ufva presentation 2015 - video games - final as presented

Post on 29-Jan-2018

73 Views

Category:

Entertainment & Humor

3 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Mario vs. Aristotle:

The Impact of Video Games on

Traditional Film & Television Narrative

Who is Keith?

Who is Bob?

Your Quest Givers

Keith Giglio

Newhouse School at Syracuse

University

@KeithGiglio

Robert Bryant

Writers Program at UCLA

@thumbcandy

Part 00: Overview

WRITERS AND NEW TECHNOLOGY

The Printing Press

Radio

Silent Movies

“The Talkies”

Animation

Television

Movies over 100 years old

TV almost 70 years old

Video Games almost 40 years old

WE ARE IN A GOLDEN AGE

Talkies changed the movies…

These platforms changed games

IT WASN’T ALWAYS THE GOLDEN AGE OF TV

Variety:

Variety recently wrote “television and gaming

have supplanted movies as platforms for

iconoclastic works of art ranging from Mass

Effect to Breaking Bad.“

What Have Movies/TV Taught

Games?

The Importance of Story

The Importance of Uniquely Familiar

Neil Druckmann inspirations

STRUCTURE

He recalls the studio’s creative director Sam

Lake banging his head over trying to perfect

game narrative beyond Max Payne’s movie

format, before taking inspiration from TV shows

like Lost.

“It was during that time that the big series started

to come out with HBO and whatnot, Lost for

instance was one where people were buying the

boxsets, and then watching the episodes at their

own pace. Some are binging through it, some are

watching one a day, some are watching one

every other day or once a week, but all at their

own pace,” he explains.

Episodic Storytelling

Sequels and Spin-offs

Make Us Care

Ingmar Bergman

●His work took us beyond film’s native

emotions and brought his lens to bear on

more complete range of human

experience

Despair

Torment

Shame

Alienation

Bergman’s Generation

Fellini

Truffaut

DeSica

Rossellini

Kurosawa

Paul Schrader

Bergman “probably did more than anyone

to make cinema a medium of personal and

introspective value.”

“personal and introspective

value”

How Have Games Changed

Movies and Television?

Video Games are 43 years old

Pong (1972)

The Witcher 3: Wild Hunt (2015)

Three Generations of Creators

There are creators working today whose

parents play(ed) video games

Pixels (2015)

No respect for the game medium

No respect for game culture

No respect for the audience

How It’s NOT done

Super Mario Bros. (1993)

Street Fighter (1994)

Mortal Kombat (1994)

Doom (2005)

Doom (2005)

https://youtu.be/-dMA8NmdyW4

First-person scene

Mission Impossible: Rogue Nation (2015)

Turandot sequence demonstrates real

puzzle for the audience from Ethan’s POV

What’s a “Game?”

A game is “an [interactive] experience

defined by rules.”

- Anna Anthropy

“Show, Don’t Tell.”

“Don’t show me. Let me do it.”

“Game Mechanics”

• Moving

• Jumping

• Exploring

• Solving

• Herding

• Shooting

• Bartering

• Planning

• Nurturing

• Dancing

• Playing plastic

guitars

Key Game Mechanic

Exploring

Game Writing = World Building

Exploration

Of physical space

Of narrative spaces

Physical spaces

Snowpiercer

Inception

Interstellar

1980s = The New Hotness

Michael Bay, et al., are a generation of

filmmakers raised loving and making music

videos.

“The tyrrany of the cut.”

“Screen Geography”

Younger “gamer” directors are respecting

space again.

More coherent action sequences.

Players HAVE to know where they are.

Narrative spaces

Video games

Long tradition of extratextuality

TV & Movies

Easter eggs

Recaps

Recaps

“What did I miss?”

(or questions)

Exercise

Character Choice??

Level Design

Breadcrumb - Myst is lost

Levels - Snowpiercer, Edge of Tomorrow

DLC

Up the action -

Storytelling devices

Action!

Worlds are blurring

Wrap up

top related