRAINSTORMING

Monday, February 7, 2011

ILLUTRONCOLLABORATIVE INTERACTIVE ART STUDIO IN COPENHAGEN’S SOUTH HARBOR

Monday, February 7, 2011

What is physical computing?Connecting a microprocessor to electronics, sensors, or articles in the real world.

‣Interactive‣Sense and respond to the real world‣Wikipedia explains it as... “creative framework for understanding human beings' relationship to the digital world”

Monday, February 7, 2011

How the computer sees us

(typically)- From Dan O’Sullivan and Tom Igoe.

We find this a bit troubling.

Our Goal: Interact with technology in ways you never considered.

Monday, February 7, 2011

KEY PROJECTSMonday, February 7, 2011

CRITICAL CORSETTIGHTENS WHEN YOUR HEART RATE GOES UP

Monday, February 7, 2011

COLD FEET - INTERACTIVE WEDDING BOUQUETSHOWS, AT A GLANCE, IF THE BRIDE IS EXCITED (WHITE) OR CALM (BLUE)

Monday, February 7, 2011

BIO NECKLACE / ARDUINO SYNTH / ARBROMORPHICSMALL PROJECTS, BIG IMPACT

Monday, February 7, 2011

TOUCHME TREE - LIGHTSFUN AT CHRISTMAS TIME

Monday, February 7, 2011

TOUCHME TREE - LIGHTSFUN AT CHRISTMAS TIME

Monday, February 7, 2011

TOUCHME TREE - LIGHTSFUN AT CHRISTMAS TIME

Monday, February 7, 2011

BIOMETRIC SOCIAL INTERACTIONCREATING OPPORTUNITY FOR SOCIAL INTERACTION THROUGH BIOMETRICS

Monday, February 7, 2011

what if?‣People present themselves biometrically:

‣Sharing instead of beautiful shoes, a beautiful heart rate; instead of styled hair, a distinct temperature pattern; instead of a wonderful cologne, their galvanic skin response.

Monday, February 7, 2011

4 PEOPLE INTERACT WITH PROJECTION ON FLOOREXCHANGE BIOSIGNALS, SEE HEART RATE, SEE GALVANIC SKIN RESPONSE (EMOTIONS)

Monday, February 7, 2011

BE PLAYFUL!LEARN HOW YOUR BODY WORKS, AND TALK ABOUT IT, MAKE NEW FRIENDS!

Monday, February 7, 2011

red = HEART RATE / PULSE

blue = EMOTIONS

Make eye contact to exchange biosignals

Monday, February 7, 2011

WORK ACROSS INDUSTRIES CIID, LABITAT, 8BITKLUBBEN, DORKBOT CPH, ITU, COPENHAGEN SUBORBITALS, SPARKFUN, WEBX

Monday, February 7, 2011

BECAUSE WE'VE TAKEN THE ØRESUND REGION AROUND THE WORLD WITH US, AND WE THINK YOU SHOULD TOO.

NOW WE SHOW OFF

Monday, February 7, 2011

BLIND WORKSHOP PARTICIPANT, USING ARDUINO TO INTERACT WITH THE WORLDSCOTLAND - HCIED 2009, TEACHING WORKSHOP

Monday, February 7, 2011

LEON, SPAIN: MUSAC MUSEUMWORKED ON “SILENT THEATRE”: A MOVING THEATRE PIECE BY KIRSTINE ROEPSTORFF

Monday, February 7, 2011

FLORENCE, ITALY: FESTIVAL DELLA CREATIVITABIOMETRIC SOCIAL INTERACTION SYSTEM

Monday, February 7, 2011

LAS VEGAS, USA: SPARKFUN PRINT AD3 DAYS IN VEGAS WITH SPARKFUN, MAKING A PHOTOSHOOT OF THE CRITICAL CORSET

Monday, February 7, 2011

RIO DE JANEIRO & SAN PAULO, BRAZILCOLD FEET INTERACTIVE WEDDING BOUQUET AT BRAZIL’S LARGEST WEDDING FAIR

Monday, February 7, 2011

HONG KONG, DESIGN & EMOTION CONFERENCELADIES & MEN’S MIXUP IN COLLABORATION WITH ILLUTRON AND STUDENTS FROM MALMO HÖGSKOLA

Monday, February 7, 2011

QUEENSLAND, AUSTRALIA (SUMMER 2010)VINTAGE BEACH PHOTO SESSION (HOLD HANDS TO ACTIVATE CAMERA)

Monday, February 7, 2011

BASIC RESEARCH DAY - ONCE A WEEKINVENTING, DOCUMENTING, PUBLISHING, FINDING INSPIRATION

Monday, February 7, 2011

In & Out: INSPIRATION channels

Monday, February 7, 2011

GOALS: 1)LEARN FROM OTHERSMEET PEOPLE (HERE!) LEARN WHAT THEY DO, PLAY WITH THEM, COLLABORATE & CREATE

Monday, February 7, 2011

GOALS: 2)CREATE, INNOVATE, INVENTREVIVE THE AGE OF INNOVATION, DO, EXPERIMENT, TEST, PLAY, EXPLORE, BRAINSTORM

Monday, February 7, 2011

What can we learn?‣Go crazy, be curious - try everything.

‣Quick & Dirty - plug in a sensor, a motor, anything and prototype ideas quickly.

‣Learn by example, tweak existing projects such as Arduino sketches. Plug it in, load it up, tweak.

‣Make it social, ie: illutron, Labitat, home tinkering nights.

Monday, February 7, 2011

email:geekphysical@gmail.com

web:http://www.geekphysical.com

http://www.illutron.dk

Monday, February 7, 2011

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