vo from start to finnish introduction –the outcast, red-headed stepchild –modern technology and...

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TRANSCRIPT

VO From Start To Finnish

• Introduction

– The outcast, red-headed stepchild

– Modern Technology and perception

– Film, Broadcast, Music Production

VO From Start To Finnish

• Project Planning

– Organization and Design

– Implementation, Implementation, Implementation

– Get In The Game - Early

• Story

VO From Start To Finnish

• Script

– How we’re saying what it is that…we’re…saying…

– Feedback into production planning

• Groundwork Summary

– Plan, Design, Story, Script, Production

Talent

• The Pros

• New IP

– Right Voice for the Right Character

• Talent Agencies

– Auditions

– Opinions

At The Session

• Producer

– Paperwork – Release, Timecard, etc.

• Wrangler

– Deli Tray?

– Details, Details

At The Session

• Director

– Story – “What’s my motivation?”

– Design Implementation Issues

– Performance issues – Pacing

At The Session

• Engineer

– Preface

– Technical Process Standards

– Environment

– Microphone, Comm, Video

– Signal Path

Signal Path Example 1

Talent

MicGood Tube Preamp

DAW input

Tra

ck

A

Plug-InCompressor

At The Session

• Engineer

– Begin the Asset Chain

– Performance Capture

• Microphone placement

• Timecode

The Dual-Channel Method

Talent

Mic Dual-Channel Preamp[Gain B=Gain A-8 to 15 db]

Xf ormer IsoSplitter To Inputs A and B

A/D Conv ertor

A &

BA

& B

DAW Digital Input

Tra

ck

AT

rac

k B

Asset Handling 101

• Naming Conventions Standards

– Standards again…

– Illegal Characters / Cross-Platform

• Backups

– Standardized library

Editing

• Cutting

– Standards

– In-House vs. Contractors

• Processing

– Standards

• Compression

• EQ

Editing

• Processing

– Problem Solving

– Tools Of The Surgeon

– Enhancement

• Asset Handling 102

– It’s That Time…

Localization

• Methodology

– In-House / Local Contractor / Remote Contractor

– Custom Tooling

– Lip Synch

Mixing

• Film vs Game Mixing

– Linear Content – “IGCs”

– In-Game Active Mixing/Ducking

• Surround

– PL2

Wrap-up

• Design & Plan

– Be Proactive

– Set Standards In Advance

– Implementation^3

– Pitfalls

• Story & Script

Wrap-up

• Recording & Editing

– 2 Mic / Channel Method

– Minimize Problems

• Localization Out & In

• Mixing

– Linear Content

– In-Game Mixing

Wrap-up

• Credits

– EA Games

– Don Veca

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